Chromium Code Reviews| Index: ui/views/shadow_border.cc |
| diff --git a/ui/views/shadow_border.cc b/ui/views/shadow_border.cc |
| index 3d5235cf84f690e479f9b9fd96b631299347dd41..49a8e301b70f11ac4d0da43885f11146fa83d163 100644 |
| --- a/ui/views/shadow_border.cc |
| +++ b/ui/views/shadow_border.cc |
| @@ -7,7 +7,6 @@ |
| #include "ui/gfx/canvas.h" |
| #include "ui/gfx/geometry/insets.h" |
| #include "ui/gfx/geometry/rect.h" |
| -#include "ui/gfx/shadow_value.h" |
| #include "ui/gfx/skia_util.h" |
| #include "ui/views/view.h" |
| @@ -17,40 +16,42 @@ ShadowBorder::ShadowBorder(int blur, |
| SkColor color, |
| int vertical_offset, |
| int horizontal_offset) |
| - : views::Border(), |
| - blur_(blur), |
| - color_(color), |
| - vertical_offset_(vertical_offset), |
| - horizontal_offset_(horizontal_offset) {} |
| + : ShadowBorder( |
| + gfx::ShadowValue(gfx::Point(horizontal_offset, vertical_offset), |
| + blur, |
| + color)) { |
| +} |
| -ShadowBorder::~ShadowBorder() {} |
| +ShadowBorder::ShadowBorder(const gfx::ShadowValue& shadow) |
| + : views::Border(), shadow_value_(shadow) { |
| +} |
| + |
| +ShadowBorder::~ShadowBorder() { |
| +} |
| // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield |
| // poor performance. Ideally we should be caching the border to bitmaps. |
| void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
| SkPaint paint; |
| std::vector<gfx::ShadowValue> shadows; |
| - shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); |
| + shadows.push_back(shadow_value_); |
| skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
| paint.setLooper(looper.get()); |
| paint.setColor(SK_ColorTRANSPARENT); |
| paint.setStrokeJoin(SkPaint::kRound_Join); |
| gfx::Rect bounds(view.size()); |
| - // TODO(pkasting): This isn't right if one of the offsets is larger than |
| - // (blur_ / 2). |
| - bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); |
| + bounds.Inset(gfx::ShadowValue::GetMargin(shadows).Scale(-1)); |
|
sky
2015/02/05 17:33:32
While this looks right did you make sure the new l
calamity
2015/02/06 05:29:53
The only callers are the message center and app li
|
| canvas->DrawRect(bounds, paint); |
| } |
| gfx::Insets ShadowBorder::GetInsets() const { |
| - return gfx::Insets(blur_ / 2 - vertical_offset_, |
| - blur_ / 2 - horizontal_offset_, |
| - blur_ / 2 + vertical_offset_, |
| - blur_ / 2 + horizontal_offset_); |
| + std::vector<gfx::ShadowValue> shadows; |
| + shadows.push_back(shadow_value_); |
| + return -gfx::ShadowValue::GetMargin(shadows); |
|
sky
2015/02/05 17:33:32
Seems silly to do this all the time for something
calamity
2015/02/06 05:29:53
Done.
|
| } |
| gfx::Size ShadowBorder::GetMinimumSize() const { |
| - return gfx::Size(blur_, blur_); |
| + return gfx::Size(shadow_value_.blur(), shadow_value_.blur()); |
| } |
| } // namespace views |