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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_MACRO_ASSEMBLER_IA32_H_ | 28 #ifndef V8_MACRO_ASSEMBLER_IA32_H_ |
| 29 #define V8_MACRO_ASSEMBLER_IA32_H_ | 29 #define V8_MACRO_ASSEMBLER_IA32_H_ |
| 30 | 30 |
| 31 #include "assembler.h" | 31 #include "assembler.h" |
| 32 | 32 |
| 33 namespace v8 { namespace internal { | 33 namespace v8 { namespace internal { |
| 34 | 34 |
| 35 | 35 |
| 36 // Helper type to make boolean flag easier to read at call-site. | 36 // Helper types to make flags easier to read at call sites. |
| 37 enum InvokeFlag { | 37 enum InvokeFlag { |
| 38 CALL_FUNCTION, | 38 CALL_FUNCTION, |
| 39 JUMP_FUNCTION | 39 JUMP_FUNCTION |
| 40 }; | 40 }; |
| 41 | 41 |
| 42 enum CodeLocation { | 42 enum CodeLocation { |
| 43 IN_JAVASCRIPT, | 43 IN_JAVASCRIPT, |
| 44 IN_JS_ENTRY, | 44 IN_JS_ENTRY, |
| 45 IN_C_ENTRY | 45 IN_C_ENTRY |
| 46 }; | 46 }; |
| 47 | 47 |
| 48 enum HandlerType { | 48 enum HandlerType { |
| 49 TRY_CATCH_HANDLER, | 49 TRY_CATCH_HANDLER, |
| 50 TRY_FINALLY_HANDLER, | 50 TRY_FINALLY_HANDLER, |
| 51 JS_ENTRY_HANDLER | 51 JS_ENTRY_HANDLER |
| 52 }; | 52 }; |
| 53 | 53 |
| 54 | 54 |
| 55 // ------------------------------------------------------------------------- |
| 56 // Virtual frames |
| 57 // |
| 58 // The virtual frame is an abstraction of the physical stack frame. It |
| 59 // encapsulates the parameters, frame-allocated locals, and the expression |
| 60 // stack. It supports push/pop operations on the expression stack, as well |
| 61 // as random access to the expression stack elements, locals, and |
| 62 // parameters. |
| 63 |
| 64 class VirtualFrame : public Malloced { |
| 65 public: |
| 66 // Construct a virtual frame with the given code generator used to |
| 67 // generate code. |
| 68 explicit VirtualFrame(CodeGenerator* cgen); |
| 69 |
| 70 // Construct a virtual frame that is a clone of an existing one, initially |
| 71 // with an identical state. |
| 72 explicit VirtualFrame(VirtualFrame* original); |
| 73 |
| 74 // The height of the virtual expression stack. Always non-negative. |
| 75 int height() const { return height_; } |
| 76 |
| 77 // Forget elements from the top of the expression stack. This is |
| 78 // used when the stack pointer is manually lowered to pop values |
| 79 // left by statements (eg, for...in, try...finally) that have been |
| 80 // escaped from. |
| 81 void Forget(int count); |
| 82 |
| 83 // Make this virtual frame have a state identical to an expected virtual |
| 84 // frame. As a side effect, code may be emitted to make this frame match |
| 85 // the expected one. |
| 86 void MergeTo(VirtualFrame* expected); |
| 87 |
| 88 // Emit code for the physical JS entry and exit frame sequences. After |
| 89 // calling Enter, the virtual frame is ready for use; and after calling |
| 90 // Exit it should not be used. Note that Enter does not allocate space in |
| 91 // the physical frame for storing frame-allocated locals. |
| 92 void Enter(); |
| 93 void Exit(); |
| 94 |
| 95 // Allocate and initialize the frame-allocated locals. The number of |
| 96 // locals is known from the frame's code generator's state (specifically |
| 97 // its scope). As a side effect, code may be emitted. |
| 98 void AllocateLocals(); |
| 99 |
| 100 // The current top of the expression stack as an assembly operand. |
| 101 Operand Top() const { return Operand(esp, 0); } |
| 102 |
| 103 // An element of the expression stack as an assembly operand. |
| 104 Operand Element(int index) const { |
| 105 return Operand(esp, index * kPointerSize); |
| 106 } |
| 107 |
| 108 // A frame-allocated local as an assembly operand. |
| 109 Operand Local(int index) const { |
| 110 ASSERT(0 <= index && index < frame_local_count_); |
| 111 return Operand(ebp, kLocal0Offset - index * kPointerSize); |
| 112 } |
| 113 |
| 114 // The function frame slot. |
| 115 Operand Function() const { return Operand(ebp, kFunctionOffset); } |
| 116 |
| 117 // The context frame slot. |
| 118 Operand Context() const { return Operand(ebp, kContextOffset); } |
| 119 |
| 120 // A parameter as an assembly operand. |
| 121 Operand Parameter(int index) const { |
| 122 ASSERT(-1 <= index && index < parameter_count_); |
| 123 return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize); |
| 124 } |
| 125 |
| 126 // The receiver frame slot. |
| 127 Operand Receiver() const { return Parameter(-1); } |
| 128 |
| 129 // Push a try-catch or try-finally handler on top of the virtual frame. |
| 130 inline void PushTryHandler(HandlerType type); |
| 131 |
| 132 // Call a code stub, given the number of arguments it expects on (and |
| 133 // removes from) the top of the physical frame. |
| 134 inline void CallStub(CodeStub* stub, int frame_arg_count); |
| 135 |
| 136 // Call the runtime, given the number of arguments expected on (and |
| 137 // removed from) the top of the physical frame. |
| 138 inline void CallRuntime(Runtime::Function* f, int frame_arg_count); |
| 139 inline void CallRuntime(Runtime::FunctionId id, int frame_arg_count); |
| 140 |
| 141 // Invoke a builtin, given the number of arguments it expects on (and |
| 142 // removes from) the top of the physical frame. |
| 143 inline void InvokeBuiltin(Builtins::JavaScript id, |
| 144 InvokeFlag flag, |
| 145 int frame_arg_count); |
| 146 |
| 147 // Call into a JS code object, given the number of arguments it expects on |
| 148 // (and removes from) the top of the physical frame. |
| 149 inline void CallCode(Handle<Code> ic, |
| 150 RelocInfo::Mode rmode, |
| 151 int frame_arg_count); |
| 152 |
| 153 // Drop a number of elements from the top of the expression stack. May |
| 154 // emit code to effect the physical frame. |
| 155 inline void Drop(int count); |
| 156 |
| 157 // Pop and discard an element from the top of the expression stack. |
| 158 // Specifically does not clobber any registers excepting possibly the |
| 159 // stack pointer. |
| 160 inline void Pop(); |
| 161 |
| 162 // Pop and save an element from the top of the expression stack. May emit |
| 163 // code. |
| 164 inline void Pop(Register reg); |
| 165 inline void Pop(Operand operand); |
| 166 |
| 167 // Push an element on top of the expression stack. May emit code. |
| 168 inline void Push(Register reg); |
| 169 inline void Push(Operand operand); |
| 170 inline void Push(Immediate immediate); |
| 171 |
| 172 private: |
| 173 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; |
| 174 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; |
| 175 static const int kContextOffset = StandardFrameConstants::kContextOffset; |
| 176 |
| 177 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; |
| 178 |
| 179 MacroAssembler* masm_; |
| 180 |
| 181 // The number of frame-allocated locals and parameters respectively. |
| 182 int frame_local_count_; |
| 183 int parameter_count_; |
| 184 |
| 185 // The height of the expression stack. |
| 186 int height_; |
| 187 |
| 188 // The JumpTarget class explicitly sets the height_ field of the expected |
| 189 // frame at the actual return target. |
| 190 friend class JumpTarget; |
| 191 }; |
| 192 |
| 193 |
| 194 // ------------------------------------------------------------------------- |
| 195 // Jump targets |
| 196 // |
| 197 // A jump target is an abstraction of a control-flow target in generated |
| 198 // code. It encapsulates an assembler label and an expected virtual frame |
| 199 // layout at that label. The first time control flow reaches the target, |
| 200 // either via jumping or branching or by binding the target, the expected |
| 201 // frame is set. If control flow subsequently reaches the target, code may |
| 202 // be emitted to ensure that the current frame matches the expected frame. |
| 203 // |
| 204 // A jump target must have been reached via control flow (either by jumping, |
| 205 // branching, or falling through) when it is bound. In particular, this |
| 206 // means that at least one of the control-flow graph edges reaching the |
| 207 // target must be a forward edge and must be compiled before any backward |
| 208 // edges. |
| 209 |
| 210 class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. |
| 211 public: |
| 212 // Construct a jump target with a given code generator used to generate |
| 213 // code and to provide access to a current frame. |
| 214 explicit JumpTarget(CodeGenerator* cgen); |
| 215 |
| 216 // Construct a jump target without a code generator. A code generator |
| 217 // must be supplied before using the jump target as a label. This is |
| 218 // useful, eg, when jump targets are embedded in AST nodes. |
| 219 JumpTarget(); |
| 220 |
| 221 virtual ~JumpTarget() { delete expected_frame_; } |
| 222 |
| 223 // Supply a code generator. This function expects to be given a non-null |
| 224 // code generator, and to be called only when the code generator is not |
| 225 // yet set. |
| 226 void set_code_generator(CodeGenerator* cgen); |
| 227 |
| 228 // Accessors. |
| 229 CodeGenerator* code_generator() const { return code_generator_; } |
| 230 |
| 231 MacroAssembler* masm() const { return masm_; } |
| 232 |
| 233 Label* label() { return &label_; } |
| 234 |
| 235 VirtualFrame* expected_frame() const { return expected_frame_; } |
| 236 void set_expected_frame(VirtualFrame* frame) { |
| 237 expected_frame_ = frame; |
| 238 } |
| 239 |
| 240 // Predicates testing the state of the encapsulated label. |
| 241 bool is_bound() const { return label_.is_bound(); } |
| 242 bool is_linked() const { return label_.is_linked(); } |
| 243 bool is_unused() const { return label_.is_unused(); } |
| 244 |
| 245 // Treat the jump target as a fresh one---the label is unused and the |
| 246 // expected frame if any is reset. |
| 247 void Unuse() { |
| 248 label_.Unuse(); |
| 249 delete expected_frame_; |
| 250 expected_frame_ = NULL; |
| 251 } |
| 252 |
| 253 // True if this jump target is the (non-shadowed) target of the return |
| 254 // from the code generator's current function. |
| 255 bool IsActualFunctionReturn(); |
| 256 |
| 257 // Emit a jump to the target. If there is no expected frame, the code |
| 258 // generator's current frame becomes the expected one. If there is |
| 259 // already an expected frame, code may be emitted to merge the current |
| 260 // frame to the expected one. After the jump, the code generate has no |
| 261 // current frame (because control flow does not fall through from a jump). |
| 262 // A new current frame can be picked up by, eg, binding a jump target with |
| 263 // an expected frame. |
| 264 void Jump(); |
| 265 |
| 266 // Emit a conditional branch to the target. If there is no expected |
| 267 // frame, a clone of the code generator's current frame becomes the |
| 268 // expected one. If there is already an expected frame, code may be |
| 269 // emitted to merge the current frame to the expected one. |
| 270 void Branch(Condition cc, Hint hint = no_hint); |
| 271 |
| 272 // Bind a jump target. If there is no expected frame and there is a |
| 273 // current frame (ie, control flow is falling through to the target), then |
| 274 // a clone of the current frame becomes the expected one. If there is a |
| 275 // current frame and an expected one (eg, control flow is falling through |
| 276 // to a target that has already been reached via a jump or branch), then |
| 277 // code may be emitted to merge the frames. A jump target that already |
| 278 // has an expected frame can be bound even if there is no current |
| 279 // frame---in that case, the new current frame is picked up from the jump |
| 280 // target. |
| 281 void Bind(); |
| 282 |
| 283 // Call a jump target. A clone of the current frame, with a return |
| 284 // address pushed on top of it, becomes the expected frame at the target. |
| 285 // The current frame after the site of the call (ie, after the return) is |
| 286 // expected to be the same as before the call. This operation is only |
| 287 // supported when there is a current frame and when there is no expected |
| 288 // frame at the label. |
| 289 void Call(); |
| 290 |
| 291 protected: |
| 292 // The encapsulated assembler label. |
| 293 Label label_; |
| 294 |
| 295 // The expected frame where the label is bound, or NULL. |
| 296 VirtualFrame* expected_frame_; |
| 297 |
| 298 private: |
| 299 // The code generator gives access to the current frame. |
| 300 CodeGenerator* code_generator_; |
| 301 |
| 302 // Used to emit code. |
| 303 MacroAssembler* masm_; |
| 304 }; |
| 305 |
| 306 |
| 307 // ------------------------------------------------------------------------- |
| 308 // Shadow jump targets |
| 309 // |
| 310 // Shadow jump targets represent a jump target that is temporarily shadowed |
| 311 // by another one (represented by the original during shadowing). They are |
| 312 // used to catch jumps to labels in certain contexts, e.g. try blocks. |
| 313 // After shadowing ends, the formerly shadowed target is again represented |
| 314 // by the original and the ShadowTarget can be used as a jump target in its |
| 315 // own right, representing the formerly shadowing target. |
| 316 |
| 317 class ShadowTarget : public JumpTarget { |
| 318 public: |
| 319 // Construct a shadow a jump target. After construction, the original |
| 320 // jump target shadows the former target, which is hidden as the |
| 321 // newly-constructed shadow target. |
| 322 explicit ShadowTarget(JumpTarget* original); |
| 323 |
| 324 virtual ~ShadowTarget() { |
| 325 ASSERT(!is_shadowing_); |
| 326 } |
| 327 |
| 328 // End shadowing. After shadowing ends, the original jump target gives |
| 329 // access to the formerly shadowed target and the shadow target object |
| 330 // gives access to the formerly shadowing target. |
| 331 void StopShadowing(); |
| 332 |
| 333 // During shadowing, the currently shadowing target. After shadowing, the |
| 334 // target that was shadowed. |
| 335 JumpTarget* original_target() const { return original_target_; } |
| 336 |
| 337 private: |
| 338 // During shadowing, the currently shadowing target. After shadowing, the |
| 339 // target that was shadowed. |
| 340 JumpTarget* original_target_; |
| 341 |
| 342 // During shadowing, the saved state of the shadowed target's label. |
| 343 int original_pos_; |
| 344 |
| 345 // During shadowing, the saved state of the shadowed target's expected |
| 346 // frame. |
| 347 VirtualFrame* original_expected_frame_; |
| 348 |
| 349 #ifdef DEBUG |
| 350 bool is_shadowing_; |
| 351 #endif |
| 352 }; |
| 353 |
| 354 |
| 55 // MacroAssembler implements a collection of frequently used macros. | 355 // MacroAssembler implements a collection of frequently used macros. |
| 56 class MacroAssembler: public Assembler { | 356 class MacroAssembler: public Assembler { |
| 57 public: | 357 public: |
| 58 MacroAssembler(void* buffer, int size); | 358 MacroAssembler(void* buffer, int size); |
| 59 | 359 |
| 60 // --------------------------------------------------------------------------- | 360 // --------------------------------------------------------------------------- |
| 61 // GC Support | 361 // GC Support |
| 62 | 362 |
| 63 // Set the remembered set bit for [object+offset]. | 363 // Set the remembered set bit for [object+offset]. |
| 64 // object is the object being stored into, value is the object being stored. | 364 // object is the object being stored into, value is the object being stored. |
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| 316 | 616 |
| 317 // Generate an Operand for loading an indexed field from an object. | 617 // Generate an Operand for loading an indexed field from an object. |
| 318 static inline Operand FieldOperand(Register object, | 618 static inline Operand FieldOperand(Register object, |
| 319 Register index, | 619 Register index, |
| 320 ScaleFactor scale, | 620 ScaleFactor scale, |
| 321 int offset) { | 621 int offset) { |
| 322 return Operand(object, index, scale, offset - kHeapObjectTag); | 622 return Operand(object, index, scale, offset - kHeapObjectTag); |
| 323 } | 623 } |
| 324 | 624 |
| 325 | 625 |
| 626 // ------------------------------------------------------------------------- |
| 627 // VirtualFrame inline functions. |
| 628 |
| 629 #define __ masm_-> |
| 630 |
| 631 void VirtualFrame::PushTryHandler(HandlerType type) { |
| 632 // Grow the expression stack by handler size less two (the return address |
| 633 // is already pushed by a call instruction, and PushTryHandler from the |
| 634 // macro assembler will leave the top of stack in the eax register to be |
| 635 // pushed separately). |
| 636 height_ += (kHandlerSize - 2); |
| 637 __ PushTryHandler(IN_JAVASCRIPT, type); |
| 638 // TODO(1222589): remove the reliance of PushTryHandler on a cached TOS |
| 639 Push(eax); |
| 640 } |
| 641 |
| 642 |
| 643 void VirtualFrame::CallStub(CodeStub* stub, int frame_arg_count) { |
| 644 ASSERT(frame_arg_count >= 0); |
| 645 ASSERT(height_ >= frame_arg_count); |
| 646 height_ -= frame_arg_count; |
| 647 __ CallStub(stub); |
| 648 } |
| 649 |
| 650 |
| 651 void VirtualFrame::CallRuntime(Runtime::Function* f, int frame_arg_count) { |
| 652 ASSERT(frame_arg_count >= 0); |
| 653 ASSERT(height_ >= frame_arg_count); |
| 654 height_ -= frame_arg_count; |
| 655 __ CallRuntime(f, frame_arg_count); |
| 656 } |
| 657 |
| 658 |
| 659 void VirtualFrame::CallRuntime(Runtime::FunctionId id, int frame_arg_count) { |
| 660 ASSERT(frame_arg_count >= 0); |
| 661 ASSERT(height_ >= frame_arg_count); |
| 662 height_ -= frame_arg_count; |
| 663 __ CallRuntime(id, frame_arg_count); |
| 664 } |
| 665 |
| 666 |
| 667 void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id, |
| 668 InvokeFlag flag, |
| 669 int frame_arg_count) { |
| 670 ASSERT(frame_arg_count >= 0); |
| 671 ASSERT(height_ >= frame_arg_count); |
| 672 height_ -= frame_arg_count; |
| 673 __ InvokeBuiltin(id, flag); |
| 674 } |
| 675 |
| 676 |
| 677 void VirtualFrame::CallCode(Handle<Code> code, |
| 678 RelocInfo::Mode rmode, |
| 679 int frame_arg_count) { |
| 680 ASSERT(frame_arg_count >= 0); |
| 681 ASSERT(height_ >= frame_arg_count); |
| 682 height_ -= frame_arg_count; |
| 683 __ call(code, rmode); |
| 684 } |
| 685 |
| 686 |
| 687 void VirtualFrame::Drop(int count) { |
| 688 ASSERT(count >= 0); |
| 689 ASSERT(height_ >= count); |
| 690 if (count > 0) { |
| 691 __ add(Operand(esp), Immediate(count * kPointerSize)); |
| 692 height_ -= count; |
| 693 } |
| 694 } |
| 695 |
| 696 |
| 697 void VirtualFrame::Pop() { |
| 698 ASSERT(height_ > 0); |
| 699 __ add(Operand(esp), Immediate(kPointerSize)); |
| 700 height_--; |
| 701 } |
| 702 |
| 703 |
| 704 void VirtualFrame::Pop(Register reg) { |
| 705 ASSERT(height_ > 0); |
| 706 __ pop(reg); |
| 707 height_--; |
| 708 } |
| 709 |
| 710 |
| 711 void VirtualFrame::Pop(Operand operand) { |
| 712 ASSERT(height_ > 0); |
| 713 __ pop(operand); |
| 714 height_--; |
| 715 } |
| 716 |
| 717 |
| 718 void VirtualFrame::Push(Register reg) { |
| 719 height_++; |
| 720 __ push(reg); |
| 721 } |
| 722 |
| 723 |
| 724 void VirtualFrame::Push(Operand operand) { |
| 725 height_++; |
| 726 __ push(operand); |
| 727 } |
| 728 |
| 729 |
| 730 void VirtualFrame::Push(Immediate immediate) { |
| 731 height_++; |
| 732 __ push(immediate); |
| 733 } |
| 734 |
| 735 #undef __ |
| 736 |
| 326 } } // namespace v8::internal | 737 } } // namespace v8::internal |
| 327 | 738 |
| 328 #endif // V8_MACRO_ASSEMBLER_IA32_H_ | 739 #endif // V8_MACRO_ASSEMBLER_IA32_H_ |
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