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Unified Diff: src/gpu/GrInOrderDrawBuffer.cpp

Issue 901663007: Revert of Move DstCopy on gpu into the GrXferProcessor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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Index: src/gpu/GrInOrderDrawBuffer.cpp
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index 3e177ed20700e893d491dbab061ad8b43bd0684c..e59df80e96c1cf7768803f40393a18e44cfdd289 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -247,13 +247,14 @@
void GrInOrderDrawBuffer::onDraw(const GrPipelineBuilder& pipelineBuilder,
const GrGeometryProcessor* gp,
const DrawInfo& info,
- const GrScissorState& scissorState) {
+ const GrScissorState& scissorState,
+ const GrDeviceCoordTexture* dstCopy) {
SkASSERT(info.vertexBuffer() && (!info.isIndexed() || info.indexBuffer()));
// This closeBatch call is required because we may introduce new draws when we setup clip
this->closeBatch();
- if (!this->recordStateAndShouldDraw(pipelineBuilder, gp, scissorState, info.getDevBounds())) {
+ if (!this->recordStateAndShouldDraw(pipelineBuilder, gp, scissorState, dstCopy)) {
return;
}
@@ -275,8 +276,8 @@
void GrInOrderDrawBuffer::onDrawBatch(GrBatch* batch,
const GrPipelineBuilder& pipelineBuilder,
const GrScissorState& scissorState,
- const SkRect* devBounds) {
- if (!this->recordStateAndShouldDraw(batch, pipelineBuilder, scissorState, devBounds)) {
+ const GrDeviceCoordTexture* dstCopy) {
+ if (!this->recordStateAndShouldDraw(batch, pipelineBuilder, scissorState, dstCopy)) {
return;
}
@@ -315,11 +316,11 @@
const GrPath* path,
const GrScissorState& scissorState,
const GrStencilSettings& stencilSettings,
- const SkRect* devBounds) {
+ const GrDeviceCoordTexture* dstCopy) {
this->closeBatch();
// TODO: Only compare the subset of GrPipelineBuilder relevant to path covering?
- if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, devBounds)) {
+ if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, dstCopy)) {
return;
}
DrawPath* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPath, (path));
@@ -337,14 +338,14 @@
int count,
const GrScissorState& scissorState,
const GrStencilSettings& stencilSettings,
- const SkRect* devBounds) {
+ const GrDeviceCoordTexture* dstCopy) {
SkASSERT(pathRange);
SkASSERT(indices);
SkASSERT(transformValues);
this->closeBatch();
- if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, devBounds)) {
+ if (!this->recordStateAndShouldDraw(pipelineBuilder, pathProc, scissorState, dstCopy)) {
return;
}
@@ -488,6 +489,7 @@
if (ss->fPrimitiveProcessor) {
this->getGpu()->buildProgramDesc(&ss->fDesc, *ss->fPrimitiveProcessor,
ss->fPipeline,
+ ss->fPipeline.descInfo(),
ss->fBatchTracker);
}
currentState = ss;
@@ -582,14 +584,10 @@
bool GrInOrderDrawBuffer::recordStateAndShouldDraw(const GrPipelineBuilder& pipelineBuilder,
const GrPrimitiveProcessor* primProc,
const GrScissorState& scissor,
- const SkRect* devBounds) {
- GrDeviceCoordTexture dstCopy;
- if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
- return false;
- }
+ const GrDeviceCoordTexture* dstCopy) {
SetState* ss = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, SetState,
(pipelineBuilder, primProc, *this->getGpu()->caps(),
- scissor, &dstCopy));
+ scissor, dstCopy));
if (ss->fPipeline.mustSkip()) {
fCmdBuffer.pop_back();
return false;
@@ -614,17 +612,13 @@
bool GrInOrderDrawBuffer::recordStateAndShouldDraw(GrBatch* batch,
const GrPipelineBuilder& pipelineBuilder,
const GrScissorState& scissor,
- const SkRect* devBounds) {
- GrDeviceCoordTexture dstCopy;
- if (!this->setupDstReadIfNecessary(pipelineBuilder, &dstCopy, devBounds)) {
- return false;
- }
+ const GrDeviceCoordTexture* dstCopy) {
// TODO this gets much simpler when we have batches everywhere.
// If the previous command is also a set state, then we check to see if it has a Batch. If so,
// and we can make the two batches equal, and we can combine the states, then we make them equal
SetState* ss = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, SetState,
(batch, pipelineBuilder, *this->getGpu()->caps(), scissor,
- &dstCopy));
+ dstCopy));
if (ss->fPipeline.mustSkip()) {
fCmdBuffer.pop_back();
return false;
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