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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #include <string> | 11 #include <string> |
12 | 12 |
13 #include "base/debug/trace_event.h" | 13 #include "base/trace_event/trace_event.h" |
14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
15 #include "ui/gl/gl_context.h" | 15 #include "ui/gl/gl_context.h" |
16 #include "ui/gl/gl_enums.h" | 16 #include "ui/gl/gl_enums.h" |
17 #include "ui/gl/gl_gl_api_implementation.h" | 17 #include "ui/gl/gl_gl_api_implementation.h" |
18 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
19 #include "ui/gl/gl_version_info.h" | 19 #include "ui/gl/gl_version_info.h" |
20 | 20 |
21 namespace gfx { | 21 namespace gfx { |
22 | 22 |
23 static bool g_debugBindingsInitialized; | 23 static bool g_debugBindingsInitialized; |
24 DriverGL g_driver_gl; | 24 DriverGL g_driver_gl; |
25 | 25 |
26 void glBeginQueryARBNotBound(GLenum target, GLuint id) { | |
27 NOTREACHED(); | |
28 } | |
29 void glBindFramebufferEXTNotBound(GLenum target, GLuint framebuffer) { | |
30 NOTREACHED(); | |
31 } | |
32 void glBindRenderbufferEXTNotBound(GLenum target, GLuint renderbuffer) { | |
33 NOTREACHED(); | |
34 } | |
35 void glBindVertexArrayOESNotBound(GLuint array) { | |
36 NOTREACHED(); | |
37 } | |
38 void glBlendBarrierKHRNotBound(void) { | |
39 NOTREACHED(); | |
40 } | |
41 void glBlitFramebufferANGLENotBound(GLint srcX0, | |
42 GLint srcY0, | |
43 GLint srcX1, | |
44 GLint srcY1, | |
45 GLint dstX0, | |
46 GLint dstY0, | |
47 GLint dstX1, | |
48 GLint dstY1, | |
49 GLbitfield mask, | |
50 GLenum filter) { | |
51 NOTREACHED(); | |
52 } | |
53 void glBlitFramebufferEXTNotBound(GLint srcX0, | |
54 GLint srcY0, | |
55 GLint srcX1, | |
56 GLint srcY1, | |
57 GLint dstX0, | |
58 GLint dstY0, | |
59 GLint dstX1, | |
60 GLint dstY1, | |
61 GLbitfield mask, | |
62 GLenum filter) { | |
63 NOTREACHED(); | |
64 } | |
65 GLenum glCheckFramebufferStatusEXTNotBound(GLenum target) { | |
66 NOTREACHED(); | |
67 return 0; | |
68 } | |
69 void glDeleteBuffersARBNotBound(GLsizei n, const GLuint* buffers) { | |
70 NOTREACHED(); | |
71 } | |
72 void glDeleteFramebuffersEXTNotBound(GLsizei n, const GLuint* framebuffers) { | |
73 NOTREACHED(); | |
74 } | |
75 void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { | |
76 NOTREACHED(); | |
77 } | |
78 void glDeleteRenderbuffersEXTNotBound(GLsizei n, const GLuint* renderbuffers) { | |
79 NOTREACHED(); | |
80 } | |
81 void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { | |
82 NOTREACHED(); | |
83 } | |
84 void glDrawArraysInstancedANGLENotBound(GLenum mode, | |
85 GLint first, | |
86 GLsizei count, | |
87 GLsizei primcount) { | |
88 NOTREACHED(); | |
89 } | |
90 void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { | |
91 NOTREACHED(); | |
92 } | |
93 void glDrawElementsInstancedANGLENotBound(GLenum mode, | |
94 GLsizei count, | |
95 GLenum type, | |
96 const void* indices, | |
97 GLsizei primcount) { | |
98 NOTREACHED(); | |
99 } | |
100 void glEndQueryARBNotBound(GLenum target) { | |
101 NOTREACHED(); | |
102 } | |
103 void glFramebufferRenderbufferEXTNotBound(GLenum target, | |
104 GLenum attachment, | |
105 GLenum renderbuffertarget, | |
106 GLuint renderbuffer) { | |
107 NOTREACHED(); | |
108 } | |
109 void glFramebufferTexture2DEXTNotBound(GLenum target, | |
110 GLenum attachment, | |
111 GLenum textarget, | |
112 GLuint texture, | |
113 GLint level) { | |
114 NOTREACHED(); | |
115 } | |
116 void glGenBuffersARBNotBound(GLsizei n, GLuint* buffers) { | |
117 NOTREACHED(); | |
118 } | |
119 void glGenerateMipmapEXTNotBound(GLenum target) { | |
120 NOTREACHED(); | |
121 } | |
122 void glGenFramebuffersEXTNotBound(GLsizei n, GLuint* framebuffers) { | |
123 NOTREACHED(); | |
124 } | |
125 void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { | |
126 NOTREACHED(); | |
127 } | |
128 void glGenRenderbuffersEXTNotBound(GLsizei n, GLuint* renderbuffers) { | |
129 NOTREACHED(); | |
130 } | |
131 void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { | |
132 NOTREACHED(); | |
133 } | |
134 void glGetFramebufferAttachmentParameterivEXTNotBound(GLenum target, | |
135 GLenum attachment, | |
136 GLenum pname, | |
137 GLint* params) { | |
138 NOTREACHED(); | |
139 } | |
140 GLenum glGetGraphicsResetStatusARBNotBound(void) { | |
141 NOTREACHED(); | |
142 return 0; | |
143 } | |
144 void glGetProgramBinaryNotBound(GLuint program, | |
145 GLsizei bufSize, | |
146 GLsizei* length, | |
147 GLenum* binaryFormat, | |
148 GLvoid* binary) { | |
149 NOTREACHED(); | |
150 } | |
151 void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { | |
152 NOTREACHED(); | |
153 } | |
154 void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { | |
155 NOTREACHED(); | |
156 } | |
157 void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { | |
158 NOTREACHED(); | |
159 } | |
160 void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { | |
161 NOTREACHED(); | |
162 } | |
163 void glGetRenderbufferParameterivEXTNotBound(GLenum target, | |
164 GLenum pname, | |
165 GLint* params) { | |
166 NOTREACHED(); | |
167 } | |
168 GLboolean glIsFramebufferEXTNotBound(GLuint framebuffer) { | |
169 NOTREACHED(); | |
170 return 0; | |
171 } | |
172 GLboolean glIsQueryARBNotBound(GLuint query) { | |
173 NOTREACHED(); | |
174 return 0; | |
175 } | |
176 GLboolean glIsRenderbufferEXTNotBound(GLuint renderbuffer) { | |
177 NOTREACHED(); | |
178 return 0; | |
179 } | |
180 GLboolean glIsVertexArrayOESNotBound(GLuint array) { | |
181 NOTREACHED(); | |
182 return 0; | |
183 } | |
184 void* glMapBufferNotBound(GLenum target, GLenum access) { | |
185 NOTREACHED(); | |
186 return 0; | |
187 } | |
188 void* glMapBufferRangeNotBound(GLenum target, | |
189 GLintptr offset, | |
190 GLsizeiptr length, | |
191 GLbitfield access) { | |
192 NOTREACHED(); | |
193 return 0; | |
194 } | |
195 void glProgramBinaryNotBound(GLuint program, | |
196 GLenum binaryFormat, | |
197 const GLvoid* binary, | |
198 GLsizei length) { | |
199 NOTREACHED(); | |
200 } | |
201 void glQueryCounterNotBound(GLuint id, GLenum target) { | |
202 NOTREACHED(); | |
203 } | |
204 void glRenderbufferStorageEXTNotBound(GLenum target, | |
205 GLenum internalformat, | |
206 GLsizei width, | |
207 GLsizei height) { | |
208 NOTREACHED(); | |
209 } | |
210 void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, | |
211 GLsizei samples, | |
212 GLenum internalformat, | |
213 GLsizei width, | |
214 GLsizei height) { | |
215 NOTREACHED(); | |
216 } | |
217 void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, | |
218 GLsizei samples, | |
219 GLenum internalformat, | |
220 GLsizei width, | |
221 GLsizei height) { | |
222 NOTREACHED(); | |
223 } | |
224 void glTexStorage2DEXTNotBound(GLenum target, | |
225 GLsizei levels, | |
226 GLenum internalformat, | |
227 GLsizei width, | |
228 GLsizei height) { | |
229 NOTREACHED(); | |
230 } | |
231 GLboolean glUnmapBufferNotBound(GLenum target) { | |
232 NOTREACHED(); | |
233 return 0; | |
234 } | |
235 void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { | |
236 NOTREACHED(); | |
237 } | |
238 | |
239 void DriverGL::InitializeStaticBindings() { | 26 void DriverGL::InitializeStaticBindings() { |
240 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( | 27 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
241 GetGLProcAddress("glActiveTexture")); | 28 GetGLProcAddress("glActiveTexture")); |
242 fn.glAttachShaderFn = | 29 fn.glAttachShaderFn = |
243 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); | 30 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
244 fn.glBeginQueryFn = | 31 fn.glBeginQueryFn = 0; |
245 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); | 32 fn.glBeginQueryARBFn = 0; |
246 fn.glBeginQueryARBFn = | 33 fn.glBeginTransformFeedbackFn = 0; |
247 reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); | |
248 fn.glBeginTransformFeedbackFn = | |
249 reinterpret_cast<glBeginTransformFeedbackProc>( | |
250 GetGLProcAddress("glBeginTransformFeedback")); | |
251 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( | 34 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
252 GetGLProcAddress("glBindAttribLocation")); | 35 GetGLProcAddress("glBindAttribLocation")); |
253 fn.glBindBufferFn = | 36 fn.glBindBufferFn = |
254 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); | 37 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
255 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( | 38 fn.glBindBufferBaseFn = 0; |
256 GetGLProcAddress("glBindBufferBase")); | 39 fn.glBindBufferRangeFn = 0; |
257 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( | 40 fn.glBindFragDataLocationFn = 0; |
258 GetGLProcAddress("glBindBufferRange")); | 41 fn.glBindFragDataLocationIndexedFn = 0; |
259 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( | 42 fn.glBindFramebufferEXTFn = 0; |
260 GetGLProcAddress("glBindFragDataLocation")); | 43 fn.glBindRenderbufferEXTFn = 0; |
261 fn.glBindFragDataLocationIndexedFn = | 44 fn.glBindSamplerFn = 0; |
262 reinterpret_cast<glBindFragDataLocationIndexedProc>( | |
263 GetGLProcAddress("glBindFragDataLocationIndexed")); | |
264 fn.glBindFramebufferEXTFn = | |
265 reinterpret_cast<glBindFramebufferEXTProc>(glBindFramebufferEXTNotBound); | |
266 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | |
267 glBindRenderbufferEXTNotBound); | |
268 fn.glBindSamplerFn = | |
269 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); | |
270 fn.glBindTextureFn = | 45 fn.glBindTextureFn = |
271 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); | 46 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
272 fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( | 47 fn.glBindTransformFeedbackFn = 0; |
273 GetGLProcAddress("glBindTransformFeedback")); | 48 fn.glBindVertexArrayOESFn = 0; |
274 fn.glBindVertexArrayOESFn = | 49 fn.glBlendBarrierKHRFn = 0; |
275 reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); | |
276 fn.glBlendBarrierKHRFn = | |
277 reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); | |
278 fn.glBlendColorFn = | 50 fn.glBlendColorFn = |
279 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); | 51 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
280 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( | 52 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
281 GetGLProcAddress("glBlendEquation")); | 53 GetGLProcAddress("glBlendEquation")); |
282 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( | 54 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( |
283 GetGLProcAddress("glBlendEquationSeparate")); | 55 GetGLProcAddress("glBlendEquationSeparate")); |
284 fn.glBlendFuncFn = | 56 fn.glBlendFuncFn = |
285 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); | 57 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
286 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( | 58 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
287 GetGLProcAddress("glBlendFuncSeparate")); | 59 GetGLProcAddress("glBlendFuncSeparate")); |
288 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( | 60 fn.glBlitFramebufferFn = 0; |
289 GetGLProcAddress("glBlitFramebuffer")); | 61 fn.glBlitFramebufferANGLEFn = 0; |
290 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 62 fn.glBlitFramebufferEXTFn = 0; |
291 glBlitFramebufferANGLENotBound); | |
292 fn.glBlitFramebufferEXTFn = | |
293 reinterpret_cast<glBlitFramebufferEXTProc>(glBlitFramebufferEXTNotBound); | |
294 fn.glBufferDataFn = | 63 fn.glBufferDataFn = |
295 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); | 64 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
296 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( | 65 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
297 GetGLProcAddress("glBufferSubData")); | 66 GetGLProcAddress("glBufferSubData")); |
298 fn.glCheckFramebufferStatusEXTFn = | 67 fn.glCheckFramebufferStatusEXTFn = 0; |
299 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | |
300 glCheckFramebufferStatusEXTNotBound); | |
301 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); | 68 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
302 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( | 69 fn.glClearBufferfiFn = 0; |
303 GetGLProcAddress("glClearBufferfi")); | 70 fn.glClearBufferfvFn = 0; |
304 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( | 71 fn.glClearBufferivFn = 0; |
305 GetGLProcAddress("glClearBufferfv")); | 72 fn.glClearBufferuivFn = 0; |
306 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( | |
307 GetGLProcAddress("glClearBufferiv")); | |
308 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( | |
309 GetGLProcAddress("glClearBufferuiv")); | |
310 fn.glClearColorFn = | 73 fn.glClearColorFn = |
311 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); | 74 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
312 fn.glClearDepthFn = | 75 fn.glClearDepthFn = |
313 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); | 76 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
314 fn.glClearDepthfFn = | 77 fn.glClearDepthfFn = 0; |
315 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); | |
316 fn.glClearStencilFn = | 78 fn.glClearStencilFn = |
317 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); | 79 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
318 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( | 80 fn.glClientWaitSyncFn = 0; |
319 GetGLProcAddress("glClientWaitSync")); | |
320 fn.glColorMaskFn = | 81 fn.glColorMaskFn = |
321 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); | 82 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
322 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( | 83 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
323 GetGLProcAddress("glCompileShader")); | 84 GetGLProcAddress("glCompileShader")); |
324 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( | 85 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
325 GetGLProcAddress("glCompressedTexImage2D")); | 86 GetGLProcAddress("glCompressedTexImage2D")); |
326 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( | 87 fn.glCompressedTexImage3DFn = 0; |
327 GetGLProcAddress("glCompressedTexImage3D")); | |
328 fn.glCompressedTexSubImage2DFn = | 88 fn.glCompressedTexSubImage2DFn = |
329 reinterpret_cast<glCompressedTexSubImage2DProc>( | 89 reinterpret_cast<glCompressedTexSubImage2DProc>( |
330 GetGLProcAddress("glCompressedTexSubImage2D")); | 90 GetGLProcAddress("glCompressedTexSubImage2D")); |
331 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( | 91 fn.glCopyBufferSubDataFn = 0; |
332 GetGLProcAddress("glCopyBufferSubData")); | |
333 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( | 92 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
334 GetGLProcAddress("glCopyTexImage2D")); | 93 GetGLProcAddress("glCopyTexImage2D")); |
335 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( | 94 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
336 GetGLProcAddress("glCopyTexSubImage2D")); | 95 GetGLProcAddress("glCopyTexSubImage2D")); |
337 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( | 96 fn.glCopyTexSubImage3DFn = 0; |
338 GetGLProcAddress("glCopyTexSubImage3D")); | |
339 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( | 97 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
340 GetGLProcAddress("glCreateProgram")); | 98 GetGLProcAddress("glCreateProgram")); |
341 fn.glCreateShaderFn = | 99 fn.glCreateShaderFn = |
342 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); | 100 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
343 fn.glCullFaceFn = | 101 fn.glCullFaceFn = |
344 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); | 102 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
345 fn.glDeleteBuffersARBFn = | 103 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
346 reinterpret_cast<glDeleteBuffersARBProc>(glDeleteBuffersARBNotBound); | 104 GetGLProcAddress("glDeleteBuffers")); |
347 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( | 105 fn.glDeleteFencesAPPLEFn = 0; |
348 GetGLProcAddress("glDeleteFencesAPPLE")); | 106 fn.glDeleteFencesNVFn = 0; |
349 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( | 107 fn.glDeleteFramebuffersEXTFn = 0; |
350 GetGLProcAddress("glDeleteFencesNV")); | |
351 fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( | |
352 glDeleteFramebuffersEXTNotBound); | |
353 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( | 108 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
354 GetGLProcAddress("glDeleteProgram")); | 109 GetGLProcAddress("glDeleteProgram")); |
355 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( | 110 fn.glDeleteQueriesFn = 0; |
356 GetGLProcAddress("glDeleteQueries")); | 111 fn.glDeleteQueriesARBFn = 0; |
357 fn.glDeleteQueriesARBFn = | 112 fn.glDeleteRenderbuffersEXTFn = 0; |
358 reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); | 113 fn.glDeleteSamplersFn = 0; |
359 fn.glDeleteRenderbuffersEXTFn = | |
360 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | |
361 glDeleteRenderbuffersEXTNotBound); | |
362 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( | |
363 GetGLProcAddress("glDeleteSamplers")); | |
364 fn.glDeleteShaderFn = | 114 fn.glDeleteShaderFn = |
365 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); | 115 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
366 fn.glDeleteSyncFn = | 116 fn.glDeleteSyncFn = 0; |
367 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); | |
368 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( | 117 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
369 GetGLProcAddress("glDeleteTextures")); | 118 GetGLProcAddress("glDeleteTextures")); |
370 fn.glDeleteTransformFeedbacksFn = | 119 fn.glDeleteTransformFeedbacksFn = 0; |
371 reinterpret_cast<glDeleteTransformFeedbacksProc>( | 120 fn.glDeleteVertexArraysOESFn = 0; |
372 GetGLProcAddress("glDeleteTransformFeedbacks")); | |
373 fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( | |
374 glDeleteVertexArraysOESNotBound); | |
375 fn.glDepthFuncFn = | 121 fn.glDepthFuncFn = |
376 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); | 122 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
377 fn.glDepthMaskFn = | 123 fn.glDepthMaskFn = |
378 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); | 124 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
379 fn.glDepthRangeFn = | 125 fn.glDepthRangeFn = |
380 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); | 126 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
381 fn.glDepthRangefFn = | 127 fn.glDepthRangefFn = 0; |
382 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); | |
383 fn.glDetachShaderFn = | 128 fn.glDetachShaderFn = |
384 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); | 129 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
385 fn.glDisableFn = | 130 fn.glDisableFn = |
386 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); | 131 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); |
387 fn.glDisableVertexAttribArrayFn = | 132 fn.glDisableVertexAttribArrayFn = |
388 reinterpret_cast<glDisableVertexAttribArrayProc>( | 133 reinterpret_cast<glDisableVertexAttribArrayProc>( |
389 GetGLProcAddress("glDisableVertexAttribArray")); | 134 GetGLProcAddress("glDisableVertexAttribArray")); |
390 fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( | 135 fn.glDiscardFramebufferEXTFn = 0; |
391 GetGLProcAddress("glDiscardFramebufferEXT")); | |
392 fn.glDrawArraysFn = | 136 fn.glDrawArraysFn = |
393 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); | 137 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
394 fn.glDrawArraysInstancedANGLEFn = | 138 fn.glDrawArraysInstancedANGLEFn = 0; |
395 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 139 fn.glDrawBufferFn = 0; |
396 glDrawArraysInstancedANGLENotBound); | 140 fn.glDrawBuffersARBFn = 0; |
397 fn.glDrawBufferFn = | |
398 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); | |
399 fn.glDrawBuffersARBFn = | |
400 reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); | |
401 fn.glDrawElementsFn = | 141 fn.glDrawElementsFn = |
402 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); | 142 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
403 fn.glDrawElementsInstancedANGLEFn = | 143 fn.glDrawElementsInstancedANGLEFn = 0; |
404 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 144 fn.glDrawRangeElementsFn = 0; |
405 glDrawElementsInstancedANGLENotBound); | 145 fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
406 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( | 146 fn.glEGLImageTargetTexture2DOESFn = 0; |
407 GetGLProcAddress("glDrawRangeElements")); | |
408 fn.glEGLImageTargetRenderbufferStorageOESFn = | |
409 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( | |
410 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); | |
411 fn.glEGLImageTargetTexture2DOESFn = | |
412 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( | |
413 GetGLProcAddress("glEGLImageTargetTexture2DOES")); | |
414 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); | 147 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
415 fn.glEnableVertexAttribArrayFn = | 148 fn.glEnableVertexAttribArrayFn = |
416 reinterpret_cast<glEnableVertexAttribArrayProc>( | 149 reinterpret_cast<glEnableVertexAttribArrayProc>( |
417 GetGLProcAddress("glEnableVertexAttribArray")); | 150 GetGLProcAddress("glEnableVertexAttribArray")); |
418 fn.glEndQueryFn = | 151 fn.glEndQueryFn = 0; |
419 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); | 152 fn.glEndQueryARBFn = 0; |
420 fn.glEndQueryARBFn = | 153 fn.glEndTransformFeedbackFn = 0; |
421 reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); | 154 fn.glFenceSyncFn = 0; |
422 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( | |
423 GetGLProcAddress("glEndTransformFeedback")); | |
424 fn.glFenceSyncFn = | |
425 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); | |
426 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); | 155 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
427 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( | 156 fn.glFinishFenceAPPLEFn = 0; |
428 GetGLProcAddress("glFinishFenceAPPLE")); | 157 fn.glFinishFenceNVFn = 0; |
429 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( | |
430 GetGLProcAddress("glFinishFenceNV")); | |
431 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); | 158 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
432 fn.glFlushMappedBufferRangeFn = | 159 fn.glFlushMappedBufferRangeFn = 0; |
433 reinterpret_cast<glFlushMappedBufferRangeProc>( | 160 fn.glFramebufferRenderbufferEXTFn = 0; |
434 GetGLProcAddress("glFlushMappedBufferRange")); | 161 fn.glFramebufferTexture2DEXTFn = 0; |
435 fn.glFramebufferRenderbufferEXTFn = | 162 fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
436 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 163 fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
437 glFramebufferRenderbufferEXTNotBound); | 164 fn.glFramebufferTextureLayerFn = 0; |
438 fn.glFramebufferTexture2DEXTFn = | |
439 reinterpret_cast<glFramebufferTexture2DEXTProc>( | |
440 glFramebufferTexture2DEXTNotBound); | |
441 fn.glFramebufferTexture2DMultisampleEXTFn = | |
442 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( | |
443 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); | |
444 fn.glFramebufferTexture2DMultisampleIMGFn = | |
445 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( | |
446 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); | |
447 fn.glFramebufferTextureLayerFn = | |
448 reinterpret_cast<glFramebufferTextureLayerProc>( | |
449 GetGLProcAddress("glFramebufferTextureLayer")); | |
450 fn.glFrontFaceFn = | 165 fn.glFrontFaceFn = |
451 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); | 166 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
452 fn.glGenBuffersARBFn = | 167 fn.glGenBuffersARBFn = |
453 reinterpret_cast<glGenBuffersARBProc>(glGenBuffersARBNotBound); | 168 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
454 fn.glGenerateMipmapEXTFn = | 169 fn.glGenerateMipmapEXTFn = 0; |
455 reinterpret_cast<glGenerateMipmapEXTProc>(glGenerateMipmapEXTNotBound); | 170 fn.glGenFencesAPPLEFn = 0; |
456 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( | 171 fn.glGenFencesNVFn = 0; |
457 GetGLProcAddress("glGenFencesAPPLE")); | 172 fn.glGenFramebuffersEXTFn = 0; |
458 fn.glGenFencesNVFn = | 173 fn.glGenQueriesFn = 0; |
459 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); | 174 fn.glGenQueriesARBFn = 0; |
460 fn.glGenFramebuffersEXTFn = | 175 fn.glGenRenderbuffersEXTFn = 0; |
461 reinterpret_cast<glGenFramebuffersEXTProc>(glGenFramebuffersEXTNotBound); | 176 fn.glGenSamplersFn = 0; |
462 fn.glGenQueriesFn = | |
463 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); | |
464 fn.glGenQueriesARBFn = | |
465 reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); | |
466 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | |
467 glGenRenderbuffersEXTNotBound); | |
468 fn.glGenSamplersFn = | |
469 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); | |
470 fn.glGenTexturesFn = | 177 fn.glGenTexturesFn = |
471 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); | 178 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
472 fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( | 179 fn.glGenTransformFeedbacksFn = 0; |
473 GetGLProcAddress("glGenTransformFeedbacks")); | 180 fn.glGenVertexArraysOESFn = 0; |
474 fn.glGenVertexArraysOESFn = | |
475 reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); | |
476 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( | 181 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
477 GetGLProcAddress("glGetActiveAttrib")); | 182 GetGLProcAddress("glGetActiveAttrib")); |
478 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( | 183 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
479 GetGLProcAddress("glGetActiveUniform")); | 184 GetGLProcAddress("glGetActiveUniform")); |
480 fn.glGetActiveUniformBlockivFn = | 185 fn.glGetActiveUniformBlockivFn = 0; |
481 reinterpret_cast<glGetActiveUniformBlockivProc>( | 186 fn.glGetActiveUniformBlockNameFn = 0; |
482 GetGLProcAddress("glGetActiveUniformBlockiv")); | 187 fn.glGetActiveUniformsivFn = 0; |
483 fn.glGetActiveUniformBlockNameFn = | |
484 reinterpret_cast<glGetActiveUniformBlockNameProc>( | |
485 GetGLProcAddress("glGetActiveUniformBlockName")); | |
486 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( | |
487 GetGLProcAddress("glGetActiveUniformsiv")); | |
488 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( | 188 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
489 GetGLProcAddress("glGetAttachedShaders")); | 189 GetGLProcAddress("glGetAttachedShaders")); |
490 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( | 190 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
491 GetGLProcAddress("glGetAttribLocation")); | 191 GetGLProcAddress("glGetAttribLocation")); |
492 fn.glGetBooleanvFn = | 192 fn.glGetBooleanvFn = |
493 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); | 193 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); |
494 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( | 194 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( |
495 GetGLProcAddress("glGetBufferParameteriv")); | 195 GetGLProcAddress("glGetBufferParameteriv")); |
496 fn.glGetErrorFn = | 196 fn.glGetErrorFn = |
497 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); | 197 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
498 fn.glGetFenceivNVFn = | 198 fn.glGetFenceivNVFn = 0; |
499 reinterpret_cast<glGetFenceivNVProc>(GetGLProcAddress("glGetFenceivNV")); | |
500 fn.glGetFloatvFn = | 199 fn.glGetFloatvFn = |
501 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); | 200 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
502 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( | 201 fn.glGetFragDataLocationFn = 0; |
503 GetGLProcAddress("glGetFragDataLocation")); | 202 fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
504 fn.glGetFramebufferAttachmentParameterivEXTFn = | 203 fn.glGetGraphicsResetStatusARBFn = 0; |
505 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 204 fn.glGetInteger64i_vFn = 0; |
506 glGetFramebufferAttachmentParameterivEXTNotBound); | 205 fn.glGetInteger64vFn = 0; |
507 fn.glGetGraphicsResetStatusARBFn = | 206 fn.glGetIntegeri_vFn = 0; |
508 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | |
509 glGetGraphicsResetStatusARBNotBound); | |
510 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( | |
511 GetGLProcAddress("glGetInteger64i_v")); | |
512 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( | |
513 GetGLProcAddress("glGetInteger64v")); | |
514 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( | |
515 GetGLProcAddress("glGetIntegeri_v")); | |
516 fn.glGetIntegervFn = | 207 fn.glGetIntegervFn = |
517 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); | 208 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
518 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( | 209 fn.glGetInternalformativFn = 0; |
519 GetGLProcAddress("glGetInternalformativ")); | 210 fn.glGetProgramBinaryFn = 0; |
520 fn.glGetProgramBinaryFn = | |
521 reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); | |
522 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( | 211 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
523 GetGLProcAddress("glGetProgramInfoLog")); | 212 GetGLProcAddress("glGetProgramInfoLog")); |
524 fn.glGetProgramivFn = | 213 fn.glGetProgramivFn = |
525 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); | 214 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
526 fn.glGetQueryivFn = | 215 fn.glGetQueryivFn = 0; |
527 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); | 216 fn.glGetQueryivARBFn = 0; |
528 fn.glGetQueryivARBFn = | 217 fn.glGetQueryObjecti64vFn = 0; |
529 reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); | 218 fn.glGetQueryObjectivFn = 0; |
530 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( | 219 fn.glGetQueryObjectivARBFn = 0; |
531 GetGLProcAddress("glGetQueryObjecti64v")); | 220 fn.glGetQueryObjectui64vFn = 0; |
532 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( | 221 fn.glGetQueryObjectuivFn = 0; |
533 GetGLProcAddress("glGetQueryObjectiv")); | 222 fn.glGetQueryObjectuivARBFn = 0; |
534 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 223 fn.glGetRenderbufferParameterivEXTFn = 0; |
535 glGetQueryObjectivARBNotBound); | 224 fn.glGetSamplerParameterfvFn = 0; |
536 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 225 fn.glGetSamplerParameterivFn = 0; |
537 glGetQueryObjectui64vNotBound); | |
538 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( | |
539 GetGLProcAddress("glGetQueryObjectuiv")); | |
540 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | |
541 glGetQueryObjectuivARBNotBound); | |
542 fn.glGetRenderbufferParameterivEXTFn = | |
543 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | |
544 glGetRenderbufferParameterivEXTNotBound); | |
545 fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( | |
546 GetGLProcAddress("glGetSamplerParameterfv")); | |
547 fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( | |
548 GetGLProcAddress("glGetSamplerParameteriv")); | |
549 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( | 226 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
550 GetGLProcAddress("glGetShaderInfoLog")); | 227 GetGLProcAddress("glGetShaderInfoLog")); |
551 fn.glGetShaderivFn = | 228 fn.glGetShaderivFn = |
552 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); | 229 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
553 fn.glGetShaderPrecisionFormatFn = | 230 fn.glGetShaderPrecisionFormatFn = 0; |
554 reinterpret_cast<glGetShaderPrecisionFormatProc>( | |
555 GetGLProcAddress("glGetShaderPrecisionFormat")); | |
556 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( | 231 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
557 GetGLProcAddress("glGetShaderSource")); | 232 GetGLProcAddress("glGetShaderSource")); |
558 fn.glGetStringFn = | 233 fn.glGetStringFn = |
559 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); | 234 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
560 fn.glGetSyncivFn = | 235 fn.glGetSyncivFn = 0; |
561 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); | 236 fn.glGetTexLevelParameterfvFn = 0; |
562 fn.glGetTexLevelParameterfvFn = | 237 fn.glGetTexLevelParameterivFn = 0; |
563 reinterpret_cast<glGetTexLevelParameterfvProc>( | |
564 GetGLProcAddress("glGetTexLevelParameterfv")); | |
565 fn.glGetTexLevelParameterivFn = | |
566 reinterpret_cast<glGetTexLevelParameterivProc>( | |
567 GetGLProcAddress("glGetTexLevelParameteriv")); | |
568 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( | 238 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
569 GetGLProcAddress("glGetTexParameterfv")); | 239 GetGLProcAddress("glGetTexParameterfv")); |
570 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( | 240 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
571 GetGLProcAddress("glGetTexParameteriv")); | 241 GetGLProcAddress("glGetTexParameteriv")); |
572 fn.glGetTransformFeedbackVaryingFn = | 242 fn.glGetTransformFeedbackVaryingFn = 0; |
573 reinterpret_cast<glGetTransformFeedbackVaryingProc>( | 243 fn.glGetTranslatedShaderSourceANGLEFn = 0; |
574 GetGLProcAddress("glGetTransformFeedbackVarying")); | 244 fn.glGetUniformBlockIndexFn = 0; |
575 fn.glGetTranslatedShaderSourceANGLEFn = | |
576 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( | |
577 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); | |
578 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( | |
579 GetGLProcAddress("glGetUniformBlockIndex")); | |
580 fn.glGetUniformfvFn = | 245 fn.glGetUniformfvFn = |
581 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); | 246 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
582 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( | 247 fn.glGetUniformIndicesFn = 0; |
583 GetGLProcAddress("glGetUniformIndices")); | |
584 fn.glGetUniformivFn = | 248 fn.glGetUniformivFn = |
585 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); | 249 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
586 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( | 250 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
587 GetGLProcAddress("glGetUniformLocation")); | 251 GetGLProcAddress("glGetUniformLocation")); |
588 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( | 252 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( |
589 GetGLProcAddress("glGetVertexAttribfv")); | 253 GetGLProcAddress("glGetVertexAttribfv")); |
590 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( | 254 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( |
591 GetGLProcAddress("glGetVertexAttribiv")); | 255 GetGLProcAddress("glGetVertexAttribiv")); |
592 fn.glGetVertexAttribPointervFn = | 256 fn.glGetVertexAttribPointervFn = |
593 reinterpret_cast<glGetVertexAttribPointervProc>( | 257 reinterpret_cast<glGetVertexAttribPointervProc>( |
594 GetGLProcAddress("glGetVertexAttribPointerv")); | 258 GetGLProcAddress("glGetVertexAttribPointerv")); |
595 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); | 259 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
596 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( | 260 fn.glInsertEventMarkerEXTFn = 0; |
597 GetGLProcAddress("glInsertEventMarkerEXT")); | 261 fn.glInvalidateFramebufferFn = 0; |
598 fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( | 262 fn.glInvalidateSubFramebufferFn = 0; |
599 GetGLProcAddress("glInvalidateFramebuffer")); | |
600 fn.glInvalidateSubFramebufferFn = | |
601 reinterpret_cast<glInvalidateSubFramebufferProc>( | |
602 GetGLProcAddress("glInvalidateSubFramebuffer")); | |
603 fn.glIsBufferFn = | 263 fn.glIsBufferFn = |
604 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); | 264 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
605 fn.glIsEnabledFn = | 265 fn.glIsEnabledFn = |
606 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); | 266 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
607 fn.glIsFenceAPPLEFn = | 267 fn.glIsFenceAPPLEFn = 0; |
608 reinterpret_cast<glIsFenceAPPLEProc>(GetGLProcAddress("glIsFenceAPPLE")); | 268 fn.glIsFenceNVFn = 0; |
609 fn.glIsFenceNVFn = | 269 fn.glIsFramebufferEXTFn = 0; |
610 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); | |
611 fn.glIsFramebufferEXTFn = | |
612 reinterpret_cast<glIsFramebufferEXTProc>(glIsFramebufferEXTNotBound); | |
613 fn.glIsProgramFn = | 270 fn.glIsProgramFn = |
614 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); | 271 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
615 fn.glIsQueryFn = | 272 fn.glIsQueryFn = 0; |
616 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); | 273 fn.glIsQueryARBFn = 0; |
617 fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); | 274 fn.glIsRenderbufferEXTFn = 0; |
618 fn.glIsRenderbufferEXTFn = | 275 fn.glIsSamplerFn = 0; |
619 reinterpret_cast<glIsRenderbufferEXTProc>(glIsRenderbufferEXTNotBound); | |
620 fn.glIsSamplerFn = | |
621 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); | |
622 fn.glIsShaderFn = | 276 fn.glIsShaderFn = |
623 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); | 277 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
624 fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); | 278 fn.glIsSyncFn = 0; |
625 fn.glIsTextureFn = | 279 fn.glIsTextureFn = |
626 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); | 280 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
627 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( | 281 fn.glIsTransformFeedbackFn = 0; |
628 GetGLProcAddress("glIsTransformFeedback")); | 282 fn.glIsVertexArrayOESFn = 0; |
629 fn.glIsVertexArrayOESFn = | |
630 reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); | |
631 fn.glLineWidthFn = | 283 fn.glLineWidthFn = |
632 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); | 284 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
633 fn.glLinkProgramFn = | 285 fn.glLinkProgramFn = |
634 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); | 286 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
635 fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); | 287 fn.glMapBufferFn = 0; |
636 fn.glMapBufferRangeFn = | 288 fn.glMapBufferRangeFn = 0; |
637 reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); | 289 fn.glMatrixLoadfEXTFn = 0; |
638 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( | 290 fn.glMatrixLoadIdentityEXTFn = 0; |
639 GetGLProcAddress("glMatrixLoadfEXT")); | 291 fn.glPauseTransformFeedbackFn = 0; |
640 fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( | |
641 GetGLProcAddress("glMatrixLoadIdentityEXT")); | |
642 fn.glPauseTransformFeedbackFn = | |
643 reinterpret_cast<glPauseTransformFeedbackProc>( | |
644 GetGLProcAddress("glPauseTransformFeedback")); | |
645 fn.glPixelStoreiFn = | 292 fn.glPixelStoreiFn = |
646 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); | 293 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
647 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( | 294 fn.glPointParameteriFn = 0; |
648 GetGLProcAddress("glPointParameteri")); | |
649 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( | 295 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
650 GetGLProcAddress("glPolygonOffset")); | 296 GetGLProcAddress("glPolygonOffset")); |
651 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( | 297 fn.glPopGroupMarkerEXTFn = 0; |
652 GetGLProcAddress("glPopGroupMarkerEXT")); | 298 fn.glProgramBinaryFn = 0; |
653 fn.glProgramBinaryFn = | 299 fn.glProgramParameteriFn = 0; |
654 reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); | 300 fn.glPushGroupMarkerEXTFn = 0; |
655 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( | 301 fn.glQueryCounterFn = 0; |
656 GetGLProcAddress("glProgramParameteri")); | 302 fn.glReadBufferFn = 0; |
657 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( | |
658 GetGLProcAddress("glPushGroupMarkerEXT")); | |
659 fn.glQueryCounterFn = | |
660 reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); | |
661 fn.glReadBufferFn = | |
662 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); | |
663 fn.glReadPixelsFn = | 303 fn.glReadPixelsFn = |
664 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); | 304 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
665 fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( | 305 fn.glReleaseShaderCompilerFn = 0; |
666 GetGLProcAddress("glReleaseShaderCompiler")); | 306 fn.glRenderbufferStorageEXTFn = 0; |
667 fn.glRenderbufferStorageEXTFn = | 307 fn.glRenderbufferStorageMultisampleFn = 0; |
668 reinterpret_cast<glRenderbufferStorageEXTProc>( | 308 fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
669 glRenderbufferStorageEXTNotBound); | 309 fn.glRenderbufferStorageMultisampleEXTFn = 0; |
670 fn.glRenderbufferStorageMultisampleFn = | 310 fn.glRenderbufferStorageMultisampleIMGFn = 0; |
671 reinterpret_cast<glRenderbufferStorageMultisampleProc>( | 311 fn.glResumeTransformFeedbackFn = 0; |
672 GetGLProcAddress("glRenderbufferStorageMultisample")); | |
673 fn.glRenderbufferStorageMultisampleANGLEFn = | |
674 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | |
675 glRenderbufferStorageMultisampleANGLENotBound); | |
676 fn.glRenderbufferStorageMultisampleEXTFn = | |
677 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | |
678 glRenderbufferStorageMultisampleEXTNotBound); | |
679 fn.glRenderbufferStorageMultisampleIMGFn = | |
680 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( | |
681 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); | |
682 fn.glResumeTransformFeedbackFn = | |
683 reinterpret_cast<glResumeTransformFeedbackProc>( | |
684 GetGLProcAddress("glResumeTransformFeedback")); | |
685 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( | 312 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
686 GetGLProcAddress("glSampleCoverage")); | 313 GetGLProcAddress("glSampleCoverage")); |
687 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( | 314 fn.glSamplerParameterfFn = 0; |
688 GetGLProcAddress("glSamplerParameterf")); | 315 fn.glSamplerParameterfvFn = 0; |
689 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( | 316 fn.glSamplerParameteriFn = 0; |
690 GetGLProcAddress("glSamplerParameterfv")); | 317 fn.glSamplerParameterivFn = 0; |
691 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( | |
692 GetGLProcAddress("glSamplerParameteri")); | |
693 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( | |
694 GetGLProcAddress("glSamplerParameteriv")); | |
695 fn.glScissorFn = | 318 fn.glScissorFn = |
696 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); | 319 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
697 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( | 320 fn.glSetFenceAPPLEFn = 0; |
698 GetGLProcAddress("glSetFenceAPPLE")); | 321 fn.glSetFenceNVFn = 0; |
699 fn.glSetFenceNVFn = | 322 fn.glShaderBinaryFn = 0; |
700 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); | |
701 fn.glShaderBinaryFn = | |
702 reinterpret_cast<glShaderBinaryProc>(GetGLProcAddress("glShaderBinary")); | |
703 fn.glShaderSourceFn = | 323 fn.glShaderSourceFn = |
704 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); | 324 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
705 fn.glStencilFuncFn = | 325 fn.glStencilFuncFn = |
706 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); | 326 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); |
707 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( | 327 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( |
708 GetGLProcAddress("glStencilFuncSeparate")); | 328 GetGLProcAddress("glStencilFuncSeparate")); |
709 fn.glStencilMaskFn = | 329 fn.glStencilMaskFn = |
710 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); | 330 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); |
711 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( | 331 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( |
712 GetGLProcAddress("glStencilMaskSeparate")); | 332 GetGLProcAddress("glStencilMaskSeparate")); |
713 fn.glStencilOpFn = | 333 fn.glStencilOpFn = |
714 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); | 334 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
715 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( | 335 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
716 GetGLProcAddress("glStencilOpSeparate")); | 336 GetGLProcAddress("glStencilOpSeparate")); |
717 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( | 337 fn.glTestFenceAPPLEFn = 0; |
718 GetGLProcAddress("glTestFenceAPPLE")); | 338 fn.glTestFenceNVFn = 0; |
719 fn.glTestFenceNVFn = | |
720 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); | |
721 fn.glTexImage2DFn = | 339 fn.glTexImage2DFn = |
722 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); | 340 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
723 fn.glTexImage3DFn = | 341 fn.glTexImage3DFn = 0; |
724 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); | |
725 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( | 342 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
726 GetGLProcAddress("glTexParameterf")); | 343 GetGLProcAddress("glTexParameterf")); |
727 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( | 344 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
728 GetGLProcAddress("glTexParameterfv")); | 345 GetGLProcAddress("glTexParameterfv")); |
729 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( | 346 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( |
730 GetGLProcAddress("glTexParameteri")); | 347 GetGLProcAddress("glTexParameteri")); |
731 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( | 348 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
732 GetGLProcAddress("glTexParameteriv")); | 349 GetGLProcAddress("glTexParameteriv")); |
733 fn.glTexStorage2DEXTFn = | 350 fn.glTexStorage2DEXTFn = 0; |
734 reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); | 351 fn.glTexStorage3DFn = 0; |
735 fn.glTexStorage3DFn = | |
736 reinterpret_cast<glTexStorage3DProc>(GetGLProcAddress("glTexStorage3D")); | |
737 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( | 352 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
738 GetGLProcAddress("glTexSubImage2D")); | 353 GetGLProcAddress("glTexSubImage2D")); |
739 fn.glTransformFeedbackVaryingsFn = | 354 fn.glTransformFeedbackVaryingsFn = 0; |
740 reinterpret_cast<glTransformFeedbackVaryingsProc>( | |
741 GetGLProcAddress("glTransformFeedbackVaryings")); | |
742 fn.glUniform1fFn = | 355 fn.glUniform1fFn = |
743 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); | 356 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
744 fn.glUniform1fvFn = | 357 fn.glUniform1fvFn = |
745 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); | 358 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); |
746 fn.glUniform1iFn = | 359 fn.glUniform1iFn = |
747 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); | 360 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
748 fn.glUniform1ivFn = | 361 fn.glUniform1ivFn = |
749 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); | 362 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
750 fn.glUniform1uiFn = | 363 fn.glUniform1uiFn = 0; |
751 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); | 364 fn.glUniform1uivFn = 0; |
752 fn.glUniform1uivFn = | |
753 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); | |
754 fn.glUniform2fFn = | 365 fn.glUniform2fFn = |
755 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); | 366 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
756 fn.glUniform2fvFn = | 367 fn.glUniform2fvFn = |
757 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); | 368 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); |
758 fn.glUniform2iFn = | 369 fn.glUniform2iFn = |
759 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); | 370 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
760 fn.glUniform2ivFn = | 371 fn.glUniform2ivFn = |
761 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); | 372 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
762 fn.glUniform2uiFn = | 373 fn.glUniform2uiFn = 0; |
763 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); | 374 fn.glUniform2uivFn = 0; |
764 fn.glUniform2uivFn = | |
765 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); | |
766 fn.glUniform3fFn = | 375 fn.glUniform3fFn = |
767 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); | 376 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
768 fn.glUniform3fvFn = | 377 fn.glUniform3fvFn = |
769 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); | 378 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); |
770 fn.glUniform3iFn = | 379 fn.glUniform3iFn = |
771 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); | 380 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
772 fn.glUniform3ivFn = | 381 fn.glUniform3ivFn = |
773 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); | 382 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
774 fn.glUniform3uiFn = | 383 fn.glUniform3uiFn = 0; |
775 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); | 384 fn.glUniform3uivFn = 0; |
776 fn.glUniform3uivFn = | |
777 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); | |
778 fn.glUniform4fFn = | 385 fn.glUniform4fFn = |
779 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); | 386 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
780 fn.glUniform4fvFn = | 387 fn.glUniform4fvFn = |
781 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); | 388 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); |
782 fn.glUniform4iFn = | 389 fn.glUniform4iFn = |
783 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); | 390 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
784 fn.glUniform4ivFn = | 391 fn.glUniform4ivFn = |
785 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); | 392 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
786 fn.glUniform4uiFn = | 393 fn.glUniform4uiFn = 0; |
787 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); | 394 fn.glUniform4uivFn = 0; |
788 fn.glUniform4uivFn = | 395 fn.glUniformBlockBindingFn = 0; |
789 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); | |
790 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( | |
791 GetGLProcAddress("glUniformBlockBinding")); | |
792 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( | 396 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
793 GetGLProcAddress("glUniformMatrix2fv")); | 397 GetGLProcAddress("glUniformMatrix2fv")); |
794 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( | 398 fn.glUniformMatrix2x3fvFn = 0; |
795 GetGLProcAddress("glUniformMatrix2x3fv")); | 399 fn.glUniformMatrix2x4fvFn = 0; |
796 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( | |
797 GetGLProcAddress("glUniformMatrix2x4fv")); | |
798 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( | 400 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
799 GetGLProcAddress("glUniformMatrix3fv")); | 401 GetGLProcAddress("glUniformMatrix3fv")); |
800 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( | 402 fn.glUniformMatrix3x2fvFn = 0; |
801 GetGLProcAddress("glUniformMatrix3x2fv")); | 403 fn.glUniformMatrix3x4fvFn = 0; |
802 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( | |
803 GetGLProcAddress("glUniformMatrix3x4fv")); | |
804 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( | 404 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
805 GetGLProcAddress("glUniformMatrix4fv")); | 405 GetGLProcAddress("glUniformMatrix4fv")); |
806 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( | 406 fn.glUniformMatrix4x2fvFn = 0; |
807 GetGLProcAddress("glUniformMatrix4x2fv")); | 407 fn.glUniformMatrix4x3fvFn = 0; |
808 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( | 408 fn.glUnmapBufferFn = 0; |
809 GetGLProcAddress("glUniformMatrix4x3fv")); | |
810 fn.glUnmapBufferFn = | |
811 reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); | |
812 fn.glUseProgramFn = | 409 fn.glUseProgramFn = |
813 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); | 410 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
814 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( | 411 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
815 GetGLProcAddress("glValidateProgram")); | 412 GetGLProcAddress("glValidateProgram")); |
816 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( | 413 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( |
817 GetGLProcAddress("glVertexAttrib1f")); | 414 GetGLProcAddress("glVertexAttrib1f")); |
818 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( | 415 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( |
819 GetGLProcAddress("glVertexAttrib1fv")); | 416 GetGLProcAddress("glVertexAttrib1fv")); |
820 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( | 417 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( |
821 GetGLProcAddress("glVertexAttrib2f")); | 418 GetGLProcAddress("glVertexAttrib2f")); |
822 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( | 419 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( |
823 GetGLProcAddress("glVertexAttrib2fv")); | 420 GetGLProcAddress("glVertexAttrib2fv")); |
824 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( | 421 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( |
825 GetGLProcAddress("glVertexAttrib3f")); | 422 GetGLProcAddress("glVertexAttrib3f")); |
826 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( | 423 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( |
827 GetGLProcAddress("glVertexAttrib3fv")); | 424 GetGLProcAddress("glVertexAttrib3fv")); |
828 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( | 425 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( |
829 GetGLProcAddress("glVertexAttrib4f")); | 426 GetGLProcAddress("glVertexAttrib4f")); |
830 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( | 427 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
831 GetGLProcAddress("glVertexAttrib4fv")); | 428 GetGLProcAddress("glVertexAttrib4fv")); |
832 fn.glVertexAttribDivisorANGLEFn = | 429 fn.glVertexAttribDivisorANGLEFn = 0; |
833 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 430 fn.glVertexAttribI4iFn = 0; |
834 glVertexAttribDivisorANGLENotBound); | 431 fn.glVertexAttribI4ivFn = 0; |
835 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( | 432 fn.glVertexAttribI4uiFn = 0; |
836 GetGLProcAddress("glVertexAttribI4i")); | 433 fn.glVertexAttribI4uivFn = 0; |
837 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( | 434 fn.glVertexAttribIPointerFn = 0; |
838 GetGLProcAddress("glVertexAttribI4iv")); | |
839 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( | |
840 GetGLProcAddress("glVertexAttribI4ui")); | |
841 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( | |
842 GetGLProcAddress("glVertexAttribI4uiv")); | |
843 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( | |
844 GetGLProcAddress("glVertexAttribIPointer")); | |
845 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( | 435 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
846 GetGLProcAddress("glVertexAttribPointer")); | 436 GetGLProcAddress("glVertexAttribPointer")); |
847 fn.glViewportFn = | 437 fn.glViewportFn = |
848 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); | 438 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
849 fn.glWaitSyncFn = | 439 fn.glWaitSyncFn = 0; |
850 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); | |
851 } | 440 } |
852 | 441 |
853 void DriverGL::InitializeDynamicBindings(GLContext* context) { | 442 void DriverGL::InitializeDynamicBindings(GLContext* context) { |
854 DCHECK(context && context->IsCurrent(NULL)); | 443 DCHECK(context && context->IsCurrent(NULL)); |
855 const GLVersionInfo* ver = context->GetVersionInfo(); | 444 const GLVersionInfo* ver = context->GetVersionInfo(); |
856 ALLOW_UNUSED_LOCAL(ver); | 445 ALLOW_UNUSED_LOCAL(ver); |
857 std::string extensions = context->GetExtensions() + " "; | 446 std::string extensions = context->GetExtensions() + " "; |
858 ALLOW_UNUSED_LOCAL(extensions); | 447 ALLOW_UNUSED_LOCAL(extensions); |
859 | 448 |
860 ext.b_GL_ANGLE_framebuffer_blit = | 449 ext.b_GL_ANGLE_framebuffer_blit = |
861 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; | 450 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; |
862 ext.b_GL_ANGLE_framebuffer_multisample = | 451 ext.b_GL_ANGLE_framebuffer_multisample = |
863 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; | 452 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; |
864 ext.b_GL_ANGLE_instanced_arrays = | 453 ext.b_GL_ANGLE_instanced_arrays = |
865 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; | 454 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; |
866 ext.b_GL_ANGLE_translated_shader_source = | 455 ext.b_GL_ANGLE_translated_shader_source = |
867 extensions.find("GL_ANGLE_translated_shader_source ") != | 456 extensions.find("GL_ANGLE_translated_shader_source ") != |
868 std::string::npos; | 457 std::string::npos; |
869 ext.b_GL_APPLE_fence = | 458 ext.b_GL_APPLE_fence = |
870 extensions.find("GL_APPLE_fence ") != std::string::npos; | 459 extensions.find("GL_APPLE_fence ") != std::string::npos; |
871 ext.b_GL_APPLE_vertex_array_object = | 460 ext.b_GL_APPLE_vertex_array_object = |
872 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; | 461 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
873 ext.b_GL_ARB_ES2_compatibility = | |
874 extensions.find("GL_ARB_ES2_compatibility ") != std::string::npos; | |
875 ext.b_GL_ARB_blend_func_extended = | |
876 extensions.find("GL_ARB_blend_func_extended ") != std::string::npos; | |
877 ext.b_GL_ARB_copy_buffer = | |
878 extensions.find("GL_ARB_copy_buffer ") != std::string::npos; | |
879 ext.b_GL_ARB_draw_buffers = | 462 ext.b_GL_ARB_draw_buffers = |
880 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; | 463 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
881 ext.b_GL_ARB_draw_instanced = | 464 ext.b_GL_ARB_draw_instanced = |
882 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; | 465 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
883 ext.b_GL_ARB_framebuffer_object = | |
884 extensions.find("GL_ARB_framebuffer_object ") != std::string::npos; | |
885 ext.b_GL_ARB_get_program_binary = | 466 ext.b_GL_ARB_get_program_binary = |
886 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; | 467 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
887 ext.b_GL_ARB_instanced_arrays = | 468 ext.b_GL_ARB_instanced_arrays = |
888 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; | 469 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
889 ext.b_GL_ARB_internalformat_query = | |
890 extensions.find("GL_ARB_internalformat_query ") != std::string::npos; | |
891 ext.b_GL_ARB_invalidate_subdata = | |
892 extensions.find("GL_ARB_invalidate_subdata ") != std::string::npos; | |
893 ext.b_GL_ARB_map_buffer_range = | 470 ext.b_GL_ARB_map_buffer_range = |
894 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; | 471 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
895 ext.b_GL_ARB_occlusion_query = | 472 ext.b_GL_ARB_occlusion_query = |
896 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; | 473 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
897 ext.b_GL_ARB_robustness = | 474 ext.b_GL_ARB_robustness = |
898 extensions.find("GL_ARB_robustness ") != std::string::npos; | 475 extensions.find("GL_ARB_robustness ") != std::string::npos; |
899 ext.b_GL_ARB_sampler_objects = | |
900 extensions.find("GL_ARB_sampler_objects ") != std::string::npos; | |
901 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; | 476 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
902 ext.b_GL_ARB_texture_storage = | 477 ext.b_GL_ARB_texture_storage = |
903 extensions.find("GL_ARB_texture_storage ") != std::string::npos; | 478 extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
904 ext.b_GL_ARB_timer_query = | 479 ext.b_GL_ARB_timer_query = |
905 extensions.find("GL_ARB_timer_query ") != std::string::npos; | 480 extensions.find("GL_ARB_timer_query ") != std::string::npos; |
906 ext.b_GL_ARB_transform_feedback2 = | |
907 extensions.find("GL_ARB_transform_feedback2 ") != std::string::npos; | |
908 ext.b_GL_ARB_uniform_buffer_object = | |
909 extensions.find("GL_ARB_uniform_buffer_object ") != std::string::npos; | |
910 ext.b_GL_ARB_vertex_array_object = | 481 ext.b_GL_ARB_vertex_array_object = |
911 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; | 482 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
912 ext.b_GL_ARB_vertex_buffer_object = | 483 ext.b_GL_CHROMIUM_gles_depth_binding_hack = |
913 extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; | 484 extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") != |
| 485 std::string::npos; |
914 ext.b_GL_EXT_debug_marker = | 486 ext.b_GL_EXT_debug_marker = |
915 extensions.find("GL_EXT_debug_marker ") != std::string::npos; | 487 extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
916 ext.b_GL_EXT_direct_state_access = | 488 ext.b_GL_EXT_direct_state_access = |
917 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; | 489 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; |
918 ext.b_GL_EXT_discard_framebuffer = | 490 ext.b_GL_EXT_discard_framebuffer = |
919 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; | 491 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; |
920 ext.b_GL_EXT_disjoint_timer_query = | 492 ext.b_GL_EXT_disjoint_timer_query = |
921 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; | 493 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; |
922 ext.b_GL_EXT_draw_buffers = | 494 ext.b_GL_EXT_draw_buffers = |
923 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; | 495 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; |
924 ext.b_GL_EXT_framebuffer_blit = | 496 ext.b_GL_EXT_framebuffer_blit = |
925 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; | 497 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; |
926 ext.b_GL_EXT_framebuffer_multisample = | 498 ext.b_GL_EXT_framebuffer_multisample = |
927 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; | 499 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; |
928 ext.b_GL_EXT_framebuffer_object = | 500 ext.b_GL_EXT_framebuffer_object = |
929 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; | 501 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; |
930 ext.b_GL_EXT_map_buffer_range = | 502 ext.b_GL_EXT_map_buffer_range = |
931 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; | 503 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; |
932 ext.b_GL_EXT_multisampled_render_to_texture = | 504 ext.b_GL_EXT_multisampled_render_to_texture = |
933 extensions.find("GL_EXT_multisampled_render_to_texture ") != | 505 extensions.find("GL_EXT_multisampled_render_to_texture ") != |
934 std::string::npos; | 506 std::string::npos; |
| 507 ext.b_GL_EXT_occlusion_query_boolean = |
| 508 extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos; |
935 ext.b_GL_EXT_robustness = | 509 ext.b_GL_EXT_robustness = |
936 extensions.find("GL_EXT_robustness ") != std::string::npos; | 510 extensions.find("GL_EXT_robustness ") != std::string::npos; |
937 ext.b_GL_EXT_texture_storage = | 511 ext.b_GL_EXT_texture_storage = |
938 extensions.find("GL_EXT_texture_storage ") != std::string::npos; | 512 extensions.find("GL_EXT_texture_storage ") != std::string::npos; |
939 ext.b_GL_EXT_timer_query = | 513 ext.b_GL_EXT_timer_query = |
940 extensions.find("GL_EXT_timer_query ") != std::string::npos; | 514 extensions.find("GL_EXT_timer_query ") != std::string::npos; |
941 ext.b_GL_IMG_multisampled_render_to_texture = | 515 ext.b_GL_IMG_multisampled_render_to_texture = |
942 extensions.find("GL_IMG_multisampled_render_to_texture ") != | 516 extensions.find("GL_IMG_multisampled_render_to_texture ") != |
943 std::string::npos; | 517 std::string::npos; |
944 ext.b_GL_KHR_blend_equation_advanced = | 518 ext.b_GL_KHR_blend_equation_advanced = |
945 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; | 519 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; |
946 ext.b_GL_KHR_robustness = | 520 ext.b_GL_KHR_robustness = |
947 extensions.find("GL_KHR_robustness ") != std::string::npos; | 521 extensions.find("GL_KHR_robustness ") != std::string::npos; |
948 ext.b_GL_NV_blend_equation_advanced = | 522 ext.b_GL_NV_blend_equation_advanced = |
949 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; | 523 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; |
950 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; | 524 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; |
951 ext.b_GL_NV_path_rendering = | 525 ext.b_GL_NV_path_rendering = |
952 extensions.find("GL_NV_path_rendering ") != std::string::npos; | 526 extensions.find("GL_NV_path_rendering ") != std::string::npos; |
953 ext.b_GL_OES_EGL_image = | 527 ext.b_GL_OES_EGL_image = |
954 extensions.find("GL_OES_EGL_image ") != std::string::npos; | 528 extensions.find("GL_OES_EGL_image ") != std::string::npos; |
955 ext.b_GL_OES_get_program_binary = | 529 ext.b_GL_OES_get_program_binary = |
956 extensions.find("GL_OES_get_program_binary ") != std::string::npos; | 530 extensions.find("GL_OES_get_program_binary ") != std::string::npos; |
957 ext.b_GL_OES_mapbuffer = | 531 ext.b_GL_OES_mapbuffer = |
958 extensions.find("GL_OES_mapbuffer ") != std::string::npos; | 532 extensions.find("GL_OES_mapbuffer ") != std::string::npos; |
959 ext.b_GL_OES_vertex_array_object = | 533 ext.b_GL_OES_vertex_array_object = |
960 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; | 534 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
961 | 535 |
962 fn.glBeginQueryARBFn = 0; | 536 debug_fn.glBeginQueryFn = 0; |
| 537 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 538 fn.glBeginQueryFn = |
| 539 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| 540 DCHECK(fn.glBeginQueryFn); |
| 541 } |
| 542 |
963 debug_fn.glBeginQueryARBFn = 0; | 543 debug_fn.glBeginQueryARBFn = 0; |
964 if (ext.b_GL_ARB_occlusion_query) { | 544 if (ext.b_GL_ARB_occlusion_query) { |
965 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 545 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
966 GetGLProcAddress("glBeginQueryARB")); | 546 GetGLProcAddress("glBeginQueryARB")); |
967 } | 547 DCHECK(fn.glBeginQueryARBFn); |
968 if (!fn.glBeginQueryARBFn) { | 548 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 549 ext.b_GL_EXT_occlusion_query_boolean) { |
969 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 550 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
970 GetGLProcAddress("glBeginQueryEXT")); | 551 GetGLProcAddress("glBeginQueryEXT")); |
971 } | 552 DCHECK(fn.glBeginQueryARBFn); |
972 | 553 } |
973 fn.glBindFramebufferEXTFn = 0; | 554 |
| 555 debug_fn.glBeginTransformFeedbackFn = 0; |
| 556 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 557 fn.glBeginTransformFeedbackFn = |
| 558 reinterpret_cast<glBeginTransformFeedbackProc>( |
| 559 GetGLProcAddress("glBeginTransformFeedback")); |
| 560 DCHECK(fn.glBeginTransformFeedbackFn); |
| 561 } |
| 562 |
| 563 debug_fn.glBindBufferBaseFn = 0; |
| 564 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 565 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
| 566 GetGLProcAddress("glBindBufferBase")); |
| 567 DCHECK(fn.glBindBufferBaseFn); |
| 568 } |
| 569 |
| 570 debug_fn.glBindBufferRangeFn = 0; |
| 571 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 572 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
| 573 GetGLProcAddress("glBindBufferRange")); |
| 574 DCHECK(fn.glBindBufferRangeFn); |
| 575 } |
| 576 |
| 577 debug_fn.glBindFragDataLocationFn = 0; |
| 578 if (ver->IsAtLeastGL(3u, 0u)) { |
| 579 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| 580 GetGLProcAddress("glBindFragDataLocation")); |
| 581 DCHECK(fn.glBindFragDataLocationFn); |
| 582 } |
| 583 |
| 584 debug_fn.glBindFragDataLocationIndexedFn = 0; |
| 585 if (ver->IsAtLeastGL(3u, 3u)) { |
| 586 fn.glBindFragDataLocationIndexedFn = |
| 587 reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| 588 GetGLProcAddress("glBindFragDataLocationIndexed")); |
| 589 DCHECK(fn.glBindFragDataLocationIndexedFn); |
| 590 } |
| 591 |
974 debug_fn.glBindFramebufferEXTFn = 0; | 592 debug_fn.glBindFramebufferEXTFn = 0; |
975 if (ext.b_GL_EXT_framebuffer_object) { | 593 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 594 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| 595 GetGLProcAddress("glBindFramebuffer")); |
| 596 DCHECK(fn.glBindFramebufferEXTFn); |
| 597 } else if (ext.b_GL_EXT_framebuffer_object) { |
976 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 598 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
977 GetGLProcAddress("glBindFramebufferEXT")); | 599 GetGLProcAddress("glBindFramebufferEXT")); |
978 } | 600 DCHECK(fn.glBindFramebufferEXTFn); |
979 if (!fn.glBindFramebufferEXTFn) { | 601 } |
980 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 602 |
981 GetGLProcAddress("glBindFramebuffer")); | |
982 } | |
983 | |
984 fn.glBindRenderbufferEXTFn = 0; | |
985 debug_fn.glBindRenderbufferEXTFn = 0; | 603 debug_fn.glBindRenderbufferEXTFn = 0; |
986 if (ext.b_GL_EXT_framebuffer_object) { | 604 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 605 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| 606 GetGLProcAddress("glBindRenderbuffer")); |
| 607 DCHECK(fn.glBindRenderbufferEXTFn); |
| 608 } else if (ext.b_GL_EXT_framebuffer_object) { |
987 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 609 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
988 GetGLProcAddress("glBindRenderbufferEXT")); | 610 GetGLProcAddress("glBindRenderbufferEXT")); |
989 } | 611 DCHECK(fn.glBindRenderbufferEXTFn); |
990 if (!fn.glBindRenderbufferEXTFn) { | 612 } |
991 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 613 |
992 GetGLProcAddress("glBindRenderbuffer")); | 614 debug_fn.glBindSamplerFn = 0; |
993 } | 615 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
994 | 616 fn.glBindSamplerFn = |
995 fn.glBindVertexArrayOESFn = 0; | 617 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| 618 DCHECK(fn.glBindSamplerFn); |
| 619 } |
| 620 |
| 621 debug_fn.glBindTransformFeedbackFn = 0; |
| 622 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 623 fn.glBindTransformFeedbackFn = |
| 624 reinterpret_cast<glBindTransformFeedbackProc>( |
| 625 GetGLProcAddress("glBindTransformFeedback")); |
| 626 DCHECK(fn.glBindTransformFeedbackFn); |
| 627 } |
| 628 |
996 debug_fn.glBindVertexArrayOESFn = 0; | 629 debug_fn.glBindVertexArrayOESFn = 0; |
997 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 630 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
998 ext.b_GL_ARB_vertex_array_object) { | 631 ext.b_GL_ARB_vertex_array_object) { |
999 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 632 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1000 GetGLProcAddress("glBindVertexArray")); | 633 GetGLProcAddress("glBindVertexArray")); |
1001 } | 634 DCHECK(fn.glBindVertexArrayOESFn); |
1002 if (!fn.glBindVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { | 635 } else if (ext.b_GL_OES_vertex_array_object) { |
1003 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 636 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1004 GetGLProcAddress("glBindVertexArrayOES")); | 637 GetGLProcAddress("glBindVertexArrayOES")); |
1005 } | 638 DCHECK(fn.glBindVertexArrayOESFn); |
1006 if (!fn.glBindVertexArrayOESFn) { | 639 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1007 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 640 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1008 GetGLProcAddress("glBindVertexArrayAPPLE")); | 641 GetGLProcAddress("glBindVertexArrayAPPLE")); |
1009 } | 642 DCHECK(fn.glBindVertexArrayOESFn); |
1010 | 643 } |
1011 fn.glBlendBarrierKHRFn = 0; | 644 |
1012 debug_fn.glBlendBarrierKHRFn = 0; | 645 debug_fn.glBlendBarrierKHRFn = 0; |
1013 if (ext.b_GL_NV_blend_equation_advanced) { | 646 if (ext.b_GL_NV_blend_equation_advanced) { |
1014 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 647 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
1015 GetGLProcAddress("glBlendBarrierNV")); | 648 GetGLProcAddress("glBlendBarrierNV")); |
1016 } | 649 DCHECK(fn.glBlendBarrierKHRFn); |
1017 if (!fn.glBlendBarrierKHRFn) { | 650 } else if (ext.b_GL_KHR_blend_equation_advanced) { |
1018 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 651 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
1019 GetGLProcAddress("glBlendBarrierKHR")); | 652 GetGLProcAddress("glBlendBarrierKHR")); |
1020 } | 653 DCHECK(fn.glBlendBarrierKHRFn); |
1021 | 654 } |
1022 fn.glBlitFramebufferANGLEFn = 0; | 655 |
| 656 debug_fn.glBlitFramebufferFn = 0; |
| 657 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 658 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| 659 GetGLProcAddress("glBlitFramebuffer")); |
| 660 DCHECK(fn.glBlitFramebufferFn); |
| 661 } |
| 662 |
1023 debug_fn.glBlitFramebufferANGLEFn = 0; | 663 debug_fn.glBlitFramebufferANGLEFn = 0; |
1024 if (ext.b_GL_ANGLE_framebuffer_blit) { | 664 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 665 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 666 GetGLProcAddress("glBlitFramebuffer")); |
| 667 DCHECK(fn.glBlitFramebufferANGLEFn); |
| 668 } else if (ext.b_GL_ANGLE_framebuffer_blit) { |
1025 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 669 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
1026 GetGLProcAddress("glBlitFramebufferANGLE")); | 670 GetGLProcAddress("glBlitFramebufferANGLE")); |
1027 } | 671 DCHECK(fn.glBlitFramebufferANGLEFn); |
1028 if (!fn.glBlitFramebufferANGLEFn) { | 672 } |
1029 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 673 |
| 674 debug_fn.glBlitFramebufferEXTFn = 0; |
| 675 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 676 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
1030 GetGLProcAddress("glBlitFramebuffer")); | 677 GetGLProcAddress("glBlitFramebuffer")); |
1031 } | 678 DCHECK(fn.glBlitFramebufferEXTFn); |
1032 | 679 } else if (ext.b_GL_EXT_framebuffer_blit) { |
1033 fn.glBlitFramebufferEXTFn = 0; | |
1034 debug_fn.glBlitFramebufferEXTFn = 0; | |
1035 if (ext.b_GL_EXT_framebuffer_blit) { | |
1036 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 680 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
1037 GetGLProcAddress("glBlitFramebufferEXT")); | 681 GetGLProcAddress("glBlitFramebufferEXT")); |
1038 } | 682 DCHECK(fn.glBlitFramebufferEXTFn); |
1039 if (!fn.glBlitFramebufferEXTFn) { | 683 } |
1040 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 684 |
1041 GetGLProcAddress("glBlitFramebuffer")); | |
1042 } | |
1043 | |
1044 fn.glCheckFramebufferStatusEXTFn = 0; | |
1045 debug_fn.glCheckFramebufferStatusEXTFn = 0; | 685 debug_fn.glCheckFramebufferStatusEXTFn = 0; |
1046 if (ext.b_GL_EXT_framebuffer_object) { | 686 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 687 fn.glCheckFramebufferStatusEXTFn = |
| 688 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| 689 GetGLProcAddress("glCheckFramebufferStatus")); |
| 690 DCHECK(fn.glCheckFramebufferStatusEXTFn); |
| 691 } else if (ext.b_GL_EXT_framebuffer_object) { |
1047 fn.glCheckFramebufferStatusEXTFn = | 692 fn.glCheckFramebufferStatusEXTFn = |
1048 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 693 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
1049 GetGLProcAddress("glCheckFramebufferStatusEXT")); | 694 GetGLProcAddress("glCheckFramebufferStatusEXT")); |
1050 } | 695 DCHECK(fn.glCheckFramebufferStatusEXTFn); |
1051 if (!fn.glCheckFramebufferStatusEXTFn) { | 696 } |
1052 fn.glCheckFramebufferStatusEXTFn = | 697 |
1053 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 698 debug_fn.glClearBufferfiFn = 0; |
1054 GetGLProcAddress("glCheckFramebufferStatus")); | 699 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1055 } | 700 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
1056 | 701 GetGLProcAddress("glClearBufferfi")); |
1057 fn.glDeleteBuffersARBFn = 0; | 702 DCHECK(fn.glClearBufferfiFn); |
1058 debug_fn.glDeleteBuffersARBFn = 0; | 703 } |
1059 if (ext.b_GL_ARB_vertex_buffer_object) { | 704 |
1060 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( | 705 debug_fn.glClearBufferfvFn = 0; |
1061 GetGLProcAddress("glDeleteBuffersARB")); | 706 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1062 } | 707 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
1063 if (!fn.glDeleteBuffersARBFn) { | 708 GetGLProcAddress("glClearBufferfv")); |
1064 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( | 709 DCHECK(fn.glClearBufferfvFn); |
1065 GetGLProcAddress("glDeleteBuffers")); | 710 } |
1066 } | 711 |
1067 | 712 debug_fn.glClearBufferivFn = 0; |
1068 fn.glDeleteFramebuffersEXTFn = 0; | 713 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 714 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
| 715 GetGLProcAddress("glClearBufferiv")); |
| 716 DCHECK(fn.glClearBufferivFn); |
| 717 } |
| 718 |
| 719 debug_fn.glClearBufferuivFn = 0; |
| 720 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 721 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
| 722 GetGLProcAddress("glClearBufferuiv")); |
| 723 DCHECK(fn.glClearBufferuivFn); |
| 724 } |
| 725 |
| 726 debug_fn.glClearDepthfFn = 0; |
| 727 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 728 fn.glClearDepthfFn = |
| 729 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
| 730 DCHECK(fn.glClearDepthfFn); |
| 731 } |
| 732 |
| 733 debug_fn.glClientWaitSyncFn = 0; |
| 734 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 735 ext.b_GL_ARB_sync) { |
| 736 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
| 737 GetGLProcAddress("glClientWaitSync")); |
| 738 DCHECK(fn.glClientWaitSyncFn); |
| 739 } |
| 740 |
| 741 debug_fn.glCompressedTexImage3DFn = 0; |
| 742 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 743 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| 744 GetGLProcAddress("glCompressedTexImage3D")); |
| 745 DCHECK(fn.glCompressedTexImage3DFn); |
| 746 } |
| 747 |
| 748 debug_fn.glCopyBufferSubDataFn = 0; |
| 749 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 750 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| 751 GetGLProcAddress("glCopyBufferSubData")); |
| 752 DCHECK(fn.glCopyBufferSubDataFn); |
| 753 } |
| 754 |
| 755 debug_fn.glCopyTexSubImage3DFn = 0; |
| 756 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 757 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| 758 GetGLProcAddress("glCopyTexSubImage3D")); |
| 759 DCHECK(fn.glCopyTexSubImage3DFn); |
| 760 } |
| 761 |
| 762 debug_fn.glDeleteFencesAPPLEFn = 0; |
| 763 if (ext.b_GL_APPLE_fence) { |
| 764 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| 765 GetGLProcAddress("glDeleteFencesAPPLE")); |
| 766 DCHECK(fn.glDeleteFencesAPPLEFn); |
| 767 } |
| 768 |
| 769 debug_fn.glDeleteFencesNVFn = 0; |
| 770 if (ext.b_GL_NV_fence) { |
| 771 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| 772 GetGLProcAddress("glDeleteFencesNV")); |
| 773 DCHECK(fn.glDeleteFencesNVFn); |
| 774 } |
| 775 |
1069 debug_fn.glDeleteFramebuffersEXTFn = 0; | 776 debug_fn.glDeleteFramebuffersEXTFn = 0; |
1070 if (ext.b_GL_EXT_framebuffer_object) { | 777 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 778 fn.glDeleteFramebuffersEXTFn = |
| 779 reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| 780 GetGLProcAddress("glDeleteFramebuffers")); |
| 781 DCHECK(fn.glDeleteFramebuffersEXTFn); |
| 782 } else if (ext.b_GL_EXT_framebuffer_object) { |
1071 fn.glDeleteFramebuffersEXTFn = | 783 fn.glDeleteFramebuffersEXTFn = |
1072 reinterpret_cast<glDeleteFramebuffersEXTProc>( | 784 reinterpret_cast<glDeleteFramebuffersEXTProc>( |
1073 GetGLProcAddress("glDeleteFramebuffersEXT")); | 785 GetGLProcAddress("glDeleteFramebuffersEXT")); |
1074 } | 786 DCHECK(fn.glDeleteFramebuffersEXTFn); |
1075 if (!fn.glDeleteFramebuffersEXTFn) { | 787 } |
1076 fn.glDeleteFramebuffersEXTFn = | 788 |
1077 reinterpret_cast<glDeleteFramebuffersEXTProc>( | 789 debug_fn.glDeleteQueriesFn = 0; |
1078 GetGLProcAddress("glDeleteFramebuffers")); | 790 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1079 } | 791 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
1080 | 792 GetGLProcAddress("glDeleteQueries")); |
1081 fn.glDeleteQueriesARBFn = 0; | 793 DCHECK(fn.glDeleteQueriesFn); |
| 794 } |
| 795 |
1082 debug_fn.glDeleteQueriesARBFn = 0; | 796 debug_fn.glDeleteQueriesARBFn = 0; |
1083 if (ext.b_GL_ARB_occlusion_query) { | 797 if (ext.b_GL_ARB_occlusion_query) { |
1084 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 798 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
1085 GetGLProcAddress("glDeleteQueriesARB")); | 799 GetGLProcAddress("glDeleteQueriesARB")); |
1086 } | 800 DCHECK(fn.glDeleteQueriesARBFn); |
1087 if (!fn.glDeleteQueriesARBFn) { | 801 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 802 ext.b_GL_EXT_occlusion_query_boolean) { |
1088 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 803 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
1089 GetGLProcAddress("glDeleteQueriesEXT")); | 804 GetGLProcAddress("glDeleteQueriesEXT")); |
1090 } | 805 DCHECK(fn.glDeleteQueriesARBFn); |
1091 | 806 } |
1092 fn.glDeleteRenderbuffersEXTFn = 0; | 807 |
1093 debug_fn.glDeleteRenderbuffersEXTFn = 0; | 808 debug_fn.glDeleteRenderbuffersEXTFn = 0; |
1094 if (ext.b_GL_EXT_framebuffer_object) { | 809 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 810 fn.glDeleteRenderbuffersEXTFn = |
| 811 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| 812 GetGLProcAddress("glDeleteRenderbuffers")); |
| 813 DCHECK(fn.glDeleteRenderbuffersEXTFn); |
| 814 } else if (ext.b_GL_EXT_framebuffer_object) { |
1095 fn.glDeleteRenderbuffersEXTFn = | 815 fn.glDeleteRenderbuffersEXTFn = |
1096 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 816 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
1097 GetGLProcAddress("glDeleteRenderbuffersEXT")); | 817 GetGLProcAddress("glDeleteRenderbuffersEXT")); |
1098 } | 818 DCHECK(fn.glDeleteRenderbuffersEXTFn); |
1099 if (!fn.glDeleteRenderbuffersEXTFn) { | 819 } |
1100 fn.glDeleteRenderbuffersEXTFn = | 820 |
1101 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 821 debug_fn.glDeleteSamplersFn = 0; |
1102 GetGLProcAddress("glDeleteRenderbuffers")); | 822 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1103 } | 823 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
1104 | 824 GetGLProcAddress("glDeleteSamplers")); |
1105 fn.glDeleteVertexArraysOESFn = 0; | 825 DCHECK(fn.glDeleteSamplersFn); |
| 826 } |
| 827 |
| 828 debug_fn.glDeleteSyncFn = 0; |
| 829 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 830 ext.b_GL_ARB_sync) { |
| 831 fn.glDeleteSyncFn = |
| 832 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
| 833 DCHECK(fn.glDeleteSyncFn); |
| 834 } |
| 835 |
| 836 debug_fn.glDeleteTransformFeedbacksFn = 0; |
| 837 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 838 fn.glDeleteTransformFeedbacksFn = |
| 839 reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| 840 GetGLProcAddress("glDeleteTransformFeedbacks")); |
| 841 DCHECK(fn.glDeleteTransformFeedbacksFn); |
| 842 } |
| 843 |
1106 debug_fn.glDeleteVertexArraysOESFn = 0; | 844 debug_fn.glDeleteVertexArraysOESFn = 0; |
1107 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 845 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1108 ext.b_GL_ARB_vertex_array_object) { | 846 ext.b_GL_ARB_vertex_array_object) { |
1109 fn.glDeleteVertexArraysOESFn = | 847 fn.glDeleteVertexArraysOESFn = |
1110 reinterpret_cast<glDeleteVertexArraysOESProc>( | 848 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1111 GetGLProcAddress("glDeleteVertexArrays")); | 849 GetGLProcAddress("glDeleteVertexArrays")); |
1112 } | 850 DCHECK(fn.glDeleteVertexArraysOESFn); |
1113 if (!fn.glDeleteVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { | 851 } else if (ext.b_GL_OES_vertex_array_object) { |
1114 fn.glDeleteVertexArraysOESFn = | 852 fn.glDeleteVertexArraysOESFn = |
1115 reinterpret_cast<glDeleteVertexArraysOESProc>( | 853 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1116 GetGLProcAddress("glDeleteVertexArraysOES")); | 854 GetGLProcAddress("glDeleteVertexArraysOES")); |
1117 } | 855 DCHECK(fn.glDeleteVertexArraysOESFn); |
1118 if (!fn.glDeleteVertexArraysOESFn) { | 856 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1119 fn.glDeleteVertexArraysOESFn = | 857 fn.glDeleteVertexArraysOESFn = |
1120 reinterpret_cast<glDeleteVertexArraysOESProc>( | 858 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1121 GetGLProcAddress("glDeleteVertexArraysAPPLE")); | 859 GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
1122 } | 860 DCHECK(fn.glDeleteVertexArraysOESFn); |
1123 | 861 } |
1124 fn.glDrawArraysInstancedANGLEFn = 0; | 862 |
| 863 debug_fn.glDepthRangefFn = 0; |
| 864 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 865 fn.glDepthRangefFn = |
| 866 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| 867 DCHECK(fn.glDepthRangefFn); |
| 868 } |
| 869 |
| 870 debug_fn.glDiscardFramebufferEXTFn = 0; |
| 871 if (ext.b_GL_EXT_discard_framebuffer) { |
| 872 fn.glDiscardFramebufferEXTFn = |
| 873 reinterpret_cast<glDiscardFramebufferEXTProc>( |
| 874 GetGLProcAddress("glDiscardFramebufferEXT")); |
| 875 DCHECK(fn.glDiscardFramebufferEXTFn); |
| 876 } |
| 877 |
1125 debug_fn.glDrawArraysInstancedANGLEFn = 0; | 878 debug_fn.glDrawArraysInstancedANGLEFn = 0; |
1126 if (ext.b_GL_ARB_draw_instanced) { | 879 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 880 fn.glDrawArraysInstancedANGLEFn = |
| 881 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 882 GetGLProcAddress("glDrawArraysInstanced")); |
| 883 DCHECK(fn.glDrawArraysInstancedANGLEFn); |
| 884 } else if (ext.b_GL_ARB_draw_instanced) { |
1127 fn.glDrawArraysInstancedANGLEFn = | 885 fn.glDrawArraysInstancedANGLEFn = |
1128 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 886 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
1129 GetGLProcAddress("glDrawArraysInstancedARB")); | 887 GetGLProcAddress("glDrawArraysInstancedARB")); |
1130 } | 888 DCHECK(fn.glDrawArraysInstancedANGLEFn); |
1131 if (!fn.glDrawArraysInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | 889 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1132 fn.glDrawArraysInstancedANGLEFn = | 890 fn.glDrawArraysInstancedANGLEFn = |
1133 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 891 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
1134 GetGLProcAddress("glDrawArraysInstancedANGLE")); | 892 GetGLProcAddress("glDrawArraysInstancedANGLE")); |
1135 } | 893 DCHECK(fn.glDrawArraysInstancedANGLEFn); |
1136 if (!fn.glDrawArraysInstancedANGLEFn) { | 894 } |
1137 fn.glDrawArraysInstancedANGLEFn = | 895 |
1138 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 896 debug_fn.glDrawBufferFn = 0; |
1139 GetGLProcAddress("glDrawArraysInstanced")); | 897 if (!ver->is_es) { |
1140 } | 898 fn.glDrawBufferFn = |
1141 | 899 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
1142 fn.glDrawBuffersARBFn = 0; | 900 DCHECK(fn.glDrawBufferFn); |
| 901 } |
| 902 |
1143 debug_fn.glDrawBuffersARBFn = 0; | 903 debug_fn.glDrawBuffersARBFn = 0; |
1144 if (ext.b_GL_ARB_draw_buffers) { | 904 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 905 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 906 GetGLProcAddress("glDrawBuffers")); |
| 907 DCHECK(fn.glDrawBuffersARBFn); |
| 908 } else if (ext.b_GL_ARB_draw_buffers) { |
1145 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 909 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
1146 GetGLProcAddress("glDrawBuffersARB")); | 910 GetGLProcAddress("glDrawBuffersARB")); |
1147 } | 911 DCHECK(fn.glDrawBuffersARBFn); |
1148 if (!fn.glDrawBuffersARBFn && (ext.b_GL_EXT_draw_buffers)) { | 912 } else if (ext.b_GL_EXT_draw_buffers) { |
1149 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 913 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
1150 GetGLProcAddress("glDrawBuffersEXT")); | 914 GetGLProcAddress("glDrawBuffersEXT")); |
1151 } | 915 DCHECK(fn.glDrawBuffersARBFn); |
1152 if (!fn.glDrawBuffersARBFn) { | 916 } |
1153 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 917 |
1154 GetGLProcAddress("glDrawBuffers")); | |
1155 } | |
1156 | |
1157 fn.glDrawElementsInstancedANGLEFn = 0; | |
1158 debug_fn.glDrawElementsInstancedANGLEFn = 0; | 918 debug_fn.glDrawElementsInstancedANGLEFn = 0; |
1159 if (ext.b_GL_ARB_draw_instanced) { | 919 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 920 fn.glDrawElementsInstancedANGLEFn = |
| 921 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 922 GetGLProcAddress("glDrawElementsInstanced")); |
| 923 DCHECK(fn.glDrawElementsInstancedANGLEFn); |
| 924 } else if (ext.b_GL_ARB_draw_instanced) { |
1160 fn.glDrawElementsInstancedANGLEFn = | 925 fn.glDrawElementsInstancedANGLEFn = |
1161 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 926 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
1162 GetGLProcAddress("glDrawElementsInstancedARB")); | 927 GetGLProcAddress("glDrawElementsInstancedARB")); |
1163 } | 928 DCHECK(fn.glDrawElementsInstancedANGLEFn); |
1164 if (!fn.glDrawElementsInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | 929 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1165 fn.glDrawElementsInstancedANGLEFn = | 930 fn.glDrawElementsInstancedANGLEFn = |
1166 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 931 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
1167 GetGLProcAddress("glDrawElementsInstancedANGLE")); | 932 GetGLProcAddress("glDrawElementsInstancedANGLE")); |
1168 } | 933 DCHECK(fn.glDrawElementsInstancedANGLEFn); |
1169 if (!fn.glDrawElementsInstancedANGLEFn) { | 934 } |
1170 fn.glDrawElementsInstancedANGLEFn = | 935 |
1171 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 936 debug_fn.glDrawRangeElementsFn = 0; |
1172 GetGLProcAddress("glDrawElementsInstanced")); | 937 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1173 } | 938 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
1174 | 939 GetGLProcAddress("glDrawRangeElements")); |
1175 fn.glEndQueryARBFn = 0; | 940 DCHECK(fn.glDrawRangeElementsFn); |
| 941 } |
| 942 |
| 943 debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
| 944 if (ext.b_GL_OES_EGL_image) { |
| 945 fn.glEGLImageTargetRenderbufferStorageOESFn = |
| 946 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| 947 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| 948 DCHECK(fn.glEGLImageTargetRenderbufferStorageOESFn); |
| 949 } |
| 950 |
| 951 debug_fn.glEGLImageTargetTexture2DOESFn = 0; |
| 952 if (ext.b_GL_OES_EGL_image) { |
| 953 fn.glEGLImageTargetTexture2DOESFn = |
| 954 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| 955 GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| 956 DCHECK(fn.glEGLImageTargetTexture2DOESFn); |
| 957 } |
| 958 |
| 959 debug_fn.glEndQueryFn = 0; |
| 960 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 961 fn.glEndQueryFn = |
| 962 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| 963 DCHECK(fn.glEndQueryFn); |
| 964 } |
| 965 |
1176 debug_fn.glEndQueryARBFn = 0; | 966 debug_fn.glEndQueryARBFn = 0; |
1177 if (ext.b_GL_ARB_occlusion_query) { | 967 if (ext.b_GL_ARB_occlusion_query) { |
1178 fn.glEndQueryARBFn = | 968 fn.glEndQueryARBFn = |
1179 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); | 969 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); |
1180 } | 970 DCHECK(fn.glEndQueryARBFn); |
1181 if (!fn.glEndQueryARBFn) { | 971 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 972 ext.b_GL_EXT_occlusion_query_boolean) { |
1182 fn.glEndQueryARBFn = | 973 fn.glEndQueryARBFn = |
1183 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); | 974 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); |
1184 } | 975 DCHECK(fn.glEndQueryARBFn); |
1185 | 976 } |
1186 fn.glFramebufferRenderbufferEXTFn = 0; | 977 |
| 978 debug_fn.glEndTransformFeedbackFn = 0; |
| 979 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 980 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| 981 GetGLProcAddress("glEndTransformFeedback")); |
| 982 DCHECK(fn.glEndTransformFeedbackFn); |
| 983 } |
| 984 |
| 985 debug_fn.glFenceSyncFn = 0; |
| 986 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 987 ext.b_GL_ARB_sync) { |
| 988 fn.glFenceSyncFn = |
| 989 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
| 990 DCHECK(fn.glFenceSyncFn); |
| 991 } |
| 992 |
| 993 debug_fn.glFinishFenceAPPLEFn = 0; |
| 994 if (ext.b_GL_APPLE_fence) { |
| 995 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
| 996 GetGLProcAddress("glFinishFenceAPPLE")); |
| 997 DCHECK(fn.glFinishFenceAPPLEFn); |
| 998 } |
| 999 |
| 1000 debug_fn.glFinishFenceNVFn = 0; |
| 1001 if (ext.b_GL_NV_fence) { |
| 1002 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
| 1003 GetGLProcAddress("glFinishFenceNV")); |
| 1004 DCHECK(fn.glFinishFenceNVFn); |
| 1005 } |
| 1006 |
| 1007 debug_fn.glFlushMappedBufferRangeFn = 0; |
| 1008 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1009 fn.glFlushMappedBufferRangeFn = |
| 1010 reinterpret_cast<glFlushMappedBufferRangeProc>( |
| 1011 GetGLProcAddress("glFlushMappedBufferRange")); |
| 1012 DCHECK(fn.glFlushMappedBufferRangeFn); |
| 1013 } |
| 1014 |
1187 debug_fn.glFramebufferRenderbufferEXTFn = 0; | 1015 debug_fn.glFramebufferRenderbufferEXTFn = 0; |
1188 if (ext.b_GL_EXT_framebuffer_object) { | 1016 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1017 fn.glFramebufferRenderbufferEXTFn = |
| 1018 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| 1019 GetGLProcAddress("glFramebufferRenderbuffer")); |
| 1020 DCHECK(fn.glFramebufferRenderbufferEXTFn); |
| 1021 } else if (ext.b_GL_EXT_framebuffer_object) { |
1189 fn.glFramebufferRenderbufferEXTFn = | 1022 fn.glFramebufferRenderbufferEXTFn = |
1190 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 1023 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
1191 GetGLProcAddress("glFramebufferRenderbufferEXT")); | 1024 GetGLProcAddress("glFramebufferRenderbufferEXT")); |
1192 } | 1025 DCHECK(fn.glFramebufferRenderbufferEXTFn); |
1193 if (!fn.glFramebufferRenderbufferEXTFn) { | 1026 } |
1194 fn.glFramebufferRenderbufferEXTFn = | 1027 |
1195 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | |
1196 GetGLProcAddress("glFramebufferRenderbuffer")); | |
1197 } | |
1198 | |
1199 fn.glFramebufferTexture2DEXTFn = 0; | |
1200 debug_fn.glFramebufferTexture2DEXTFn = 0; | 1028 debug_fn.glFramebufferTexture2DEXTFn = 0; |
1201 if (ext.b_GL_EXT_framebuffer_object) { | 1029 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1030 fn.glFramebufferTexture2DEXTFn = |
| 1031 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| 1032 GetGLProcAddress("glFramebufferTexture2D")); |
| 1033 DCHECK(fn.glFramebufferTexture2DEXTFn); |
| 1034 } else if (ext.b_GL_EXT_framebuffer_object) { |
1202 fn.glFramebufferTexture2DEXTFn = | 1035 fn.glFramebufferTexture2DEXTFn = |
1203 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 1036 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
1204 GetGLProcAddress("glFramebufferTexture2DEXT")); | 1037 GetGLProcAddress("glFramebufferTexture2DEXT")); |
1205 } | 1038 DCHECK(fn.glFramebufferTexture2DEXTFn); |
1206 if (!fn.glFramebufferTexture2DEXTFn) { | 1039 } |
1207 fn.glFramebufferTexture2DEXTFn = | 1040 |
1208 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 1041 debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
1209 GetGLProcAddress("glFramebufferTexture2D")); | 1042 if (ext.b_GL_EXT_multisampled_render_to_texture) { |
1210 } | 1043 fn.glFramebufferTexture2DMultisampleEXTFn = |
1211 | 1044 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
1212 fn.glGenBuffersARBFn = 0; | 1045 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
1213 debug_fn.glGenBuffersARBFn = 0; | 1046 DCHECK(fn.glFramebufferTexture2DMultisampleEXTFn); |
1214 if (ext.b_GL_ARB_vertex_buffer_object) { | 1047 } |
1215 fn.glGenBuffersARBFn = reinterpret_cast<glGenBuffersARBProc>( | 1048 |
1216 GetGLProcAddress("glGenBuffersARB")); | 1049 debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
1217 } | 1050 if (ext.b_GL_IMG_multisampled_render_to_texture) { |
1218 if (!fn.glGenBuffersARBFn) { | 1051 fn.glFramebufferTexture2DMultisampleIMGFn = |
1219 fn.glGenBuffersARBFn = | 1052 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
1220 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); | 1053 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
1221 } | 1054 DCHECK(fn.glFramebufferTexture2DMultisampleIMGFn); |
1222 | 1055 } |
1223 fn.glGenerateMipmapEXTFn = 0; | 1056 |
| 1057 debug_fn.glFramebufferTextureLayerFn = 0; |
| 1058 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1059 fn.glFramebufferTextureLayerFn = |
| 1060 reinterpret_cast<glFramebufferTextureLayerProc>( |
| 1061 GetGLProcAddress("glFramebufferTextureLayer")); |
| 1062 DCHECK(fn.glFramebufferTextureLayerFn); |
| 1063 } |
| 1064 |
1224 debug_fn.glGenerateMipmapEXTFn = 0; | 1065 debug_fn.glGenerateMipmapEXTFn = 0; |
1225 if (ext.b_GL_EXT_framebuffer_object) { | 1066 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1067 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| 1068 GetGLProcAddress("glGenerateMipmap")); |
| 1069 DCHECK(fn.glGenerateMipmapEXTFn); |
| 1070 } else if (ext.b_GL_EXT_framebuffer_object) { |
1226 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 1071 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
1227 GetGLProcAddress("glGenerateMipmapEXT")); | 1072 GetGLProcAddress("glGenerateMipmapEXT")); |
1228 } | 1073 DCHECK(fn.glGenerateMipmapEXTFn); |
1229 if (!fn.glGenerateMipmapEXTFn) { | 1074 } |
1230 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 1075 |
1231 GetGLProcAddress("glGenerateMipmap")); | 1076 debug_fn.glGenFencesAPPLEFn = 0; |
1232 } | 1077 if (ext.b_GL_APPLE_fence) { |
1233 | 1078 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
1234 fn.glGenFramebuffersEXTFn = 0; | 1079 GetGLProcAddress("glGenFencesAPPLE")); |
| 1080 DCHECK(fn.glGenFencesAPPLEFn); |
| 1081 } |
| 1082 |
| 1083 debug_fn.glGenFencesNVFn = 0; |
| 1084 if (ext.b_GL_NV_fence) { |
| 1085 fn.glGenFencesNVFn = |
| 1086 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| 1087 DCHECK(fn.glGenFencesNVFn); |
| 1088 } |
| 1089 |
1235 debug_fn.glGenFramebuffersEXTFn = 0; | 1090 debug_fn.glGenFramebuffersEXTFn = 0; |
1236 if (ext.b_GL_EXT_framebuffer_object) { | 1091 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1092 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| 1093 GetGLProcAddress("glGenFramebuffers")); |
| 1094 DCHECK(fn.glGenFramebuffersEXTFn); |
| 1095 } else if (ext.b_GL_EXT_framebuffer_object) { |
1237 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 1096 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
1238 GetGLProcAddress("glGenFramebuffersEXT")); | 1097 GetGLProcAddress("glGenFramebuffersEXT")); |
1239 } | 1098 DCHECK(fn.glGenFramebuffersEXTFn); |
1240 if (!fn.glGenFramebuffersEXTFn) { | 1099 } |
1241 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 1100 |
1242 GetGLProcAddress("glGenFramebuffers")); | 1101 debug_fn.glGenQueriesFn = 0; |
1243 } | 1102 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1244 | 1103 fn.glGenQueriesFn = |
1245 fn.glGenQueriesARBFn = 0; | 1104 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| 1105 DCHECK(fn.glGenQueriesFn); |
| 1106 } |
| 1107 |
1246 debug_fn.glGenQueriesARBFn = 0; | 1108 debug_fn.glGenQueriesARBFn = 0; |
1247 if (ext.b_GL_ARB_occlusion_query) { | 1109 if (ext.b_GL_ARB_occlusion_query) { |
1248 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1110 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1249 GetGLProcAddress("glGenQueriesARB")); | 1111 GetGLProcAddress("glGenQueriesARB")); |
1250 } | 1112 DCHECK(fn.glGenQueriesARBFn); |
1251 if (!fn.glGenQueriesARBFn) { | 1113 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1114 ext.b_GL_EXT_occlusion_query_boolean) { |
1252 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1115 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1253 GetGLProcAddress("glGenQueriesEXT")); | 1116 GetGLProcAddress("glGenQueriesEXT")); |
1254 } | 1117 DCHECK(fn.glGenQueriesARBFn); |
1255 | 1118 } |
1256 fn.glGenRenderbuffersEXTFn = 0; | 1119 |
1257 debug_fn.glGenRenderbuffersEXTFn = 0; | 1120 debug_fn.glGenRenderbuffersEXTFn = 0; |
1258 if (ext.b_GL_EXT_framebuffer_object) { | 1121 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1122 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| 1123 GetGLProcAddress("glGenRenderbuffers")); |
| 1124 DCHECK(fn.glGenRenderbuffersEXTFn); |
| 1125 } else if (ext.b_GL_EXT_framebuffer_object) { |
1259 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1126 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
1260 GetGLProcAddress("glGenRenderbuffersEXT")); | 1127 GetGLProcAddress("glGenRenderbuffersEXT")); |
1261 } | 1128 DCHECK(fn.glGenRenderbuffersEXTFn); |
1262 if (!fn.glGenRenderbuffersEXTFn) { | 1129 } |
1263 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1130 |
1264 GetGLProcAddress("glGenRenderbuffers")); | 1131 debug_fn.glGenSamplersFn = 0; |
1265 } | 1132 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1266 | 1133 fn.glGenSamplersFn = |
1267 fn.glGenVertexArraysOESFn = 0; | 1134 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
| 1135 DCHECK(fn.glGenSamplersFn); |
| 1136 } |
| 1137 |
| 1138 debug_fn.glGenTransformFeedbacksFn = 0; |
| 1139 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1140 fn.glGenTransformFeedbacksFn = |
| 1141 reinterpret_cast<glGenTransformFeedbacksProc>( |
| 1142 GetGLProcAddress("glGenTransformFeedbacks")); |
| 1143 DCHECK(fn.glGenTransformFeedbacksFn); |
| 1144 } |
| 1145 |
1268 debug_fn.glGenVertexArraysOESFn = 0; | 1146 debug_fn.glGenVertexArraysOESFn = 0; |
1269 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1147 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1270 ext.b_GL_ARB_vertex_array_object) { | 1148 ext.b_GL_ARB_vertex_array_object) { |
1271 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1149 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1272 GetGLProcAddress("glGenVertexArrays")); | 1150 GetGLProcAddress("glGenVertexArrays")); |
1273 } | 1151 DCHECK(fn.glGenVertexArraysOESFn); |
1274 if (!fn.glGenVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { | 1152 } else if (ext.b_GL_OES_vertex_array_object) { |
1275 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1153 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1276 GetGLProcAddress("glGenVertexArraysOES")); | 1154 GetGLProcAddress("glGenVertexArraysOES")); |
1277 } | 1155 DCHECK(fn.glGenVertexArraysOESFn); |
1278 if (!fn.glGenVertexArraysOESFn) { | 1156 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1279 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1157 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1280 GetGLProcAddress("glGenVertexArraysAPPLE")); | 1158 GetGLProcAddress("glGenVertexArraysAPPLE")); |
1281 } | 1159 DCHECK(fn.glGenVertexArraysOESFn); |
1282 | 1160 } |
1283 fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 1161 |
| 1162 debug_fn.glGetActiveUniformBlockivFn = 0; |
| 1163 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1164 fn.glGetActiveUniformBlockivFn = |
| 1165 reinterpret_cast<glGetActiveUniformBlockivProc>( |
| 1166 GetGLProcAddress("glGetActiveUniformBlockiv")); |
| 1167 DCHECK(fn.glGetActiveUniformBlockivFn); |
| 1168 } |
| 1169 |
| 1170 debug_fn.glGetActiveUniformBlockNameFn = 0; |
| 1171 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1172 fn.glGetActiveUniformBlockNameFn = |
| 1173 reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| 1174 GetGLProcAddress("glGetActiveUniformBlockName")); |
| 1175 DCHECK(fn.glGetActiveUniformBlockNameFn); |
| 1176 } |
| 1177 |
| 1178 debug_fn.glGetActiveUniformsivFn = 0; |
| 1179 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1180 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| 1181 GetGLProcAddress("glGetActiveUniformsiv")); |
| 1182 DCHECK(fn.glGetActiveUniformsivFn); |
| 1183 } |
| 1184 |
| 1185 debug_fn.glGetFenceivNVFn = 0; |
| 1186 if (ext.b_GL_NV_fence) { |
| 1187 fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( |
| 1188 GetGLProcAddress("glGetFenceivNV")); |
| 1189 DCHECK(fn.glGetFenceivNVFn); |
| 1190 } |
| 1191 |
| 1192 debug_fn.glGetFragDataLocationFn = 0; |
| 1193 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1194 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| 1195 GetGLProcAddress("glGetFragDataLocation")); |
| 1196 DCHECK(fn.glGetFragDataLocationFn); |
| 1197 } |
| 1198 |
1284 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 1199 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
1285 if (ext.b_GL_EXT_framebuffer_object) { | 1200 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1201 fn.glGetFramebufferAttachmentParameterivEXTFn = |
| 1202 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| 1203 GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
| 1204 DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); |
| 1205 } else if (ext.b_GL_EXT_framebuffer_object) { |
1286 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1206 fn.glGetFramebufferAttachmentParameterivEXTFn = |
1287 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 1207 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
1288 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); | 1208 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
1289 } | 1209 DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); |
1290 if (!fn.glGetFramebufferAttachmentParameterivEXTFn) { | 1210 } |
1291 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1211 |
1292 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | |
1293 GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); | |
1294 } | |
1295 | |
1296 fn.glGetGraphicsResetStatusARBFn = 0; | |
1297 debug_fn.glGetGraphicsResetStatusARBFn = 0; | 1212 debug_fn.glGetGraphicsResetStatusARBFn = 0; |
1298 if (ext.b_GL_ARB_robustness) { | 1213 if (ver->IsAtLeastGL(4u, 5u)) { |
| 1214 fn.glGetGraphicsResetStatusARBFn = |
| 1215 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1216 GetGLProcAddress("glGetGraphicsResetStatus")); |
| 1217 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
| 1218 } else if (ext.b_GL_ARB_robustness) { |
1299 fn.glGetGraphicsResetStatusARBFn = | 1219 fn.glGetGraphicsResetStatusARBFn = |
1300 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1220 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1301 GetGLProcAddress("glGetGraphicsResetStatusARB")); | 1221 GetGLProcAddress("glGetGraphicsResetStatusARB")); |
1302 } | 1222 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
1303 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_KHR_robustness)) { | 1223 } else if (ext.b_GL_KHR_robustness) { |
1304 fn.glGetGraphicsResetStatusARBFn = | 1224 fn.glGetGraphicsResetStatusARBFn = |
1305 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1225 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1306 GetGLProcAddress("glGetGraphicsResetStatusKHR")); | 1226 GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
1307 } | 1227 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
1308 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_EXT_robustness)) { | 1228 } else if (ext.b_GL_EXT_robustness) { |
1309 fn.glGetGraphicsResetStatusARBFn = | 1229 fn.glGetGraphicsResetStatusARBFn = |
1310 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1230 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1311 GetGLProcAddress("glGetGraphicsResetStatusEXT")); | 1231 GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
1312 } | 1232 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
1313 if (!fn.glGetGraphicsResetStatusARBFn) { | 1233 } |
1314 fn.glGetGraphicsResetStatusARBFn = | 1234 |
1315 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1235 debug_fn.glGetInteger64i_vFn = 0; |
1316 GetGLProcAddress("glGetGraphicsResetStatus")); | 1236 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
1317 } | 1237 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
1318 | 1238 GetGLProcAddress("glGetInteger64i_v")); |
1319 fn.glGetProgramBinaryFn = 0; | 1239 DCHECK(fn.glGetInteger64i_vFn); |
| 1240 } |
| 1241 |
| 1242 debug_fn.glGetInteger64vFn = 0; |
| 1243 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1244 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| 1245 GetGLProcAddress("glGetInteger64v")); |
| 1246 DCHECK(fn.glGetInteger64vFn); |
| 1247 } |
| 1248 |
| 1249 debug_fn.glGetIntegeri_vFn = 0; |
| 1250 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1251 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| 1252 GetGLProcAddress("glGetIntegeri_v")); |
| 1253 DCHECK(fn.glGetIntegeri_vFn); |
| 1254 } |
| 1255 |
| 1256 debug_fn.glGetInternalformativFn = 0; |
| 1257 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1258 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| 1259 GetGLProcAddress("glGetInternalformativ")); |
| 1260 DCHECK(fn.glGetInternalformativFn); |
| 1261 } |
| 1262 |
1320 debug_fn.glGetProgramBinaryFn = 0; | 1263 debug_fn.glGetProgramBinaryFn = 0; |
1321 if (ext.b_GL_OES_get_program_binary) { | 1264 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1265 ext.b_GL_ARB_get_program_binary) { |
| 1266 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| 1267 GetGLProcAddress("glGetProgramBinary")); |
| 1268 DCHECK(fn.glGetProgramBinaryFn); |
| 1269 } else if (ext.b_GL_OES_get_program_binary) { |
1322 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 1270 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
1323 GetGLProcAddress("glGetProgramBinaryOES")); | 1271 GetGLProcAddress("glGetProgramBinaryOES")); |
1324 } | 1272 DCHECK(fn.glGetProgramBinaryFn); |
1325 if (!fn.glGetProgramBinaryFn) { | 1273 } |
1326 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 1274 |
1327 GetGLProcAddress("glGetProgramBinary")); | 1275 debug_fn.glGetQueryivFn = 0; |
1328 } | 1276 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1329 | 1277 fn.glGetQueryivFn = |
1330 fn.glGetQueryivARBFn = 0; | 1278 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| 1279 DCHECK(fn.glGetQueryivFn); |
| 1280 } |
| 1281 |
1331 debug_fn.glGetQueryivARBFn = 0; | 1282 debug_fn.glGetQueryivARBFn = 0; |
1332 if (ext.b_GL_ARB_occlusion_query) { | 1283 if (ext.b_GL_ARB_occlusion_query) { |
1333 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 1284 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1334 GetGLProcAddress("glGetQueryivARB")); | 1285 GetGLProcAddress("glGetQueryivARB")); |
1335 } | 1286 DCHECK(fn.glGetQueryivARBFn); |
1336 if (!fn.glGetQueryivARBFn) { | 1287 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1288 ext.b_GL_EXT_occlusion_query_boolean) { |
1337 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 1289 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1338 GetGLProcAddress("glGetQueryivEXT")); | 1290 GetGLProcAddress("glGetQueryivEXT")); |
1339 } | 1291 DCHECK(fn.glGetQueryivARBFn); |
1340 | 1292 } |
1341 fn.glGetQueryObjectivARBFn = 0; | 1293 |
| 1294 debug_fn.glGetQueryObjecti64vFn = 0; |
| 1295 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| 1296 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| 1297 GetGLProcAddress("glGetQueryObjecti64v")); |
| 1298 DCHECK(fn.glGetQueryObjecti64vFn); |
| 1299 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
| 1300 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| 1301 GetGLProcAddress("glGetQueryObjecti64vEXT")); |
| 1302 DCHECK(fn.glGetQueryObjecti64vFn); |
| 1303 } |
| 1304 |
| 1305 debug_fn.glGetQueryObjectivFn = 0; |
| 1306 if (!ver->is_es) { |
| 1307 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| 1308 GetGLProcAddress("glGetQueryObjectiv")); |
| 1309 DCHECK(fn.glGetQueryObjectivFn); |
| 1310 } |
| 1311 |
1342 debug_fn.glGetQueryObjectivARBFn = 0; | 1312 debug_fn.glGetQueryObjectivARBFn = 0; |
1343 if (ext.b_GL_ARB_occlusion_query) { | 1313 if (ext.b_GL_ARB_occlusion_query) { |
1344 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 1314 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1345 GetGLProcAddress("glGetQueryObjectivARB")); | 1315 GetGLProcAddress("glGetQueryObjectivARB")); |
1346 } | 1316 DCHECK(fn.glGetQueryObjectivARBFn); |
1347 if (!fn.glGetQueryObjectivARBFn) { | 1317 } else if (ext.b_GL_EXT_disjoint_timer_query) { |
1348 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 1318 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1349 GetGLProcAddress("glGetQueryObjectivEXT")); | 1319 GetGLProcAddress("glGetQueryObjectivEXT")); |
1350 } | 1320 DCHECK(fn.glGetQueryObjectivARBFn); |
1351 | 1321 } |
1352 fn.glGetQueryObjectui64vFn = 0; | 1322 |
1353 debug_fn.glGetQueryObjectui64vFn = 0; | 1323 debug_fn.glGetQueryObjectui64vFn = 0; |
1354 if (ext.b_GL_ARB_timer_query) { | 1324 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
1355 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 1325 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1356 GetGLProcAddress("glGetQueryObjectui64v")); | 1326 GetGLProcAddress("glGetQueryObjectui64v")); |
1357 } | 1327 DCHECK(fn.glGetQueryObjectui64vFn); |
1358 if (!fn.glGetQueryObjectui64vFn) { | 1328 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
1359 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 1329 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1360 GetGLProcAddress("glGetQueryObjectui64vEXT")); | 1330 GetGLProcAddress("glGetQueryObjectui64vEXT")); |
1361 } | 1331 DCHECK(fn.glGetQueryObjectui64vFn); |
1362 | 1332 } |
1363 fn.glGetQueryObjectuivARBFn = 0; | 1333 |
| 1334 debug_fn.glGetQueryObjectuivFn = 0; |
| 1335 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1336 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| 1337 GetGLProcAddress("glGetQueryObjectuiv")); |
| 1338 DCHECK(fn.glGetQueryObjectuivFn); |
| 1339 } |
| 1340 |
1364 debug_fn.glGetQueryObjectuivARBFn = 0; | 1341 debug_fn.glGetQueryObjectuivARBFn = 0; |
1365 if (ext.b_GL_ARB_occlusion_query) { | 1342 if (ext.b_GL_ARB_occlusion_query) { |
1366 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 1343 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1367 GetGLProcAddress("glGetQueryObjectuivARB")); | 1344 GetGLProcAddress("glGetQueryObjectuivARB")); |
1368 } | 1345 DCHECK(fn.glGetQueryObjectuivARBFn); |
1369 if (!fn.glGetQueryObjectuivARBFn) { | 1346 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1347 ext.b_GL_EXT_occlusion_query_boolean) { |
1370 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 1348 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1371 GetGLProcAddress("glGetQueryObjectuivEXT")); | 1349 GetGLProcAddress("glGetQueryObjectuivEXT")); |
1372 } | 1350 DCHECK(fn.glGetQueryObjectuivARBFn); |
1373 | 1351 } |
1374 fn.glGetRenderbufferParameterivEXTFn = 0; | 1352 |
1375 debug_fn.glGetRenderbufferParameterivEXTFn = 0; | 1353 debug_fn.glGetRenderbufferParameterivEXTFn = 0; |
1376 if (ext.b_GL_EXT_framebuffer_object) { | 1354 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1355 fn.glGetRenderbufferParameterivEXTFn = |
| 1356 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| 1357 GetGLProcAddress("glGetRenderbufferParameteriv")); |
| 1358 DCHECK(fn.glGetRenderbufferParameterivEXTFn); |
| 1359 } else if (ext.b_GL_EXT_framebuffer_object) { |
1377 fn.glGetRenderbufferParameterivEXTFn = | 1360 fn.glGetRenderbufferParameterivEXTFn = |
1378 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 1361 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
1379 GetGLProcAddress("glGetRenderbufferParameterivEXT")); | 1362 GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
1380 } | 1363 DCHECK(fn.glGetRenderbufferParameterivEXTFn); |
1381 if (!fn.glGetRenderbufferParameterivEXTFn) { | 1364 } |
1382 fn.glGetRenderbufferParameterivEXTFn = | 1365 |
1383 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 1366 debug_fn.glGetSamplerParameterfvFn = 0; |
1384 GetGLProcAddress("glGetRenderbufferParameteriv")); | 1367 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1385 } | 1368 fn.glGetSamplerParameterfvFn = |
1386 | 1369 reinterpret_cast<glGetSamplerParameterfvProc>( |
1387 fn.glIsFramebufferEXTFn = 0; | 1370 GetGLProcAddress("glGetSamplerParameterfv")); |
| 1371 DCHECK(fn.glGetSamplerParameterfvFn); |
| 1372 } |
| 1373 |
| 1374 debug_fn.glGetSamplerParameterivFn = 0; |
| 1375 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1376 fn.glGetSamplerParameterivFn = |
| 1377 reinterpret_cast<glGetSamplerParameterivProc>( |
| 1378 GetGLProcAddress("glGetSamplerParameteriv")); |
| 1379 DCHECK(fn.glGetSamplerParameterivFn); |
| 1380 } |
| 1381 |
| 1382 debug_fn.glGetShaderPrecisionFormatFn = 0; |
| 1383 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 1384 fn.glGetShaderPrecisionFormatFn = |
| 1385 reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| 1386 GetGLProcAddress("glGetShaderPrecisionFormat")); |
| 1387 DCHECK(fn.glGetShaderPrecisionFormatFn); |
| 1388 } |
| 1389 |
| 1390 debug_fn.glGetSyncivFn = 0; |
| 1391 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1392 ext.b_GL_ARB_sync) { |
| 1393 fn.glGetSyncivFn = |
| 1394 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| 1395 DCHECK(fn.glGetSyncivFn); |
| 1396 } |
| 1397 |
| 1398 debug_fn.glGetTexLevelParameterfvFn = 0; |
| 1399 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| 1400 fn.glGetTexLevelParameterfvFn = |
| 1401 reinterpret_cast<glGetTexLevelParameterfvProc>( |
| 1402 GetGLProcAddress("glGetTexLevelParameterfv")); |
| 1403 DCHECK(fn.glGetTexLevelParameterfvFn); |
| 1404 } |
| 1405 |
| 1406 debug_fn.glGetTexLevelParameterivFn = 0; |
| 1407 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| 1408 fn.glGetTexLevelParameterivFn = |
| 1409 reinterpret_cast<glGetTexLevelParameterivProc>( |
| 1410 GetGLProcAddress("glGetTexLevelParameteriv")); |
| 1411 DCHECK(fn.glGetTexLevelParameterivFn); |
| 1412 } |
| 1413 |
| 1414 debug_fn.glGetTransformFeedbackVaryingFn = 0; |
| 1415 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1416 fn.glGetTransformFeedbackVaryingFn = |
| 1417 reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| 1418 GetGLProcAddress("glGetTransformFeedbackVarying")); |
| 1419 DCHECK(fn.glGetTransformFeedbackVaryingFn); |
| 1420 } |
| 1421 |
| 1422 debug_fn.glGetTranslatedShaderSourceANGLEFn = 0; |
| 1423 if (ext.b_GL_ANGLE_translated_shader_source) { |
| 1424 fn.glGetTranslatedShaderSourceANGLEFn = |
| 1425 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| 1426 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| 1427 DCHECK(fn.glGetTranslatedShaderSourceANGLEFn); |
| 1428 } |
| 1429 |
| 1430 debug_fn.glGetUniformBlockIndexFn = 0; |
| 1431 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1432 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| 1433 GetGLProcAddress("glGetUniformBlockIndex")); |
| 1434 DCHECK(fn.glGetUniformBlockIndexFn); |
| 1435 } |
| 1436 |
| 1437 debug_fn.glGetUniformIndicesFn = 0; |
| 1438 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1439 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| 1440 GetGLProcAddress("glGetUniformIndices")); |
| 1441 DCHECK(fn.glGetUniformIndicesFn); |
| 1442 } |
| 1443 |
| 1444 debug_fn.glInsertEventMarkerEXTFn = 0; |
| 1445 if (ext.b_GL_EXT_debug_marker) { |
| 1446 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| 1447 GetGLProcAddress("glInsertEventMarkerEXT")); |
| 1448 DCHECK(fn.glInsertEventMarkerEXTFn); |
| 1449 } |
| 1450 |
| 1451 debug_fn.glInvalidateFramebufferFn = 0; |
| 1452 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1453 fn.glInvalidateFramebufferFn = |
| 1454 reinterpret_cast<glInvalidateFramebufferProc>( |
| 1455 GetGLProcAddress("glInvalidateFramebuffer")); |
| 1456 DCHECK(fn.glInvalidateFramebufferFn); |
| 1457 } |
| 1458 |
| 1459 debug_fn.glInvalidateSubFramebufferFn = 0; |
| 1460 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1461 fn.glInvalidateSubFramebufferFn = |
| 1462 reinterpret_cast<glInvalidateSubFramebufferProc>( |
| 1463 GetGLProcAddress("glInvalidateSubFramebuffer")); |
| 1464 DCHECK(fn.glInvalidateSubFramebufferFn); |
| 1465 } |
| 1466 |
| 1467 debug_fn.glIsFenceAPPLEFn = 0; |
| 1468 if (ext.b_GL_APPLE_fence) { |
| 1469 fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( |
| 1470 GetGLProcAddress("glIsFenceAPPLE")); |
| 1471 DCHECK(fn.glIsFenceAPPLEFn); |
| 1472 } |
| 1473 |
| 1474 debug_fn.glIsFenceNVFn = 0; |
| 1475 if (ext.b_GL_NV_fence) { |
| 1476 fn.glIsFenceNVFn = |
| 1477 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| 1478 DCHECK(fn.glIsFenceNVFn); |
| 1479 } |
| 1480 |
1388 debug_fn.glIsFramebufferEXTFn = 0; | 1481 debug_fn.glIsFramebufferEXTFn = 0; |
1389 if (ext.b_GL_EXT_framebuffer_object) { | 1482 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1483 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| 1484 GetGLProcAddress("glIsFramebuffer")); |
| 1485 DCHECK(fn.glIsFramebufferEXTFn); |
| 1486 } else if (ext.b_GL_EXT_framebuffer_object) { |
1390 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 1487 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
1391 GetGLProcAddress("glIsFramebufferEXT")); | 1488 GetGLProcAddress("glIsFramebufferEXT")); |
1392 } | 1489 DCHECK(fn.glIsFramebufferEXTFn); |
1393 if (!fn.glIsFramebufferEXTFn) { | 1490 } |
1394 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 1491 |
1395 GetGLProcAddress("glIsFramebuffer")); | 1492 debug_fn.glIsQueryFn = 0; |
1396 } | 1493 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1397 | 1494 fn.glIsQueryFn = |
1398 fn.glIsQueryARBFn = 0; | 1495 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| 1496 DCHECK(fn.glIsQueryFn); |
| 1497 } |
| 1498 |
1399 debug_fn.glIsQueryARBFn = 0; | 1499 debug_fn.glIsQueryARBFn = 0; |
1400 if (ext.b_GL_ARB_occlusion_query) { | 1500 if (ext.b_GL_ARB_occlusion_query) { |
1401 fn.glIsQueryARBFn = | 1501 fn.glIsQueryARBFn = |
1402 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); | 1502 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); |
1403 } | 1503 DCHECK(fn.glIsQueryARBFn); |
1404 if (!fn.glIsQueryARBFn) { | 1504 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1505 ext.b_GL_EXT_occlusion_query_boolean) { |
1405 fn.glIsQueryARBFn = | 1506 fn.glIsQueryARBFn = |
1406 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); | 1507 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); |
1407 } | 1508 DCHECK(fn.glIsQueryARBFn); |
1408 | 1509 } |
1409 fn.glIsRenderbufferEXTFn = 0; | 1510 |
1410 debug_fn.glIsRenderbufferEXTFn = 0; | 1511 debug_fn.glIsRenderbufferEXTFn = 0; |
1411 if (ext.b_GL_EXT_framebuffer_object) { | 1512 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1513 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| 1514 GetGLProcAddress("glIsRenderbuffer")); |
| 1515 DCHECK(fn.glIsRenderbufferEXTFn); |
| 1516 } else if (ext.b_GL_EXT_framebuffer_object) { |
1412 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 1517 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
1413 GetGLProcAddress("glIsRenderbufferEXT")); | 1518 GetGLProcAddress("glIsRenderbufferEXT")); |
1414 } | 1519 DCHECK(fn.glIsRenderbufferEXTFn); |
1415 if (!fn.glIsRenderbufferEXTFn) { | 1520 } |
1416 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 1521 |
1417 GetGLProcAddress("glIsRenderbuffer")); | 1522 debug_fn.glIsSamplerFn = 0; |
1418 } | 1523 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1419 | 1524 fn.glIsSamplerFn = |
1420 fn.glIsVertexArrayOESFn = 0; | 1525 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
| 1526 DCHECK(fn.glIsSamplerFn); |
| 1527 } |
| 1528 |
| 1529 debug_fn.glIsSyncFn = 0; |
| 1530 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1531 ext.b_GL_ARB_sync) { |
| 1532 fn.glIsSyncFn = |
| 1533 reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| 1534 DCHECK(fn.glIsSyncFn); |
| 1535 } |
| 1536 |
| 1537 debug_fn.glIsTransformFeedbackFn = 0; |
| 1538 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1539 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| 1540 GetGLProcAddress("glIsTransformFeedback")); |
| 1541 DCHECK(fn.glIsTransformFeedbackFn); |
| 1542 } |
| 1543 |
1421 debug_fn.glIsVertexArrayOESFn = 0; | 1544 debug_fn.glIsVertexArrayOESFn = 0; |
1422 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1545 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1423 ext.b_GL_ARB_vertex_array_object) { | 1546 ext.b_GL_ARB_vertex_array_object) { |
1424 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1547 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1425 GetGLProcAddress("glIsVertexArray")); | 1548 GetGLProcAddress("glIsVertexArray")); |
1426 } | 1549 DCHECK(fn.glIsVertexArrayOESFn); |
1427 if (!fn.glIsVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { | 1550 } else if (ext.b_GL_OES_vertex_array_object) { |
1428 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1551 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1429 GetGLProcAddress("glIsVertexArrayOES")); | 1552 GetGLProcAddress("glIsVertexArrayOES")); |
1430 } | 1553 DCHECK(fn.glIsVertexArrayOESFn); |
1431 if (!fn.glIsVertexArrayOESFn) { | 1554 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1432 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1555 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1433 GetGLProcAddress("glIsVertexArrayAPPLE")); | 1556 GetGLProcAddress("glIsVertexArrayAPPLE")); |
1434 } | 1557 DCHECK(fn.glIsVertexArrayOESFn); |
1435 | 1558 } |
1436 fn.glMapBufferFn = 0; | 1559 |
1437 debug_fn.glMapBufferFn = 0; | 1560 debug_fn.glMapBufferFn = 0; |
1438 if (ext.b_GL_OES_mapbuffer) { | 1561 if (!ver->is_es) { |
| 1562 fn.glMapBufferFn = |
| 1563 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
| 1564 DCHECK(fn.glMapBufferFn); |
| 1565 } else if (ext.b_GL_OES_mapbuffer) { |
1439 fn.glMapBufferFn = | 1566 fn.glMapBufferFn = |
1440 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); | 1567 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
1441 } | 1568 DCHECK(fn.glMapBufferFn); |
1442 if (!fn.glMapBufferFn) { | 1569 } |
1443 fn.glMapBufferFn = | 1570 |
1444 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); | |
1445 } | |
1446 | |
1447 fn.glMapBufferRangeFn = 0; | |
1448 debug_fn.glMapBufferRangeFn = 0; | 1571 debug_fn.glMapBufferRangeFn = 0; |
1449 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1572 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1450 ext.b_GL_ARB_map_buffer_range) { | 1573 ext.b_GL_ARB_map_buffer_range) { |
1451 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 1574 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1452 GetGLProcAddress("glMapBufferRange")); | 1575 GetGLProcAddress("glMapBufferRange")); |
1453 } | 1576 DCHECK(fn.glMapBufferRangeFn); |
1454 if (!fn.glMapBufferRangeFn) { | 1577 } else if (ext.b_GL_EXT_map_buffer_range) { |
1455 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 1578 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1456 GetGLProcAddress("glMapBufferRangeEXT")); | 1579 GetGLProcAddress("glMapBufferRangeEXT")); |
1457 } | 1580 DCHECK(fn.glMapBufferRangeFn); |
1458 | 1581 } |
1459 fn.glProgramBinaryFn = 0; | 1582 |
| 1583 debug_fn.glMatrixLoadfEXTFn = 0; |
| 1584 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| 1585 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| 1586 GetGLProcAddress("glMatrixLoadfEXT")); |
| 1587 DCHECK(fn.glMatrixLoadfEXTFn); |
| 1588 } |
| 1589 |
| 1590 debug_fn.glMatrixLoadIdentityEXTFn = 0; |
| 1591 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| 1592 fn.glMatrixLoadIdentityEXTFn = |
| 1593 reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| 1594 GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| 1595 DCHECK(fn.glMatrixLoadIdentityEXTFn); |
| 1596 } |
| 1597 |
| 1598 debug_fn.glPauseTransformFeedbackFn = 0; |
| 1599 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1600 fn.glPauseTransformFeedbackFn = |
| 1601 reinterpret_cast<glPauseTransformFeedbackProc>( |
| 1602 GetGLProcAddress("glPauseTransformFeedback")); |
| 1603 DCHECK(fn.glPauseTransformFeedbackFn); |
| 1604 } |
| 1605 |
| 1606 debug_fn.glPointParameteriFn = 0; |
| 1607 if (!ver->is_es) { |
| 1608 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| 1609 GetGLProcAddress("glPointParameteri")); |
| 1610 DCHECK(fn.glPointParameteriFn); |
| 1611 } |
| 1612 |
| 1613 debug_fn.glPopGroupMarkerEXTFn = 0; |
| 1614 if (ext.b_GL_EXT_debug_marker) { |
| 1615 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| 1616 GetGLProcAddress("glPopGroupMarkerEXT")); |
| 1617 DCHECK(fn.glPopGroupMarkerEXTFn); |
| 1618 } |
| 1619 |
1460 debug_fn.glProgramBinaryFn = 0; | 1620 debug_fn.glProgramBinaryFn = 0; |
1461 if (ext.b_GL_OES_get_program_binary) { | 1621 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1622 ext.b_GL_ARB_get_program_binary) { |
| 1623 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| 1624 GetGLProcAddress("glProgramBinary")); |
| 1625 DCHECK(fn.glProgramBinaryFn); |
| 1626 } else if (ext.b_GL_OES_get_program_binary) { |
1462 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 1627 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
1463 GetGLProcAddress("glProgramBinaryOES")); | 1628 GetGLProcAddress("glProgramBinaryOES")); |
1464 } | 1629 DCHECK(fn.glProgramBinaryFn); |
1465 if (!fn.glProgramBinaryFn) { | 1630 } |
1466 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 1631 |
1467 GetGLProcAddress("glProgramBinary")); | 1632 debug_fn.glProgramParameteriFn = 0; |
1468 } | 1633 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
1469 | 1634 ext.b_GL_ARB_get_program_binary) { |
1470 fn.glQueryCounterFn = 0; | 1635 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| 1636 GetGLProcAddress("glProgramParameteri")); |
| 1637 DCHECK(fn.glProgramParameteriFn); |
| 1638 } |
| 1639 |
| 1640 debug_fn.glPushGroupMarkerEXTFn = 0; |
| 1641 if (ext.b_GL_EXT_debug_marker) { |
| 1642 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| 1643 GetGLProcAddress("glPushGroupMarkerEXT")); |
| 1644 DCHECK(fn.glPushGroupMarkerEXTFn); |
| 1645 } |
| 1646 |
1471 debug_fn.glQueryCounterFn = 0; | 1647 debug_fn.glQueryCounterFn = 0; |
1472 if (ext.b_GL_ARB_timer_query) { | 1648 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
1473 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 1649 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1474 GetGLProcAddress("glQueryCounter")); | 1650 GetGLProcAddress("glQueryCounter")); |
1475 } | 1651 DCHECK(fn.glQueryCounterFn); |
1476 if (!fn.glQueryCounterFn) { | 1652 } else if (ext.b_GL_EXT_disjoint_timer_query) { |
1477 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 1653 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1478 GetGLProcAddress("glQueryCounterEXT")); | 1654 GetGLProcAddress("glQueryCounterEXT")); |
1479 } | 1655 DCHECK(fn.glQueryCounterFn); |
1480 | 1656 } |
1481 fn.glRenderbufferStorageEXTFn = 0; | 1657 |
| 1658 debug_fn.glReadBufferFn = 0; |
| 1659 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1660 fn.glReadBufferFn = |
| 1661 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
| 1662 DCHECK(fn.glReadBufferFn); |
| 1663 } |
| 1664 |
| 1665 debug_fn.glReleaseShaderCompilerFn = 0; |
| 1666 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 1667 fn.glReleaseShaderCompilerFn = |
| 1668 reinterpret_cast<glReleaseShaderCompilerProc>( |
| 1669 GetGLProcAddress("glReleaseShaderCompiler")); |
| 1670 DCHECK(fn.glReleaseShaderCompilerFn); |
| 1671 } |
| 1672 |
1482 debug_fn.glRenderbufferStorageEXTFn = 0; | 1673 debug_fn.glRenderbufferStorageEXTFn = 0; |
1483 if (ext.b_GL_EXT_framebuffer_object) { | 1674 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| 1675 fn.glRenderbufferStorageEXTFn = |
| 1676 reinterpret_cast<glRenderbufferStorageEXTProc>( |
| 1677 GetGLProcAddress("glRenderbufferStorage")); |
| 1678 DCHECK(fn.glRenderbufferStorageEXTFn); |
| 1679 } else if (ext.b_GL_EXT_framebuffer_object) { |
1484 fn.glRenderbufferStorageEXTFn = | 1680 fn.glRenderbufferStorageEXTFn = |
1485 reinterpret_cast<glRenderbufferStorageEXTProc>( | 1681 reinterpret_cast<glRenderbufferStorageEXTProc>( |
1486 GetGLProcAddress("glRenderbufferStorageEXT")); | 1682 GetGLProcAddress("glRenderbufferStorageEXT")); |
1487 } | 1683 DCHECK(fn.glRenderbufferStorageEXTFn); |
1488 if (!fn.glRenderbufferStorageEXTFn) { | 1684 } |
1489 fn.glRenderbufferStorageEXTFn = | 1685 |
1490 reinterpret_cast<glRenderbufferStorageEXTProc>( | 1686 debug_fn.glRenderbufferStorageMultisampleFn = 0; |
1491 GetGLProcAddress("glRenderbufferStorage")); | 1687 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1492 } | 1688 fn.glRenderbufferStorageMultisampleFn = |
1493 | 1689 reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
1494 fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 1690 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 1691 DCHECK(fn.glRenderbufferStorageMultisampleFn); |
| 1692 } |
| 1693 |
1495 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 1694 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
1496 if (ext.b_GL_ANGLE_framebuffer_multisample) { | 1695 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1696 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 1697 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 1698 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 1699 DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
| 1700 } else if (ext.b_GL_ANGLE_framebuffer_multisample) { |
1497 fn.glRenderbufferStorageMultisampleANGLEFn = | 1701 fn.glRenderbufferStorageMultisampleANGLEFn = |
1498 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 1702 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
1499 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); | 1703 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
1500 } | 1704 DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
1501 if (!fn.glRenderbufferStorageMultisampleANGLEFn) { | 1705 } |
1502 fn.glRenderbufferStorageMultisampleANGLEFn = | 1706 |
1503 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 1707 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| 1708 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1709 fn.glRenderbufferStorageMultisampleEXTFn = |
| 1710 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
1504 GetGLProcAddress("glRenderbufferStorageMultisample")); | 1711 GetGLProcAddress("glRenderbufferStorageMultisample")); |
1505 } | 1712 DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
1506 | 1713 } else if (ext.b_GL_EXT_multisampled_render_to_texture || |
1507 fn.glRenderbufferStorageMultisampleEXTFn = 0; | 1714 ext.b_GL_EXT_framebuffer_multisample) { |
1508 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; | |
1509 if ((ext.b_GL_EXT_framebuffer_multisample || | |
1510 ext.b_GL_EXT_multisampled_render_to_texture)) { | |
1511 fn.glRenderbufferStorageMultisampleEXTFn = | 1715 fn.glRenderbufferStorageMultisampleEXTFn = |
1512 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 1716 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
1513 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); | 1717 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
1514 } | 1718 DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
1515 if (!fn.glRenderbufferStorageMultisampleEXTFn) { | 1719 } |
1516 fn.glRenderbufferStorageMultisampleEXTFn = | 1720 |
1517 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 1721 debug_fn.glRenderbufferStorageMultisampleIMGFn = 0; |
1518 GetGLProcAddress("glRenderbufferStorageMultisample")); | 1722 if (ext.b_GL_IMG_multisampled_render_to_texture) { |
1519 } | 1723 fn.glRenderbufferStorageMultisampleIMGFn = |
1520 | 1724 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
1521 fn.glTexStorage2DEXTFn = 0; | 1725 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| 1726 DCHECK(fn.glRenderbufferStorageMultisampleIMGFn); |
| 1727 } |
| 1728 |
| 1729 debug_fn.glResumeTransformFeedbackFn = 0; |
| 1730 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1731 fn.glResumeTransformFeedbackFn = |
| 1732 reinterpret_cast<glResumeTransformFeedbackProc>( |
| 1733 GetGLProcAddress("glResumeTransformFeedback")); |
| 1734 DCHECK(fn.glResumeTransformFeedbackFn); |
| 1735 } |
| 1736 |
| 1737 debug_fn.glSamplerParameterfFn = 0; |
| 1738 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1739 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| 1740 GetGLProcAddress("glSamplerParameterf")); |
| 1741 DCHECK(fn.glSamplerParameterfFn); |
| 1742 } |
| 1743 |
| 1744 debug_fn.glSamplerParameterfvFn = 0; |
| 1745 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1746 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| 1747 GetGLProcAddress("glSamplerParameterfv")); |
| 1748 DCHECK(fn.glSamplerParameterfvFn); |
| 1749 } |
| 1750 |
| 1751 debug_fn.glSamplerParameteriFn = 0; |
| 1752 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1753 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| 1754 GetGLProcAddress("glSamplerParameteri")); |
| 1755 DCHECK(fn.glSamplerParameteriFn); |
| 1756 } |
| 1757 |
| 1758 debug_fn.glSamplerParameterivFn = 0; |
| 1759 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1760 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| 1761 GetGLProcAddress("glSamplerParameteriv")); |
| 1762 DCHECK(fn.glSamplerParameterivFn); |
| 1763 } |
| 1764 |
| 1765 debug_fn.glSetFenceAPPLEFn = 0; |
| 1766 if (ext.b_GL_APPLE_fence) { |
| 1767 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| 1768 GetGLProcAddress("glSetFenceAPPLE")); |
| 1769 DCHECK(fn.glSetFenceAPPLEFn); |
| 1770 } |
| 1771 |
| 1772 debug_fn.glSetFenceNVFn = 0; |
| 1773 if (ext.b_GL_NV_fence) { |
| 1774 fn.glSetFenceNVFn = |
| 1775 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| 1776 DCHECK(fn.glSetFenceNVFn); |
| 1777 } |
| 1778 |
| 1779 debug_fn.glShaderBinaryFn = 0; |
| 1780 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 1781 fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( |
| 1782 GetGLProcAddress("glShaderBinary")); |
| 1783 DCHECK(fn.glShaderBinaryFn); |
| 1784 } |
| 1785 |
| 1786 debug_fn.glTestFenceAPPLEFn = 0; |
| 1787 if (ext.b_GL_APPLE_fence) { |
| 1788 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| 1789 GetGLProcAddress("glTestFenceAPPLE")); |
| 1790 DCHECK(fn.glTestFenceAPPLEFn); |
| 1791 } |
| 1792 |
| 1793 debug_fn.glTestFenceNVFn = 0; |
| 1794 if (ext.b_GL_NV_fence) { |
| 1795 fn.glTestFenceNVFn = |
| 1796 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| 1797 DCHECK(fn.glTestFenceNVFn); |
| 1798 } |
| 1799 |
| 1800 debug_fn.glTexImage3DFn = 0; |
| 1801 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1802 fn.glTexImage3DFn = |
| 1803 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| 1804 DCHECK(fn.glTexImage3DFn); |
| 1805 } |
| 1806 |
1522 debug_fn.glTexStorage2DEXTFn = 0; | 1807 debug_fn.glTexStorage2DEXTFn = 0; |
1523 if (ver->is_es3 || ext.b_GL_ARB_texture_storage) { | 1808 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1809 ext.b_GL_ARB_texture_storage) { |
1524 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 1810 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1525 GetGLProcAddress("glTexStorage2D")); | 1811 GetGLProcAddress("glTexStorage2D")); |
1526 } | 1812 DCHECK(fn.glTexStorage2DEXTFn); |
1527 if (!fn.glTexStorage2DEXTFn) { | 1813 } else if (ext.b_GL_EXT_texture_storage) { |
1528 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 1814 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1529 GetGLProcAddress("glTexStorage2DEXT")); | 1815 GetGLProcAddress("glTexStorage2DEXT")); |
1530 } | 1816 DCHECK(fn.glTexStorage2DEXTFn); |
1531 | 1817 } |
1532 fn.glUnmapBufferFn = 0; | 1818 |
| 1819 debug_fn.glTexStorage3DFn = 0; |
| 1820 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1821 fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( |
| 1822 GetGLProcAddress("glTexStorage3D")); |
| 1823 DCHECK(fn.glTexStorage3DFn); |
| 1824 } |
| 1825 |
| 1826 debug_fn.glTransformFeedbackVaryingsFn = 0; |
| 1827 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1828 fn.glTransformFeedbackVaryingsFn = |
| 1829 reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| 1830 GetGLProcAddress("glTransformFeedbackVaryings")); |
| 1831 DCHECK(fn.glTransformFeedbackVaryingsFn); |
| 1832 } |
| 1833 |
| 1834 debug_fn.glUniform1uiFn = 0; |
| 1835 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1836 fn.glUniform1uiFn = |
| 1837 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| 1838 DCHECK(fn.glUniform1uiFn); |
| 1839 } |
| 1840 |
| 1841 debug_fn.glUniform1uivFn = 0; |
| 1842 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1843 fn.glUniform1uivFn = |
| 1844 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| 1845 DCHECK(fn.glUniform1uivFn); |
| 1846 } |
| 1847 |
| 1848 debug_fn.glUniform2uiFn = 0; |
| 1849 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1850 fn.glUniform2uiFn = |
| 1851 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| 1852 DCHECK(fn.glUniform2uiFn); |
| 1853 } |
| 1854 |
| 1855 debug_fn.glUniform2uivFn = 0; |
| 1856 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1857 fn.glUniform2uivFn = |
| 1858 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| 1859 DCHECK(fn.glUniform2uivFn); |
| 1860 } |
| 1861 |
| 1862 debug_fn.glUniform3uiFn = 0; |
| 1863 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1864 fn.glUniform3uiFn = |
| 1865 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| 1866 DCHECK(fn.glUniform3uiFn); |
| 1867 } |
| 1868 |
| 1869 debug_fn.glUniform3uivFn = 0; |
| 1870 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1871 fn.glUniform3uivFn = |
| 1872 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| 1873 DCHECK(fn.glUniform3uivFn); |
| 1874 } |
| 1875 |
| 1876 debug_fn.glUniform4uiFn = 0; |
| 1877 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1878 fn.glUniform4uiFn = |
| 1879 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| 1880 DCHECK(fn.glUniform4uiFn); |
| 1881 } |
| 1882 |
| 1883 debug_fn.glUniform4uivFn = 0; |
| 1884 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1885 fn.glUniform4uivFn = |
| 1886 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| 1887 DCHECK(fn.glUniform4uivFn); |
| 1888 } |
| 1889 |
| 1890 debug_fn.glUniformBlockBindingFn = 0; |
| 1891 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1892 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| 1893 GetGLProcAddress("glUniformBlockBinding")); |
| 1894 DCHECK(fn.glUniformBlockBindingFn); |
| 1895 } |
| 1896 |
| 1897 debug_fn.glUniformMatrix2x3fvFn = 0; |
| 1898 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1899 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| 1900 GetGLProcAddress("glUniformMatrix2x3fv")); |
| 1901 DCHECK(fn.glUniformMatrix2x3fvFn); |
| 1902 } |
| 1903 |
| 1904 debug_fn.glUniformMatrix2x4fvFn = 0; |
| 1905 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1906 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| 1907 GetGLProcAddress("glUniformMatrix2x4fv")); |
| 1908 DCHECK(fn.glUniformMatrix2x4fvFn); |
| 1909 } |
| 1910 |
| 1911 debug_fn.glUniformMatrix3x2fvFn = 0; |
| 1912 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1913 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| 1914 GetGLProcAddress("glUniformMatrix3x2fv")); |
| 1915 DCHECK(fn.glUniformMatrix3x2fvFn); |
| 1916 } |
| 1917 |
| 1918 debug_fn.glUniformMatrix3x4fvFn = 0; |
| 1919 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1920 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| 1921 GetGLProcAddress("glUniformMatrix3x4fv")); |
| 1922 DCHECK(fn.glUniformMatrix3x4fvFn); |
| 1923 } |
| 1924 |
| 1925 debug_fn.glUniformMatrix4x2fvFn = 0; |
| 1926 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1927 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| 1928 GetGLProcAddress("glUniformMatrix4x2fv")); |
| 1929 DCHECK(fn.glUniformMatrix4x2fvFn); |
| 1930 } |
| 1931 |
| 1932 debug_fn.glUniformMatrix4x3fvFn = 0; |
| 1933 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1934 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| 1935 GetGLProcAddress("glUniformMatrix4x3fv")); |
| 1936 DCHECK(fn.glUniformMatrix4x3fvFn); |
| 1937 } |
| 1938 |
1533 debug_fn.glUnmapBufferFn = 0; | 1939 debug_fn.glUnmapBufferFn = 0; |
1534 if (ext.b_GL_OES_mapbuffer) { | 1940 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1941 fn.glUnmapBufferFn = |
| 1942 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| 1943 DCHECK(fn.glUnmapBufferFn); |
| 1944 } else if (ext.b_GL_OES_mapbuffer) { |
1535 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( | 1945 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
1536 GetGLProcAddress("glUnmapBufferOES")); | 1946 GetGLProcAddress("glUnmapBufferOES")); |
1537 } | 1947 DCHECK(fn.glUnmapBufferFn); |
1538 if (!fn.glUnmapBufferFn) { | 1948 } |
1539 fn.glUnmapBufferFn = | 1949 |
1540 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); | |
1541 } | |
1542 | |
1543 fn.glVertexAttribDivisorANGLEFn = 0; | |
1544 debug_fn.glVertexAttribDivisorANGLEFn = 0; | 1950 debug_fn.glVertexAttribDivisorANGLEFn = 0; |
1545 if (ext.b_GL_ARB_instanced_arrays) { | 1951 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1952 fn.glVertexAttribDivisorANGLEFn = |
| 1953 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 1954 GetGLProcAddress("glVertexAttribDivisor")); |
| 1955 DCHECK(fn.glVertexAttribDivisorANGLEFn); |
| 1956 } else if (ext.b_GL_ARB_instanced_arrays) { |
1546 fn.glVertexAttribDivisorANGLEFn = | 1957 fn.glVertexAttribDivisorANGLEFn = |
1547 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1958 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
1548 GetGLProcAddress("glVertexAttribDivisorARB")); | 1959 GetGLProcAddress("glVertexAttribDivisorARB")); |
1549 } | 1960 DCHECK(fn.glVertexAttribDivisorANGLEFn); |
1550 if (!fn.glVertexAttribDivisorANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | 1961 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1551 fn.glVertexAttribDivisorANGLEFn = | 1962 fn.glVertexAttribDivisorANGLEFn = |
1552 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1963 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
1553 GetGLProcAddress("glVertexAttribDivisorANGLE")); | 1964 GetGLProcAddress("glVertexAttribDivisorANGLE")); |
1554 } | 1965 DCHECK(fn.glVertexAttribDivisorANGLEFn); |
1555 if (!fn.glVertexAttribDivisorANGLEFn) { | 1966 } |
1556 fn.glVertexAttribDivisorANGLEFn = | 1967 |
1557 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1968 debug_fn.glVertexAttribI4iFn = 0; |
1558 GetGLProcAddress("glVertexAttribDivisor")); | 1969 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1970 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| 1971 GetGLProcAddress("glVertexAttribI4i")); |
| 1972 DCHECK(fn.glVertexAttribI4iFn); |
| 1973 } |
| 1974 |
| 1975 debug_fn.glVertexAttribI4ivFn = 0; |
| 1976 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1977 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| 1978 GetGLProcAddress("glVertexAttribI4iv")); |
| 1979 DCHECK(fn.glVertexAttribI4ivFn); |
| 1980 } |
| 1981 |
| 1982 debug_fn.glVertexAttribI4uiFn = 0; |
| 1983 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1984 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| 1985 GetGLProcAddress("glVertexAttribI4ui")); |
| 1986 DCHECK(fn.glVertexAttribI4uiFn); |
| 1987 } |
| 1988 |
| 1989 debug_fn.glVertexAttribI4uivFn = 0; |
| 1990 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1991 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| 1992 GetGLProcAddress("glVertexAttribI4uiv")); |
| 1993 DCHECK(fn.glVertexAttribI4uivFn); |
| 1994 } |
| 1995 |
| 1996 debug_fn.glVertexAttribIPointerFn = 0; |
| 1997 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1998 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| 1999 GetGLProcAddress("glVertexAttribIPointer")); |
| 2000 DCHECK(fn.glVertexAttribIPointerFn); |
| 2001 } |
| 2002 |
| 2003 debug_fn.glWaitSyncFn = 0; |
| 2004 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 2005 ext.b_GL_ARB_sync) { |
| 2006 fn.glWaitSyncFn = |
| 2007 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| 2008 DCHECK(fn.glWaitSyncFn); |
1559 } | 2009 } |
1560 | 2010 |
1561 if (g_debugBindingsInitialized) | 2011 if (g_debugBindingsInitialized) |
1562 InitializeDebugBindings(); | 2012 InitializeDebugBindings(); |
1563 } | 2013 } |
1564 | 2014 |
1565 extern "C" { | 2015 extern "C" { |
1566 | 2016 |
1567 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { | 2017 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { |
1568 GL_SERVICE_LOG("glActiveTexture" | 2018 GL_SERVICE_LOG("glActiveTexture" |
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11329 | 11779 |
11330 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, | 11780 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, |
11331 GLbitfield flags, | 11781 GLbitfield flags, |
11332 GLuint64 timeout) { | 11782 GLuint64 timeout) { |
11333 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; | 11783 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; |
11334 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; | 11784 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; |
11335 return static_cast<GLenum>(0); | 11785 return static_cast<GLenum>(0); |
11336 } | 11786 } |
11337 | 11787 |
11338 } // namespace gfx | 11788 } // namespace gfx |
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