Index: gpu/command_buffer/client/gles2_interface_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h |
index c3a2c3e6fb528b67866a1a06fa2da8bca4abcdc1..352ff787264b6ee6c5ea7a60d1a594c55b3544be 100644 |
--- a/gpu/command_buffer/client/gles2_interface_autogen.h |
+++ b/gpu/command_buffer/client/gles2_interface_autogen.h |
@@ -186,6 +186,11 @@ virtual void GetActiveUniform(GLuint program, |
GLint* size, |
GLenum* type, |
char* name) = 0; |
+virtual void GetActiveUniformBlockName(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* name) = 0; |
virtual void GetAttachedShaders(GLuint program, |
GLsizei maxcount, |
GLsizei* count, |
@@ -240,6 +245,7 @@ virtual void GetTexParameterfv(GLenum target, |
GLenum pname, |
GLfloat* params) = 0; |
virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; |
+virtual GLuint GetUniformBlockIndex(GLuint program, const char* name) = 0; |
virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; |
virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
@@ -309,6 +315,7 @@ virtual void ShaderSource(GLuint shader, |
const GLint* length) = 0; |
virtual void ShallowFinishCHROMIUM() = 0; |
virtual void ShallowFlushCHROMIUM() = 0; |
+virtual void OrderingBarrierCHROMIUM() = 0; |
virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
virtual void StencilFuncSeparate(GLenum face, |
GLenum func, |
@@ -564,6 +571,10 @@ virtual void GetProgramInfoCHROMIUM(GLuint program, |
GLsizei bufsize, |
GLsizei* size, |
void* info) = 0; |
+virtual void GetUniformBlocksCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) = 0; |
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; |
virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
GLsizei width, |