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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_AURA_SHELL_SHADOW_CONTROLLER_H_ | |
| 6 #define UI_AURA_SHELL_SHADOW_CONTROLLER_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <map> | |
| 10 | |
| 11 #include "base/basictypes.h" | |
| 12 #include "base/compiler_specific.h" | |
| 13 #include "base/memory/linked_ptr.h" | |
| 14 #include "ui/aura/root_window_observer.h" | |
| 15 #include "ui/aura/window_observer.h" | |
| 16 #include "ui/aura_shell/aura_shell_export.h" | |
| 17 | |
| 18 namespace aura { | |
| 19 class Window; | |
| 20 } | |
| 21 namespace gfx { | |
| 22 class Rect; | |
| 23 } | |
| 24 | |
| 25 namespace aura_shell { | |
| 26 namespace internal { | |
| 27 | |
| 28 class Shadow; | |
| 29 | |
| 30 // ShadowController observes changes to windows and creates and updates drop | |
| 31 // shadows as needed. | |
| 32 class AURA_SHELL_EXPORT ShadowController : public aura::RootWindowObserver, | |
| 33 public aura::WindowObserver { | |
| 34 public: | |
| 35 class TestApi { | |
| 36 public: | |
| 37 explicit TestApi(ShadowController* controller) : controller_(controller) {} | |
| 38 ~TestApi() {} | |
| 39 | |
| 40 Shadow* GetShadowForWindow(aura::Window* window) { | |
| 41 return controller_->GetShadowForWindow(window); | |
| 42 } | |
| 43 | |
| 44 private: | |
| 45 ShadowController* controller_; // not owned | |
| 46 | |
| 47 DISALLOW_COPY_AND_ASSIGN(TestApi); | |
| 48 }; | |
| 49 | |
| 50 explicit ShadowController(); | |
| 51 virtual ~ShadowController(); | |
| 52 | |
| 53 // aura::RootWindowObserver override: | |
| 54 virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; | |
| 55 | |
| 56 // aura::WindowObserver overrides: | |
| 57 virtual void OnWindowPropertyChanged( | |
| 58 aura::Window* window, const char* name, void* old) OVERRIDE; | |
| 59 virtual void OnWindowBoundsChanged( | |
| 60 aura::Window* window, const gfx::Rect& bounds) OVERRIDE; | |
| 61 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; | |
| 62 | |
| 63 private: | |
| 64 typedef std::map<aura::Window*, linked_ptr<Shadow> > WindowShadowMap; | |
| 65 | |
| 66 // Checks if |window| is visible and contains a property requesting a shadow. | |
| 67 bool ShouldShowShadowForWindow(aura::Window* window) const; | |
| 68 | |
| 69 // Returns |window|'s shadow from |window_shadows_|, or NULL if no shadow | |
| 70 // exists. | |
| 71 Shadow* GetShadowForWindow(aura::Window* window); | |
| 72 | |
| 73 // Shows or hides |window|'s shadow as needed (creating the shadow if | |
| 74 // necessary). | |
| 75 void HandlePossibleShadowVisibilityChange(aura::Window* window); | |
| 76 | |
| 77 // Creates a new shadow for |window| and stores it in |window_shadows_|. The | |
| 78 // shadow's bounds are initialized and it is added to the window's layer. | |
| 79 void CreateShadowForWindow(aura::Window* window); | |
| 80 | |
| 81 WindowShadowMap window_shadows_; | |
| 82 | |
| 83 DISALLOW_COPY_AND_ASSIGN(ShadowController); | |
| 84 }; | |
| 85 | |
| 86 } // namepsace aura_shell | |
| 87 } // namepsace internal | |
| 88 | |
| 89 #endif // UI_AURA_SHELL_SHADOW_CONTROLLER_H_ | |
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