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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/shadow_border.h" | 5 #include "ui/views/shadow_border.h" |
| 6 | 6 |
| 7 #include "ui/gfx/canvas.h" | 7 #include "ui/gfx/canvas.h" |
| 8 #include "ui/gfx/geometry/insets.h" | 8 #include "ui/gfx/geometry/insets.h" |
| 9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
| 10 #include "ui/gfx/shadow_value.h" | |
| 11 #include "ui/gfx/skia_util.h" | 10 #include "ui/gfx/skia_util.h" |
| 12 #include "ui/views/view.h" | 11 #include "ui/views/view.h" |
| 13 | 12 |
| 14 namespace views { | 13 namespace views { |
| 15 | 14 |
| 16 ShadowBorder::ShadowBorder(int blur, | 15 ShadowBorder::ShadowBorder(int blur, |
| 17 SkColor color, | 16 SkColor color, |
| 18 int vertical_offset, | 17 int vertical_offset, |
| 19 int horizontal_offset) | 18 int horizontal_offset) |
| 20 : views::Border(), | 19 : ShadowBorder( |
| 21 blur_(blur), | 20 gfx::ShadowValue(gfx::Point(horizontal_offset, vertical_offset), |
| 22 color_(color), | 21 blur, |
| 23 vertical_offset_(vertical_offset), | 22 color)) { |
| 24 horizontal_offset_(horizontal_offset) {} | 23 } |
| 25 | 24 |
| 26 ShadowBorder::~ShadowBorder() {} | 25 ShadowBorder::ShadowBorder(const gfx::ShadowValue& shadow) |
| 26 : views::Border(), shadow_value_(shadow) { | |
| 27 } | |
| 28 | |
| 29 ShadowBorder::~ShadowBorder() { | |
| 30 } | |
| 27 | 31 |
| 28 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield | 32 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield |
| 29 // poor performance. Ideally we should be caching the border to bitmaps. | 33 // poor performance. Ideally we should be caching the border to bitmaps. |
| 30 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { | 34 void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
| 31 SkPaint paint; | 35 SkPaint paint; |
| 32 std::vector<gfx::ShadowValue> shadows; | 36 std::vector<gfx::ShadowValue> shadows; |
| 33 shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_)); | 37 shadows.push_back(shadow_value_); |
| 34 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); | 38 skia::RefPtr<SkDrawLooper> looper = gfx::CreateShadowDrawLooper(shadows); |
| 35 paint.setLooper(looper.get()); | 39 paint.setLooper(looper.get()); |
| 36 paint.setColor(SK_ColorTRANSPARENT); | 40 paint.setColor(SK_ColorTRANSPARENT); |
| 37 paint.setStrokeJoin(SkPaint::kRound_Join); | 41 paint.setStrokeJoin(SkPaint::kRound_Join); |
| 38 gfx::Rect bounds(view.size()); | 42 gfx::Rect bounds(view.size()); |
| 39 // TODO(pkasting): This isn't right if one of the offsets is larger than | 43 bounds.Inset(gfx::ShadowValue::GetMargin(shadows).Scale(-1)); |
|
sky
2015/02/05 17:33:32
While this looks right did you make sure the new l
calamity
2015/02/06 05:29:53
The only callers are the message center and app li
| |
| 40 // (blur_ / 2). | |
| 41 bounds.Inset(gfx::Insets(blur_ / 2, blur_ / 2, blur_ / 2, blur_ / 2)); | |
| 42 canvas->DrawRect(bounds, paint); | 44 canvas->DrawRect(bounds, paint); |
| 43 } | 45 } |
| 44 | 46 |
| 45 gfx::Insets ShadowBorder::GetInsets() const { | 47 gfx::Insets ShadowBorder::GetInsets() const { |
| 46 return gfx::Insets(blur_ / 2 - vertical_offset_, | 48 std::vector<gfx::ShadowValue> shadows; |
| 47 blur_ / 2 - horizontal_offset_, | 49 shadows.push_back(shadow_value_); |
| 48 blur_ / 2 + vertical_offset_, | 50 return -gfx::ShadowValue::GetMargin(shadows); |
|
sky
2015/02/05 17:33:32
Seems silly to do this all the time for something
calamity
2015/02/06 05:29:53
Done.
| |
| 49 blur_ / 2 + horizontal_offset_); | |
| 50 } | 51 } |
| 51 | 52 |
| 52 gfx::Size ShadowBorder::GetMinimumSize() const { | 53 gfx::Size ShadowBorder::GetMinimumSize() const { |
| 53 return gfx::Size(blur_, blur_); | 54 return gfx::Size(shadow_value_.blur(), shadow_value_.blur()); |
| 54 } | 55 } |
| 55 | 56 |
| 56 } // namespace views | 57 } // namespace views |
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