Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index dc4ce3a0e9666de5f50ba76644b61813c848f10e..c415e48b05db6fcaac4c9989f875e86e091184b2 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -77,6 +77,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* |
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids); |
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* name); |
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name); |
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params); |
@@ -99,6 +100,7 @@ GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize |
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); |
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program, const char* name); |
GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params); |
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name); |
@@ -138,6 +140,7 @@ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const |
GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length); |
GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
+GL_APICALL void GL_APIENTRY glOrderingBarrierCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
@@ -242,6 +245,7 @@ GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension); |
GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
+GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture); |
GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); |
GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); |