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Side by Side Diff: ui/aura_shell/shadow_controller_unittest.cc

Issue 9026017: Move some more files into ash... this time seed the window manager dir. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 8 years, 12 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura_shell/shadow_controller.h"
6
7 #include <algorithm>
8 #include <vector>
9
10 #include "base/memory/scoped_ptr.h"
11 #include "ui/aura/root_window.h"
12 #include "ui/aura/window.h"
13 #include "ui/aura_shell/shadow.h"
14 #include "ui/aura_shell/shadow_types.h"
15 #include "ui/aura_shell/shell.h"
16 #include "ui/aura_shell/test/aura_shell_test_base.h"
17 #include "ui/aura_shell/window_properties.h"
18 #include "ui/gfx/compositor/layer.h"
19
20 namespace aura_shell {
21 namespace test {
22
23 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest;
24
25 // Tests that various methods in Window update the Shadow object as expected.
26 TEST_F(ShadowControllerTest, Shadow) {
27 scoped_ptr<aura::Window> window(new aura::Window(NULL));
28 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
29 window->Init(ui::Layer::LAYER_HAS_TEXTURE);
30 window->SetParent(NULL);
31
32 // We should create the shadow before the window is visible (the shadow's
33 // layer won't get drawn yet since it's a child of the window's layer).
34 internal::ShadowController::TestApi api(
35 aura_shell::Shell::GetInstance()->shadow_controller());
36 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
37 ASSERT_TRUE(shadow != NULL);
38 EXPECT_TRUE(shadow->layer()->visible());
39
40 // The shadow should remain visible after window visibility changes.
41 window->Show();
42 EXPECT_TRUE(shadow->layer()->visible());
43 window->Hide();
44 EXPECT_TRUE(shadow->layer()->visible());
45
46 // If the shadow is disabled, it should be hidden.
47 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_NONE);
48 window->Show();
49 EXPECT_FALSE(shadow->layer()->visible());
50 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR);
51 EXPECT_TRUE(shadow->layer()->visible());
52
53 // The shadow's layer should be a child of the window's layer.
54 EXPECT_EQ(window->layer(), shadow->layer()->parent());
55
56 window->parent()->RemoveChild(window.get());
57 aura::Window* window_ptr = window.get();
58 window.reset();
59 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL);
60 }
61
62 // Tests that the window's shadow's bounds are updated correctly.
63 TEST_F(ShadowControllerTest, ShadowBounds) {
64 scoped_ptr<aura::Window> window(new aura::Window(NULL));
65 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
66 window->Init(ui::Layer::LAYER_HAS_TEXTURE);
67 window->SetParent(NULL);
68 window->Show();
69
70 const gfx::Rect kOldBounds(20, 30, 400, 300);
71 window->SetBounds(kOldBounds);
72
73 // When the shadow is first created, it should use the window's size (but
74 // remain at the origin, since it's a child of the window's layer).
75 internal::SetShadowType(window.get(), internal::SHADOW_TYPE_RECTANGULAR);
76 internal::ShadowController::TestApi api(
77 aura_shell::Shell::GetInstance()->shadow_controller());
78 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
79 ASSERT_TRUE(shadow != NULL);
80 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(),
81 shadow->content_bounds().ToString());
82
83 // When we change the window's bounds, the shadow's should be updated too.
84 gfx::Rect kNewBounds(50, 60, 500, 400);
85 window->SetBounds(kNewBounds);
86 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(),
87 shadow->content_bounds().ToString());
88 }
89
90 } // namespace test
91 } // namespace aura_shell
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