| Index: src/macro-assembler-ia32.h
|
| ===================================================================
|
| --- src/macro-assembler-ia32.h (revision 668)
|
| +++ src/macro-assembler-ia32.h (working copy)
|
| @@ -33,7 +33,7 @@
|
| namespace v8 { namespace internal {
|
|
|
|
|
| -// Helper type to make boolean flag easier to read at call-site.
|
| +// Helper types to make flags easier to read at call sites.
|
| enum InvokeFlag {
|
| CALL_FUNCTION,
|
| JUMP_FUNCTION
|
| @@ -52,6 +52,306 @@
|
| };
|
|
|
|
|
| +// -------------------------------------------------------------------------
|
| +// Virtual frames
|
| +//
|
| +// The virtual frame is an abstraction of the physical stack frame. It
|
| +// encapsulates the parameters, frame-allocated locals, and the expression
|
| +// stack. It supports push/pop operations on the expression stack, as well
|
| +// as random access to the expression stack elements, locals, and
|
| +// parameters.
|
| +
|
| +class VirtualFrame : public Malloced {
|
| + public:
|
| + // Construct a virtual frame with the given code generator used to
|
| + // generate code.
|
| + explicit VirtualFrame(CodeGenerator* cgen);
|
| +
|
| + // Construct a virtual frame that is a clone of an existing one, initially
|
| + // with an identical state.
|
| + explicit VirtualFrame(VirtualFrame* original);
|
| +
|
| + // The height of the virtual expression stack. Always non-negative.
|
| + int height() const { return height_; }
|
| +
|
| + // Forget elements from the top of the expression stack. This is
|
| + // used when the stack pointer is manually lowered to pop values
|
| + // left by statements (eg, for...in, try...finally) that have been
|
| + // escaped from.
|
| + void Forget(int count);
|
| +
|
| + // Make this virtual frame have a state identical to an expected virtual
|
| + // frame. As a side effect, code may be emitted to make this frame match
|
| + // the expected one.
|
| + void MergeTo(VirtualFrame* expected);
|
| +
|
| + // Emit code for the physical JS entry and exit frame sequences. After
|
| + // calling Enter, the virtual frame is ready for use; and after calling
|
| + // Exit it should not be used. Note that Enter does not allocate space in
|
| + // the physical frame for storing frame-allocated locals.
|
| + void Enter();
|
| + void Exit();
|
| +
|
| + // Allocate and initialize the frame-allocated locals. The number of
|
| + // locals is known from the frame's code generator's state (specifically
|
| + // its scope). As a side effect, code may be emitted.
|
| + void AllocateLocals();
|
| +
|
| + // The current top of the expression stack as an assembly operand.
|
| + Operand Top() const { return Operand(esp, 0); }
|
| +
|
| + // An element of the expression stack as an assembly operand.
|
| + Operand Element(int index) const {
|
| + return Operand(esp, index * kPointerSize);
|
| + }
|
| +
|
| + // A frame-allocated local as an assembly operand.
|
| + Operand Local(int index) const {
|
| + ASSERT(0 <= index && index < frame_local_count_);
|
| + return Operand(ebp, kLocal0Offset - index * kPointerSize);
|
| + }
|
| +
|
| + // The function frame slot.
|
| + Operand Function() const { return Operand(ebp, kFunctionOffset); }
|
| +
|
| + // The context frame slot.
|
| + Operand Context() const { return Operand(ebp, kContextOffset); }
|
| +
|
| + // A parameter as an assembly operand.
|
| + Operand Parameter(int index) const {
|
| + ASSERT(-1 <= index && index < parameter_count_);
|
| + return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize);
|
| + }
|
| +
|
| + // The receiver frame slot.
|
| + Operand Receiver() const { return Parameter(-1); }
|
| +
|
| + // Push a try-catch or try-finally handler on top of the virtual frame.
|
| + inline void PushTryHandler(HandlerType type);
|
| +
|
| + // Call a code stub, given the number of arguments it expects on (and
|
| + // removes from) the top of the physical frame.
|
| + inline void CallStub(CodeStub* stub, int frame_arg_count);
|
| +
|
| + // Call the runtime, given the number of arguments expected on (and
|
| + // removed from) the top of the physical frame.
|
| + inline void CallRuntime(Runtime::Function* f, int frame_arg_count);
|
| + inline void CallRuntime(Runtime::FunctionId id, int frame_arg_count);
|
| +
|
| + // Invoke a builtin, given the number of arguments it expects on (and
|
| + // removes from) the top of the physical frame.
|
| + inline void InvokeBuiltin(Builtins::JavaScript id,
|
| + InvokeFlag flag,
|
| + int frame_arg_count);
|
| +
|
| + // Call into a JS code object, given the number of arguments it expects on
|
| + // (and removes from) the top of the physical frame.
|
| + inline void CallCode(Handle<Code> ic,
|
| + RelocInfo::Mode rmode,
|
| + int frame_arg_count);
|
| +
|
| + // Drop a number of elements from the top of the expression stack. May
|
| + // emit code to effect the physical frame.
|
| + inline void Drop(int count);
|
| +
|
| + // Pop and discard an element from the top of the expression stack.
|
| + // Specifically does not clobber any registers excepting possibly the
|
| + // stack pointer.
|
| + inline void Pop();
|
| +
|
| + // Pop and save an element from the top of the expression stack. May emit
|
| + // code.
|
| + inline void Pop(Register reg);
|
| + inline void Pop(Operand operand);
|
| +
|
| + // Push an element on top of the expression stack. May emit code.
|
| + inline void Push(Register reg);
|
| + inline void Push(Operand operand);
|
| + inline void Push(Immediate immediate);
|
| +
|
| + private:
|
| + static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
|
| + static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
|
| + static const int kContextOffset = StandardFrameConstants::kContextOffset;
|
| +
|
| + static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
|
| +
|
| + MacroAssembler* masm_;
|
| +
|
| + // The number of frame-allocated locals and parameters respectively.
|
| + int frame_local_count_;
|
| + int parameter_count_;
|
| +
|
| + // The height of the expression stack.
|
| + int height_;
|
| +
|
| + // The JumpTarget class explicitly sets the height_ field of the expected
|
| + // frame at the actual return target.
|
| + friend class JumpTarget;
|
| +};
|
| +
|
| +
|
| +// -------------------------------------------------------------------------
|
| +// Jump targets
|
| +//
|
| +// A jump target is an abstraction of a control-flow target in generated
|
| +// code. It encapsulates an assembler label and an expected virtual frame
|
| +// layout at that label. The first time control flow reaches the target,
|
| +// either via jumping or branching or by binding the target, the expected
|
| +// frame is set. If control flow subsequently reaches the target, code may
|
| +// be emitted to ensure that the current frame matches the expected frame.
|
| +//
|
| +// A jump target must have been reached via control flow (either by jumping,
|
| +// branching, or falling through) when it is bound. In particular, this
|
| +// means that at least one of the control-flow graph edges reaching the
|
| +// target must be a forward edge and must be compiled before any backward
|
| +// edges.
|
| +
|
| +class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
|
| + public:
|
| + // Construct a jump target with a given code generator used to generate
|
| + // code and to provide access to a current frame.
|
| + explicit JumpTarget(CodeGenerator* cgen);
|
| +
|
| + // Construct a jump target without a code generator. A code generator
|
| + // must be supplied before using the jump target as a label. This is
|
| + // useful, eg, when jump targets are embedded in AST nodes.
|
| + JumpTarget();
|
| +
|
| + virtual ~JumpTarget() { delete expected_frame_; }
|
| +
|
| + // Supply a code generator. This function expects to be given a non-null
|
| + // code generator, and to be called only when the code generator is not
|
| + // yet set.
|
| + void set_code_generator(CodeGenerator* cgen);
|
| +
|
| + // Accessors.
|
| + CodeGenerator* code_generator() const { return code_generator_; }
|
| +
|
| + MacroAssembler* masm() const { return masm_; }
|
| +
|
| + Label* label() { return &label_; }
|
| +
|
| + VirtualFrame* expected_frame() const { return expected_frame_; }
|
| + void set_expected_frame(VirtualFrame* frame) {
|
| + expected_frame_ = frame;
|
| + }
|
| +
|
| + // Predicates testing the state of the encapsulated label.
|
| + bool is_bound() const { return label_.is_bound(); }
|
| + bool is_linked() const { return label_.is_linked(); }
|
| + bool is_unused() const { return label_.is_unused(); }
|
| +
|
| + // Treat the jump target as a fresh one---the label is unused and the
|
| + // expected frame if any is reset.
|
| + void Unuse() {
|
| + label_.Unuse();
|
| + delete expected_frame_;
|
| + expected_frame_ = NULL;
|
| + }
|
| +
|
| + // True if this jump target is the (non-shadowed) target of the return
|
| + // from the code generator's current function.
|
| + bool IsActualFunctionReturn();
|
| +
|
| + // Emit a jump to the target. If there is no expected frame, the code
|
| + // generator's current frame becomes the expected one. If there is
|
| + // already an expected frame, code may be emitted to merge the current
|
| + // frame to the expected one. After the jump, the code generate has no
|
| + // current frame (because control flow does not fall through from a jump).
|
| + // A new current frame can be picked up by, eg, binding a jump target with
|
| + // an expected frame.
|
| + void Jump();
|
| +
|
| + // Emit a conditional branch to the target. If there is no expected
|
| + // frame, a clone of the code generator's current frame becomes the
|
| + // expected one. If there is already an expected frame, code may be
|
| + // emitted to merge the current frame to the expected one.
|
| + void Branch(Condition cc, Hint hint = no_hint);
|
| +
|
| + // Bind a jump target. If there is no expected frame and there is a
|
| + // current frame (ie, control flow is falling through to the target), then
|
| + // a clone of the current frame becomes the expected one. If there is a
|
| + // current frame and an expected one (eg, control flow is falling through
|
| + // to a target that has already been reached via a jump or branch), then
|
| + // code may be emitted to merge the frames. A jump target that already
|
| + // has an expected frame can be bound even if there is no current
|
| + // frame---in that case, the new current frame is picked up from the jump
|
| + // target.
|
| + void Bind();
|
| +
|
| + // Call a jump target. A clone of the current frame, with a return
|
| + // address pushed on top of it, becomes the expected frame at the target.
|
| + // The current frame after the site of the call (ie, after the return) is
|
| + // expected to be the same as before the call. This operation is only
|
| + // supported when there is a current frame and when there is no expected
|
| + // frame at the label.
|
| + void Call();
|
| +
|
| + protected:
|
| + // The encapsulated assembler label.
|
| + Label label_;
|
| +
|
| + // The expected frame where the label is bound, or NULL.
|
| + VirtualFrame* expected_frame_;
|
| +
|
| + private:
|
| + // The code generator gives access to the current frame.
|
| + CodeGenerator* code_generator_;
|
| +
|
| + // Used to emit code.
|
| + MacroAssembler* masm_;
|
| +};
|
| +
|
| +
|
| +// -------------------------------------------------------------------------
|
| +// Shadow jump targets
|
| +//
|
| +// Shadow jump targets represent a jump target that is temporarily shadowed
|
| +// by another one (represented by the original during shadowing). They are
|
| +// used to catch jumps to labels in certain contexts, e.g. try blocks.
|
| +// After shadowing ends, the formerly shadowed target is again represented
|
| +// by the original and the ShadowTarget can be used as a jump target in its
|
| +// own right, representing the formerly shadowing target.
|
| +
|
| +class ShadowTarget : public JumpTarget {
|
| + public:
|
| + // Construct a shadow a jump target. After construction, the original
|
| + // jump target shadows the former target, which is hidden as the
|
| + // newly-constructed shadow target.
|
| + explicit ShadowTarget(JumpTarget* original);
|
| +
|
| + virtual ~ShadowTarget() {
|
| + ASSERT(!is_shadowing_);
|
| + }
|
| +
|
| + // End shadowing. After shadowing ends, the original jump target gives
|
| + // access to the formerly shadowed target and the shadow target object
|
| + // gives access to the formerly shadowing target.
|
| + void StopShadowing();
|
| +
|
| + // During shadowing, the currently shadowing target. After shadowing, the
|
| + // target that was shadowed.
|
| + JumpTarget* original_target() const { return original_target_; }
|
| +
|
| + private:
|
| + // During shadowing, the currently shadowing target. After shadowing, the
|
| + // target that was shadowed.
|
| + JumpTarget* original_target_;
|
| +
|
| + // During shadowing, the saved state of the shadowed target's label.
|
| + int original_pos_;
|
| +
|
| + // During shadowing, the saved state of the shadowed target's expected
|
| + // frame.
|
| + VirtualFrame* original_expected_frame_;
|
| +
|
| +#ifdef DEBUG
|
| + bool is_shadowing_;
|
| +#endif
|
| +};
|
| +
|
| +
|
| // MacroAssembler implements a collection of frequently used macros.
|
| class MacroAssembler: public Assembler {
|
| public:
|
| @@ -323,6 +623,117 @@
|
| }
|
|
|
|
|
| +// -------------------------------------------------------------------------
|
| +// VirtualFrame inline functions.
|
| +
|
| +#define __ masm_->
|
| +
|
| +void VirtualFrame::PushTryHandler(HandlerType type) {
|
| + // Grow the expression stack by handler size less two (the return address
|
| + // is already pushed by a call instruction, and PushTryHandler from the
|
| + // macro assembler will leave the top of stack in the eax register to be
|
| + // pushed separately).
|
| + height_ += (kHandlerSize - 2);
|
| + __ PushTryHandler(IN_JAVASCRIPT, type);
|
| + // TODO(1222589): remove the reliance of PushTryHandler on a cached TOS
|
| + Push(eax);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::CallStub(CodeStub* stub, int frame_arg_count) {
|
| + ASSERT(frame_arg_count >= 0);
|
| + ASSERT(height_ >= frame_arg_count);
|
| + height_ -= frame_arg_count;
|
| + __ CallStub(stub);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::CallRuntime(Runtime::Function* f, int frame_arg_count) {
|
| + ASSERT(frame_arg_count >= 0);
|
| + ASSERT(height_ >= frame_arg_count);
|
| + height_ -= frame_arg_count;
|
| + __ CallRuntime(f, frame_arg_count);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::CallRuntime(Runtime::FunctionId id, int frame_arg_count) {
|
| + ASSERT(frame_arg_count >= 0);
|
| + ASSERT(height_ >= frame_arg_count);
|
| + height_ -= frame_arg_count;
|
| + __ CallRuntime(id, frame_arg_count);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
|
| + InvokeFlag flag,
|
| + int frame_arg_count) {
|
| + ASSERT(frame_arg_count >= 0);
|
| + ASSERT(height_ >= frame_arg_count);
|
| + height_ -= frame_arg_count;
|
| + __ InvokeBuiltin(id, flag);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::CallCode(Handle<Code> code,
|
| + RelocInfo::Mode rmode,
|
| + int frame_arg_count) {
|
| + ASSERT(frame_arg_count >= 0);
|
| + ASSERT(height_ >= frame_arg_count);
|
| + height_ -= frame_arg_count;
|
| + __ call(code, rmode);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::Drop(int count) {
|
| + ASSERT(count >= 0);
|
| + ASSERT(height_ >= count);
|
| + if (count > 0) {
|
| + __ add(Operand(esp), Immediate(count * kPointerSize));
|
| + height_ -= count;
|
| + }
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::Pop() {
|
| + ASSERT(height_ > 0);
|
| + __ add(Operand(esp), Immediate(kPointerSize));
|
| + height_--;
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::Pop(Register reg) {
|
| + ASSERT(height_ > 0);
|
| + __ pop(reg);
|
| + height_--;
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::Pop(Operand operand) {
|
| + ASSERT(height_ > 0);
|
| + __ pop(operand);
|
| + height_--;
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::Push(Register reg) {
|
| + height_++;
|
| + __ push(reg);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::Push(Operand operand) {
|
| + height_++;
|
| + __ push(operand);
|
| +}
|
| +
|
| +
|
| +void VirtualFrame::Push(Immediate immediate) {
|
| + height_++;
|
| + __ push(immediate);
|
| +}
|
| +
|
| +#undef __
|
| +
|
| } } // namespace v8::internal
|
|
|
| #endif // V8_MACRO_ASSEMBLER_IA32_H_
|
|
|