Index: skia/ext/vector_platform_device_emf_win.h |
diff --git a/skia/ext/vector_platform_device_emf_win.h b/skia/ext/vector_platform_device_emf_win.h |
deleted file mode 100644 |
index 81b92af63e3f05d23f14896b44992a4abd8d8899..0000000000000000000000000000000000000000 |
--- a/skia/ext/vector_platform_device_emf_win.h |
+++ /dev/null |
@@ -1,141 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef SKIA_EXT_VECTOR_PLATFORM_DEVICE_EMF_WIN_H_ |
-#define SKIA_EXT_VECTOR_PLATFORM_DEVICE_EMF_WIN_H_ |
- |
-#include "base/basictypes.h" |
-#include "base/compiler_specific.h" |
-#include "skia/ext/platform_device.h" |
-#include "third_party/skia/include/core/SkMatrix.h" |
-#include "third_party/skia/include/core/SkRegion.h" |
- |
-namespace skia { |
- |
-// A device is basically a wrapper around SkBitmap that provides a surface for |
-// SkCanvas to draw into. This specific device is not not backed by a surface |
-// and is thus unreadable. This is because the backend is completely vectorial. |
-// This device is a simple wrapper over a Windows device context (HDC) handle. |
-// TODO(robertphillips): Once Skia's SkBaseDevice is refactored to remove |
-// the bitmap-specific entry points, this class should derive from it. |
-class VectorPlatformDeviceEmf : public SkBitmapDevice, public PlatformDevice { |
- public: |
- SK_API static SkBaseDevice* CreateDevice(int width, int height, bool isOpaque, |
- HANDLE shared_section); |
- |
- // Factory function. The DC is kept as the output context. |
- static SkBaseDevice* create(HDC dc, int width, int height); |
- |
- VectorPlatformDeviceEmf(HDC dc, const SkBitmap& bitmap); |
- virtual ~VectorPlatformDeviceEmf(); |
- |
- // PlatformDevice methods |
- virtual PlatformSurface BeginPlatformPaint() override; |
- |
- // SkBaseDevice methods. |
- virtual void drawPaint(const SkDraw& draw, const SkPaint& paint) override; |
- virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, |
- size_t count, const SkPoint[], |
- const SkPaint& paint) override; |
- virtual void drawRect(const SkDraw& draw, const SkRect& r, |
- const SkPaint& paint) override; |
- virtual void drawRRect(const SkDraw&, const SkRRect& rr, |
- const SkPaint& paint) override; |
- virtual void drawPath(const SkDraw& draw, const SkPath& path, |
- const SkPaint& paint, |
- const SkMatrix* prePathMatrix = NULL, |
- bool pathIsMutable = false) override; |
- virtual void drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, |
- const SkRect* src, const SkRect& dst, |
- const SkPaint& paint, |
- SkCanvas::DrawBitmapRectFlags flags) override; |
- virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, |
- const SkMatrix& matrix, |
- const SkPaint& paint) override; |
- virtual void drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
- int x, int y, const SkPaint& paint) override; |
- virtual void drawText(const SkDraw& draw, const void* text, size_t len, |
- SkScalar x, SkScalar y, const SkPaint& paint) override; |
- virtual void drawPosText(const SkDraw& draw, const void* text, size_t len, |
- const SkScalar pos[], int scalarsPerPos, |
- const SkPoint& offset, const SkPaint& paint) override; |
- virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len, |
- const SkPath& path, const SkMatrix* matrix, |
- const SkPaint& paint) override; |
- virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode, |
- int vertexCount, |
- const SkPoint verts[], const SkPoint texs[], |
- const SkColor colors[], SkXfermode* xmode, |
- const uint16_t indices[], int indexCount, |
- const SkPaint& paint) override; |
- virtual void drawDevice(const SkDraw& draw, SkBaseDevice*, int x, int y, |
- const SkPaint&) override; |
- |
- virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region, |
- const SkClipStack&) override; |
- |
- void LoadClipRegion(); |
- |
- protected: |
- virtual SkBaseDevice* onCreateCompatibleDevice(const CreateInfo& info) override; |
- |
- private: |
- // Applies the SkPaint's painting properties in the current GDI context, if |
- // possible. If GDI can't support all paint's properties, returns false. It |
- // doesn't execute the "commands" in SkPaint. |
- bool ApplyPaint(const SkPaint& paint); |
- |
- // Selects a new object in the device context. It can be a pen, a brush, a |
- // clipping region, a bitmap or a font. Returns the old selected object. |
- HGDIOBJ SelectObject(HGDIOBJ object); |
- |
- // Creates a brush according to SkPaint's properties. |
- bool CreateBrush(bool use_brush, const SkPaint& paint); |
- |
- // Creates a pen according to SkPaint's properties. |
- bool CreatePen(bool use_pen, const SkPaint& paint); |
- |
- // Restores back the previous objects (pen, brush, etc) after a paint command. |
- void Cleanup(); |
- |
- // Creates a brush according to SkPaint's properties. |
- bool CreateBrush(bool use_brush, COLORREF color); |
- |
- // Creates a pen according to SkPaint's properties. |
- bool CreatePen(bool use_pen, COLORREF color, int stroke_width, |
- float stroke_miter, DWORD pen_style); |
- |
- // Draws a bitmap in the the device, using the currently loaded matrix. |
- void InternalDrawBitmap(const SkBitmap& bitmap, int x, int y, |
- const SkPaint& paint); |
- |
- // The Windows Device Context handle. It is the backend used with GDI drawing. |
- // This backend is write-only and vectorial. |
- HDC hdc_; |
- |
- // Translation assigned to the DC: we need to keep track of this separately |
- // so it can be updated even if the DC isn't created yet. |
- SkMatrix transform_; |
- |
- // The current clipping |
- SkRegion clip_region_; |
- |
- // Previously selected brush before the current drawing. |
- HGDIOBJ previous_brush_; |
- |
- // Previously selected pen before the current drawing. |
- HGDIOBJ previous_pen_; |
- |
- DISALLOW_COPY_AND_ASSIGN(VectorPlatformDeviceEmf); |
-}; |
- |
-typedef void (*SkiaEnsureTypefaceCharactersAccessible) |
- (const LOGFONT& font, const wchar_t* text, unsigned int text_length); |
- |
-SK_API void SetSkiaEnsureTypefaceCharactersAccessible( |
- SkiaEnsureTypefaceCharactersAccessible func); |
- |
-} // namespace skia |
- |
-#endif // SKIA_EXT_VECTOR_PLATFORM_DEVICE_EMF_WIN_H_ |