Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
index 0158cf64ea64e82d80983719b084e86cd4b38dcf..503fff02065601a8ee43d1cf6e65fedfcf0e0fcf 100644 |
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h |
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
@@ -181,6 +181,18 @@ void GLES2CopyTexSubImage2D(GLenum target, |
gles2::GetGLContext()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, |
y, width, height); |
} |
+void GLES2CopyTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
+ gles2::GetGLContext()->CopyTexSubImage3D(target, level, xoffset, yoffset, |
+ zoffset, x, y, width, height); |
+} |
GLuint GLES2CreateProgram() { |
return gles2::GetGLContext()->CreateProgram(); |
} |
@@ -664,6 +676,13 @@ void GLES2TexSubImage3D(GLenum target, |
width, height, depth, format, type, |
pixels); |
} |
+void GLES2TransformFeedbackVaryings(GLuint program, |
+ GLsizei count, |
+ const char* const* varyings, |
+ GLenum buffermode) { |
+ gles2::GetGLContext()->TransformFeedbackVaryings(program, count, varyings, |
+ buffermode); |
+} |
void GLES2Uniform1f(GLint location, GLfloat x) { |
gles2::GetGLContext()->Uniform1f(location, x); |
} |
@@ -1364,6 +1383,10 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), |
}, |
{ |
+ "glCopyTexSubImage3D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D), |
+ }, |
+ { |
"glCreateProgram", |
reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
}, |
@@ -1821,6 +1844,10 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D), |
}, |
{ |
+ "glTransformFeedbackVaryings", |
+ reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings), |
+ }, |
+ { |
"glUniform1f", |
reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
}, |