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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 903273002: Update from https://crrev.com/315085 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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70 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 70 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
71 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 71 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
72 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget); 72 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget);
73 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers); 73 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers);
74 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers); 74 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers);
75 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers); 75 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers);
76 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); 76 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
77 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids); 77 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids);
78 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name); 78 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name);
79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name); 79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name);
80 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n ame);
80 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); 81 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
81 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name); 82 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name);
82 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params); 83 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params);
83 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params); 84 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params);
84 GL_APICALL GLenum GL_APIENTRY glGetError (void); 85 GL_APICALL GLenum GL_APIENTRY glGetError (void);
85 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams); 86 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams);
86 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name); 87 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name);
87 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params); 88 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params);
88 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams); 89 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams);
89 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizeiNotNegative bufSize, GLint* params); 90 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizeiNotNegative bufSize, GLint* params);
90 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params); 91 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP rogramParameter pname, GLint* params);
91 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 92 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
92 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params); 93 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu fferTarget target, GLenumRenderBufferParameter pname, GLint* params);
93 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params); 94 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler , GLenumSamplerParameter pname, GLfloat* params);
94 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params); 95 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler , GLenumSamplerParameter pname, GLint* params);
95 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params); 96 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad erParameter pname, GLint* params);
96 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); 97 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz eiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
97 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision ); 98 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision );
98 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize iNotNegative bufsize, GLsizeiOptional* length, char* source); 99 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize iNotNegative bufsize, GLsizeiOptional* length, char* source);
99 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); 100 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
100 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); 101 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
101 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); 102 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
103 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program, const char* name);
102 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn iformLocation location, GLfloat* params); 104 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn iformLocation location, GLfloat* params);
103 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn iformLocation location, GLint* params); 105 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn iformLocation location, GLint* params);
104 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c onst char* name); 106 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c onst char* name);
105 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer texAttribute pname, GLfloat* params); 107 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer texAttribute pname, GLfloat* params);
106 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer texAttribute pname, GLint* params); 108 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer texAttribute pname, GLint* params);
107 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe numVertexPointer pname, void** pointer); 109 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe numVertexPointer pname, void** pointer);
108 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode); 110 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode);
109 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizeiNotNegative count, const GLenum* attachments); 111 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizeiNotNegative count, const GLenum* attachments);
110 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL int y, GLsizei width, GLsizei height); 112 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL int y, GLsizei width, GLsizei height);
111 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); 113 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
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131 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 133 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
132 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler , GLenumSamplerParameter pname, GLfloat param); 134 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler , GLenumSamplerParameter pname, GLfloat param);
133 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLfloat* params); 135 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLfloat* params);
134 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler , GLenumSamplerParameter pname, GLint param); 136 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler , GLenumSamplerParameter pname, GLint param);
135 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLint* params); 137 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLint* params);
136 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 138 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
137 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length); 139 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length);
138 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length); 140 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length);
139 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); 141 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
140 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); 142 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
143 GL_APICALL void GL_APIENTRY glOrderingBarrierCHROMIUM (void);
141 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); 144 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
142 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); 145 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
143 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 146 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
144 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask); 147 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
145 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass); 148 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass);
146 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); 149 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
147 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels); 150 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels);
148 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe numPixelType type, const void* pixels); 151 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe numPixelType type, const void* pixels);
149 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param); 152 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param);
150 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params); 153 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params);
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235 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target); 238 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target);
236 GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, G LintptrNotNegative offset, GLsizeiptr size, GLenum access); 239 GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, G LintptrNotNegative offset, GLsizeiptr size, GLenum access);
237 GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* me m); 240 GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* me m);
238 GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, G Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); 241 GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, G Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
239 GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* me m); 242 GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* me m);
240 GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint heigh t, GLfloat scale_factor); 243 GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint heigh t, GLfloat scale_factor);
241 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); 244 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
242 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte nsion); 245 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte nsion);
243 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); 246 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
244 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); 247 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra m, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
248 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
245 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur e); 249 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur e);
246 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); 250 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat);
247 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); 251 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id);
248 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize i width, GLsizei height, GLenum internalformat, GLenum usage); 252 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize i width, GLsizei height, GLenum internalformat, GLenum usage);
249 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); 253 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
250 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G Lint width, GLint height); 254 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G Lint width, GLint height);
251 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla ne); 255 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla ne);
252 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform at, GLenumPixelType dest_type); 256 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform at, GLenumPixelType dest_type);
253 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m ode, GLint first, GLsizei count, GLsizei primcount); 257 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m ode, GLint first, GLsizei count, GLsizei primcount);
254 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou nt); 258 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou nt);
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282 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 286 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
283 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 287 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
284 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 288 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
285 289
286 // Extension CHROMIUM_path_rendering. 290 // Extension CHROMIUM_path_rendering.
287 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 291 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
288 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 292 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
289 293
290 // Extension KHR_blend_equation_advanced 294 // Extension KHR_blend_equation_advanced
291 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 295 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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