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Side by Side Diff: ui/aura_shell/shadow_controller.h

Issue 9026017: Move some more files into ash... this time seed the window manager dir. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 8 years, 12 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_AURA_SHELL_SHADOW_CONTROLLER_H_
6 #define UI_AURA_SHELL_SHADOW_CONTROLLER_H_
7 #pragma once
8
9 #include <map>
10
11 #include "base/basictypes.h"
12 #include "base/compiler_specific.h"
13 #include "base/memory/linked_ptr.h"
14 #include "ui/aura/root_window_observer.h"
15 #include "ui/aura/window_observer.h"
16 #include "ui/aura_shell/aura_shell_export.h"
17
18 namespace aura {
19 class Window;
20 }
21 namespace gfx {
22 class Rect;
23 }
24
25 namespace aura_shell {
26 namespace internal {
27
28 class Shadow;
29
30 // ShadowController observes changes to windows and creates and updates drop
31 // shadows as needed.
32 class AURA_SHELL_EXPORT ShadowController : public aura::RootWindowObserver,
33 public aura::WindowObserver {
34 public:
35 class TestApi {
36 public:
37 explicit TestApi(ShadowController* controller) : controller_(controller) {}
38 ~TestApi() {}
39
40 Shadow* GetShadowForWindow(aura::Window* window) {
41 return controller_->GetShadowForWindow(window);
42 }
43
44 private:
45 ShadowController* controller_; // not owned
46
47 DISALLOW_COPY_AND_ASSIGN(TestApi);
48 };
49
50 explicit ShadowController();
51 virtual ~ShadowController();
52
53 // aura::RootWindowObserver override:
54 virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
55
56 // aura::WindowObserver overrides:
57 virtual void OnWindowPropertyChanged(
58 aura::Window* window, const char* name, void* old) OVERRIDE;
59 virtual void OnWindowBoundsChanged(
60 aura::Window* window, const gfx::Rect& bounds) OVERRIDE;
61 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
62
63 private:
64 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap;
65
66 // Checks if |window| is visible and contains a property requesting a shadow.
67 bool ShouldShowShadowForWindow(aura::Window* window) const;
68
69 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow
70 // exists.
71 Shadow* GetShadowForWindow(aura::Window* window);
72
73 // Shows or hides |window|'s shadow as needed (creating the shadow if
74 // necessary).
75 void HandlePossibleShadowVisibilityChange(aura::Window* window);
76
77 // Creates a new shadow for |window| and stores it in |window_shadows_|. The
78 // shadow's bounds are initialized and it is added to the window's layer.
79 void CreateShadowForWindow(aura::Window* window);
80
81 WindowShadowMap window_shadows_;
82
83 DISALLOW_COPY_AND_ASSIGN(ShadowController);
84 };
85
86 } // namepsace aura_shell
87 } // namepsace internal
88
89 #endif // UI_AURA_SHELL_SHADOW_CONTROLLER_H_
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