Index: ui/aura/window.h |
=================================================================== |
--- ui/aura/window.h (revision 114849) |
+++ ui/aura/window.h (working copy) |
@@ -16,7 +16,7 @@ |
#include "base/string16.h" |
#include "ui/base/events.h" |
#include "ui/aura/aura_export.h" |
-#include "ui/aura/window_types.h" |
+#include "ui/aura/client/window_types.h" |
#include "ui/gfx/compositor/layer.h" |
#include "ui/gfx/compositor/layer_animator.h" |
#include "ui/gfx/compositor/layer_delegate.h" |
@@ -57,8 +57,8 @@ |
// A type is used to identify a class of Windows and customize behavior such |
// as event handling and parenting. This field should only be consumed by the |
// shell -- Aura itself shouldn't contain type-specific logic. |
- WindowType type() const { return type_; } |
- void SetType(WindowType type); |
+ client::WindowType type() const { return type_; } |
+ void SetType(client::WindowType type); |
int id() const { return id_; } |
void set_id(int id) { id_ = id; } |
@@ -298,7 +298,7 @@ |
// Updates the layer name with a name based on the window's name and id. |
void UpdateLayerName(const std::string& name); |
- WindowType type_; |
+ client::WindowType type_; |
WindowDelegate* delegate_; |