Index: ui/aura_shell/shadow_controller_unittest.cc |
=================================================================== |
--- ui/aura_shell/shadow_controller_unittest.cc (revision 115643) |
+++ ui/aura_shell/shadow_controller_unittest.cc (working copy) |
@@ -1,91 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/aura_shell/shadow_controller.h" |
- |
-#include <algorithm> |
-#include <vector> |
- |
-#include "base/memory/scoped_ptr.h" |
-#include "ui/aura/root_window.h" |
-#include "ui/aura/window.h" |
-#include "ui/aura_shell/shadow.h" |
-#include "ui/aura_shell/shadow_types.h" |
-#include "ui/aura_shell/shell.h" |
-#include "ui/aura_shell/test/aura_shell_test_base.h" |
-#include "ui/aura_shell/window_properties.h" |
-#include "ui/gfx/compositor/layer.h" |
- |
-namespace aura_shell { |
-namespace test { |
- |
-typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; |
- |
-// Tests that various methods in Window update the Shadow object as expected. |
-TEST_F(ShadowControllerTest, Shadow) { |
- scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
- window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window->Init(ui::Layer::LAYER_HAS_TEXTURE); |
- window->SetParent(NULL); |
- |
- // We should create the shadow before the window is visible (the shadow's |
- // layer won't get drawn yet since it's a child of the window's layer). |
- internal::ShadowController::TestApi api( |
- aura_shell::Shell::GetInstance()->shadow_controller()); |
- const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
- ASSERT_TRUE(shadow != NULL); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- |
- // The shadow should remain visible after window visibility changes. |
- window->Show(); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- window->Hide(); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- |
- // If the shadow is disabled, it should be hidden. |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_NONE); |
- window->Show(); |
- EXPECT_FALSE(shadow->layer()->visible()); |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); |
- EXPECT_TRUE(shadow->layer()->visible()); |
- |
- // The shadow's layer should be a child of the window's layer. |
- EXPECT_EQ(window->layer(), shadow->layer()->parent()); |
- |
- window->parent()->RemoveChild(window.get()); |
- aura::Window* window_ptr = window.get(); |
- window.reset(); |
- EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); |
-} |
- |
-// Tests that the window's shadow's bounds are updated correctly. |
-TEST_F(ShadowControllerTest, ShadowBounds) { |
- scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
- window->SetType(aura::client::WINDOW_TYPE_NORMAL); |
- window->Init(ui::Layer::LAYER_HAS_TEXTURE); |
- window->SetParent(NULL); |
- window->Show(); |
- |
- const gfx::Rect kOldBounds(20, 30, 400, 300); |
- window->SetBounds(kOldBounds); |
- |
- // When the shadow is first created, it should use the window's size (but |
- // remain at the origin, since it's a child of the window's layer). |
- internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR); |
- internal::ShadowController::TestApi api( |
- aura_shell::Shell::GetInstance()->shadow_controller()); |
- const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
- ASSERT_TRUE(shadow != NULL); |
- EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), |
- shadow->content_bounds().ToString()); |
- |
- // When we change the window's bounds, the shadow's should be updated too. |
- gfx::Rect kNewBounds(50, 60, 500, 400); |
- window->SetBounds(kNewBounds); |
- EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), |
- shadow->content_bounds().ToString()); |
-} |
- |
-} // namespace test |
-} // namespace aura_shell |