Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(21)

Unified Diff: Source/core/html/canvas/WebGL2RenderingContext.cpp

Issue 894143002: Adding Blink bindings for WebGL 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Updating objects to use the correct Oilpan transition types. Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: Source/core/html/canvas/WebGL2RenderingContext.cpp
diff --git a/Source/core/html/canvas/WebGL2RenderingContext.cpp b/Source/core/html/canvas/WebGL2RenderingContext.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..716b81cd7acb062267346f34a4825f0fba6b0cd2
--- /dev/null
+++ b/Source/core/html/canvas/WebGL2RenderingContext.cpp
@@ -0,0 +1,131 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+#include "core/html/canvas/WebGL2RenderingContext.h"
+
+#include "core/frame/LocalFrame.h"
+#include "core/frame/Settings.h"
+#include "core/html/canvas/ContextAttributeHelpers.h"
+#include "core/html/canvas/WebGLContextAttributes.h"
+#include "core/html/canvas/WebGLContextEvent.h"
+#include "core/html/canvas/WebGLDebugRendererInfo.h"
+#include "core/html/canvas/WebGLDebugShaders.h"
+#include "core/loader/FrameLoader.h"
+#include "core/loader/FrameLoaderClient.h"
+#include "platform/graphics/gpu/DrawingBuffer.h"
+#include "public/platform/Platform.h"
+
+namespace blink {
+
+static bool shouldFailContextCreationForTesting = false;
+
+PassOwnPtr<WebGL2RenderingContext> WebGL2RenderingContext::create(HTMLCanvasElement* canvas, const CanvasContextCreationAttributes& attrs)
+{
+ if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) {
+ canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Creation of WebGL2 contexts disabled."));
+ return nullptr;
+ }
+
+ Document& document = canvas->document();
+ LocalFrame* frame = document.frame();
+ if (!frame) {
+ canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL2 context."));
+ return nullptr;
+ }
+ Settings* settings = frame->settings();
+
+ // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in
+ // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
+ if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled())) {
+ canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL2 context."));
+ return nullptr;
+ }
+
+ WebGLContextAttributes attributes = toWebGLContextAttributes(attrs);
+ blink::WebGraphicsContext3D::Attributes wgc3dAttributes = toWebGraphicsContext3DAttributes(attributes, document.topDocument().url().string(), settings, 2);
+ blink::WebGLInfo glInfo;
+ OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(wgc3dAttributes, 0, &glInfo));
+ if (!context || shouldFailContextCreationForTesting) {
+ shouldFailContextCreationForTesting = false;
Ken Russell (switch to Gerrit) 2015/02/03 01:23:24 Please refactor this boilerplate error handling co
+ String statusMessage;
+ if (!glInfo.contextInfoCollectionFailure.isEmpty()) {
+ statusMessage.append("Could not create a WebGL2 context. ");
+ statusMessage.append(glInfo.contextInfoCollectionFailure);
+ } else {
+ statusMessage.append("Could not create a WebGL2 context");
+ if (!glInfo.vendorInfo.isEmpty()) {
+ statusMessage.append(" VendorInfo = ");
+ statusMessage.append(glInfo.vendorInfo);
+ } else {
+ statusMessage.append(" VendorInfo = Not Available");
+ }
+ if (!glInfo.rendererInfo.isEmpty()) {
+ statusMessage.append(", RendererInfo = ");
+ statusMessage.append(glInfo.rendererInfo);
+ } else {
+ statusMessage.append(", RendererInfo = Not Available");
+ }
+ if (!glInfo.driverVersion.isEmpty()) {
+ statusMessage.append(", DriverInfo = ");
+ statusMessage.append(glInfo.driverVersion);
+ } else {
+ statusMessage.append(", DriverInfo = Not Available");
+ }
+ statusMessage.append(".");
+ }
+ canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, statusMessage));
+ return nullptr;
+ }
+
+ OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.get());
+ if (!extensionsUtil)
+ return nullptr;
+ if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) {
+ String contextLabel(String::format("WebGL2RenderingContext-%p", context.get()));
+ context->pushGroupMarkerEXT(contextLabel.ascii().data());
+ }
+
+ OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBeNoop(new WebGL2RenderingContext(canvas, context.release(), attributes));
+ renderingContext->registerContextExtensions();
+ renderingContext->suspendIfNeeded();
+
+ if (!renderingContext->drawingBuffer()) {
+ canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, "Could not create a WebGL2 context."));
+ return nullptr;
+ }
+
+ return renderingContext.release();
+}
+
+WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes)
+ : WebGL2RenderingContextBase(passedCanvas, context, requestedAttributes)
+{
+}
+
+WebGL2RenderingContext::~WebGL2RenderingContext()
+{
+
+}
+
+void WebGL2RenderingContext::registerContextExtensions()
+{
+ // Register privileged extensions.
+ registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo);
+ registerExtension<WebGLDebugShaders>(m_webglDebugShaders);
+}
+
+void WebGL2RenderingContext::trace(Visitor* visitor)
+{
+ visitor->trace(m_webglDebugRendererInfo);
+ visitor->trace(m_webglDebugShaders);
+ WebGL2RenderingContextBase::trace(visitor);
+}
+
+void WebGL2RenderingContext::forceNextWebGLContextCreationToFail()
+{
+ shouldFailContextCreationForTesting = true;
+}
+
+} // namespace blink

Powered by Google App Engine
This is Rietveld 408576698