Chromium Code Reviews| Index: gm/SkAnimTimer.h |
| diff --git a/gm/SkAnimTimer.h b/gm/SkAnimTimer.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..725171a8fe55034ab223565f8653016571cf22c2 |
| --- /dev/null |
| +++ b/gm/SkAnimTimer.h |
| @@ -0,0 +1,139 @@ |
| +/* |
| + * Copyright 2015 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkTime.h" |
| + |
| +#ifndef SkAnimTimer_DEFINED |
| +#define SkAnimTimer_DEFINED |
| + |
| +/** |
| + * Class to track a "timer". It supports 3 states: stopped, paused, running. |
| + * |
| + * The caller must call updateTime() to resync with the clock (typically just before |
| + * using the timer). Forcing the caller to do this ensures that the timer's return values |
| + * are consistent if called repeatedly, as they only reflect the time since the last |
| + * calle to updateTimer(). |
| + */ |
| +class SkAnimTimer { |
| +public: |
| + enum State { |
| + kStopped_State, |
| + kPaused_State, |
| + kRunning_State |
| + }; |
| + |
| + /** |
| + * Class begins in the "stopped" state. |
| + */ |
| + SkAnimTimer() : fBaseTime(0), fCurrTime(0), fState(kStopped_State) {} |
| + |
| + bool isStopped() const { return kStopped_State == fState; } |
| + bool isRunning() const { return kRunning_State == fState; } |
| + bool isPaused() const { return kPaused_State == fState; } |
| + |
| + /** |
| + * Stops the timer, and resets it, such that the next call to run or togglePauseResume |
| + * will begin at time 0. |
| + */ |
| + void stop() { |
| + this->setState(kStopped_State); |
| + } |
| + |
| + /** |
| + * If the timer is paused or stopped, it will resume (or start if it was stopped). |
| + */ |
| + void run() { |
| + this->setState(kRunning_State); |
| + } |
| + |
| + /** |
| + * If the timer is stopped, this has no effect, else it toggles between paused and running. |
| + */ |
| + void togglePauseResume() { |
| + if (kRunning_State == fState) { |
| + this->setState(kPaused_State); |
| + } else { |
| + this->setState(kRunning_State); |
| + } |
| + } |
| + |
| + /** |
| + * Call this each time you want to sample the clock for the timer. This is NOT done |
| + * automatically, so that repeated calls to msec() or secs() will always return the |
| + * same value. |
| + * |
| + * This may safely be called with the timer in any state. |
| + */ |
| + void updateTime() { |
| + if (kRunning_State == fState) { |
| + fCurrTime = SkTime::GetMSecs(); |
| + } |
| + } |
| + |
| + /** |
| + * Return the time in milliseconds the timer has been in the running state. |
| + * Returns 0 if the timer is stopped. |
| + */ |
| + SkMSec msec() const { return fCurrTime - fBaseTime; } |
| + |
| + /** |
| + * Return the time in seconds the timer has been in the running state. |
| + * Returns 0 if the timer is stopped. |
| + */ |
| + double secs() const { |
| + return this->msec() * 0.001; |
| + } |
| + |
| + /** |
| + * Return the time in seconds the timer has been in the running state, |
| + * scaled by "speed" and (if not zero) mod by period. |
| + * Returns 0 if the timer is stopped. |
| + */ |
| + SkScalar scaled(SkScalar speed, SkScalar period = 0) const { |
| + double value = this->secs() * speed; |
| + if (period) { |
| + value = ::fmod(value, SkScalarToDouble(period)); |
| + } |
| + return SkDoubleToScalar(value); |
| + } |
| + |
| +private: |
| + SkMSec fBaseTime; |
| + SkMSec fCurrTime; |
| + State fState; |
| + |
| + void setState(State newState) { |
| + switch (newState) { |
| + case kStopped_State: |
| + fBaseTime = fCurrTime = 0; |
| + fState = kStopped_State; |
| + break; |
| + case kPaused_State: |
| + if (kRunning_State == fState) { |
| + fState = kPaused_State; |
| + } // else stay stopped or paused |
| + break; |
| + case kRunning_State: |
| + switch (fState) { |
| + case kStopped_State: |
| + fBaseTime = fCurrTime = SkTime::GetMSecs(); |
| + break; |
| + case kPaused_State: {// they want "resume" |
| + SkMSec now = SkTime::GetMSecs(); |
| + fBaseTime += now - fCurrTime; |
| + fCurrTime = now; |
| + } break; |
|
bsalomon
2015/02/02 20:54:25
minor, thought we put the break inside:
fCurr
|
| + case kRunning_State: |
| + break; |
| + } |
| + fState = kRunning_State; |
| + break; |
| + } |
| + } |
| +}; |
| + |
| +#endif |