Index: content/browser/web_contents/aura/overscroll_window_animation.cc |
diff --git a/content/browser/web_contents/aura/overscroll_window_animation.cc b/content/browser/web_contents/aura/overscroll_window_animation.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b3657a684f8b32f37c0843f06b3f7192312ebefc |
--- /dev/null |
+++ b/content/browser/web_contents/aura/overscroll_window_animation.cc |
@@ -0,0 +1,158 @@ |
+// Copyright (c) 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/web_contents/aura/overscroll_window_animation.h" |
+ |
+#include "base/i18n/rtl.h" |
+#include "content/browser/web_contents/aura/overscroll_layer_wrapper.h" |
+#include "content/browser/web_contents/aura/shadow_layer_delegate.h" |
+#include "ui/aura/window.h" |
+#include "ui/compositor/layer_animation_observer.h" |
+#include "ui/compositor/scoped_layer_animation_settings.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+OverscrollWindowAnimation::Direction GetDirectionForMode(OverscrollMode mode) { |
+ LOG(ERROR) << "Getting navigation direction"; |
+ if (mode == (base::i18n::IsRTL() ? OVERSCROLL_EAST : OVERSCROLL_WEST)) |
+ return OverscrollWindowAnimation::FORWARD; |
+ if (mode == (base::i18n::IsRTL() ? OVERSCROLL_WEST : OVERSCROLL_EAST)) |
+ return OverscrollWindowAnimation::BACKWARD; |
+ return OverscrollWindowAnimation::NONE; |
+} |
+ |
+} // namespace |
+ |
+OverscrollWindowAnimation::OverscrollWindowAnimation() |
+ : layer_wrapper_(nullptr), |
+ shadow_(nullptr), |
+ live_window_(nullptr), |
mfomitchev
2015/03/05 23:37:06
Don't allow this or add null checks elsewhere (or
Nina
2015/03/09 15:54:52
Done.
|
+ delegate_(nullptr), |
mfomitchev
2015/03/05 23:37:06
Same thing here
Nina
2015/03/09 15:54:52
Done.
|
+ direction_(NONE) { |
+} |
+ |
+OverscrollWindowAnimation::~OverscrollWindowAnimation() { |
+ LOG(ERROR) << "OWA destructor"; |
+} |
+ |
+void OverscrollWindowAnimation::CancelOverscroll() { |
+ LOG(ERROR) << "OWA: Cancelling overscroll"; |
+ ui::Layer* layer = GetAnimatedLayer(); |
+ ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
+ settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ settings.SetTweenType(gfx::Tween::EASE_OUT); |
+ settings.AddObserver(this); |
+ layer->SetTransform(gfx::Transform()); |
+ direction_ = NONE; |
+} |
+ |
+float OverscrollWindowAnimation::GetTranslationForOverscroll( |
+ float delta_x) { |
+ LOG(ERROR) << "Translation for delta_x: " << delta_x; |
+ DCHECK(direction_ != NONE); |
+ const float bounds_width = layer_wrapper_->GetBounds().width(); |
+ if (direction_ == FORWARD) |
+ return std::max(-bounds_width, delta_x); |
+ else |
+ return std::min(bounds_width, delta_x); |
+} |
+ |
+gfx::Rect OverscrollWindowAnimation::GetVisibleBounds() const { |
+ return live_window_->bounds(); |
+} |
+ |
+bool OverscrollWindowAnimation::OnOverscrollUpdate(float delta_x, |
+ float delta_y) { |
+ if (direction_ == NONE) |
+ return false; |
+ LOG(ERROR) << "OWA: OnOverscrollUpdate"; |
+ gfx::Transform transform; |
+ transform.Translate(GetTranslationForOverscroll(delta_x), 0); |
+ GetAnimatedLayer()->SetTransform(transform); |
+ return true; |
+} |
+ |
+void OverscrollWindowAnimation::OnImplicitAnimationsCompleted() { |
mfomitchev
2015/03/05 23:37:06
Failure vs Success
Nina
2015/03/09 15:54:52
Done.
|
+ LOG(ERROR) << "OnImplicitAnimationsCompleted"; |
+ LOG(ERROR) << "LAYER_WRAPPER_: " << layer_wrapper_; |
+ if (layer_wrapper_) |
+ delegate_->OnOverscrollCompleted(layer_wrapper_.Pass()); |
+} |
+ |
+void OverscrollWindowAnimation::OnOverscrollModeChange( |
+ OverscrollMode old_mode, |
+ OverscrollMode new_mode) { |
+ LOG(ERROR) << "OWA: OnOverscrollModeChange for mode " << new_mode; |
+ Direction new_direction = GetDirectionForMode(new_mode); |
+ |
+ if (new_direction == NONE) { |
+ // The user cancelled the in progress overscroll gesture. |
+ // TODO(nsatragno): in this case, show a feedback animation. |
+ LOG(ERROR) << "Direction: NONE"; |
+ if (is_active()) |
+ CancelOverscroll(); |
+ return; |
+ } |
+ LOG(ERROR) << "Preparing layer wrapper"; |
+ if (layer_wrapper_) { |
+ LOG(ERROR) << "ALERT: MODE CHANGE WITH LAYER WRAPPER ACTIVE! " |
+ << "Aborting animations."; |
+ } |
+ layer_wrapper_ = new_direction == FORWARD ? delegate_->CreateFrontLayer() |
+ : delegate_->CreateBackLayer(); |
+ if (!layer_wrapper_) { |
+ LOG(ERROR) << "Cannot navigate, setting direction to NONE"; |
+ direction_ = NONE; |
+ return; |
+ } |
+ gfx::Rect bounds = gfx::Rect(live_window_->bounds().size()); |
+ if (new_direction == OverscrollWindowAnimation::FORWARD) |
+ bounds.Offset(base::i18n::IsRTL() ? -bounds.width() : bounds.width(), 0); |
+ // TODO maybe we want to set the window bounds here, too. |
+ layer_wrapper_->layer()->SetBounds(bounds); |
+ LOG(ERROR) << "Setting shadow delegate."; |
+ direction_ = new_direction; |
+ shadow_.reset(new ShadowLayerDelegate(GetAnimatedLayer())); |
+} |
+ |
+void OverscrollWindowAnimation::OnOverscrollComplete( |
+ OverscrollMode overscroll_mode) { |
+ LOG(ERROR) << "OWA: OnOverscrollComplete"; |
+ // TODO we might want to also check for direction_ == NONE. |
+ // I think there is a case in which is_active == false && direction_ == NONE, |
+ // but I can't find it. |
+ if (!is_active()) |
+ return; |
+ delegate_->OnOverscrollCompleting(); |
+ int content_width = layer_wrapper_->GetBounds().width(); |
+ float translate_x; |
+ if ((base::i18n::IsRTL() && direction_ == FORWARD) || |
+ (!base::i18n::IsRTL() && direction_ == BACKWARD)) { |
+ translate_x = content_width; |
+ } else { |
+ translate_x = -content_width; |
+ } |
+ // TODO refactor into one function. |
+ ui::Layer* layer = GetAnimatedLayer(); |
+ gfx::Transform transform; |
+ transform.Translate(translate_x, 0); |
+ ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
+ settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ settings.SetTweenType(gfx::Tween::EASE_OUT); |
+ settings.AddObserver(this); |
+ layer->SetTransform(transform); |
+ direction_ = NONE; |
+} |
+ |
+ui::Layer* OverscrollWindowAnimation::GetAnimatedLayer() { |
mfomitchev
2015/03/06 01:36:43
Perhaps call this GetFrontLayer() - this way we wo
Nina
2015/03/09 15:54:52
Done.
|
+ if (direction_ == FORWARD) |
+ return layer_wrapper_->layer(); |
+ return live_window_->layer(); |
+} |
+ |
+} // namespace content |