| Index: ui/aura/window.h
|
| ===================================================================
|
| --- ui/aura/window.h (revision 114849)
|
| +++ ui/aura/window.h (working copy)
|
| @@ -16,7 +16,7 @@
|
| #include "base/string16.h"
|
| #include "ui/base/events.h"
|
| #include "ui/aura/aura_export.h"
|
| -#include "ui/aura/window_types.h"
|
| +#include "ui/aura/client/window_types.h"
|
| #include "ui/gfx/compositor/layer.h"
|
| #include "ui/gfx/compositor/layer_animator.h"
|
| #include "ui/gfx/compositor/layer_delegate.h"
|
| @@ -57,8 +57,8 @@
|
| // A type is used to identify a class of Windows and customize behavior such
|
| // as event handling and parenting. This field should only be consumed by the
|
| // shell -- Aura itself shouldn't contain type-specific logic.
|
| - WindowType type() const { return type_; }
|
| - void SetType(WindowType type);
|
| + client::WindowType type() const { return type_; }
|
| + void SetType(client::WindowType type);
|
|
|
| int id() const { return id_; }
|
| void set_id(int id) { id_ = id; }
|
| @@ -298,7 +298,7 @@
|
| // Updates the layer name with a name based on the window's name and id.
|
| void UpdateLayerName(const std::string& name);
|
|
|
| - WindowType type_;
|
| + client::WindowType type_;
|
|
|
| WindowDelegate* delegate_;
|
|
|
|
|