Index: ui/gl/gl_bindings_autogen_gl.cc |
diff --git a/ui/gl/gl_bindings_autogen_gl.cc b/ui/gl/gl_bindings_autogen_gl.cc |
index 435758de7bfe9ac44796346b67e96a6e6277f4f8..642190c0e7a4eb208ddc2d1465c7ef38f72e4787 100644 |
--- a/ui/gl/gl_bindings_autogen_gl.cc |
+++ b/ui/gl/gl_bindings_autogen_gl.cc |
@@ -10,7 +10,7 @@ |
#include <string> |
-#include "base/debug/trace_event.h" |
+#include "base/trace_event/trace_event.h" |
#include "ui/gl/gl_bindings.h" |
#include "ui/gl/gl_context.h" |
#include "ui/gl/gl_enums.h" |
@@ -23,258 +23,30 @@ namespace gfx { |
static bool g_debugBindingsInitialized; |
DriverGL g_driver_gl; |
-void glBeginQueryARBNotBound(GLenum target, GLuint id) { |
- NOTREACHED(); |
-} |
-void glBindFramebufferEXTNotBound(GLenum target, GLuint framebuffer) { |
- NOTREACHED(); |
-} |
-void glBindRenderbufferEXTNotBound(GLenum target, GLuint renderbuffer) { |
- NOTREACHED(); |
-} |
-void glBindVertexArrayOESNotBound(GLuint array) { |
- NOTREACHED(); |
-} |
-void glBlendBarrierKHRNotBound(void) { |
- NOTREACHED(); |
-} |
-void glBlitFramebufferANGLENotBound(GLint srcX0, |
- GLint srcY0, |
- GLint srcX1, |
- GLint srcY1, |
- GLint dstX0, |
- GLint dstY0, |
- GLint dstX1, |
- GLint dstY1, |
- GLbitfield mask, |
- GLenum filter) { |
- NOTREACHED(); |
-} |
-void glBlitFramebufferEXTNotBound(GLint srcX0, |
- GLint srcY0, |
- GLint srcX1, |
- GLint srcY1, |
- GLint dstX0, |
- GLint dstY0, |
- GLint dstX1, |
- GLint dstY1, |
- GLbitfield mask, |
- GLenum filter) { |
- NOTREACHED(); |
-} |
-GLenum glCheckFramebufferStatusEXTNotBound(GLenum target) { |
- NOTREACHED(); |
- return 0; |
-} |
-void glDeleteBuffersARBNotBound(GLsizei n, const GLuint* buffers) { |
- NOTREACHED(); |
-} |
-void glDeleteFramebuffersEXTNotBound(GLsizei n, const GLuint* framebuffers) { |
- NOTREACHED(); |
-} |
-void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { |
- NOTREACHED(); |
-} |
-void glDeleteRenderbuffersEXTNotBound(GLsizei n, const GLuint* renderbuffers) { |
- NOTREACHED(); |
-} |
-void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { |
- NOTREACHED(); |
-} |
-void glDrawArraysInstancedANGLENotBound(GLenum mode, |
- GLint first, |
- GLsizei count, |
- GLsizei primcount) { |
- NOTREACHED(); |
-} |
-void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { |
- NOTREACHED(); |
-} |
-void glDrawElementsInstancedANGLENotBound(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices, |
- GLsizei primcount) { |
- NOTREACHED(); |
-} |
-void glEndQueryARBNotBound(GLenum target) { |
- NOTREACHED(); |
-} |
-void glFramebufferRenderbufferEXTNotBound(GLenum target, |
- GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer) { |
- NOTREACHED(); |
-} |
-void glFramebufferTexture2DEXTNotBound(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level) { |
- NOTREACHED(); |
-} |
-void glGenBuffersARBNotBound(GLsizei n, GLuint* buffers) { |
- NOTREACHED(); |
-} |
-void glGenerateMipmapEXTNotBound(GLenum target) { |
- NOTREACHED(); |
-} |
-void glGenFramebuffersEXTNotBound(GLsizei n, GLuint* framebuffers) { |
- NOTREACHED(); |
-} |
-void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { |
- NOTREACHED(); |
-} |
-void glGenRenderbuffersEXTNotBound(GLsizei n, GLuint* renderbuffers) { |
- NOTREACHED(); |
-} |
-void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { |
- NOTREACHED(); |
-} |
-void glGetFramebufferAttachmentParameterivEXTNotBound(GLenum target, |
- GLenum attachment, |
- GLenum pname, |
- GLint* params) { |
- NOTREACHED(); |
-} |
-GLenum glGetGraphicsResetStatusARBNotBound(void) { |
- NOTREACHED(); |
- return 0; |
-} |
-void glGetProgramBinaryNotBound(GLuint program, |
- GLsizei bufSize, |
- GLsizei* length, |
- GLenum* binaryFormat, |
- GLvoid* binary) { |
- NOTREACHED(); |
-} |
-void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { |
- NOTREACHED(); |
-} |
-void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { |
- NOTREACHED(); |
-} |
-void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { |
- NOTREACHED(); |
-} |
-void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { |
- NOTREACHED(); |
-} |
-void glGetRenderbufferParameterivEXTNotBound(GLenum target, |
- GLenum pname, |
- GLint* params) { |
- NOTREACHED(); |
-} |
-GLboolean glIsFramebufferEXTNotBound(GLuint framebuffer) { |
- NOTREACHED(); |
- return 0; |
-} |
-GLboolean glIsQueryARBNotBound(GLuint query) { |
- NOTREACHED(); |
- return 0; |
-} |
-GLboolean glIsRenderbufferEXTNotBound(GLuint renderbuffer) { |
- NOTREACHED(); |
- return 0; |
-} |
-GLboolean glIsVertexArrayOESNotBound(GLuint array) { |
- NOTREACHED(); |
- return 0; |
-} |
-void* glMapBufferNotBound(GLenum target, GLenum access) { |
- NOTREACHED(); |
- return 0; |
-} |
-void* glMapBufferRangeNotBound(GLenum target, |
- GLintptr offset, |
- GLsizeiptr length, |
- GLbitfield access) { |
- NOTREACHED(); |
- return 0; |
-} |
-void glProgramBinaryNotBound(GLuint program, |
- GLenum binaryFormat, |
- const GLvoid* binary, |
- GLsizei length) { |
- NOTREACHED(); |
-} |
-void glQueryCounterNotBound(GLuint id, GLenum target) { |
- NOTREACHED(); |
-} |
-void glRenderbufferStorageEXTNotBound(GLenum target, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- NOTREACHED(); |
-} |
-void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- NOTREACHED(); |
-} |
-void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- NOTREACHED(); |
-} |
-void glTexStorage2DEXTNotBound(GLenum target, |
- GLsizei levels, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- NOTREACHED(); |
-} |
-GLboolean glUnmapBufferNotBound(GLenum target) { |
- NOTREACHED(); |
- return 0; |
-} |
-void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { |
- NOTREACHED(); |
-} |
- |
void DriverGL::InitializeStaticBindings() { |
fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
GetGLProcAddress("glActiveTexture")); |
fn.glAttachShaderFn = |
reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
- fn.glBeginQueryFn = |
- reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
- fn.glBeginQueryARBFn = |
- reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); |
- fn.glBeginTransformFeedbackFn = |
- reinterpret_cast<glBeginTransformFeedbackProc>( |
- GetGLProcAddress("glBeginTransformFeedback")); |
+ fn.glBeginQueryFn = 0; |
+ fn.glBeginQueryARBFn = 0; |
+ fn.glBeginTransformFeedbackFn = 0; |
fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
GetGLProcAddress("glBindAttribLocation")); |
fn.glBindBufferFn = |
reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
- fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
- GetGLProcAddress("glBindBufferBase")); |
- fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
- GetGLProcAddress("glBindBufferRange")); |
- fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
- GetGLProcAddress("glBindFragDataLocation")); |
- fn.glBindFragDataLocationIndexedFn = |
- reinterpret_cast<glBindFragDataLocationIndexedProc>( |
- GetGLProcAddress("glBindFragDataLocationIndexed")); |
- fn.glBindFramebufferEXTFn = |
- reinterpret_cast<glBindFramebufferEXTProc>(glBindFramebufferEXTNotBound); |
- fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
- glBindRenderbufferEXTNotBound); |
- fn.glBindSamplerFn = |
- reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
+ fn.glBindBufferBaseFn = 0; |
+ fn.glBindBufferRangeFn = 0; |
+ fn.glBindFragDataLocationFn = 0; |
+ fn.glBindFragDataLocationIndexedFn = 0; |
+ fn.glBindFramebufferEXTFn = 0; |
+ fn.glBindRenderbufferEXTFn = 0; |
+ fn.glBindSamplerFn = 0; |
fn.glBindTextureFn = |
reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
- fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( |
- GetGLProcAddress("glBindTransformFeedback")); |
- fn.glBindVertexArrayOESFn = |
- reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); |
- fn.glBlendBarrierKHRFn = |
- reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); |
+ fn.glBindTransformFeedbackFn = 0; |
+ fn.glBindVertexArrayOESFn = 0; |
+ fn.glBlendBarrierKHRFn = 0; |
fn.glBlendColorFn = |
reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
@@ -285,101 +57,74 @@ void DriverGL::InitializeStaticBindings() { |
reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
GetGLProcAddress("glBlendFuncSeparate")); |
- fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
- GetGLProcAddress("glBlitFramebuffer")); |
- fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
- glBlitFramebufferANGLENotBound); |
- fn.glBlitFramebufferEXTFn = |
- reinterpret_cast<glBlitFramebufferEXTProc>(glBlitFramebufferEXTNotBound); |
+ fn.glBlitFramebufferFn = 0; |
+ fn.glBlitFramebufferANGLEFn = 0; |
+ fn.glBlitFramebufferEXTFn = 0; |
fn.glBufferDataFn = |
reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
GetGLProcAddress("glBufferSubData")); |
- fn.glCheckFramebufferStatusEXTFn = |
- reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
- glCheckFramebufferStatusEXTNotBound); |
+ fn.glCheckFramebufferStatusEXTFn = 0; |
fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
- fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
- GetGLProcAddress("glClearBufferfi")); |
- fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
- GetGLProcAddress("glClearBufferfv")); |
- fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
- GetGLProcAddress("glClearBufferiv")); |
- fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
- GetGLProcAddress("glClearBufferuiv")); |
+ fn.glClearBufferfiFn = 0; |
+ fn.glClearBufferfvFn = 0; |
+ fn.glClearBufferivFn = 0; |
+ fn.glClearBufferuivFn = 0; |
fn.glClearColorFn = |
reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
fn.glClearDepthFn = |
reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
- fn.glClearDepthfFn = |
- reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
+ fn.glClearDepthfFn = 0; |
fn.glClearStencilFn = |
reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
- fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
- GetGLProcAddress("glClientWaitSync")); |
+ fn.glClientWaitSyncFn = 0; |
fn.glColorMaskFn = |
reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
GetGLProcAddress("glCompileShader")); |
fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
GetGLProcAddress("glCompressedTexImage2D")); |
- fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
- GetGLProcAddress("glCompressedTexImage3D")); |
+ fn.glCompressedTexImage3DFn = 0; |
fn.glCompressedTexSubImage2DFn = |
reinterpret_cast<glCompressedTexSubImage2DProc>( |
GetGLProcAddress("glCompressedTexSubImage2D")); |
- fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
- GetGLProcAddress("glCopyBufferSubData")); |
+ fn.glCopyBufferSubDataFn = 0; |
fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
GetGLProcAddress("glCopyTexImage2D")); |
fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
GetGLProcAddress("glCopyTexSubImage2D")); |
- fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
- GetGLProcAddress("glCopyTexSubImage3D")); |
+ fn.glCopyTexSubImage3DFn = 0; |
fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
GetGLProcAddress("glCreateProgram")); |
fn.glCreateShaderFn = |
reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
fn.glCullFaceFn = |
reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
- fn.glDeleteBuffersARBFn = |
- reinterpret_cast<glDeleteBuffersARBProc>(glDeleteBuffersARBNotBound); |
- fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
- GetGLProcAddress("glDeleteFencesAPPLE")); |
- fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
- GetGLProcAddress("glDeleteFencesNV")); |
- fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( |
- glDeleteFramebuffersEXTNotBound); |
+ fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
+ GetGLProcAddress("glDeleteBuffers")); |
+ fn.glDeleteFencesAPPLEFn = 0; |
+ fn.glDeleteFencesNVFn = 0; |
+ fn.glDeleteFramebuffersEXTFn = 0; |
fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
GetGLProcAddress("glDeleteProgram")); |
- fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
- GetGLProcAddress("glDeleteQueries")); |
- fn.glDeleteQueriesARBFn = |
- reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); |
- fn.glDeleteRenderbuffersEXTFn = |
- reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
- glDeleteRenderbuffersEXTNotBound); |
- fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
- GetGLProcAddress("glDeleteSamplers")); |
+ fn.glDeleteQueriesFn = 0; |
+ fn.glDeleteQueriesARBFn = 0; |
+ fn.glDeleteRenderbuffersEXTFn = 0; |
+ fn.glDeleteSamplersFn = 0; |
fn.glDeleteShaderFn = |
reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
- fn.glDeleteSyncFn = |
- reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
+ fn.glDeleteSyncFn = 0; |
fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
GetGLProcAddress("glDeleteTextures")); |
- fn.glDeleteTransformFeedbacksFn = |
- reinterpret_cast<glDeleteTransformFeedbacksProc>( |
- GetGLProcAddress("glDeleteTransformFeedbacks")); |
- fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( |
- glDeleteVertexArraysOESNotBound); |
+ fn.glDeleteTransformFeedbacksFn = 0; |
+ fn.glDeleteVertexArraysOESFn = 0; |
fn.glDepthFuncFn = |
reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
fn.glDepthMaskFn = |
reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
fn.glDepthRangeFn = |
reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
- fn.glDepthRangefFn = |
- reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
+ fn.glDepthRangefFn = 0; |
fn.glDetachShaderFn = |
reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
fn.glDisableFn = |
@@ -387,104 +132,59 @@ void DriverGL::InitializeStaticBindings() { |
fn.glDisableVertexAttribArrayFn = |
reinterpret_cast<glDisableVertexAttribArrayProc>( |
GetGLProcAddress("glDisableVertexAttribArray")); |
- fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( |
- GetGLProcAddress("glDiscardFramebufferEXT")); |
+ fn.glDiscardFramebufferEXTFn = 0; |
fn.glDrawArraysFn = |
reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
- fn.glDrawArraysInstancedANGLEFn = |
- reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
- glDrawArraysInstancedANGLENotBound); |
- fn.glDrawBufferFn = |
- reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
- fn.glDrawBuffersARBFn = |
- reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); |
+ fn.glDrawArraysInstancedANGLEFn = 0; |
+ fn.glDrawBufferFn = 0; |
+ fn.glDrawBuffersARBFn = 0; |
fn.glDrawElementsFn = |
reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
- fn.glDrawElementsInstancedANGLEFn = |
- reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
- glDrawElementsInstancedANGLENotBound); |
- fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
- GetGLProcAddress("glDrawRangeElements")); |
- fn.glEGLImageTargetRenderbufferStorageOESFn = |
- reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
- GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
- fn.glEGLImageTargetTexture2DOESFn = |
- reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
- GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
+ fn.glDrawElementsInstancedANGLEFn = 0; |
+ fn.glDrawRangeElementsFn = 0; |
+ fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
+ fn.glEGLImageTargetTexture2DOESFn = 0; |
fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
fn.glEnableVertexAttribArrayFn = |
reinterpret_cast<glEnableVertexAttribArrayProc>( |
GetGLProcAddress("glEnableVertexAttribArray")); |
- fn.glEndQueryFn = |
- reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
- fn.glEndQueryARBFn = |
- reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); |
- fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
- GetGLProcAddress("glEndTransformFeedback")); |
- fn.glFenceSyncFn = |
- reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
+ fn.glEndQueryFn = 0; |
+ fn.glEndQueryARBFn = 0; |
+ fn.glEndTransformFeedbackFn = 0; |
+ fn.glFenceSyncFn = 0; |
fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
- fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
- GetGLProcAddress("glFinishFenceAPPLE")); |
- fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
- GetGLProcAddress("glFinishFenceNV")); |
+ fn.glFinishFenceAPPLEFn = 0; |
+ fn.glFinishFenceNVFn = 0; |
fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
- fn.glFlushMappedBufferRangeFn = |
- reinterpret_cast<glFlushMappedBufferRangeProc>( |
- GetGLProcAddress("glFlushMappedBufferRange")); |
- fn.glFramebufferRenderbufferEXTFn = |
- reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
- glFramebufferRenderbufferEXTNotBound); |
- fn.glFramebufferTexture2DEXTFn = |
- reinterpret_cast<glFramebufferTexture2DEXTProc>( |
- glFramebufferTexture2DEXTNotBound); |
- fn.glFramebufferTexture2DMultisampleEXTFn = |
- reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
- GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
- fn.glFramebufferTexture2DMultisampleIMGFn = |
- reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
- GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
- fn.glFramebufferTextureLayerFn = |
- reinterpret_cast<glFramebufferTextureLayerProc>( |
- GetGLProcAddress("glFramebufferTextureLayer")); |
+ fn.glFlushMappedBufferRangeFn = 0; |
+ fn.glFramebufferRenderbufferEXTFn = 0; |
+ fn.glFramebufferTexture2DEXTFn = 0; |
+ fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
+ fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
+ fn.glFramebufferTextureLayerFn = 0; |
fn.glFrontFaceFn = |
reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
fn.glGenBuffersARBFn = |
- reinterpret_cast<glGenBuffersARBProc>(glGenBuffersARBNotBound); |
- fn.glGenerateMipmapEXTFn = |
- reinterpret_cast<glGenerateMipmapEXTProc>(glGenerateMipmapEXTNotBound); |
- fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
- GetGLProcAddress("glGenFencesAPPLE")); |
- fn.glGenFencesNVFn = |
- reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
- fn.glGenFramebuffersEXTFn = |
- reinterpret_cast<glGenFramebuffersEXTProc>(glGenFramebuffersEXTNotBound); |
- fn.glGenQueriesFn = |
- reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
- fn.glGenQueriesARBFn = |
- reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); |
- fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
- glGenRenderbuffersEXTNotBound); |
- fn.glGenSamplersFn = |
- reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
+ reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
+ fn.glGenerateMipmapEXTFn = 0; |
+ fn.glGenFencesAPPLEFn = 0; |
+ fn.glGenFencesNVFn = 0; |
+ fn.glGenFramebuffersEXTFn = 0; |
+ fn.glGenQueriesFn = 0; |
+ fn.glGenQueriesARBFn = 0; |
+ fn.glGenRenderbuffersEXTFn = 0; |
+ fn.glGenSamplersFn = 0; |
fn.glGenTexturesFn = |
reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
- fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( |
- GetGLProcAddress("glGenTransformFeedbacks")); |
- fn.glGenVertexArraysOESFn = |
- reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); |
+ fn.glGenTransformFeedbacksFn = 0; |
+ fn.glGenVertexArraysOESFn = 0; |
fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
GetGLProcAddress("glGetActiveAttrib")); |
fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
GetGLProcAddress("glGetActiveUniform")); |
- fn.glGetActiveUniformBlockivFn = |
- reinterpret_cast<glGetActiveUniformBlockivProc>( |
- GetGLProcAddress("glGetActiveUniformBlockiv")); |
- fn.glGetActiveUniformBlockNameFn = |
- reinterpret_cast<glGetActiveUniformBlockNameProc>( |
- GetGLProcAddress("glGetActiveUniformBlockName")); |
- fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
- GetGLProcAddress("glGetActiveUniformsiv")); |
+ fn.glGetActiveUniformBlockivFn = 0; |
+ fn.glGetActiveUniformBlockNameFn = 0; |
+ fn.glGetActiveUniformsivFn = 0; |
fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
GetGLProcAddress("glGetAttachedShaders")); |
fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
@@ -495,92 +195,56 @@ void DriverGL::InitializeStaticBindings() { |
GetGLProcAddress("glGetBufferParameteriv")); |
fn.glGetErrorFn = |
reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
- fn.glGetFenceivNVFn = |
- reinterpret_cast<glGetFenceivNVProc>(GetGLProcAddress("glGetFenceivNV")); |
+ fn.glGetFenceivNVFn = 0; |
fn.glGetFloatvFn = |
reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
- fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
- GetGLProcAddress("glGetFragDataLocation")); |
- fn.glGetFramebufferAttachmentParameterivEXTFn = |
- reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
- glGetFramebufferAttachmentParameterivEXTNotBound); |
- fn.glGetGraphicsResetStatusARBFn = |
- reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
- glGetGraphicsResetStatusARBNotBound); |
- fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
- GetGLProcAddress("glGetInteger64i_v")); |
- fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
- GetGLProcAddress("glGetInteger64v")); |
- fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
- GetGLProcAddress("glGetIntegeri_v")); |
+ fn.glGetFragDataLocationFn = 0; |
+ fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
+ fn.glGetGraphicsResetStatusARBFn = 0; |
+ fn.glGetInteger64i_vFn = 0; |
+ fn.glGetInteger64vFn = 0; |
+ fn.glGetIntegeri_vFn = 0; |
fn.glGetIntegervFn = |
reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
- fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
- GetGLProcAddress("glGetInternalformativ")); |
- fn.glGetProgramBinaryFn = |
- reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); |
+ fn.glGetInternalformativFn = 0; |
+ fn.glGetProgramBinaryFn = 0; |
fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
GetGLProcAddress("glGetProgramInfoLog")); |
fn.glGetProgramivFn = |
reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
- fn.glGetQueryivFn = |
- reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
- fn.glGetQueryivARBFn = |
- reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); |
- fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
- GetGLProcAddress("glGetQueryObjecti64v")); |
- fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
- GetGLProcAddress("glGetQueryObjectiv")); |
- fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
- glGetQueryObjectivARBNotBound); |
- fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
- glGetQueryObjectui64vNotBound); |
- fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
- GetGLProcAddress("glGetQueryObjectuiv")); |
- fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
- glGetQueryObjectuivARBNotBound); |
- fn.glGetRenderbufferParameterivEXTFn = |
- reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
- glGetRenderbufferParameterivEXTNotBound); |
- fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( |
- GetGLProcAddress("glGetSamplerParameterfv")); |
- fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( |
- GetGLProcAddress("glGetSamplerParameteriv")); |
+ fn.glGetQueryivFn = 0; |
+ fn.glGetQueryivARBFn = 0; |
+ fn.glGetQueryObjecti64vFn = 0; |
+ fn.glGetQueryObjectivFn = 0; |
+ fn.glGetQueryObjectivARBFn = 0; |
+ fn.glGetQueryObjectui64vFn = 0; |
+ fn.glGetQueryObjectuivFn = 0; |
+ fn.glGetQueryObjectuivARBFn = 0; |
+ fn.glGetRenderbufferParameterivEXTFn = 0; |
+ fn.glGetSamplerParameterfvFn = 0; |
+ fn.glGetSamplerParameterivFn = 0; |
fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
GetGLProcAddress("glGetShaderInfoLog")); |
fn.glGetShaderivFn = |
reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
- fn.glGetShaderPrecisionFormatFn = |
- reinterpret_cast<glGetShaderPrecisionFormatProc>( |
- GetGLProcAddress("glGetShaderPrecisionFormat")); |
+ fn.glGetShaderPrecisionFormatFn = 0; |
fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
GetGLProcAddress("glGetShaderSource")); |
fn.glGetStringFn = |
reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
- fn.glGetSyncivFn = |
- reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
- fn.glGetTexLevelParameterfvFn = |
- reinterpret_cast<glGetTexLevelParameterfvProc>( |
- GetGLProcAddress("glGetTexLevelParameterfv")); |
- fn.glGetTexLevelParameterivFn = |
- reinterpret_cast<glGetTexLevelParameterivProc>( |
- GetGLProcAddress("glGetTexLevelParameteriv")); |
+ fn.glGetSyncivFn = 0; |
+ fn.glGetTexLevelParameterfvFn = 0; |
+ fn.glGetTexLevelParameterivFn = 0; |
fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
GetGLProcAddress("glGetTexParameterfv")); |
fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
GetGLProcAddress("glGetTexParameteriv")); |
- fn.glGetTransformFeedbackVaryingFn = |
- reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
- GetGLProcAddress("glGetTransformFeedbackVarying")); |
- fn.glGetTranslatedShaderSourceANGLEFn = |
- reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
- GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
- fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
- GetGLProcAddress("glGetUniformBlockIndex")); |
+ fn.glGetTransformFeedbackVaryingFn = 0; |
+ fn.glGetTranslatedShaderSourceANGLEFn = 0; |
+ fn.glGetUniformBlockIndexFn = 0; |
fn.glGetUniformfvFn = |
reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
- fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
- GetGLProcAddress("glGetUniformIndices")); |
+ fn.glGetUniformIndicesFn = 0; |
fn.glGetUniformivFn = |
reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
@@ -593,113 +257,69 @@ void DriverGL::InitializeStaticBindings() { |
reinterpret_cast<glGetVertexAttribPointervProc>( |
GetGLProcAddress("glGetVertexAttribPointerv")); |
fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
- fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
- GetGLProcAddress("glInsertEventMarkerEXT")); |
- fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( |
- GetGLProcAddress("glInvalidateFramebuffer")); |
- fn.glInvalidateSubFramebufferFn = |
- reinterpret_cast<glInvalidateSubFramebufferProc>( |
- GetGLProcAddress("glInvalidateSubFramebuffer")); |
+ fn.glInsertEventMarkerEXTFn = 0; |
+ fn.glInvalidateFramebufferFn = 0; |
+ fn.glInvalidateSubFramebufferFn = 0; |
fn.glIsBufferFn = |
reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
fn.glIsEnabledFn = |
reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
- fn.glIsFenceAPPLEFn = |
- reinterpret_cast<glIsFenceAPPLEProc>(GetGLProcAddress("glIsFenceAPPLE")); |
- fn.glIsFenceNVFn = |
- reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
- fn.glIsFramebufferEXTFn = |
- reinterpret_cast<glIsFramebufferEXTProc>(glIsFramebufferEXTNotBound); |
+ fn.glIsFenceAPPLEFn = 0; |
+ fn.glIsFenceNVFn = 0; |
+ fn.glIsFramebufferEXTFn = 0; |
fn.glIsProgramFn = |
reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
- fn.glIsQueryFn = |
- reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
- fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); |
- fn.glIsRenderbufferEXTFn = |
- reinterpret_cast<glIsRenderbufferEXTProc>(glIsRenderbufferEXTNotBound); |
- fn.glIsSamplerFn = |
- reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
+ fn.glIsQueryFn = 0; |
+ fn.glIsQueryARBFn = 0; |
+ fn.glIsRenderbufferEXTFn = 0; |
+ fn.glIsSamplerFn = 0; |
fn.glIsShaderFn = |
reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
- fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
+ fn.glIsSyncFn = 0; |
fn.glIsTextureFn = |
reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
- fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
- GetGLProcAddress("glIsTransformFeedback")); |
- fn.glIsVertexArrayOESFn = |
- reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); |
+ fn.glIsTransformFeedbackFn = 0; |
+ fn.glIsVertexArrayOESFn = 0; |
fn.glLineWidthFn = |
reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
fn.glLinkProgramFn = |
reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
- fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); |
- fn.glMapBufferRangeFn = |
- reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); |
- fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
- GetGLProcAddress("glMatrixLoadfEXT")); |
- fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
- GetGLProcAddress("glMatrixLoadIdentityEXT")); |
- fn.glPauseTransformFeedbackFn = |
- reinterpret_cast<glPauseTransformFeedbackProc>( |
- GetGLProcAddress("glPauseTransformFeedback")); |
+ fn.glMapBufferFn = 0; |
+ fn.glMapBufferRangeFn = 0; |
+ fn.glMatrixLoadfEXTFn = 0; |
+ fn.glMatrixLoadIdentityEXTFn = 0; |
+ fn.glPauseTransformFeedbackFn = 0; |
fn.glPixelStoreiFn = |
reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
- fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
- GetGLProcAddress("glPointParameteri")); |
+ fn.glPointParameteriFn = 0; |
fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
GetGLProcAddress("glPolygonOffset")); |
- fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
- GetGLProcAddress("glPopGroupMarkerEXT")); |
- fn.glProgramBinaryFn = |
- reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); |
- fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
- GetGLProcAddress("glProgramParameteri")); |
- fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
- GetGLProcAddress("glPushGroupMarkerEXT")); |
- fn.glQueryCounterFn = |
- reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); |
- fn.glReadBufferFn = |
- reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
+ fn.glPopGroupMarkerEXTFn = 0; |
+ fn.glProgramBinaryFn = 0; |
+ fn.glProgramParameteriFn = 0; |
+ fn.glPushGroupMarkerEXTFn = 0; |
+ fn.glQueryCounterFn = 0; |
+ fn.glReadBufferFn = 0; |
fn.glReadPixelsFn = |
reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
- fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( |
- GetGLProcAddress("glReleaseShaderCompiler")); |
- fn.glRenderbufferStorageEXTFn = |
- reinterpret_cast<glRenderbufferStorageEXTProc>( |
- glRenderbufferStorageEXTNotBound); |
- fn.glRenderbufferStorageMultisampleFn = |
- reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
- GetGLProcAddress("glRenderbufferStorageMultisample")); |
- fn.glRenderbufferStorageMultisampleANGLEFn = |
- reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
- glRenderbufferStorageMultisampleANGLENotBound); |
- fn.glRenderbufferStorageMultisampleEXTFn = |
- reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
- glRenderbufferStorageMultisampleEXTNotBound); |
- fn.glRenderbufferStorageMultisampleIMGFn = |
- reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
- GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
- fn.glResumeTransformFeedbackFn = |
- reinterpret_cast<glResumeTransformFeedbackProc>( |
- GetGLProcAddress("glResumeTransformFeedback")); |
+ fn.glReleaseShaderCompilerFn = 0; |
+ fn.glRenderbufferStorageEXTFn = 0; |
+ fn.glRenderbufferStorageMultisampleFn = 0; |
+ fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
+ fn.glRenderbufferStorageMultisampleEXTFn = 0; |
+ fn.glRenderbufferStorageMultisampleIMGFn = 0; |
+ fn.glResumeTransformFeedbackFn = 0; |
fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
GetGLProcAddress("glSampleCoverage")); |
- fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
- GetGLProcAddress("glSamplerParameterf")); |
- fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
- GetGLProcAddress("glSamplerParameterfv")); |
- fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
- GetGLProcAddress("glSamplerParameteri")); |
- fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
- GetGLProcAddress("glSamplerParameteriv")); |
+ fn.glSamplerParameterfFn = 0; |
+ fn.glSamplerParameterfvFn = 0; |
+ fn.glSamplerParameteriFn = 0; |
+ fn.glSamplerParameterivFn = 0; |
fn.glScissorFn = |
reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
- fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
- GetGLProcAddress("glSetFenceAPPLE")); |
- fn.glSetFenceNVFn = |
- reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
- fn.glShaderBinaryFn = |
- reinterpret_cast<glShaderBinaryProc>(GetGLProcAddress("glShaderBinary")); |
+ fn.glSetFenceAPPLEFn = 0; |
+ fn.glSetFenceNVFn = 0; |
+ fn.glShaderBinaryFn = 0; |
fn.glShaderSourceFn = |
reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
fn.glStencilFuncFn = |
@@ -714,14 +334,11 @@ void DriverGL::InitializeStaticBindings() { |
reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
GetGLProcAddress("glStencilOpSeparate")); |
- fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
- GetGLProcAddress("glTestFenceAPPLE")); |
- fn.glTestFenceNVFn = |
- reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
+ fn.glTestFenceAPPLEFn = 0; |
+ fn.glTestFenceNVFn = 0; |
fn.glTexImage2DFn = |
reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
- fn.glTexImage3DFn = |
- reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
+ fn.glTexImage3DFn = 0; |
fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
GetGLProcAddress("glTexParameterf")); |
fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
@@ -730,15 +347,11 @@ void DriverGL::InitializeStaticBindings() { |
GetGLProcAddress("glTexParameteri")); |
fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
GetGLProcAddress("glTexParameteriv")); |
- fn.glTexStorage2DEXTFn = |
- reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); |
- fn.glTexStorage3DFn = |
- reinterpret_cast<glTexStorage3DProc>(GetGLProcAddress("glTexStorage3D")); |
+ fn.glTexStorage2DEXTFn = 0; |
+ fn.glTexStorage3DFn = 0; |
fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
GetGLProcAddress("glTexSubImage2D")); |
- fn.glTransformFeedbackVaryingsFn = |
- reinterpret_cast<glTransformFeedbackVaryingsProc>( |
- GetGLProcAddress("glTransformFeedbackVaryings")); |
+ fn.glTransformFeedbackVaryingsFn = 0; |
fn.glUniform1fFn = |
reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
fn.glUniform1fvFn = |
@@ -747,10 +360,8 @@ void DriverGL::InitializeStaticBindings() { |
reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
fn.glUniform1ivFn = |
reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
- fn.glUniform1uiFn = |
- reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
- fn.glUniform1uivFn = |
- reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
+ fn.glUniform1uiFn = 0; |
+ fn.glUniform1uivFn = 0; |
fn.glUniform2fFn = |
reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
fn.glUniform2fvFn = |
@@ -759,10 +370,8 @@ void DriverGL::InitializeStaticBindings() { |
reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
fn.glUniform2ivFn = |
reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
- fn.glUniform2uiFn = |
- reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
- fn.glUniform2uivFn = |
- reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
+ fn.glUniform2uiFn = 0; |
+ fn.glUniform2uivFn = 0; |
fn.glUniform3fFn = |
reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
fn.glUniform3fvFn = |
@@ -771,10 +380,8 @@ void DriverGL::InitializeStaticBindings() { |
reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
fn.glUniform3ivFn = |
reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
- fn.glUniform3uiFn = |
- reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
- fn.glUniform3uivFn = |
- reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
+ fn.glUniform3uiFn = 0; |
+ fn.glUniform3uivFn = 0; |
fn.glUniform4fFn = |
reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
fn.glUniform4fvFn = |
@@ -783,32 +390,22 @@ void DriverGL::InitializeStaticBindings() { |
reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
fn.glUniform4ivFn = |
reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
- fn.glUniform4uiFn = |
- reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
- fn.glUniform4uivFn = |
- reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
- fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
- GetGLProcAddress("glUniformBlockBinding")); |
+ fn.glUniform4uiFn = 0; |
+ fn.glUniform4uivFn = 0; |
+ fn.glUniformBlockBindingFn = 0; |
fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
GetGLProcAddress("glUniformMatrix2fv")); |
- fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
- GetGLProcAddress("glUniformMatrix2x3fv")); |
- fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
- GetGLProcAddress("glUniformMatrix2x4fv")); |
+ fn.glUniformMatrix2x3fvFn = 0; |
+ fn.glUniformMatrix2x4fvFn = 0; |
fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
GetGLProcAddress("glUniformMatrix3fv")); |
- fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
- GetGLProcAddress("glUniformMatrix3x2fv")); |
- fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
- GetGLProcAddress("glUniformMatrix3x4fv")); |
+ fn.glUniformMatrix3x2fvFn = 0; |
+ fn.glUniformMatrix3x4fvFn = 0; |
fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
GetGLProcAddress("glUniformMatrix4fv")); |
- fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
- GetGLProcAddress("glUniformMatrix4x2fv")); |
- fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
- GetGLProcAddress("glUniformMatrix4x3fv")); |
- fn.glUnmapBufferFn = |
- reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); |
+ fn.glUniformMatrix4x2fvFn = 0; |
+ fn.glUniformMatrix4x3fvFn = 0; |
+ fn.glUnmapBufferFn = 0; |
fn.glUseProgramFn = |
reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
@@ -829,25 +426,17 @@ void DriverGL::InitializeStaticBindings() { |
GetGLProcAddress("glVertexAttrib4f")); |
fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
GetGLProcAddress("glVertexAttrib4fv")); |
- fn.glVertexAttribDivisorANGLEFn = |
- reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
- glVertexAttribDivisorANGLENotBound); |
- fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
- GetGLProcAddress("glVertexAttribI4i")); |
- fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
- GetGLProcAddress("glVertexAttribI4iv")); |
- fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
- GetGLProcAddress("glVertexAttribI4ui")); |
- fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
- GetGLProcAddress("glVertexAttribI4uiv")); |
- fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
- GetGLProcAddress("glVertexAttribIPointer")); |
+ fn.glVertexAttribDivisorANGLEFn = 0; |
+ fn.glVertexAttribI4iFn = 0; |
+ fn.glVertexAttribI4ivFn = 0; |
+ fn.glVertexAttribI4uiFn = 0; |
+ fn.glVertexAttribI4uivFn = 0; |
+ fn.glVertexAttribIPointerFn = 0; |
fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
GetGLProcAddress("glVertexAttribPointer")); |
fn.glViewportFn = |
reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
- fn.glWaitSyncFn = |
- reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
+ fn.glWaitSyncFn = 0; |
} |
void DriverGL::InitializeDynamicBindings(GLContext* context) { |
@@ -870,47 +459,30 @@ void DriverGL::InitializeDynamicBindings(GLContext* context) { |
extensions.find("GL_APPLE_fence ") != std::string::npos; |
ext.b_GL_APPLE_vertex_array_object = |
extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
- ext.b_GL_ARB_ES2_compatibility = |
- extensions.find("GL_ARB_ES2_compatibility ") != std::string::npos; |
- ext.b_GL_ARB_blend_func_extended = |
- extensions.find("GL_ARB_blend_func_extended ") != std::string::npos; |
- ext.b_GL_ARB_copy_buffer = |
- extensions.find("GL_ARB_copy_buffer ") != std::string::npos; |
ext.b_GL_ARB_draw_buffers = |
extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
ext.b_GL_ARB_draw_instanced = |
extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
- ext.b_GL_ARB_framebuffer_object = |
- extensions.find("GL_ARB_framebuffer_object ") != std::string::npos; |
ext.b_GL_ARB_get_program_binary = |
extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
ext.b_GL_ARB_instanced_arrays = |
extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
- ext.b_GL_ARB_internalformat_query = |
- extensions.find("GL_ARB_internalformat_query ") != std::string::npos; |
- ext.b_GL_ARB_invalidate_subdata = |
- extensions.find("GL_ARB_invalidate_subdata ") != std::string::npos; |
ext.b_GL_ARB_map_buffer_range = |
extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
ext.b_GL_ARB_occlusion_query = |
extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
ext.b_GL_ARB_robustness = |
extensions.find("GL_ARB_robustness ") != std::string::npos; |
- ext.b_GL_ARB_sampler_objects = |
- extensions.find("GL_ARB_sampler_objects ") != std::string::npos; |
ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
ext.b_GL_ARB_texture_storage = |
extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
ext.b_GL_ARB_timer_query = |
extensions.find("GL_ARB_timer_query ") != std::string::npos; |
- ext.b_GL_ARB_transform_feedback2 = |
- extensions.find("GL_ARB_transform_feedback2 ") != std::string::npos; |
- ext.b_GL_ARB_uniform_buffer_object = |
- extensions.find("GL_ARB_uniform_buffer_object ") != std::string::npos; |
ext.b_GL_ARB_vertex_array_object = |
extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
- ext.b_GL_ARB_vertex_buffer_object = |
- extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; |
+ ext.b_GL_CHROMIUM_gles_depth_binding_hack = |
+ extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") != |
+ std::string::npos; |
ext.b_GL_EXT_debug_marker = |
extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
ext.b_GL_EXT_direct_state_access = |
@@ -932,6 +504,8 @@ void DriverGL::InitializeDynamicBindings(GLContext* context) { |
ext.b_GL_EXT_multisampled_render_to_texture = |
extensions.find("GL_EXT_multisampled_render_to_texture ") != |
std::string::npos; |
+ ext.b_GL_EXT_occlusion_query_boolean = |
+ extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos; |
ext.b_GL_EXT_robustness = |
extensions.find("GL_EXT_robustness ") != std::string::npos; |
ext.b_GL_EXT_texture_storage = |
@@ -959,603 +533,1479 @@ void DriverGL::InitializeDynamicBindings(GLContext* context) { |
ext.b_GL_OES_vertex_array_object = |
extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
- fn.glBeginQueryARBFn = 0; |
+ debug_fn.glBeginQueryFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glBeginQueryFn = |
+ reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
+ DCHECK(fn.glBeginQueryFn); |
+ } |
+ |
debug_fn.glBeginQueryARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
GetGLProcAddress("glBeginQueryARB")); |
- } |
- if (!fn.glBeginQueryARBFn) { |
+ DCHECK(fn.glBeginQueryARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query || |
+ ext.b_GL_EXT_occlusion_query_boolean) { |
fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
GetGLProcAddress("glBeginQueryEXT")); |
+ DCHECK(fn.glBeginQueryARBFn); |
} |
- fn.glBindFramebufferEXTFn = 0; |
- debug_fn.glBindFramebufferEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
- fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
- GetGLProcAddress("glBindFramebufferEXT")); |
+ debug_fn.glBeginTransformFeedbackFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glBeginTransformFeedbackFn = |
+ reinterpret_cast<glBeginTransformFeedbackProc>( |
+ GetGLProcAddress("glBeginTransformFeedback")); |
+ DCHECK(fn.glBeginTransformFeedbackFn); |
+ } |
+ |
+ debug_fn.glBindBufferBaseFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
+ GetGLProcAddress("glBindBufferBase")); |
+ DCHECK(fn.glBindBufferBaseFn); |
+ } |
+ |
+ debug_fn.glBindBufferRangeFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
+ GetGLProcAddress("glBindBufferRange")); |
+ DCHECK(fn.glBindBufferRangeFn); |
+ } |
+ |
+ debug_fn.glBindFragDataLocationFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u)) { |
+ fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
+ GetGLProcAddress("glBindFragDataLocation")); |
+ DCHECK(fn.glBindFragDataLocationFn); |
+ } |
+ |
+ debug_fn.glBindFragDataLocationIndexedFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u)) { |
+ fn.glBindFragDataLocationIndexedFn = |
+ reinterpret_cast<glBindFragDataLocationIndexedProc>( |
+ GetGLProcAddress("glBindFragDataLocationIndexed")); |
+ DCHECK(fn.glBindFragDataLocationIndexedFn); |
} |
- if (!fn.glBindFramebufferEXTFn) { |
+ |
+ debug_fn.glBindFramebufferEXTFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
GetGLProcAddress("glBindFramebuffer")); |
+ DCHECK(fn.glBindFramebufferEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
+ fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
+ GetGLProcAddress("glBindFramebufferEXT")); |
+ DCHECK(fn.glBindFramebufferEXTFn); |
} |
- fn.glBindRenderbufferEXTFn = 0; |
debug_fn.glBindRenderbufferEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
+ fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
+ GetGLProcAddress("glBindRenderbuffer")); |
+ DCHECK(fn.glBindRenderbufferEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
GetGLProcAddress("glBindRenderbufferEXT")); |
+ DCHECK(fn.glBindRenderbufferEXTFn); |
} |
- if (!fn.glBindRenderbufferEXTFn) { |
- fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
- GetGLProcAddress("glBindRenderbuffer")); |
+ |
+ debug_fn.glBindSamplerFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glBindSamplerFn = |
+ reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
+ DCHECK(fn.glBindSamplerFn); |
+ } |
+ |
+ debug_fn.glBindTransformFeedbackFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
+ fn.glBindTransformFeedbackFn = |
+ reinterpret_cast<glBindTransformFeedbackProc>( |
+ GetGLProcAddress("glBindTransformFeedback")); |
+ DCHECK(fn.glBindTransformFeedbackFn); |
} |
- fn.glBindVertexArrayOESFn = 0; |
debug_fn.glBindVertexArrayOESFn = 0; |
- if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
ext.b_GL_ARB_vertex_array_object) { |
fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
GetGLProcAddress("glBindVertexArray")); |
- } |
- if (!fn.glBindVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
+ DCHECK(fn.glBindVertexArrayOESFn); |
+ } else if (ext.b_GL_OES_vertex_array_object) { |
fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
GetGLProcAddress("glBindVertexArrayOES")); |
- } |
- if (!fn.glBindVertexArrayOESFn) { |
+ DCHECK(fn.glBindVertexArrayOESFn); |
+ } else if (ext.b_GL_APPLE_vertex_array_object) { |
fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
GetGLProcAddress("glBindVertexArrayAPPLE")); |
+ DCHECK(fn.glBindVertexArrayOESFn); |
} |
- fn.glBlendBarrierKHRFn = 0; |
debug_fn.glBlendBarrierKHRFn = 0; |
if (ext.b_GL_NV_blend_equation_advanced) { |
fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
GetGLProcAddress("glBlendBarrierNV")); |
- } |
- if (!fn.glBlendBarrierKHRFn) { |
+ DCHECK(fn.glBlendBarrierKHRFn); |
+ } else if (ext.b_GL_KHR_blend_equation_advanced) { |
fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
GetGLProcAddress("glBlendBarrierKHR")); |
+ DCHECK(fn.glBlendBarrierKHRFn); |
} |
- fn.glBlitFramebufferANGLEFn = 0; |
- debug_fn.glBlitFramebufferANGLEFn = 0; |
- if (ext.b_GL_ANGLE_framebuffer_blit) { |
- fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
- GetGLProcAddress("glBlitFramebufferANGLE")); |
+ debug_fn.glBlitFramebufferFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
+ GetGLProcAddress("glBlitFramebuffer")); |
+ DCHECK(fn.glBlitFramebufferFn); |
} |
- if (!fn.glBlitFramebufferANGLEFn) { |
+ |
+ debug_fn.glBlitFramebufferANGLEFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
GetGLProcAddress("glBlitFramebuffer")); |
+ DCHECK(fn.glBlitFramebufferANGLEFn); |
+ } else if (ext.b_GL_ANGLE_framebuffer_blit) { |
+ fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
+ GetGLProcAddress("glBlitFramebufferANGLE")); |
+ DCHECK(fn.glBlitFramebufferANGLEFn); |
} |
- fn.glBlitFramebufferEXTFn = 0; |
debug_fn.glBlitFramebufferEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_blit) { |
- fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
- GetGLProcAddress("glBlitFramebufferEXT")); |
- } |
- if (!fn.glBlitFramebufferEXTFn) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
GetGLProcAddress("glBlitFramebuffer")); |
+ DCHECK(fn.glBlitFramebufferEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_blit) { |
+ fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
+ GetGLProcAddress("glBlitFramebufferEXT")); |
+ DCHECK(fn.glBlitFramebufferEXTFn); |
} |
- fn.glCheckFramebufferStatusEXTFn = 0; |
debug_fn.glCheckFramebufferStatusEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glCheckFramebufferStatusEXTFn = |
reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
- GetGLProcAddress("glCheckFramebufferStatusEXT")); |
- } |
- if (!fn.glCheckFramebufferStatusEXTFn) { |
+ GetGLProcAddress("glCheckFramebufferStatus")); |
+ DCHECK(fn.glCheckFramebufferStatusEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glCheckFramebufferStatusEXTFn = |
reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
- GetGLProcAddress("glCheckFramebufferStatus")); |
+ GetGLProcAddress("glCheckFramebufferStatusEXT")); |
+ DCHECK(fn.glCheckFramebufferStatusEXTFn); |
} |
- fn.glDeleteBuffersARBFn = 0; |
- debug_fn.glDeleteBuffersARBFn = 0; |
- if (ext.b_GL_ARB_vertex_buffer_object) { |
- fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
- GetGLProcAddress("glDeleteBuffersARB")); |
+ debug_fn.glClearBufferfiFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
+ GetGLProcAddress("glClearBufferfi")); |
+ DCHECK(fn.glClearBufferfiFn); |
} |
- if (!fn.glDeleteBuffersARBFn) { |
- fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
- GetGLProcAddress("glDeleteBuffers")); |
+ |
+ debug_fn.glClearBufferfvFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
+ GetGLProcAddress("glClearBufferfv")); |
+ DCHECK(fn.glClearBufferfvFn); |
+ } |
+ |
+ debug_fn.glClearBufferivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
+ GetGLProcAddress("glClearBufferiv")); |
+ DCHECK(fn.glClearBufferivFn); |
+ } |
+ |
+ debug_fn.glClearBufferuivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
+ GetGLProcAddress("glClearBufferuiv")); |
+ DCHECK(fn.glClearBufferuivFn); |
+ } |
+ |
+ debug_fn.glClearDepthfFn = 0; |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
+ fn.glClearDepthfFn = |
+ reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
+ DCHECK(fn.glClearDepthfFn); |
+ } |
+ |
+ debug_fn.glClientWaitSyncFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_sync) { |
+ fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
+ GetGLProcAddress("glClientWaitSync")); |
+ DCHECK(fn.glClientWaitSyncFn); |
+ } |
+ |
+ debug_fn.glCompressedTexImage3DFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
+ GetGLProcAddress("glCompressedTexImage3D")); |
+ DCHECK(fn.glCompressedTexImage3DFn); |
+ } |
+ |
+ debug_fn.glCopyBufferSubDataFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
+ GetGLProcAddress("glCopyBufferSubData")); |
+ DCHECK(fn.glCopyBufferSubDataFn); |
+ } |
+ |
+ debug_fn.glCopyTexSubImage3DFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
+ GetGLProcAddress("glCopyTexSubImage3D")); |
+ DCHECK(fn.glCopyTexSubImage3DFn); |
+ } |
+ |
+ debug_fn.glDeleteFencesAPPLEFn = 0; |
+ if (ext.b_GL_APPLE_fence) { |
+ fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
+ GetGLProcAddress("glDeleteFencesAPPLE")); |
+ DCHECK(fn.glDeleteFencesAPPLEFn); |
+ } |
+ |
+ debug_fn.glDeleteFencesNVFn = 0; |
+ if (ext.b_GL_NV_fence) { |
+ fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
+ GetGLProcAddress("glDeleteFencesNV")); |
+ DCHECK(fn.glDeleteFencesNVFn); |
} |
- fn.glDeleteFramebuffersEXTFn = 0; |
debug_fn.glDeleteFramebuffersEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glDeleteFramebuffersEXTFn = |
reinterpret_cast<glDeleteFramebuffersEXTProc>( |
- GetGLProcAddress("glDeleteFramebuffersEXT")); |
- } |
- if (!fn.glDeleteFramebuffersEXTFn) { |
+ GetGLProcAddress("glDeleteFramebuffers")); |
+ DCHECK(fn.glDeleteFramebuffersEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glDeleteFramebuffersEXTFn = |
reinterpret_cast<glDeleteFramebuffersEXTProc>( |
- GetGLProcAddress("glDeleteFramebuffers")); |
+ GetGLProcAddress("glDeleteFramebuffersEXT")); |
+ DCHECK(fn.glDeleteFramebuffersEXTFn); |
+ } |
+ |
+ debug_fn.glDeleteQueriesFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
+ GetGLProcAddress("glDeleteQueries")); |
+ DCHECK(fn.glDeleteQueriesFn); |
} |
- fn.glDeleteQueriesARBFn = 0; |
debug_fn.glDeleteQueriesARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
GetGLProcAddress("glDeleteQueriesARB")); |
- } |
- if (!fn.glDeleteQueriesARBFn) { |
+ DCHECK(fn.glDeleteQueriesARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query || |
+ ext.b_GL_EXT_occlusion_query_boolean) { |
fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
GetGLProcAddress("glDeleteQueriesEXT")); |
+ DCHECK(fn.glDeleteQueriesARBFn); |
} |
- fn.glDeleteRenderbuffersEXTFn = 0; |
debug_fn.glDeleteRenderbuffersEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glDeleteRenderbuffersEXTFn = |
reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
- GetGLProcAddress("glDeleteRenderbuffersEXT")); |
- } |
- if (!fn.glDeleteRenderbuffersEXTFn) { |
+ GetGLProcAddress("glDeleteRenderbuffers")); |
+ DCHECK(fn.glDeleteRenderbuffersEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glDeleteRenderbuffersEXTFn = |
reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
- GetGLProcAddress("glDeleteRenderbuffers")); |
+ GetGLProcAddress("glDeleteRenderbuffersEXT")); |
+ DCHECK(fn.glDeleteRenderbuffersEXTFn); |
+ } |
+ |
+ debug_fn.glDeleteSamplersFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
+ GetGLProcAddress("glDeleteSamplers")); |
+ DCHECK(fn.glDeleteSamplersFn); |
+ } |
+ |
+ debug_fn.glDeleteSyncFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_sync) { |
+ fn.glDeleteSyncFn = |
+ reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
+ DCHECK(fn.glDeleteSyncFn); |
+ } |
+ |
+ debug_fn.glDeleteTransformFeedbacksFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
+ fn.glDeleteTransformFeedbacksFn = |
+ reinterpret_cast<glDeleteTransformFeedbacksProc>( |
+ GetGLProcAddress("glDeleteTransformFeedbacks")); |
+ DCHECK(fn.glDeleteTransformFeedbacksFn); |
} |
- fn.glDeleteVertexArraysOESFn = 0; |
debug_fn.glDeleteVertexArraysOESFn = 0; |
- if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
ext.b_GL_ARB_vertex_array_object) { |
fn.glDeleteVertexArraysOESFn = |
reinterpret_cast<glDeleteVertexArraysOESProc>( |
GetGLProcAddress("glDeleteVertexArrays")); |
- } |
- if (!fn.glDeleteVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
+ DCHECK(fn.glDeleteVertexArraysOESFn); |
+ } else if (ext.b_GL_OES_vertex_array_object) { |
fn.glDeleteVertexArraysOESFn = |
reinterpret_cast<glDeleteVertexArraysOESProc>( |
GetGLProcAddress("glDeleteVertexArraysOES")); |
- } |
- if (!fn.glDeleteVertexArraysOESFn) { |
+ DCHECK(fn.glDeleteVertexArraysOESFn); |
+ } else if (ext.b_GL_APPLE_vertex_array_object) { |
fn.glDeleteVertexArraysOESFn = |
reinterpret_cast<glDeleteVertexArraysOESProc>( |
GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
+ DCHECK(fn.glDeleteVertexArraysOESFn); |
+ } |
+ |
+ debug_fn.glDepthRangefFn = 0; |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
+ fn.glDepthRangefFn = |
+ reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
+ DCHECK(fn.glDepthRangefFn); |
+ } |
+ |
+ debug_fn.glDiscardFramebufferEXTFn = 0; |
+ if (ext.b_GL_EXT_discard_framebuffer) { |
+ fn.glDiscardFramebufferEXTFn = |
+ reinterpret_cast<glDiscardFramebufferEXTProc>( |
+ GetGLProcAddress("glDiscardFramebufferEXT")); |
+ DCHECK(fn.glDiscardFramebufferEXTFn); |
} |
- fn.glDrawArraysInstancedANGLEFn = 0; |
debug_fn.glDrawArraysInstancedANGLEFn = 0; |
- if (ext.b_GL_ARB_draw_instanced) { |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glDrawArraysInstancedANGLEFn = |
+ reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
+ GetGLProcAddress("glDrawArraysInstanced")); |
+ DCHECK(fn.glDrawArraysInstancedANGLEFn); |
+ } else if (ext.b_GL_ARB_draw_instanced) { |
fn.glDrawArraysInstancedANGLEFn = |
reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
GetGLProcAddress("glDrawArraysInstancedARB")); |
- } |
- if (!fn.glDrawArraysInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
+ DCHECK(fn.glDrawArraysInstancedANGLEFn); |
+ } else if (ext.b_GL_ANGLE_instanced_arrays) { |
fn.glDrawArraysInstancedANGLEFn = |
reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
GetGLProcAddress("glDrawArraysInstancedANGLE")); |
+ DCHECK(fn.glDrawArraysInstancedANGLEFn); |
} |
- if (!fn.glDrawArraysInstancedANGLEFn) { |
- fn.glDrawArraysInstancedANGLEFn = |
- reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
- GetGLProcAddress("glDrawArraysInstanced")); |
+ |
+ debug_fn.glDrawBufferFn = 0; |
+ if (!ver->is_es) { |
+ fn.glDrawBufferFn = |
+ reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
+ DCHECK(fn.glDrawBufferFn); |
} |
- fn.glDrawBuffersARBFn = 0; |
debug_fn.glDrawBuffersARBFn = 0; |
- if (ext.b_GL_ARB_draw_buffers) { |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
+ GetGLProcAddress("glDrawBuffers")); |
+ DCHECK(fn.glDrawBuffersARBFn); |
+ } else if (ext.b_GL_ARB_draw_buffers) { |
fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
GetGLProcAddress("glDrawBuffersARB")); |
- } |
- if (!fn.glDrawBuffersARBFn && (ext.b_GL_EXT_draw_buffers)) { |
+ DCHECK(fn.glDrawBuffersARBFn); |
+ } else if (ext.b_GL_EXT_draw_buffers) { |
fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
GetGLProcAddress("glDrawBuffersEXT")); |
- } |
- if (!fn.glDrawBuffersARBFn) { |
- fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
- GetGLProcAddress("glDrawBuffers")); |
+ DCHECK(fn.glDrawBuffersARBFn); |
} |
- fn.glDrawElementsInstancedANGLEFn = 0; |
debug_fn.glDrawElementsInstancedANGLEFn = 0; |
- if (ext.b_GL_ARB_draw_instanced) { |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glDrawElementsInstancedANGLEFn = |
+ reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
+ GetGLProcAddress("glDrawElementsInstanced")); |
+ DCHECK(fn.glDrawElementsInstancedANGLEFn); |
+ } else if (ext.b_GL_ARB_draw_instanced) { |
fn.glDrawElementsInstancedANGLEFn = |
reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
GetGLProcAddress("glDrawElementsInstancedARB")); |
- } |
- if (!fn.glDrawElementsInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
+ DCHECK(fn.glDrawElementsInstancedANGLEFn); |
+ } else if (ext.b_GL_ANGLE_instanced_arrays) { |
fn.glDrawElementsInstancedANGLEFn = |
reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
GetGLProcAddress("glDrawElementsInstancedANGLE")); |
+ DCHECK(fn.glDrawElementsInstancedANGLEFn); |
} |
- if (!fn.glDrawElementsInstancedANGLEFn) { |
- fn.glDrawElementsInstancedANGLEFn = |
- reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
- GetGLProcAddress("glDrawElementsInstanced")); |
+ |
+ debug_fn.glDrawRangeElementsFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
+ GetGLProcAddress("glDrawRangeElements")); |
+ DCHECK(fn.glDrawRangeElementsFn); |
} |
- fn.glEndQueryARBFn = 0; |
- debug_fn.glEndQueryARBFn = 0; |
+ debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
+ if (ext.b_GL_OES_EGL_image) { |
+ fn.glEGLImageTargetRenderbufferStorageOESFn = |
+ reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
+ GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
+ DCHECK(fn.glEGLImageTargetRenderbufferStorageOESFn); |
+ } |
+ |
+ debug_fn.glEGLImageTargetTexture2DOESFn = 0; |
+ if (ext.b_GL_OES_EGL_image) { |
+ fn.glEGLImageTargetTexture2DOESFn = |
+ reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
+ GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
+ DCHECK(fn.glEGLImageTargetTexture2DOESFn); |
+ } |
+ |
+ debug_fn.glEndQueryFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glEndQueryFn = |
+ reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
+ DCHECK(fn.glEndQueryFn); |
+ } |
+ |
+ debug_fn.glEndQueryARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glEndQueryARBFn = |
reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); |
- } |
- if (!fn.glEndQueryARBFn) { |
+ DCHECK(fn.glEndQueryARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query || |
+ ext.b_GL_EXT_occlusion_query_boolean) { |
fn.glEndQueryARBFn = |
reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); |
+ DCHECK(fn.glEndQueryARBFn); |
+ } |
+ |
+ debug_fn.glEndTransformFeedbackFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
+ GetGLProcAddress("glEndTransformFeedback")); |
+ DCHECK(fn.glEndTransformFeedbackFn); |
+ } |
+ |
+ debug_fn.glFenceSyncFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_sync) { |
+ fn.glFenceSyncFn = |
+ reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
+ DCHECK(fn.glFenceSyncFn); |
+ } |
+ |
+ debug_fn.glFinishFenceAPPLEFn = 0; |
+ if (ext.b_GL_APPLE_fence) { |
+ fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
+ GetGLProcAddress("glFinishFenceAPPLE")); |
+ DCHECK(fn.glFinishFenceAPPLEFn); |
+ } |
+ |
+ debug_fn.glFinishFenceNVFn = 0; |
+ if (ext.b_GL_NV_fence) { |
+ fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
+ GetGLProcAddress("glFinishFenceNV")); |
+ DCHECK(fn.glFinishFenceNVFn); |
+ } |
+ |
+ debug_fn.glFlushMappedBufferRangeFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glFlushMappedBufferRangeFn = |
+ reinterpret_cast<glFlushMappedBufferRangeProc>( |
+ GetGLProcAddress("glFlushMappedBufferRange")); |
+ DCHECK(fn.glFlushMappedBufferRangeFn); |
} |
- fn.glFramebufferRenderbufferEXTFn = 0; |
debug_fn.glFramebufferRenderbufferEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glFramebufferRenderbufferEXTFn = |
reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
- GetGLProcAddress("glFramebufferRenderbufferEXT")); |
- } |
- if (!fn.glFramebufferRenderbufferEXTFn) { |
+ GetGLProcAddress("glFramebufferRenderbuffer")); |
+ DCHECK(fn.glFramebufferRenderbufferEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glFramebufferRenderbufferEXTFn = |
reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
- GetGLProcAddress("glFramebufferRenderbuffer")); |
+ GetGLProcAddress("glFramebufferRenderbufferEXT")); |
+ DCHECK(fn.glFramebufferRenderbufferEXTFn); |
} |
- fn.glFramebufferTexture2DEXTFn = 0; |
debug_fn.glFramebufferTexture2DEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glFramebufferTexture2DEXTFn = |
reinterpret_cast<glFramebufferTexture2DEXTProc>( |
- GetGLProcAddress("glFramebufferTexture2DEXT")); |
- } |
- if (!fn.glFramebufferTexture2DEXTFn) { |
+ GetGLProcAddress("glFramebufferTexture2D")); |
+ DCHECK(fn.glFramebufferTexture2DEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glFramebufferTexture2DEXTFn = |
reinterpret_cast<glFramebufferTexture2DEXTProc>( |
- GetGLProcAddress("glFramebufferTexture2D")); |
+ GetGLProcAddress("glFramebufferTexture2DEXT")); |
+ DCHECK(fn.glFramebufferTexture2DEXTFn); |
} |
- fn.glGenBuffersARBFn = 0; |
- debug_fn.glGenBuffersARBFn = 0; |
- if (ext.b_GL_ARB_vertex_buffer_object) { |
- fn.glGenBuffersARBFn = reinterpret_cast<glGenBuffersARBProc>( |
- GetGLProcAddress("glGenBuffersARB")); |
+ debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
+ if (ext.b_GL_EXT_multisampled_render_to_texture) { |
+ fn.glFramebufferTexture2DMultisampleEXTFn = |
+ reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
+ GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
+ DCHECK(fn.glFramebufferTexture2DMultisampleEXTFn); |
} |
- if (!fn.glGenBuffersARBFn) { |
- fn.glGenBuffersARBFn = |
- reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
+ |
+ debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
+ if (ext.b_GL_IMG_multisampled_render_to_texture) { |
+ fn.glFramebufferTexture2DMultisampleIMGFn = |
+ reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
+ GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
+ DCHECK(fn.glFramebufferTexture2DMultisampleIMGFn); |
+ } |
+ |
+ debug_fn.glFramebufferTextureLayerFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glFramebufferTextureLayerFn = |
+ reinterpret_cast<glFramebufferTextureLayerProc>( |
+ GetGLProcAddress("glFramebufferTextureLayer")); |
+ DCHECK(fn.glFramebufferTextureLayerFn); |
} |
- fn.glGenerateMipmapEXTFn = 0; |
debug_fn.glGenerateMipmapEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
+ fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
+ GetGLProcAddress("glGenerateMipmap")); |
+ DCHECK(fn.glGenerateMipmapEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
GetGLProcAddress("glGenerateMipmapEXT")); |
+ DCHECK(fn.glGenerateMipmapEXTFn); |
} |
- if (!fn.glGenerateMipmapEXTFn) { |
- fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
- GetGLProcAddress("glGenerateMipmap")); |
+ |
+ debug_fn.glGenFencesAPPLEFn = 0; |
+ if (ext.b_GL_APPLE_fence) { |
+ fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
+ GetGLProcAddress("glGenFencesAPPLE")); |
+ DCHECK(fn.glGenFencesAPPLEFn); |
+ } |
+ |
+ debug_fn.glGenFencesNVFn = 0; |
+ if (ext.b_GL_NV_fence) { |
+ fn.glGenFencesNVFn = |
+ reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
+ DCHECK(fn.glGenFencesNVFn); |
} |
- fn.glGenFramebuffersEXTFn = 0; |
debug_fn.glGenFramebuffersEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
+ fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
+ GetGLProcAddress("glGenFramebuffers")); |
+ DCHECK(fn.glGenFramebuffersEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
GetGLProcAddress("glGenFramebuffersEXT")); |
+ DCHECK(fn.glGenFramebuffersEXTFn); |
} |
- if (!fn.glGenFramebuffersEXTFn) { |
- fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
- GetGLProcAddress("glGenFramebuffers")); |
+ |
+ debug_fn.glGenQueriesFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGenQueriesFn = |
+ reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
+ DCHECK(fn.glGenQueriesFn); |
} |
- fn.glGenQueriesARBFn = 0; |
debug_fn.glGenQueriesARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
GetGLProcAddress("glGenQueriesARB")); |
- } |
- if (!fn.glGenQueriesARBFn) { |
+ DCHECK(fn.glGenQueriesARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query || |
+ ext.b_GL_EXT_occlusion_query_boolean) { |
fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
GetGLProcAddress("glGenQueriesEXT")); |
+ DCHECK(fn.glGenQueriesARBFn); |
} |
- fn.glGenRenderbuffersEXTFn = 0; |
debug_fn.glGenRenderbuffersEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
+ fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
+ GetGLProcAddress("glGenRenderbuffers")); |
+ DCHECK(fn.glGenRenderbuffersEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
GetGLProcAddress("glGenRenderbuffersEXT")); |
+ DCHECK(fn.glGenRenderbuffersEXTFn); |
} |
- if (!fn.glGenRenderbuffersEXTFn) { |
- fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
- GetGLProcAddress("glGenRenderbuffers")); |
+ |
+ debug_fn.glGenSamplersFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGenSamplersFn = |
+ reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
+ DCHECK(fn.glGenSamplersFn); |
+ } |
+ |
+ debug_fn.glGenTransformFeedbacksFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
+ fn.glGenTransformFeedbacksFn = |
+ reinterpret_cast<glGenTransformFeedbacksProc>( |
+ GetGLProcAddress("glGenTransformFeedbacks")); |
+ DCHECK(fn.glGenTransformFeedbacksFn); |
} |
- fn.glGenVertexArraysOESFn = 0; |
debug_fn.glGenVertexArraysOESFn = 0; |
- if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
ext.b_GL_ARB_vertex_array_object) { |
fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
GetGLProcAddress("glGenVertexArrays")); |
- } |
- if (!fn.glGenVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
+ DCHECK(fn.glGenVertexArraysOESFn); |
+ } else if (ext.b_GL_OES_vertex_array_object) { |
fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
GetGLProcAddress("glGenVertexArraysOES")); |
- } |
- if (!fn.glGenVertexArraysOESFn) { |
+ DCHECK(fn.glGenVertexArraysOESFn); |
+ } else if (ext.b_GL_APPLE_vertex_array_object) { |
fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
GetGLProcAddress("glGenVertexArraysAPPLE")); |
+ DCHECK(fn.glGenVertexArraysOESFn); |
+ } |
+ |
+ debug_fn.glGetActiveUniformBlockivFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glGetActiveUniformBlockivFn = |
+ reinterpret_cast<glGetActiveUniformBlockivProc>( |
+ GetGLProcAddress("glGetActiveUniformBlockiv")); |
+ DCHECK(fn.glGetActiveUniformBlockivFn); |
+ } |
+ |
+ debug_fn.glGetActiveUniformBlockNameFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glGetActiveUniformBlockNameFn = |
+ reinterpret_cast<glGetActiveUniformBlockNameProc>( |
+ GetGLProcAddress("glGetActiveUniformBlockName")); |
+ DCHECK(fn.glGetActiveUniformBlockNameFn); |
+ } |
+ |
+ debug_fn.glGetActiveUniformsivFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
+ GetGLProcAddress("glGetActiveUniformsiv")); |
+ DCHECK(fn.glGetActiveUniformsivFn); |
+ } |
+ |
+ debug_fn.glGetFenceivNVFn = 0; |
+ if (ext.b_GL_NV_fence) { |
+ fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( |
+ GetGLProcAddress("glGetFenceivNV")); |
+ DCHECK(fn.glGetFenceivNVFn); |
+ } |
+ |
+ debug_fn.glGetFragDataLocationFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
+ GetGLProcAddress("glGetFragDataLocation")); |
+ DCHECK(fn.glGetFragDataLocationFn); |
} |
- fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glGetFramebufferAttachmentParameterivEXTFn = |
reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
- GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
- } |
- if (!fn.glGetFramebufferAttachmentParameterivEXTFn) { |
+ GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
+ DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glGetFramebufferAttachmentParameterivEXTFn = |
reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
- GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
+ GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
+ DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); |
} |
- fn.glGetGraphicsResetStatusARBFn = 0; |
debug_fn.glGetGraphicsResetStatusARBFn = 0; |
- if (ext.b_GL_ARB_robustness) { |
+ if (ver->IsAtLeastGL(4u, 5u)) { |
+ fn.glGetGraphicsResetStatusARBFn = |
+ reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
+ GetGLProcAddress("glGetGraphicsResetStatus")); |
+ DCHECK(fn.glGetGraphicsResetStatusARBFn); |
+ } else if (ext.b_GL_ARB_robustness) { |
fn.glGetGraphicsResetStatusARBFn = |
reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
GetGLProcAddress("glGetGraphicsResetStatusARB")); |
- } |
- if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_KHR_robustness)) { |
+ DCHECK(fn.glGetGraphicsResetStatusARBFn); |
+ } else if (ext.b_GL_KHR_robustness) { |
fn.glGetGraphicsResetStatusARBFn = |
reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
- } |
- if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_EXT_robustness)) { |
+ DCHECK(fn.glGetGraphicsResetStatusARBFn); |
+ } else if (ext.b_GL_EXT_robustness) { |
fn.glGetGraphicsResetStatusARBFn = |
reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
+ DCHECK(fn.glGetGraphicsResetStatusARBFn); |
} |
- if (!fn.glGetGraphicsResetStatusARBFn) { |
- fn.glGetGraphicsResetStatusARBFn = |
- reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
- GetGLProcAddress("glGetGraphicsResetStatus")); |
+ |
+ debug_fn.glGetInteger64i_vFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
+ GetGLProcAddress("glGetInteger64i_v")); |
+ DCHECK(fn.glGetInteger64i_vFn); |
+ } |
+ |
+ debug_fn.glGetInteger64vFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
+ GetGLProcAddress("glGetInteger64v")); |
+ DCHECK(fn.glGetInteger64vFn); |
+ } |
+ |
+ debug_fn.glGetIntegeri_vFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
+ GetGLProcAddress("glGetIntegeri_v")); |
+ DCHECK(fn.glGetIntegeri_vFn); |
+ } |
+ |
+ debug_fn.glGetInternalformativFn = 0; |
+ if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
+ GetGLProcAddress("glGetInternalformativ")); |
+ DCHECK(fn.glGetInternalformativFn); |
} |
- fn.glGetProgramBinaryFn = 0; |
debug_fn.glGetProgramBinaryFn = 0; |
- if (ext.b_GL_OES_get_program_binary) { |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_get_program_binary) { |
+ fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
+ GetGLProcAddress("glGetProgramBinary")); |
+ DCHECK(fn.glGetProgramBinaryFn); |
+ } else if (ext.b_GL_OES_get_program_binary) { |
fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
GetGLProcAddress("glGetProgramBinaryOES")); |
+ DCHECK(fn.glGetProgramBinaryFn); |
} |
- if (!fn.glGetProgramBinaryFn) { |
- fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
- GetGLProcAddress("glGetProgramBinary")); |
+ |
+ debug_fn.glGetQueryivFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetQueryivFn = |
+ reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
+ DCHECK(fn.glGetQueryivFn); |
} |
- fn.glGetQueryivARBFn = 0; |
debug_fn.glGetQueryivARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
GetGLProcAddress("glGetQueryivARB")); |
- } |
- if (!fn.glGetQueryivARBFn) { |
+ DCHECK(fn.glGetQueryivARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query || |
+ ext.b_GL_EXT_occlusion_query_boolean) { |
fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
GetGLProcAddress("glGetQueryivEXT")); |
+ DCHECK(fn.glGetQueryivARBFn); |
+ } |
+ |
+ debug_fn.glGetQueryObjecti64vFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
+ fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
+ GetGLProcAddress("glGetQueryObjecti64v")); |
+ DCHECK(fn.glGetQueryObjecti64vFn); |
+ } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
+ fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
+ GetGLProcAddress("glGetQueryObjecti64vEXT")); |
+ DCHECK(fn.glGetQueryObjecti64vFn); |
+ } |
+ |
+ debug_fn.glGetQueryObjectivFn = 0; |
+ if (!ver->is_es) { |
+ fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
+ GetGLProcAddress("glGetQueryObjectiv")); |
+ DCHECK(fn.glGetQueryObjectivFn); |
} |
- fn.glGetQueryObjectivARBFn = 0; |
debug_fn.glGetQueryObjectivARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
GetGLProcAddress("glGetQueryObjectivARB")); |
- } |
- if (!fn.glGetQueryObjectivARBFn) { |
+ DCHECK(fn.glGetQueryObjectivARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query) { |
fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
GetGLProcAddress("glGetQueryObjectivEXT")); |
+ DCHECK(fn.glGetQueryObjectivARBFn); |
} |
- fn.glGetQueryObjectui64vFn = 0; |
debug_fn.glGetQueryObjectui64vFn = 0; |
- if (ext.b_GL_ARB_timer_query) { |
+ if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
GetGLProcAddress("glGetQueryObjectui64v")); |
- } |
- if (!fn.glGetQueryObjectui64vFn) { |
+ DCHECK(fn.glGetQueryObjectui64vFn); |
+ } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
GetGLProcAddress("glGetQueryObjectui64vEXT")); |
+ DCHECK(fn.glGetQueryObjectui64vFn); |
+ } |
+ |
+ debug_fn.glGetQueryObjectuivFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
+ GetGLProcAddress("glGetQueryObjectuiv")); |
+ DCHECK(fn.glGetQueryObjectuivFn); |
} |
- fn.glGetQueryObjectuivARBFn = 0; |
debug_fn.glGetQueryObjectuivARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
GetGLProcAddress("glGetQueryObjectuivARB")); |
- } |
- if (!fn.glGetQueryObjectuivARBFn) { |
+ DCHECK(fn.glGetQueryObjectuivARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query || |
+ ext.b_GL_EXT_occlusion_query_boolean) { |
fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
GetGLProcAddress("glGetQueryObjectuivEXT")); |
+ DCHECK(fn.glGetQueryObjectuivARBFn); |
} |
- fn.glGetRenderbufferParameterivEXTFn = 0; |
debug_fn.glGetRenderbufferParameterivEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glGetRenderbufferParameterivEXTFn = |
reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
- GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
- } |
- if (!fn.glGetRenderbufferParameterivEXTFn) { |
+ GetGLProcAddress("glGetRenderbufferParameteriv")); |
+ DCHECK(fn.glGetRenderbufferParameterivEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glGetRenderbufferParameterivEXTFn = |
reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
- GetGLProcAddress("glGetRenderbufferParameteriv")); |
+ GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
+ DCHECK(fn.glGetRenderbufferParameterivEXTFn); |
+ } |
+ |
+ debug_fn.glGetSamplerParameterfvFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetSamplerParameterfvFn = |
+ reinterpret_cast<glGetSamplerParameterfvProc>( |
+ GetGLProcAddress("glGetSamplerParameterfv")); |
+ DCHECK(fn.glGetSamplerParameterfvFn); |
+ } |
+ |
+ debug_fn.glGetSamplerParameterivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetSamplerParameterivFn = |
+ reinterpret_cast<glGetSamplerParameterivProc>( |
+ GetGLProcAddress("glGetSamplerParameteriv")); |
+ DCHECK(fn.glGetSamplerParameterivFn); |
+ } |
+ |
+ debug_fn.glGetShaderPrecisionFormatFn = 0; |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
+ fn.glGetShaderPrecisionFormatFn = |
+ reinterpret_cast<glGetShaderPrecisionFormatProc>( |
+ GetGLProcAddress("glGetShaderPrecisionFormat")); |
+ DCHECK(fn.glGetShaderPrecisionFormatFn); |
+ } |
+ |
+ debug_fn.glGetSyncivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_sync) { |
+ fn.glGetSyncivFn = |
+ reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
+ DCHECK(fn.glGetSyncivFn); |
+ } |
+ |
+ debug_fn.glGetTexLevelParameterfvFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
+ fn.glGetTexLevelParameterfvFn = |
+ reinterpret_cast<glGetTexLevelParameterfvProc>( |
+ GetGLProcAddress("glGetTexLevelParameterfv")); |
+ DCHECK(fn.glGetTexLevelParameterfvFn); |
+ } |
+ |
+ debug_fn.glGetTexLevelParameterivFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
+ fn.glGetTexLevelParameterivFn = |
+ reinterpret_cast<glGetTexLevelParameterivProc>( |
+ GetGLProcAddress("glGetTexLevelParameteriv")); |
+ DCHECK(fn.glGetTexLevelParameterivFn); |
+ } |
+ |
+ debug_fn.glGetTransformFeedbackVaryingFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glGetTransformFeedbackVaryingFn = |
+ reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
+ GetGLProcAddress("glGetTransformFeedbackVarying")); |
+ DCHECK(fn.glGetTransformFeedbackVaryingFn); |
+ } |
+ |
+ debug_fn.glGetTranslatedShaderSourceANGLEFn = 0; |
+ if (ext.b_GL_ANGLE_translated_shader_source) { |
+ fn.glGetTranslatedShaderSourceANGLEFn = |
+ reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
+ GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
+ DCHECK(fn.glGetTranslatedShaderSourceANGLEFn); |
+ } |
+ |
+ debug_fn.glGetUniformBlockIndexFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
+ GetGLProcAddress("glGetUniformBlockIndex")); |
+ DCHECK(fn.glGetUniformBlockIndexFn); |
+ } |
+ |
+ debug_fn.glGetUniformIndicesFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
+ GetGLProcAddress("glGetUniformIndices")); |
+ DCHECK(fn.glGetUniformIndicesFn); |
+ } |
+ |
+ debug_fn.glInsertEventMarkerEXTFn = 0; |
+ if (ext.b_GL_EXT_debug_marker) { |
+ fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
+ GetGLProcAddress("glInsertEventMarkerEXT")); |
+ DCHECK(fn.glInsertEventMarkerEXTFn); |
+ } |
+ |
+ debug_fn.glInvalidateFramebufferFn = 0; |
+ if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glInvalidateFramebufferFn = |
+ reinterpret_cast<glInvalidateFramebufferProc>( |
+ GetGLProcAddress("glInvalidateFramebuffer")); |
+ DCHECK(fn.glInvalidateFramebufferFn); |
+ } |
+ |
+ debug_fn.glInvalidateSubFramebufferFn = 0; |
+ if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glInvalidateSubFramebufferFn = |
+ reinterpret_cast<glInvalidateSubFramebufferProc>( |
+ GetGLProcAddress("glInvalidateSubFramebuffer")); |
+ DCHECK(fn.glInvalidateSubFramebufferFn); |
+ } |
+ |
+ debug_fn.glIsFenceAPPLEFn = 0; |
+ if (ext.b_GL_APPLE_fence) { |
+ fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( |
+ GetGLProcAddress("glIsFenceAPPLE")); |
+ DCHECK(fn.glIsFenceAPPLEFn); |
+ } |
+ |
+ debug_fn.glIsFenceNVFn = 0; |
+ if (ext.b_GL_NV_fence) { |
+ fn.glIsFenceNVFn = |
+ reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
+ DCHECK(fn.glIsFenceNVFn); |
} |
- fn.glIsFramebufferEXTFn = 0; |
debug_fn.glIsFramebufferEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
+ fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
+ GetGLProcAddress("glIsFramebuffer")); |
+ DCHECK(fn.glIsFramebufferEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
GetGLProcAddress("glIsFramebufferEXT")); |
+ DCHECK(fn.glIsFramebufferEXTFn); |
} |
- if (!fn.glIsFramebufferEXTFn) { |
- fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
- GetGLProcAddress("glIsFramebuffer")); |
+ |
+ debug_fn.glIsQueryFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glIsQueryFn = |
+ reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
+ DCHECK(fn.glIsQueryFn); |
} |
- fn.glIsQueryARBFn = 0; |
debug_fn.glIsQueryARBFn = 0; |
if (ext.b_GL_ARB_occlusion_query) { |
fn.glIsQueryARBFn = |
reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); |
- } |
- if (!fn.glIsQueryARBFn) { |
+ DCHECK(fn.glIsQueryARBFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query || |
+ ext.b_GL_EXT_occlusion_query_boolean) { |
fn.glIsQueryARBFn = |
reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); |
+ DCHECK(fn.glIsQueryARBFn); |
} |
- fn.glIsRenderbufferEXTFn = 0; |
debug_fn.glIsRenderbufferEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
+ fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
+ GetGLProcAddress("glIsRenderbuffer")); |
+ DCHECK(fn.glIsRenderbufferEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
GetGLProcAddress("glIsRenderbufferEXT")); |
+ DCHECK(fn.glIsRenderbufferEXTFn); |
} |
- if (!fn.glIsRenderbufferEXTFn) { |
- fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
- GetGLProcAddress("glIsRenderbuffer")); |
+ |
+ debug_fn.glIsSamplerFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glIsSamplerFn = |
+ reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
+ DCHECK(fn.glIsSamplerFn); |
+ } |
+ |
+ debug_fn.glIsSyncFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_sync) { |
+ fn.glIsSyncFn = |
+ reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
+ DCHECK(fn.glIsSyncFn); |
+ } |
+ |
+ debug_fn.glIsTransformFeedbackFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
+ fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
+ GetGLProcAddress("glIsTransformFeedback")); |
+ DCHECK(fn.glIsTransformFeedbackFn); |
} |
- fn.glIsVertexArrayOESFn = 0; |
debug_fn.glIsVertexArrayOESFn = 0; |
- if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
ext.b_GL_ARB_vertex_array_object) { |
fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
GetGLProcAddress("glIsVertexArray")); |
- } |
- if (!fn.glIsVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
+ DCHECK(fn.glIsVertexArrayOESFn); |
+ } else if (ext.b_GL_OES_vertex_array_object) { |
fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
GetGLProcAddress("glIsVertexArrayOES")); |
- } |
- if (!fn.glIsVertexArrayOESFn) { |
+ DCHECK(fn.glIsVertexArrayOESFn); |
+ } else if (ext.b_GL_APPLE_vertex_array_object) { |
fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
GetGLProcAddress("glIsVertexArrayAPPLE")); |
+ DCHECK(fn.glIsVertexArrayOESFn); |
} |
- fn.glMapBufferFn = 0; |
debug_fn.glMapBufferFn = 0; |
- if (ext.b_GL_OES_mapbuffer) { |
- fn.glMapBufferFn = |
- reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
- } |
- if (!fn.glMapBufferFn) { |
+ if (!ver->is_es) { |
fn.glMapBufferFn = |
reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
+ DCHECK(fn.glMapBufferFn); |
+ } else if (ext.b_GL_OES_mapbuffer) { |
+ fn.glMapBufferFn = |
+ reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
+ DCHECK(fn.glMapBufferFn); |
} |
- fn.glMapBufferRangeFn = 0; |
debug_fn.glMapBufferRangeFn = 0; |
- if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
ext.b_GL_ARB_map_buffer_range) { |
fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
GetGLProcAddress("glMapBufferRange")); |
- } |
- if (!fn.glMapBufferRangeFn) { |
+ DCHECK(fn.glMapBufferRangeFn); |
+ } else if (ext.b_GL_EXT_map_buffer_range) { |
fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
GetGLProcAddress("glMapBufferRangeEXT")); |
+ DCHECK(fn.glMapBufferRangeFn); |
+ } |
+ |
+ debug_fn.glMatrixLoadfEXTFn = 0; |
+ if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
+ fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
+ GetGLProcAddress("glMatrixLoadfEXT")); |
+ DCHECK(fn.glMatrixLoadfEXTFn); |
+ } |
+ |
+ debug_fn.glMatrixLoadIdentityEXTFn = 0; |
+ if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
+ fn.glMatrixLoadIdentityEXTFn = |
+ reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
+ GetGLProcAddress("glMatrixLoadIdentityEXT")); |
+ DCHECK(fn.glMatrixLoadIdentityEXTFn); |
+ } |
+ |
+ debug_fn.glPauseTransformFeedbackFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
+ fn.glPauseTransformFeedbackFn = |
+ reinterpret_cast<glPauseTransformFeedbackProc>( |
+ GetGLProcAddress("glPauseTransformFeedback")); |
+ DCHECK(fn.glPauseTransformFeedbackFn); |
+ } |
+ |
+ debug_fn.glPointParameteriFn = 0; |
+ if (!ver->is_es) { |
+ fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
+ GetGLProcAddress("glPointParameteri")); |
+ DCHECK(fn.glPointParameteriFn); |
+ } |
+ |
+ debug_fn.glPopGroupMarkerEXTFn = 0; |
+ if (ext.b_GL_EXT_debug_marker) { |
+ fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
+ GetGLProcAddress("glPopGroupMarkerEXT")); |
+ DCHECK(fn.glPopGroupMarkerEXTFn); |
} |
- fn.glProgramBinaryFn = 0; |
debug_fn.glProgramBinaryFn = 0; |
- if (ext.b_GL_OES_get_program_binary) { |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_get_program_binary) { |
+ fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
+ GetGLProcAddress("glProgramBinary")); |
+ DCHECK(fn.glProgramBinaryFn); |
+ } else if (ext.b_GL_OES_get_program_binary) { |
fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
GetGLProcAddress("glProgramBinaryOES")); |
+ DCHECK(fn.glProgramBinaryFn); |
} |
- if (!fn.glProgramBinaryFn) { |
- fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
- GetGLProcAddress("glProgramBinary")); |
+ |
+ debug_fn.glProgramParameteriFn = 0; |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_get_program_binary) { |
+ fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
+ GetGLProcAddress("glProgramParameteri")); |
+ DCHECK(fn.glProgramParameteriFn); |
+ } |
+ |
+ debug_fn.glPushGroupMarkerEXTFn = 0; |
+ if (ext.b_GL_EXT_debug_marker) { |
+ fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
+ GetGLProcAddress("glPushGroupMarkerEXT")); |
+ DCHECK(fn.glPushGroupMarkerEXTFn); |
} |
- fn.glQueryCounterFn = 0; |
debug_fn.glQueryCounterFn = 0; |
- if (ext.b_GL_ARB_timer_query) { |
+ if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
GetGLProcAddress("glQueryCounter")); |
- } |
- if (!fn.glQueryCounterFn) { |
+ DCHECK(fn.glQueryCounterFn); |
+ } else if (ext.b_GL_EXT_disjoint_timer_query) { |
fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
GetGLProcAddress("glQueryCounterEXT")); |
+ DCHECK(fn.glQueryCounterFn); |
+ } |
+ |
+ debug_fn.glReadBufferFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glReadBufferFn = |
+ reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
+ DCHECK(fn.glReadBufferFn); |
+ } |
+ |
+ debug_fn.glReleaseShaderCompilerFn = 0; |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
+ fn.glReleaseShaderCompilerFn = |
+ reinterpret_cast<glReleaseShaderCompilerProc>( |
+ GetGLProcAddress("glReleaseShaderCompiler")); |
+ DCHECK(fn.glReleaseShaderCompilerFn); |
} |
- fn.glRenderbufferStorageEXTFn = 0; |
debug_fn.glRenderbufferStorageEXTFn = 0; |
- if (ext.b_GL_EXT_framebuffer_object) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
fn.glRenderbufferStorageEXTFn = |
reinterpret_cast<glRenderbufferStorageEXTProc>( |
- GetGLProcAddress("glRenderbufferStorageEXT")); |
- } |
- if (!fn.glRenderbufferStorageEXTFn) { |
+ GetGLProcAddress("glRenderbufferStorage")); |
+ DCHECK(fn.glRenderbufferStorageEXTFn); |
+ } else if (ext.b_GL_EXT_framebuffer_object) { |
fn.glRenderbufferStorageEXTFn = |
reinterpret_cast<glRenderbufferStorageEXTProc>( |
- GetGLProcAddress("glRenderbufferStorage")); |
+ GetGLProcAddress("glRenderbufferStorageEXT")); |
+ DCHECK(fn.glRenderbufferStorageEXTFn); |
+ } |
+ |
+ debug_fn.glRenderbufferStorageMultisampleFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glRenderbufferStorageMultisampleFn = |
+ reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
+ GetGLProcAddress("glRenderbufferStorageMultisample")); |
+ DCHECK(fn.glRenderbufferStorageMultisampleFn); |
} |
- fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
- if (ext.b_GL_ANGLE_framebuffer_multisample) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
fn.glRenderbufferStorageMultisampleANGLEFn = |
reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
- GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
- } |
- if (!fn.glRenderbufferStorageMultisampleANGLEFn) { |
+ GetGLProcAddress("glRenderbufferStorageMultisample")); |
+ DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
+ } else if (ext.b_GL_ANGLE_framebuffer_multisample) { |
fn.glRenderbufferStorageMultisampleANGLEFn = |
reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
- GetGLProcAddress("glRenderbufferStorageMultisample")); |
+ GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
+ DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
} |
- fn.glRenderbufferStorageMultisampleEXTFn = 0; |
debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
- if ((ext.b_GL_EXT_framebuffer_multisample || |
- ext.b_GL_EXT_multisampled_render_to_texture)) { |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
fn.glRenderbufferStorageMultisampleEXTFn = |
reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
- GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
- } |
- if (!fn.glRenderbufferStorageMultisampleEXTFn) { |
+ GetGLProcAddress("glRenderbufferStorageMultisample")); |
+ DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
+ } else if (ext.b_GL_EXT_multisampled_render_to_texture || |
+ ext.b_GL_EXT_framebuffer_multisample) { |
fn.glRenderbufferStorageMultisampleEXTFn = |
reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
- GetGLProcAddress("glRenderbufferStorageMultisample")); |
+ GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
+ DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
+ } |
+ |
+ debug_fn.glRenderbufferStorageMultisampleIMGFn = 0; |
+ if (ext.b_GL_IMG_multisampled_render_to_texture) { |
+ fn.glRenderbufferStorageMultisampleIMGFn = |
+ reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
+ GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
+ DCHECK(fn.glRenderbufferStorageMultisampleIMGFn); |
+ } |
+ |
+ debug_fn.glResumeTransformFeedbackFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
+ fn.glResumeTransformFeedbackFn = |
+ reinterpret_cast<glResumeTransformFeedbackProc>( |
+ GetGLProcAddress("glResumeTransformFeedback")); |
+ DCHECK(fn.glResumeTransformFeedbackFn); |
+ } |
+ |
+ debug_fn.glSamplerParameterfFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
+ GetGLProcAddress("glSamplerParameterf")); |
+ DCHECK(fn.glSamplerParameterfFn); |
+ } |
+ |
+ debug_fn.glSamplerParameterfvFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
+ GetGLProcAddress("glSamplerParameterfv")); |
+ DCHECK(fn.glSamplerParameterfvFn); |
+ } |
+ |
+ debug_fn.glSamplerParameteriFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
+ GetGLProcAddress("glSamplerParameteri")); |
+ DCHECK(fn.glSamplerParameteriFn); |
+ } |
+ |
+ debug_fn.glSamplerParameterivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
+ GetGLProcAddress("glSamplerParameteriv")); |
+ DCHECK(fn.glSamplerParameterivFn); |
+ } |
+ |
+ debug_fn.glSetFenceAPPLEFn = 0; |
+ if (ext.b_GL_APPLE_fence) { |
+ fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
+ GetGLProcAddress("glSetFenceAPPLE")); |
+ DCHECK(fn.glSetFenceAPPLEFn); |
+ } |
+ |
+ debug_fn.glSetFenceNVFn = 0; |
+ if (ext.b_GL_NV_fence) { |
+ fn.glSetFenceNVFn = |
+ reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
+ DCHECK(fn.glSetFenceNVFn); |
+ } |
+ |
+ debug_fn.glShaderBinaryFn = 0; |
+ if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
+ fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( |
+ GetGLProcAddress("glShaderBinary")); |
+ DCHECK(fn.glShaderBinaryFn); |
+ } |
+ |
+ debug_fn.glTestFenceAPPLEFn = 0; |
+ if (ext.b_GL_APPLE_fence) { |
+ fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
+ GetGLProcAddress("glTestFenceAPPLE")); |
+ DCHECK(fn.glTestFenceAPPLEFn); |
+ } |
+ |
+ debug_fn.glTestFenceNVFn = 0; |
+ if (ext.b_GL_NV_fence) { |
+ fn.glTestFenceNVFn = |
+ reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
+ DCHECK(fn.glTestFenceNVFn); |
+ } |
+ |
+ debug_fn.glTexImage3DFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glTexImage3DFn = |
+ reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
+ DCHECK(fn.glTexImage3DFn); |
} |
- fn.glTexStorage2DEXTFn = 0; |
debug_fn.glTexStorage2DEXTFn = 0; |
- if (ver->is_es3 || ext.b_GL_ARB_texture_storage) { |
+ if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_texture_storage) { |
fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
GetGLProcAddress("glTexStorage2D")); |
- } |
- if (!fn.glTexStorage2DEXTFn) { |
+ DCHECK(fn.glTexStorage2DEXTFn); |
+ } else if (ext.b_GL_EXT_texture_storage) { |
fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
GetGLProcAddress("glTexStorage2DEXT")); |
+ DCHECK(fn.glTexStorage2DEXTFn); |
} |
- fn.glUnmapBufferFn = 0; |
- debug_fn.glUnmapBufferFn = 0; |
- if (ext.b_GL_OES_mapbuffer) { |
- fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
- GetGLProcAddress("glUnmapBufferOES")); |
+ debug_fn.glTexStorage3DFn = 0; |
+ if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( |
+ GetGLProcAddress("glTexStorage3D")); |
+ DCHECK(fn.glTexStorage3DFn); |
+ } |
+ |
+ debug_fn.glTransformFeedbackVaryingsFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glTransformFeedbackVaryingsFn = |
+ reinterpret_cast<glTransformFeedbackVaryingsProc>( |
+ GetGLProcAddress("glTransformFeedbackVaryings")); |
+ DCHECK(fn.glTransformFeedbackVaryingsFn); |
+ } |
+ |
+ debug_fn.glUniform1uiFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform1uiFn = |
+ reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
+ DCHECK(fn.glUniform1uiFn); |
+ } |
+ |
+ debug_fn.glUniform1uivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform1uivFn = |
+ reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
+ DCHECK(fn.glUniform1uivFn); |
+ } |
+ |
+ debug_fn.glUniform2uiFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform2uiFn = |
+ reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
+ DCHECK(fn.glUniform2uiFn); |
+ } |
+ |
+ debug_fn.glUniform2uivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform2uivFn = |
+ reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
+ DCHECK(fn.glUniform2uivFn); |
+ } |
+ |
+ debug_fn.glUniform3uiFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform3uiFn = |
+ reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
+ DCHECK(fn.glUniform3uiFn); |
+ } |
+ |
+ debug_fn.glUniform3uivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform3uivFn = |
+ reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
+ DCHECK(fn.glUniform3uivFn); |
+ } |
+ |
+ debug_fn.glUniform4uiFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform4uiFn = |
+ reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
+ DCHECK(fn.glUniform4uiFn); |
} |
- if (!fn.glUnmapBufferFn) { |
+ |
+ debug_fn.glUniform4uivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniform4uivFn = |
+ reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
+ DCHECK(fn.glUniform4uivFn); |
+ } |
+ |
+ debug_fn.glUniformBlockBindingFn = 0; |
+ if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
+ fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
+ GetGLProcAddress("glUniformBlockBinding")); |
+ DCHECK(fn.glUniformBlockBindingFn); |
+ } |
+ |
+ debug_fn.glUniformMatrix2x3fvFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
+ GetGLProcAddress("glUniformMatrix2x3fv")); |
+ DCHECK(fn.glUniformMatrix2x3fvFn); |
+ } |
+ |
+ debug_fn.glUniformMatrix2x4fvFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
+ GetGLProcAddress("glUniformMatrix2x4fv")); |
+ DCHECK(fn.glUniformMatrix2x4fvFn); |
+ } |
+ |
+ debug_fn.glUniformMatrix3x2fvFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
+ GetGLProcAddress("glUniformMatrix3x2fv")); |
+ DCHECK(fn.glUniformMatrix3x2fvFn); |
+ } |
+ |
+ debug_fn.glUniformMatrix3x4fvFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
+ GetGLProcAddress("glUniformMatrix3x4fv")); |
+ DCHECK(fn.glUniformMatrix3x4fvFn); |
+ } |
+ |
+ debug_fn.glUniformMatrix4x2fvFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
+ GetGLProcAddress("glUniformMatrix4x2fv")); |
+ DCHECK(fn.glUniformMatrix4x2fvFn); |
+ } |
+ |
+ debug_fn.glUniformMatrix4x3fvFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
+ GetGLProcAddress("glUniformMatrix4x3fv")); |
+ DCHECK(fn.glUniformMatrix4x3fvFn); |
+ } |
+ |
+ debug_fn.glUnmapBufferFn = 0; |
+ if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
fn.glUnmapBufferFn = |
reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
+ DCHECK(fn.glUnmapBufferFn); |
+ } else if (ext.b_GL_OES_mapbuffer) { |
+ fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
+ GetGLProcAddress("glUnmapBufferOES")); |
+ DCHECK(fn.glUnmapBufferFn); |
} |
- fn.glVertexAttribDivisorANGLEFn = 0; |
debug_fn.glVertexAttribDivisorANGLEFn = 0; |
- if (ext.b_GL_ARB_instanced_arrays) { |
+ if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glVertexAttribDivisorANGLEFn = |
+ reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
+ GetGLProcAddress("glVertexAttribDivisor")); |
+ DCHECK(fn.glVertexAttribDivisorANGLEFn); |
+ } else if (ext.b_GL_ARB_instanced_arrays) { |
fn.glVertexAttribDivisorANGLEFn = |
reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
GetGLProcAddress("glVertexAttribDivisorARB")); |
- } |
- if (!fn.glVertexAttribDivisorANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
+ DCHECK(fn.glVertexAttribDivisorANGLEFn); |
+ } else if (ext.b_GL_ANGLE_instanced_arrays) { |
fn.glVertexAttribDivisorANGLEFn = |
reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
GetGLProcAddress("glVertexAttribDivisorANGLE")); |
+ DCHECK(fn.glVertexAttribDivisorANGLEFn); |
} |
- if (!fn.glVertexAttribDivisorANGLEFn) { |
- fn.glVertexAttribDivisorANGLEFn = |
- reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
- GetGLProcAddress("glVertexAttribDivisor")); |
+ |
+ debug_fn.glVertexAttribI4iFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
+ GetGLProcAddress("glVertexAttribI4i")); |
+ DCHECK(fn.glVertexAttribI4iFn); |
+ } |
+ |
+ debug_fn.glVertexAttribI4ivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
+ GetGLProcAddress("glVertexAttribI4iv")); |
+ DCHECK(fn.glVertexAttribI4ivFn); |
+ } |
+ |
+ debug_fn.glVertexAttribI4uiFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
+ GetGLProcAddress("glVertexAttribI4ui")); |
+ DCHECK(fn.glVertexAttribI4uiFn); |
+ } |
+ |
+ debug_fn.glVertexAttribI4uivFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
+ GetGLProcAddress("glVertexAttribI4uiv")); |
+ DCHECK(fn.glVertexAttribI4uivFn); |
+ } |
+ |
+ debug_fn.glVertexAttribIPointerFn = 0; |
+ if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
+ fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
+ GetGLProcAddress("glVertexAttribIPointer")); |
+ DCHECK(fn.glVertexAttribIPointerFn); |
+ } |
+ |
+ debug_fn.glWaitSyncFn = 0; |
+ if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
+ ext.b_GL_ARB_sync) { |
+ fn.glWaitSyncFn = |
+ reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
+ DCHECK(fn.glWaitSyncFn); |
} |
if (g_debugBindingsInitialized) |