| Index: content/renderer/scheduler/renderer_scheduler.h
|
| diff --git a/content/renderer/scheduler/renderer_scheduler.h b/content/renderer/scheduler/renderer_scheduler.h
|
| index e1b5c578d244b2e3f2569f13369d3cc740e0c06b..f8a206081ad753cb016a492f65bd10c85d15865e 100644
|
| --- a/content/renderer/scheduler/renderer_scheduler.h
|
| +++ b/content/renderer/scheduler/renderer_scheduler.h
|
| @@ -53,16 +53,8 @@
|
| // a fling). Called by the compositor (impl) thread.
|
| virtual void DidAnimateForInputOnCompositorThread() = 0;
|
|
|
| - // Returns true if the scheduler has reason to believe that high priority work
|
| - // may soon arrive on the main thread, e.g., if gesture events were observed
|
| - // recently.
|
| - // Must be called from the main thread.
|
| - virtual bool IsHighPriorityWorkAnticipated() = 0;
|
| -
|
| // Returns true if there is high priority work pending on the main thread
|
| - // and the caller should yield to let the scheduler service that work. Note
|
| - // that this is a stricter condition than |IsHighPriorityWorkAnticipated|,
|
| - // restricted to the case where real work is pending.
|
| + // and the caller should yield to let the scheduler service that work.
|
| // Must be called from the main thread.
|
| virtual bool ShouldYieldForHighPriorityWork() = 0;
|
|
|
|
|