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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 #include "core/html/canvas/WebGL2RenderingContext.h" | |
| 7 | |
| 8 #include "core/frame/LocalFrame.h" | |
| 9 #include "core/frame/Settings.h" | |
| 10 #include "core/html/canvas/ContextAttributeHelpers.h" | |
| 11 #include "core/html/canvas/WebGLContextAttributes.h" | |
| 12 #include "core/html/canvas/WebGLContextEvent.h" | |
| 13 #include "core/html/canvas/WebGLDebugRendererInfo.h" | |
| 14 #include "core/html/canvas/WebGLDebugShaders.h" | |
| 15 #include "core/loader/FrameLoader.h" | |
| 16 #include "core/loader/FrameLoaderClient.h" | |
| 17 #include "platform/graphics/gpu/DrawingBuffer.h" | |
| 18 #include "public/platform/Platform.h" | |
| 19 | |
| 20 namespace blink { | |
| 21 | |
| 22 static bool shouldFailContextCreationForTesting = false; | |
| 23 | |
| 24 PassOwnPtr<WebGL2RenderingContext> WebGL2RenderingContext::create(HTMLCanvasElem ent* canvas, const CanvasContextCreationAttributes& attrs) | |
| 25 { | |
| 26 if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { | |
| 27 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon textcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); | |
| 28 return nullptr; | |
| 29 } | |
| 30 | |
| 31 Document& document = canvas->document(); | |
| 32 LocalFrame* frame = document.frame(); | |
| 33 if (!frame) { | |
| 34 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon textcreationerror, false, true, "Web page was not allowed to create a WebGL2 con text.")); | |
| 35 return nullptr; | |
| 36 } | |
| 37 Settings* settings = frame->settings(); | |
| 38 | |
| 39 // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in | |
| 40 // particular, if WebGL contexts were lost one or more times via the GL_ARB_ robustness extension. | |
| 41 if (!frame->loader().client()->allowWebGL(settings && settings->webGLEnabled ())) { | |
| 42 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon textcreationerror, false, true, "Web page was not allowed to create a WebGL2 con text.")); | |
| 43 return nullptr; | |
| 44 } | |
| 45 | |
| 46 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); | |
| 47 blink::WebGraphicsContext3D::Attributes wgc3dAttributes = toWebGraphicsConte xt3DAttributes(attributes, document.topDocument().url().string(), settings, 2); | |
| 48 blink::WebGLInfo glInfo; | |
| 49 OwnPtr<blink::WebGraphicsContext3D> context = adoptPtr(blink::Platform::curr ent()->createOffscreenGraphicsContext3D(wgc3dAttributes, 0, &glInfo)); | |
| 50 if (!context || shouldFailContextCreationForTesting) { | |
| 51 shouldFailContextCreationForTesting = false; | |
|
Ken Russell (switch to Gerrit)
2015/02/03 01:23:24
Please refactor this boilerplate error handling co
| |
| 52 String statusMessage; | |
| 53 if (!glInfo.contextInfoCollectionFailure.isEmpty()) { | |
| 54 statusMessage.append("Could not create a WebGL2 context. "); | |
| 55 statusMessage.append(glInfo.contextInfoCollectionFailure); | |
| 56 } else { | |
| 57 statusMessage.append("Could not create a WebGL2 context"); | |
| 58 if (!glInfo.vendorInfo.isEmpty()) { | |
| 59 statusMessage.append(" VendorInfo = "); | |
| 60 statusMessage.append(glInfo.vendorInfo); | |
| 61 } else { | |
| 62 statusMessage.append(" VendorInfo = Not Available"); | |
| 63 } | |
| 64 if (!glInfo.rendererInfo.isEmpty()) { | |
| 65 statusMessage.append(", RendererInfo = "); | |
| 66 statusMessage.append(glInfo.rendererInfo); | |
| 67 } else { | |
| 68 statusMessage.append(", RendererInfo = Not Available"); | |
| 69 } | |
| 70 if (!glInfo.driverVersion.isEmpty()) { | |
| 71 statusMessage.append(", DriverInfo = "); | |
| 72 statusMessage.append(glInfo.driverVersion); | |
| 73 } else { | |
| 74 statusMessage.append(", DriverInfo = Not Available"); | |
| 75 } | |
| 76 statusMessage.append("."); | |
| 77 } | |
| 78 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon textcreationerror, false, true, statusMessage)); | |
| 79 return nullptr; | |
| 80 } | |
| 81 | |
| 82 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g et()); | |
| 83 if (!extensionsUtil) | |
| 84 return nullptr; | |
| 85 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { | |
| 86 String contextLabel(String::format("WebGL2RenderingContext-%p", context. get())); | |
| 87 context->pushGroupMarkerEXT(contextLabel.ascii().data()); | |
| 88 } | |
| 89 | |
| 90 OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBe Noop(new WebGL2RenderingContext(canvas, context.release(), attributes)); | |
| 91 renderingContext->registerContextExtensions(); | |
| 92 renderingContext->suspendIfNeeded(); | |
| 93 | |
| 94 if (!renderingContext->drawingBuffer()) { | |
| 95 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon textcreationerror, false, true, "Could not create a WebGL2 context.")); | |
| 96 return nullptr; | |
| 97 } | |
| 98 | |
| 99 return renderingContext.release(); | |
| 100 } | |
| 101 | |
| 102 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<blink::WebGraphicsContext3D> context, const WebGLContextAttributes& r equestedAttributes) | |
| 103 : WebGL2RenderingContextBase(passedCanvas, context, requestedAttributes) | |
| 104 { | |
| 105 } | |
| 106 | |
| 107 WebGL2RenderingContext::~WebGL2RenderingContext() | |
| 108 { | |
| 109 | |
| 110 } | |
| 111 | |
| 112 void WebGL2RenderingContext::registerContextExtensions() | |
| 113 { | |
| 114 // Register privileged extensions. | |
| 115 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | |
| 116 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | |
| 117 } | |
| 118 | |
| 119 void WebGL2RenderingContext::trace(Visitor* visitor) | |
| 120 { | |
| 121 visitor->trace(m_webglDebugRendererInfo); | |
| 122 visitor->trace(m_webglDebugShaders); | |
| 123 WebGL2RenderingContextBase::trace(visitor); | |
| 124 } | |
| 125 | |
| 126 void WebGL2RenderingContext::forceNextWebGLContextCreationToFail() | |
| 127 { | |
| 128 shouldFailContextCreationForTesting = true; | |
| 129 } | |
| 130 | |
| 131 } // namespace blink | |
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