OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
70 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 70 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
71 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 71 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
72 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 72 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
73 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 73 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
74 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 74 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
75 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); | 75 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); |
76 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 76 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
77 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); | 77 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); |
78 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 78 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
| 80 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro
gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n
ame); |
80 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 81 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
81 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 82 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
82 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 83 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
83 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 84 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
84 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 85 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
85 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 86 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
86 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); | 87 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); |
87 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 88 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
88 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 89 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
89 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); | 90 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); |
90 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 91 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
91 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 92 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
92 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 93 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
93 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); | 94 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler
, GLenumSamplerParameter pname, GLfloat* params); |
94 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); | 95 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler
, GLenumSamplerParameter pname, GLint* params); |
95 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 96 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
96 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); | 97 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
97 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); | 98 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); |
98 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); | 99 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizeiOptional* length, char* source); |
99 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 100 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
100 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); | 101 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); |
101 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 102 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
| 103 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program,
const char* name); |
102 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); | 104 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); |
103 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); | 105 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
104 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 106 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
105 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 107 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
106 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 108 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
107 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 109 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
108 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 110 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
109 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); | 111 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); |
110 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); | 112 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); |
111 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 113 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
(...skipping 19 matching lines...) Expand all Loading... |
131 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 133 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
132 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLfloat param); | 134 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLfloat param); |
133 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLfloat* params); | 135 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLfloat* params); |
134 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLint param); | 136 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler
, GLenumSamplerParameter pname, GLint param); |
135 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLint* params); | 137 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample
r, GLenumSamplerParameter pname, const GLint* params); |
136 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 138 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
137 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); | 139 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); |
138 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); | 140 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); |
139 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); | 141 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
140 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); | 142 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
| 143 GL_APICALL void GL_APIENTRY glOrderingBarrierCHROMIUM (void); |
141 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); | 144 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); |
142 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 145 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
143 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 146 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
144 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 147 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
145 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 148 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
146 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 149 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
147 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 150 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
148 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target,
GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h
eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe
numPixelType type, const void* pixels); | 151 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target,
GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h
eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe
numPixelType type, const void* pixels); |
149 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 152 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
150 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 153 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
235 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target); | 238 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target); |
236 GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, G
LintptrNotNegative offset, GLsizeiptr size, GLenum access); | 239 GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, G
LintptrNotNegative offset, GLsizeiptr size, GLenum access); |
237 GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* me
m); | 240 GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* me
m); |
238 GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum
format, GLenum type, GLenum access); | 241 GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum
format, GLenum type, GLenum access); |
239 GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* me
m); | 242 GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* me
m); |
240 GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint heigh
t, GLfloat scale_factor); | 243 GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint heigh
t, GLfloat scale_factor); |
241 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); | 244 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); |
242 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); | 245 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); |
243 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); | 246 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); |
244 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 247 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
| 248 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog
ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
245 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur
e); | 249 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur
e); |
246 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer,
GLsizei width, GLsizei height, GLenum internalformat); | 250 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer,
GLsizei width, GLsizei height, GLenum internalformat); |
247 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); | 251 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); |
248 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize
i width, GLsizei height, GLenum internalformat, GLenum usage); | 252 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize
i width, GLsizei height, GLenum internalformat, GLenum usage); |
249 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); | 253 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); |
250 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); | 254 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); |
251 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); | 255 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); |
252 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum
source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform
at, GLenumPixelType dest_type); | 256 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum
source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform
at, GLenumPixelType dest_type); |
253 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); | 257 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); |
254 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); | 258 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); |
(...skipping 27 matching lines...) Expand all Loading... |
282 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 286 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
283 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 287 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
284 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 288 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
285 | 289 |
286 // Extension CHROMIUM_path_rendering. | 290 // Extension CHROMIUM_path_rendering. |
287 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 291 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
288 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 292 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
289 | 293 |
290 // Extension KHR_blend_equation_advanced | 294 // Extension KHR_blend_equation_advanced |
291 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 295 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
OLD | NEW |