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Side by Side Diff: ui/aura/window.h

Issue 8968022: Shell related switches -> aura shell switches. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_H_ 5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_ 6 #define UI_AURA_WINDOW_H_
7 #pragma once 7 #pragma once
8 8
9 #include <map> 9 #include <map>
10 #include <string> 10 #include <string>
11 #include <vector> 11 #include <vector>
12 12
13 #include "base/basictypes.h" 13 #include "base/basictypes.h"
14 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
15 #include "base/observer_list.h" 15 #include "base/observer_list.h"
16 #include "base/string16.h" 16 #include "base/string16.h"
17 #include "ui/base/events.h" 17 #include "ui/base/events.h"
18 #include "ui/aura/aura_export.h" 18 #include "ui/aura/aura_export.h"
19 #include "ui/aura/window_types.h" 19 #include "ui/aura/client/window_types.h"
20 #include "ui/gfx/compositor/layer.h" 20 #include "ui/gfx/compositor/layer.h"
21 #include "ui/gfx/compositor/layer_animator.h" 21 #include "ui/gfx/compositor/layer_animator.h"
22 #include "ui/gfx/compositor/layer_delegate.h" 22 #include "ui/gfx/compositor/layer_delegate.h"
23 #include "ui/gfx/native_widget_types.h" 23 #include "ui/gfx/native_widget_types.h"
24 #include "ui/gfx/rect.h" 24 #include "ui/gfx/rect.h"
25 25
26 class SkCanvas; 26 class SkCanvas;
27 27
28 namespace ui { 28 namespace ui {
29 class Layer; 29 class Layer;
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50 typedef std::vector<Window*> Windows; 50 typedef std::vector<Window*> Windows;
51 51
52 explicit Window(WindowDelegate* delegate); 52 explicit Window(WindowDelegate* delegate);
53 virtual ~Window(); 53 virtual ~Window();
54 54
55 void Init(ui::Layer::LayerType layer_type); 55 void Init(ui::Layer::LayerType layer_type);
56 56
57 // A type is used to identify a class of Windows and customize behavior such 57 // A type is used to identify a class of Windows and customize behavior such
58 // as event handling and parenting. This field should only be consumed by the 58 // as event handling and parenting. This field should only be consumed by the
59 // shell -- Aura itself shouldn't contain type-specific logic. 59 // shell -- Aura itself shouldn't contain type-specific logic.
60 WindowType type() const { return type_; } 60 client::WindowType type() const { return type_; }
61 void SetType(WindowType type); 61 void SetType(client::WindowType type);
62 62
63 int id() const { return id_; } 63 int id() const { return id_; }
64 void set_id(int id) { id_ = id; } 64 void set_id(int id) { id_ = id; }
65 65
66 const std::string& name() const { return name_; } 66 const std::string& name() const { return name_; }
67 void SetName(const std::string& name); 67 void SetName(const std::string& name);
68 68
69 const string16 title() const { return title_; } 69 const string16 title() const { return title_; }
70 void set_title(const string16& title) { title_ = title; } 70 void set_title(const string16& title) { title_ = title; }
71 71
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291 291
292 // Called when this window's stacking order among its siblings is changed. 292 // Called when this window's stacking order among its siblings is changed.
293 void OnStackingChanged(); 293 void OnStackingChanged();
294 294
295 // Overridden from ui::LayerDelegate: 295 // Overridden from ui::LayerDelegate:
296 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; 296 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE;
297 297
298 // Updates the layer name with a name based on the window's name and id. 298 // Updates the layer name with a name based on the window's name and id.
299 void UpdateLayerName(const std::string& name); 299 void UpdateLayerName(const std::string& name);
300 300
301 WindowType type_; 301 client::WindowType type_;
302 302
303 WindowDelegate* delegate_; 303 WindowDelegate* delegate_;
304 304
305 scoped_ptr<ui::Layer> layer_; 305 scoped_ptr<ui::Layer> layer_;
306 306
307 // The Window's parent. 307 // The Window's parent.
308 Window* parent_; 308 Window* parent_;
309 309
310 // Child windows. Topmost is last. 310 // Child windows. Topmost is last.
311 Windows children_; 311 Windows children_;
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340 // TODO(oshima): Consolidcate ViewProp and aura::window property 340 // TODO(oshima): Consolidcate ViewProp and aura::window property
341 // implementation. 341 // implementation.
342 std::map<const char*, void*> prop_map_; 342 std::map<const char*, void*> prop_map_;
343 343
344 DISALLOW_COPY_AND_ASSIGN(Window); 344 DISALLOW_COPY_AND_ASSIGN(Window);
345 }; 345 };
346 346
347 } // namespace aura 347 } // namespace aura
348 348
349 #endif // UI_AURA_WINDOW_H_ 349 #endif // UI_AURA_WINDOW_H_
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