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Unified Diff: ui/aura_shell/shadow_controller.h

Issue 9026017: Move some more files into ash... this time seed the window manager dir. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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Index: ui/aura_shell/shadow_controller.h
===================================================================
--- ui/aura_shell/shadow_controller.h (revision 115643)
+++ ui/aura_shell/shadow_controller.h (working copy)
@@ -1,89 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_AURA_SHELL_SHADOW_CONTROLLER_H_
-#define UI_AURA_SHELL_SHADOW_CONTROLLER_H_
-#pragma once
-
-#include <map>
-
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/memory/linked_ptr.h"
-#include "ui/aura/root_window_observer.h"
-#include "ui/aura/window_observer.h"
-#include "ui/aura_shell/aura_shell_export.h"
-
-namespace aura {
-class Window;
-}
-namespace gfx {
-class Rect;
-}
-
-namespace aura_shell {
-namespace internal {
-
-class Shadow;
-
-// ShadowController observes changes to windows and creates and updates drop
-// shadows as needed.
-class AURA_SHELL_EXPORT ShadowController : public aura::RootWindowObserver,
- public aura::WindowObserver {
-public:
- class TestApi {
- public:
- explicit TestApi(ShadowController* controller) : controller_(controller) {}
- ~TestApi() {}
-
- Shadow* GetShadowForWindow(aura::Window* window) {
- return controller_->GetShadowForWindow(window);
- }
-
- private:
- ShadowController* controller_; // not owned
-
- DISALLOW_COPY_AND_ASSIGN(TestApi);
- };
-
- explicit ShadowController();
- virtual ~ShadowController();
-
- // aura::RootWindowObserver override:
- virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
-
- // aura::WindowObserver overrides:
- virtual void OnWindowPropertyChanged(
- aura::Window* window, const char* name, void* old) OVERRIDE;
- virtual void OnWindowBoundsChanged(
- aura::Window* window, const gfx::Rect& bounds) OVERRIDE;
- virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
-
- private:
- typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
-
- // Checks if |window| is visible and contains a property requesting a shadow.
- bool ShouldShowShadowForWindow(aura::Window* window) const;
-
- // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
- // exists.
- Shadow* GetShadowForWindow(aura::Window* window);
-
- // Shows or hides |window|'s shadow as needed (creating the shadow if
- // necessary).
- void HandlePossibleShadowVisibilityChange(aura::Window* window);
-
- // Creates a new shadow for |window| and stores it in |window_shadows_|. The
- // shadow's bounds are initialized and it is added to the window's layer.
- void CreateShadowForWindow(aura::Window* window);
-
- WindowShadowMap window_shadows_;
-
- DISALLOW_COPY_AND_ASSIGN(ShadowController);
-};
-
-} // namepsace aura_shell
-} // namepsace internal
-
-#endif // UI_AURA_SHELL_SHADOW_CONTROLLER_H_
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