Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(583)

Unified Diff: src/macro-assembler-ia32.h

Issue 8961: Merge change list off bleeding_edge into toiger branch. (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: Created 12 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/globals.h ('k') | src/macro-assembler-ia32.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/macro-assembler-ia32.h
===================================================================
--- src/macro-assembler-ia32.h (revision 668)
+++ src/macro-assembler-ia32.h (working copy)
@@ -33,7 +33,7 @@
namespace v8 { namespace internal {
-// Helper type to make boolean flag easier to read at call-site.
+// Helper types to make flags easier to read at call sites.
enum InvokeFlag {
CALL_FUNCTION,
JUMP_FUNCTION
@@ -52,6 +52,306 @@
};
+// -------------------------------------------------------------------------
+// Virtual frames
+//
+// The virtual frame is an abstraction of the physical stack frame. It
+// encapsulates the parameters, frame-allocated locals, and the expression
+// stack. It supports push/pop operations on the expression stack, as well
+// as random access to the expression stack elements, locals, and
+// parameters.
+
+class VirtualFrame : public Malloced {
+ public:
+ // Construct a virtual frame with the given code generator used to
+ // generate code.
+ explicit VirtualFrame(CodeGenerator* cgen);
+
+ // Construct a virtual frame that is a clone of an existing one, initially
+ // with an identical state.
+ explicit VirtualFrame(VirtualFrame* original);
+
+ // The height of the virtual expression stack. Always non-negative.
+ int height() const { return height_; }
+
+ // Forget elements from the top of the expression stack. This is
+ // used when the stack pointer is manually lowered to pop values
+ // left by statements (eg, for...in, try...finally) that have been
+ // escaped from.
+ void Forget(int count);
+
+ // Make this virtual frame have a state identical to an expected virtual
+ // frame. As a side effect, code may be emitted to make this frame match
+ // the expected one.
+ void MergeTo(VirtualFrame* expected);
+
+ // Emit code for the physical JS entry and exit frame sequences. After
+ // calling Enter, the virtual frame is ready for use; and after calling
+ // Exit it should not be used. Note that Enter does not allocate space in
+ // the physical frame for storing frame-allocated locals.
+ void Enter();
+ void Exit();
+
+ // Allocate and initialize the frame-allocated locals. The number of
+ // locals is known from the frame's code generator's state (specifically
+ // its scope). As a side effect, code may be emitted.
+ void AllocateLocals();
+
+ // The current top of the expression stack as an assembly operand.
+ Operand Top() const { return Operand(esp, 0); }
+
+ // An element of the expression stack as an assembly operand.
+ Operand Element(int index) const {
+ return Operand(esp, index * kPointerSize);
+ }
+
+ // A frame-allocated local as an assembly operand.
+ Operand Local(int index) const {
+ ASSERT(0 <= index && index < frame_local_count_);
+ return Operand(ebp, kLocal0Offset - index * kPointerSize);
+ }
+
+ // The function frame slot.
+ Operand Function() const { return Operand(ebp, kFunctionOffset); }
+
+ // The context frame slot.
+ Operand Context() const { return Operand(ebp, kContextOffset); }
+
+ // A parameter as an assembly operand.
+ Operand Parameter(int index) const {
+ ASSERT(-1 <= index && index < parameter_count_);
+ return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize);
+ }
+
+ // The receiver frame slot.
+ Operand Receiver() const { return Parameter(-1); }
+
+ // Push a try-catch or try-finally handler on top of the virtual frame.
+ inline void PushTryHandler(HandlerType type);
+
+ // Call a code stub, given the number of arguments it expects on (and
+ // removes from) the top of the physical frame.
+ inline void CallStub(CodeStub* stub, int frame_arg_count);
+
+ // Call the runtime, given the number of arguments expected on (and
+ // removed from) the top of the physical frame.
+ inline void CallRuntime(Runtime::Function* f, int frame_arg_count);
+ inline void CallRuntime(Runtime::FunctionId id, int frame_arg_count);
+
+ // Invoke a builtin, given the number of arguments it expects on (and
+ // removes from) the top of the physical frame.
+ inline void InvokeBuiltin(Builtins::JavaScript id,
+ InvokeFlag flag,
+ int frame_arg_count);
+
+ // Call into a JS code object, given the number of arguments it expects on
+ // (and removes from) the top of the physical frame.
+ inline void CallCode(Handle<Code> ic,
+ RelocInfo::Mode rmode,
+ int frame_arg_count);
+
+ // Drop a number of elements from the top of the expression stack. May
+ // emit code to effect the physical frame.
+ inline void Drop(int count);
+
+ // Pop and discard an element from the top of the expression stack.
+ // Specifically does not clobber any registers excepting possibly the
+ // stack pointer.
+ inline void Pop();
+
+ // Pop and save an element from the top of the expression stack. May emit
+ // code.
+ inline void Pop(Register reg);
+ inline void Pop(Operand operand);
+
+ // Push an element on top of the expression stack. May emit code.
+ inline void Push(Register reg);
+ inline void Push(Operand operand);
+ inline void Push(Immediate immediate);
+
+ private:
+ static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
+ static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
+ static const int kContextOffset = StandardFrameConstants::kContextOffset;
+
+ static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
+
+ MacroAssembler* masm_;
+
+ // The number of frame-allocated locals and parameters respectively.
+ int frame_local_count_;
+ int parameter_count_;
+
+ // The height of the expression stack.
+ int height_;
+
+ // The JumpTarget class explicitly sets the height_ field of the expected
+ // frame at the actual return target.
+ friend class JumpTarget;
+};
+
+
+// -------------------------------------------------------------------------
+// Jump targets
+//
+// A jump target is an abstraction of a control-flow target in generated
+// code. It encapsulates an assembler label and an expected virtual frame
+// layout at that label. The first time control flow reaches the target,
+// either via jumping or branching or by binding the target, the expected
+// frame is set. If control flow subsequently reaches the target, code may
+// be emitted to ensure that the current frame matches the expected frame.
+//
+// A jump target must have been reached via control flow (either by jumping,
+// branching, or falling through) when it is bound. In particular, this
+// means that at least one of the control-flow graph edges reaching the
+// target must be a forward edge and must be compiled before any backward
+// edges.
+
+class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
+ public:
+ // Construct a jump target with a given code generator used to generate
+ // code and to provide access to a current frame.
+ explicit JumpTarget(CodeGenerator* cgen);
+
+ // Construct a jump target without a code generator. A code generator
+ // must be supplied before using the jump target as a label. This is
+ // useful, eg, when jump targets are embedded in AST nodes.
+ JumpTarget();
+
+ virtual ~JumpTarget() { delete expected_frame_; }
+
+ // Supply a code generator. This function expects to be given a non-null
+ // code generator, and to be called only when the code generator is not
+ // yet set.
+ void set_code_generator(CodeGenerator* cgen);
+
+ // Accessors.
+ CodeGenerator* code_generator() const { return code_generator_; }
+
+ MacroAssembler* masm() const { return masm_; }
+
+ Label* label() { return &label_; }
+
+ VirtualFrame* expected_frame() const { return expected_frame_; }
+ void set_expected_frame(VirtualFrame* frame) {
+ expected_frame_ = frame;
+ }
+
+ // Predicates testing the state of the encapsulated label.
+ bool is_bound() const { return label_.is_bound(); }
+ bool is_linked() const { return label_.is_linked(); }
+ bool is_unused() const { return label_.is_unused(); }
+
+ // Treat the jump target as a fresh one---the label is unused and the
+ // expected frame if any is reset.
+ void Unuse() {
+ label_.Unuse();
+ delete expected_frame_;
+ expected_frame_ = NULL;
+ }
+
+ // True if this jump target is the (non-shadowed) target of the return
+ // from the code generator's current function.
+ bool IsActualFunctionReturn();
+
+ // Emit a jump to the target. If there is no expected frame, the code
+ // generator's current frame becomes the expected one. If there is
+ // already an expected frame, code may be emitted to merge the current
+ // frame to the expected one. After the jump, the code generate has no
+ // current frame (because control flow does not fall through from a jump).
+ // A new current frame can be picked up by, eg, binding a jump target with
+ // an expected frame.
+ void Jump();
+
+ // Emit a conditional branch to the target. If there is no expected
+ // frame, a clone of the code generator's current frame becomes the
+ // expected one. If there is already an expected frame, code may be
+ // emitted to merge the current frame to the expected one.
+ void Branch(Condition cc, Hint hint = no_hint);
+
+ // Bind a jump target. If there is no expected frame and there is a
+ // current frame (ie, control flow is falling through to the target), then
+ // a clone of the current frame becomes the expected one. If there is a
+ // current frame and an expected one (eg, control flow is falling through
+ // to a target that has already been reached via a jump or branch), then
+ // code may be emitted to merge the frames. A jump target that already
+ // has an expected frame can be bound even if there is no current
+ // frame---in that case, the new current frame is picked up from the jump
+ // target.
+ void Bind();
+
+ // Call a jump target. A clone of the current frame, with a return
+ // address pushed on top of it, becomes the expected frame at the target.
+ // The current frame after the site of the call (ie, after the return) is
+ // expected to be the same as before the call. This operation is only
+ // supported when there is a current frame and when there is no expected
+ // frame at the label.
+ void Call();
+
+ protected:
+ // The encapsulated assembler label.
+ Label label_;
+
+ // The expected frame where the label is bound, or NULL.
+ VirtualFrame* expected_frame_;
+
+ private:
+ // The code generator gives access to the current frame.
+ CodeGenerator* code_generator_;
+
+ // Used to emit code.
+ MacroAssembler* masm_;
+};
+
+
+// -------------------------------------------------------------------------
+// Shadow jump targets
+//
+// Shadow jump targets represent a jump target that is temporarily shadowed
+// by another one (represented by the original during shadowing). They are
+// used to catch jumps to labels in certain contexts, e.g. try blocks.
+// After shadowing ends, the formerly shadowed target is again represented
+// by the original and the ShadowTarget can be used as a jump target in its
+// own right, representing the formerly shadowing target.
+
+class ShadowTarget : public JumpTarget {
+ public:
+ // Construct a shadow a jump target. After construction, the original
+ // jump target shadows the former target, which is hidden as the
+ // newly-constructed shadow target.
+ explicit ShadowTarget(JumpTarget* original);
+
+ virtual ~ShadowTarget() {
+ ASSERT(!is_shadowing_);
+ }
+
+ // End shadowing. After shadowing ends, the original jump target gives
+ // access to the formerly shadowed target and the shadow target object
+ // gives access to the formerly shadowing target.
+ void StopShadowing();
+
+ // During shadowing, the currently shadowing target. After shadowing, the
+ // target that was shadowed.
+ JumpTarget* original_target() const { return original_target_; }
+
+ private:
+ // During shadowing, the currently shadowing target. After shadowing, the
+ // target that was shadowed.
+ JumpTarget* original_target_;
+
+ // During shadowing, the saved state of the shadowed target's label.
+ int original_pos_;
+
+ // During shadowing, the saved state of the shadowed target's expected
+ // frame.
+ VirtualFrame* original_expected_frame_;
+
+#ifdef DEBUG
+ bool is_shadowing_;
+#endif
+};
+
+
// MacroAssembler implements a collection of frequently used macros.
class MacroAssembler: public Assembler {
public:
@@ -323,6 +623,117 @@
}
+// -------------------------------------------------------------------------
+// VirtualFrame inline functions.
+
+#define __ masm_->
+
+void VirtualFrame::PushTryHandler(HandlerType type) {
+ // Grow the expression stack by handler size less two (the return address
+ // is already pushed by a call instruction, and PushTryHandler from the
+ // macro assembler will leave the top of stack in the eax register to be
+ // pushed separately).
+ height_ += (kHandlerSize - 2);
+ __ PushTryHandler(IN_JAVASCRIPT, type);
+ // TODO(1222589): remove the reliance of PushTryHandler on a cached TOS
+ Push(eax);
+}
+
+
+void VirtualFrame::CallStub(CodeStub* stub, int frame_arg_count) {
+ ASSERT(frame_arg_count >= 0);
+ ASSERT(height_ >= frame_arg_count);
+ height_ -= frame_arg_count;
+ __ CallStub(stub);
+}
+
+
+void VirtualFrame::CallRuntime(Runtime::Function* f, int frame_arg_count) {
+ ASSERT(frame_arg_count >= 0);
+ ASSERT(height_ >= frame_arg_count);
+ height_ -= frame_arg_count;
+ __ CallRuntime(f, frame_arg_count);
+}
+
+
+void VirtualFrame::CallRuntime(Runtime::FunctionId id, int frame_arg_count) {
+ ASSERT(frame_arg_count >= 0);
+ ASSERT(height_ >= frame_arg_count);
+ height_ -= frame_arg_count;
+ __ CallRuntime(id, frame_arg_count);
+}
+
+
+void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
+ InvokeFlag flag,
+ int frame_arg_count) {
+ ASSERT(frame_arg_count >= 0);
+ ASSERT(height_ >= frame_arg_count);
+ height_ -= frame_arg_count;
+ __ InvokeBuiltin(id, flag);
+}
+
+
+void VirtualFrame::CallCode(Handle<Code> code,
+ RelocInfo::Mode rmode,
+ int frame_arg_count) {
+ ASSERT(frame_arg_count >= 0);
+ ASSERT(height_ >= frame_arg_count);
+ height_ -= frame_arg_count;
+ __ call(code, rmode);
+}
+
+
+void VirtualFrame::Drop(int count) {
+ ASSERT(count >= 0);
+ ASSERT(height_ >= count);
+ if (count > 0) {
+ __ add(Operand(esp), Immediate(count * kPointerSize));
+ height_ -= count;
+ }
+}
+
+
+void VirtualFrame::Pop() {
+ ASSERT(height_ > 0);
+ __ add(Operand(esp), Immediate(kPointerSize));
+ height_--;
+}
+
+
+void VirtualFrame::Pop(Register reg) {
+ ASSERT(height_ > 0);
+ __ pop(reg);
+ height_--;
+}
+
+
+void VirtualFrame::Pop(Operand operand) {
+ ASSERT(height_ > 0);
+ __ pop(operand);
+ height_--;
+}
+
+
+void VirtualFrame::Push(Register reg) {
+ height_++;
+ __ push(reg);
+}
+
+
+void VirtualFrame::Push(Operand operand) {
+ height_++;
+ __ push(operand);
+}
+
+
+void VirtualFrame::Push(Immediate immediate) {
+ height_++;
+ __ push(immediate);
+}
+
+#undef __
+
} } // namespace v8::internal
#endif // V8_MACRO_ASSEMBLER_IA32_H_
« no previous file with comments | « src/globals.h ('k') | src/macro-assembler-ia32.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698