Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1467)

Unified Diff: Source/core/layout/compositing/CompositedLayerMapping.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: Source/core/layout/compositing/CompositedLayerMapping.cpp
diff --git a/Source/core/layout/compositing/CompositedLayerMapping.cpp b/Source/core/layout/compositing/CompositedLayerMapping.cpp
index eda7b7ef87fa80223144368a6ea4b97ec3dbb238..ffa735753d836aeb5b97fe28c68cf638886ac499 100644
--- a/Source/core/layout/compositing/CompositedLayerMapping.cpp
+++ b/Source/core/layout/compositing/CompositedLayerMapping.cpp
@@ -37,7 +37,8 @@
#include "core/html/canvas/CanvasRenderingContext.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/inspector/InspectorNodeIds.h"
-#include "core/layout/compositing/RenderLayerCompositor.h"
+#include "core/layout/LayerStackingNodeIterator.h"
+#include "core/layout/compositing/LayerCompositor.h"
#include "core/page/Chrome.h"
#include "core/page/ChromeClient.h"
#include "core/page/Page.h"
@@ -49,7 +50,6 @@
#include "core/rendering/FilterEffectRenderer.h"
#include "core/rendering/RenderEmbeddedObject.h"
#include "core/rendering/RenderImage.h"
-#include "core/rendering/RenderLayerStackingNodeIterator.h"
#include "core/rendering/RenderPart.h"
#include "core/rendering/RenderVideo.h"
#include "core/rendering/RenderView.h"
@@ -155,7 +155,7 @@ static inline bool isAcceleratedContents(RenderObject* renderer)
}
// Get the scrolling coordinator in a way that works inside CompositedLayerMapping's destructor.
-static ScrollingCoordinator* scrollingCoordinatorFromLayer(RenderLayer& layer)
+static ScrollingCoordinator* scrollingCoordinatorFromLayer(Layer& layer)
{
Page* page = layer.renderer()->frame()->page();
if (!page)
@@ -164,7 +164,7 @@ static ScrollingCoordinator* scrollingCoordinatorFromLayer(RenderLayer& layer)
return page->scrollingCoordinator();
}
-CompositedLayerMapping::CompositedLayerMapping(RenderLayer& layer)
+CompositedLayerMapping::CompositedLayerMapping(Layer& layer)
: m_owningLayer(layer)
, m_contentOffsetInCompositingLayerDirty(false)
, m_pendingUpdateScope(GraphicsLayerUpdateNone)
@@ -183,9 +183,9 @@ CompositedLayerMapping::~CompositedLayerMapping()
// Hits in compositing/squashing/squash-onto-nephew.html.
DisableCompositingQueryAsserts disabler;
- // Do not leave the destroyed pointer dangling on any RenderLayers that painted to this mapping's squashing layer.
+ // Do not leave the destroyed pointer dangling on any Layers that painted to this mapping's squashing layer.
for (size_t i = 0; i < m_squashedLayers.size(); ++i) {
- RenderLayer* oldSquashedLayer = m_squashedLayers[i].renderLayer;
+ Layer* oldSquashedLayer = m_squashedLayers[i].renderLayer;
if (oldSquashedLayer->groupedMapping() == this) {
oldSquashedLayer->setGroupedMapping(0, true);
oldSquashedLayer->setLostGroupedMapping(true);
@@ -333,7 +333,7 @@ void CompositedLayerMapping::updateContentsOpaque()
void CompositedLayerMapping::updateCompositedBounds()
{
ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate);
- // FIXME: if this is really needed for performance, it would be better to store it on RenderLayer.
+ // FIXME: if this is really needed for performance, it would be better to store it on Layer.
m_compositedBounds = m_owningLayer.boundingBoxForCompositing();
m_contentOffsetInCompositingLayerDirty = true;
}
@@ -341,7 +341,7 @@ void CompositedLayerMapping::updateCompositedBounds()
void CompositedLayerMapping::updateAfterPartResize()
{
if (renderer()->isRenderPart()) {
- if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::frameContentsCompositor(toRenderPart(renderer()))) {
+ if (LayerCompositor* innerCompositor = LayerCompositor::frameContentsCompositor(toRenderPart(renderer()))) {
innerCompositor->frameViewDidChangeSize();
// We can floor this point because our frameviews are always aligned to pixel boundaries.
ASSERT(m_compositedBounds.location() == flooredIntPoint(m_compositedBounds.location()));
@@ -362,7 +362,7 @@ bool CompositedLayerMapping::owningLayerClippedByLayerNotAboveCompositedAncestor
if (!m_owningLayer.parent())
return false;
- const RenderLayer* compositingAncestor = m_owningLayer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf);
+ const Layer* compositingAncestor = m_owningLayer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf);
if (!compositingAncestor)
return false;
@@ -380,7 +380,7 @@ bool CompositedLayerMapping::owningLayerClippedByLayerNotAboveCompositedAncestor
// updateAncestorClippingLayerGeometry will fail as the clip rect will be
// infinite.
// FIXME: this should use cached clip rects, but this sometimes give
- // inaccurate results (and trips the ASSERTS in RenderLayerClipper).
+ // inaccurate results (and trips the ASSERTS in LayerClipper).
ClipRectsContext clipRectsContext(compositingAncestor, UncachedClipRects, IgnoreOverlayScrollbarSize);
clipRectsContext.setIgnoreOverflowClip();
IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer.clipper().backgroundClipRect(clipRectsContext).rect());
@@ -395,12 +395,12 @@ bool CompositedLayerMapping::updateGraphicsLayerConfiguration()
// so it is legitimate to compute and cache the composited bounds for this layer.
updateCompositedBounds();
- if (RenderLayerReflectionInfo* reflection = m_owningLayer.reflectionInfo()) {
+ if (LayerReflectionInfo* reflection = m_owningLayer.reflectionInfo()) {
if (reflection->reflectionLayer()->hasCompositedLayerMapping())
reflection->reflectionLayer()->compositedLayerMapping()->updateCompositedBounds();
}
- RenderLayerCompositor* compositor = this->compositor();
+ LayerCompositor* compositor = this->compositor();
RenderObject* renderer = this->renderer();
bool layerConfigChanged = false;
@@ -419,11 +419,11 @@ bool CompositedLayerMapping::updateGraphicsLayerConfiguration()
if (m_owningLayer.needsCompositedScrolling())
needsDescendantsClippingLayer = false;
- RenderLayer* scrollParent = compositor->preferCompositingToLCDTextEnabled() ? m_owningLayer.scrollParent() : 0;
+ Layer* scrollParent = compositor->preferCompositingToLCDTextEnabled() ? m_owningLayer.scrollParent() : 0;
// This is required because compositing layers are parented
// according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
- // Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
+ // Thus, a Layer can be clipped by a Layer that is an ancestor in the renderer hierarchy,
// but a sibling in the z-order hierarchy. Further, that sibling need not be composited at all.
// In such scenarios, an ancestor clipping layer is necessary to apply the composited clip for this layer.
bool needsAncestorClip = owningLayerClippedByLayerNotAboveCompositedAncestor();
@@ -531,7 +531,7 @@ bool CompositedLayerMapping::updateGraphicsLayerConfiguration()
layerConfigChanged = true;
}
if (renderer->isRenderPart())
- layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(renderer));
+ layerConfigChanged = LayerCompositor::parentFrameContentLayers(toRenderPart(renderer));
// Changes to either the internal hierarchy or the mask layer have an impact
// on painting phases, so we need to update when either are updated.
@@ -553,7 +553,7 @@ static IntRect clipBox(RenderBox* renderer)
return pixelSnappedIntRect(result);
}
-static LayoutPoint computeOffsetFromCompositedAncestor(const RenderLayer* layer, const RenderLayer* compositedAncestor)
+static LayoutPoint computeOffsetFromCompositedAncestor(const Layer* layer, const Layer* compositedAncestor)
{
LayoutPoint offset = layer->visualOffsetFromAncestor(compositedAncestor);
if (compositedAncestor)
@@ -561,7 +561,7 @@ static LayoutPoint computeOffsetFromCompositedAncestor(const RenderLayer* layer,
return offset;
}
-void CompositedLayerMapping::computeBoundsOfOwningLayer(const RenderLayer* compositedAncestor, IntRect& localBounds, IntRect& compositingBoundsRelativeToCompositedAncestor, LayoutPoint& offsetFromCompositedAncestor,
+void CompositedLayerMapping::computeBoundsOfOwningLayer(const Layer* compositedAncestor, IntRect& localBounds, IntRect& compositingBoundsRelativeToCompositedAncestor, LayoutPoint& offsetFromCompositedAncestor,
IntPoint& snappedOffsetFromCompositedAncestor)
{
LayoutRect localRawCompositingBounds = compositedBounds();
@@ -579,8 +579,8 @@ void CompositedLayerMapping::computeBoundsOfOwningLayer(const RenderLayer* compo
compositingBoundsRelativeToCompositedAncestor.moveBy(snappedOffsetFromCompositedAncestor);
}
-void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer,
- Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
+void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const Layer& referenceLayer,
+ Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector<Layer*>& layersNeedingPaintInvalidation)
{
if (!squashingLayer)
return;
@@ -595,7 +595,7 @@ void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& off
for (size_t i = 0; i < layers.size(); ++i) {
LayoutRect squashedBounds = layers[i].renderLayer->boundingBoxForCompositing();
- // Store the local bounds of the RenderLayer subtree before applying the offset.
+ // Store the local bounds of the Layer subtree before applying the offset.
layers[i].compositedBounds = squashedBounds;
LayoutPoint offsetFromTransformedAncestorForSquashedLayer = layers[i].renderLayer->computeOffsetFromTransformedAncestor();
@@ -614,11 +614,11 @@ void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& off
const IntPoint squashLayerOrigin = squashLayerBounds.location();
const LayoutSize squashLayerOriginInOwningLayerSpace = squashLayerOrigin - offsetFromReferenceLayerToParentGraphicsLayer;
- // Now that the squashing bounds are known, we can convert the RenderLayer painting offsets
+ // Now that the squashing bounds are known, we can convert the Layer painting offsets
// from CLM owning layer space to the squashing layer space.
//
- // The painting offset we want to compute for each squashed RenderLayer is essentially the position of
- // the squashed RenderLayer described w.r.t. referenceLayer's origin.
+ // The painting offset we want to compute for each squashed Layer is essentially the position of
+ // the squashed Layer described w.r.t. referenceLayer's origin.
// So we just need to convert that point from referenceLayer space to the squashing layer's
// space. This is simply done by subtracing squashLayerOriginInOwningLayerSpace, but then the offset
// overall needs to be negated because that's the direction that the painting code expects the
@@ -652,7 +652,7 @@ void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& off
layers[i].localClipRectForSquashedLayer = localClipRectForSquashedLayer(referenceLayer, layers[i], layers);
}
-void CompositedLayerMapping::updateGraphicsLayerGeometry(const RenderLayer* compositingContainer, const RenderLayer* compositingStackingContext, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
+void CompositedLayerMapping::updateGraphicsLayerGeometry(const Layer* compositingContainer, const Layer* compositingStackingContext, Vector<Layer*>& layersNeedingPaintInvalidation)
{
ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate);
@@ -744,7 +744,7 @@ void CompositedLayerMapping::updateMainGraphicsLayerGeometry(const IntRect& rela
if (oldSize != contentsSize)
m_graphicsLayer->setSize(contentsSize);
- // m_graphicsLayer is the corresponding GraphicsLayer for this RenderLayer and its non-compositing
+ // m_graphicsLayer is the corresponding GraphicsLayer for this Layer and its non-compositing
// descendants. So, the visibility flag for m_graphicsLayer should be true if there are any
// non-compositing visible layers.
bool contentsVisible = m_owningLayer.hasVisibleContent() || hasVisibleNonCompositingDescendant(&m_owningLayer);
@@ -758,7 +758,7 @@ void CompositedLayerMapping::updateMainGraphicsLayerGeometry(const IntRect& rela
m_graphicsLayer->setBackfaceVisibility(renderer()->style()->backfaceVisibility() == BackfaceVisibilityVisible);
}
-void CompositedLayerMapping::computeGraphicsLayerParentLocation(const RenderLayer* compositingContainer, const IntRect& ancestorCompositingBounds, IntPoint& graphicsLayerParentLocation)
+void CompositedLayerMapping::computeGraphicsLayerParentLocation(const Layer* compositingContainer, const IntRect& ancestorCompositingBounds, IntPoint& graphicsLayerParentLocation)
{
if (compositingContainer && compositingContainer->compositedLayerMapping()->hasClippingLayer()) {
// If the compositing ancestor has a layer to clip children, we parent in that, and therefore
@@ -783,7 +783,7 @@ void CompositedLayerMapping::computeGraphicsLayerParentLocation(const RenderLaye
}
}
-void CompositedLayerMapping::updateAncestorClippingLayerGeometry(const RenderLayer* compositingContainer, const IntPoint& snappedOffsetFromCompositedAncestor, IntPoint& graphicsLayerParentLocation)
+void CompositedLayerMapping::updateAncestorClippingLayerGeometry(const Layer* compositingContainer, const IntPoint& snappedOffsetFromCompositedAncestor, IntPoint& graphicsLayerParentLocation)
{
if (!compositingContainer || !m_ancestorClippingLayer)
return;
@@ -801,7 +801,7 @@ void CompositedLayerMapping::updateAncestorClippingLayerGeometry(const RenderLay
graphicsLayerParentLocation = parentClipRect.location();
}
-void CompositedLayerMapping::updateOverflowControlsHostLayerGeometry(const RenderLayer* compositingStackingContext)
+void CompositedLayerMapping::updateOverflowControlsHostLayerGeometry(const Layer* compositingStackingContext)
{
if (!m_overflowControlsHostLayer)
return;
@@ -820,7 +820,7 @@ void CompositedLayerMapping::updateOverflowControlsHostLayerGeometry(const Rende
m_owningLayer.renderer()->mapLocalToContainer(compositingStackingContext->renderer(), transformState, ApplyContainerFlip);
transformState.flatten();
LayoutPoint offsetFromStackingContainer = LayoutPoint(transformState.lastPlanarPoint());
- if (RenderLayerScrollableArea* scrollableArea = compositingStackingContext->scrollableArea())
+ if (LayerScrollableArea* scrollableArea = compositingStackingContext->scrollableArea())
offsetFromStackingContainer.move(LayoutSize(scrollableArea->adjustedScrollOffset()));
m_overflowControlsHostLayer->setPosition(FloatPoint(offsetFromStackingContainer));
}
@@ -894,7 +894,7 @@ void CompositedLayerMapping::updateTransformGeometry(const IntPoint& snappedOffs
}
}
-void CompositedLayerMapping::updateReflectionLayerGeometry(Vector<RenderLayer*>& layersNeedingPaintInvalidation)
+void CompositedLayerMapping::updateReflectionLayerGeometry(Vector<Layer*>& layersNeedingPaintInvalidation)
{
if (!m_owningLayer.reflectionInfo() || !m_owningLayer.reflectionInfo()->reflectionLayer()->hasCompositedLayerMapping())
return;
@@ -1117,7 +1117,7 @@ void CompositedLayerMapping::updateContentsRect()
void CompositedLayerMapping::updateContentsOffsetInCompositingLayer(const IntPoint& snappedOffsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation)
{
// m_graphicsLayer is positioned relative to our compositing ancestor
- // RenderLayer, but it's not positioned at the origin of m_owningLayer, it's
+ // Layer, but it's not positioned at the origin of m_owningLayer, it's
// offset by m_contentBounds.location(). This is what
// contentOffsetInCompositingLayer is meant to capture, roughly speaking
// (ignoring rounding and subpixel accumulation).
@@ -1439,7 +1439,7 @@ void CompositedLayerMapping::updateRenderingContext()
// the context id other than the fact that they group a number of layers together for the
// sake of 3d sorting. So instead we will ask the compositor to vend us an arbitrary, but
// consistent id.
- if (RenderLayer* root = m_owningLayer.renderingContextRoot()) {
+ if (Layer* root = m_owningLayer.renderingContextRoot()) {
if (Node* node = root->renderer()->node())
id = static_cast<int>(WTF::PtrHash<Node*>::hash(node));
}
@@ -1601,7 +1601,7 @@ bool CompositedLayerMapping::updateScrollingLayers(bool needsScrollingLayers)
return layerChanged;
}
-static void updateScrollParentForGraphicsLayer(GraphicsLayer* layer, GraphicsLayer* topmostLayer, RenderLayer* scrollParent, ScrollingCoordinator* scrollingCoordinator)
+static void updateScrollParentForGraphicsLayer(GraphicsLayer* layer, GraphicsLayer* topmostLayer, Layer* scrollParent, ScrollingCoordinator* scrollingCoordinator)
{
if (!layer)
return;
@@ -1613,7 +1613,7 @@ static void updateScrollParentForGraphicsLayer(GraphicsLayer* layer, GraphicsLay
scrollingCoordinator->updateScrollParentForGraphicsLayer(layer, scrollParent);
}
-void CompositedLayerMapping::updateScrollParent(RenderLayer* scrollParent)
+void CompositedLayerMapping::updateScrollParent(Layer* scrollParent)
{
if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) {
GraphicsLayer* topmostLayer = childForSuperlayers();
@@ -1628,7 +1628,7 @@ void CompositedLayerMapping::updateClipParent()
if (owningLayerClippedByLayerNotAboveCompositedAncestor())
return;
- RenderLayer* clipParent = m_owningLayer.clipParent();
+ Layer* clipParent = m_owningLayer.clipParent();
if (clipParent)
clipParent = clipParent->enclosingLayerWithCompositedLayerMapping(IncludeSelf);
@@ -1702,7 +1702,7 @@ float CompositedLayerMapping::compositingOpacity(float rendererOpacity) const
{
float finalOpacity = rendererOpacity;
- for (RenderLayer* curr = m_owningLayer.parent(); curr; curr = curr->parent()) {
+ for (Layer* curr = m_owningLayer.parent(); curr; curr = curr->parent()) {
// We only care about parents that are stacking contexts.
// Recall that opacity creates stacking context.
if (!curr->stackingNode()->isStackingContext())
@@ -1756,7 +1756,7 @@ static bool isCompositedPlugin(RenderObject* renderer)
return renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->requiresAcceleratedCompositing();
}
-bool CompositedLayerMapping::hasVisibleNonCompositingDescendant(RenderLayer* parent)
+bool CompositedLayerMapping::hasVisibleNonCompositingDescendant(Layer* parent)
{
if (!parent->hasVisibleDescendant())
return false;
@@ -1768,9 +1768,9 @@ bool CompositedLayerMapping::hasVisibleNonCompositingDescendant(RenderLayer* par
LayerListMutationDetector mutationChecker(parent->stackingNode());
#endif
- RenderLayerStackingNodeIterator normalFlowIterator(*parent->stackingNode(), AllChildren);
- while (RenderLayerStackingNode* curNode = normalFlowIterator.next()) {
- RenderLayer* curLayer = curNode->layer();
+ LayerStackingNodeIterator normalFlowIterator(*parent->stackingNode(), AllChildren);
+ while (LayerStackingNode* curNode = normalFlowIterator.next()) {
+ Layer* curLayer = curNode->layer();
if (curLayer->hasCompositedLayerMapping())
continue;
if (curLayer->hasVisibleContent() || hasVisibleNonCompositingDescendant(curLayer))
@@ -1925,7 +1925,7 @@ bool CompositedLayerMapping::needsToReparentOverflowControls() const
&& m_owningLayer.scrollableArea()->topmostScrollChild();
}
-GraphicsLayer* CompositedLayerMapping::detachLayerForOverflowControls(const RenderLayer& enclosingLayer)
+GraphicsLayer* CompositedLayerMapping::detachLayerForOverflowControls(const Layer& enclosingLayer)
{
GraphicsLayer* host = m_overflowControlsClippingLayer.get();
if (!host)
@@ -2046,7 +2046,7 @@ const GraphicsLayerPaintInfo* CompositedLayerMapping::containingSquashedLayer(co
return CompositedLayerMapping::containingSquashedLayer(renderObject, m_squashedLayers, maxSquashedLayerIndex);
}
-IntRect CompositedLayerMapping::localClipRectForSquashedLayer(const RenderLayer& referenceLayer, const GraphicsLayerPaintInfo& paintInfo, const Vector<GraphicsLayerPaintInfo>& layers)
+IntRect CompositedLayerMapping::localClipRectForSquashedLayer(const Layer& referenceLayer, const GraphicsLayerPaintInfo& paintInfo, const Vector<GraphicsLayerPaintInfo>& layers)
{
const RenderObject* clippingContainer = paintInfo.renderLayer->clippingContainer();
if (clippingContainer == referenceLayer.clippingContainer())
@@ -2108,7 +2108,7 @@ void CompositedLayerMapping::doPaintTask(const GraphicsLayerPaintInfo& paintInfo
} else {
LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation());
- // RenderLayer::paintLayer assumes that the caller clips to the passed rect. Squashed layers need to do this clipping in software,
+ // Layer::paintLayer assumes that the caller clips to the passed rect. Squashed layers need to do this clipping in software,
// since there is no graphics layer to clip them precisely. Furthermore, in some cases we squash layers that need clipping in software
// from clipping ancestors (see CompositedLayerMapping::localClipRectForSquashedLayer()).
// FIXME: Is it correct to clip to dirtyRect in slimming paint mode?
@@ -2247,7 +2247,7 @@ IntRect CompositedLayerMapping::pixelSnappedCompositedBounds() const
return pixelSnappedIntRect(bounds);
}
-bool CompositedLayerMapping::updateSquashingLayerAssignment(RenderLayer* squashedLayer, const RenderLayer& owningLayer, size_t nextSquashedLayerIndex)
+bool CompositedLayerMapping::updateSquashingLayerAssignment(Layer* squashedLayer, const Layer& owningLayer, size_t nextSquashedLayerIndex)
{
GraphicsLayerPaintInfo paintInfo;
paintInfo.renderLayer = squashedLayer;
@@ -2272,7 +2272,7 @@ bool CompositedLayerMapping::updateSquashingLayerAssignment(RenderLayer* squashe
return updatedAssignment;
}
-void CompositedLayerMapping::removeRenderLayerFromSquashingGraphicsLayer(const RenderLayer* layer)
+void CompositedLayerMapping::removeLayerFromSquashingGraphicsLayer(const Layer* layer)
{
size_t layerIndex = kNotFound;
@@ -2291,7 +2291,7 @@ void CompositedLayerMapping::removeRenderLayerFromSquashingGraphicsLayer(const R
void CompositedLayerMapping::finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex)
{
- // Any additional squashed RenderLayers in the array no longer exist, and removing invalidates the squashingLayer contents.
+ // Any additional squashed Layers in the array no longer exist, and removing invalidates the squashingLayer contents.
if (nextSquashedLayerIndex < m_squashedLayers.size())
m_squashedLayers.remove(nextSquashedLayerIndex, m_squashedLayers.size() - nextSquashedLayerIndex);
}
« no previous file with comments | « Source/core/layout/compositing/CompositedLayerMapping.h ('k') | Source/core/layout/compositing/CompositingInputsUpdater.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698