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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkTime.h" | |
9 | |
10 #ifndef SkAnimTimer_DEFINED | |
11 #define SkAnimTimer_DEFINED | |
12 | |
13 /** | |
14 * Class to track a "timer". It supports 3 states: stopped, paused, running. | |
15 * | |
16 * The caller must call updateTime() to resync with the clock (typically just b efore | |
17 * using the timer). Forcing the caller to do this ensures that the timer's ret urn values | |
18 * are consistent if called repeatedly, as they only reflect the time since the last | |
19 * calle to updateTimer(). | |
20 */ | |
21 class SkAnimTimer { | |
22 public: | |
23 enum State { | |
24 kStopped_State, | |
25 kPaused_State, | |
26 kRunning_State | |
27 }; | |
28 | |
29 /** | |
30 * Class begins in the "stopped" state. | |
31 */ | |
32 SkAnimTimer() : fBaseTime(0), fCurrTime(0), fState(kStopped_State) {} | |
33 | |
34 bool isStopped() const { return kStopped_State == fState; } | |
35 bool isRunning() const { return kRunning_State == fState; } | |
36 bool isPaused() const { return kPaused_State == fState; } | |
37 | |
38 /** | |
39 * Stops the timer, and resets it, such that the next call to run or toggle PauseResume | |
40 * will begin at time 0. | |
41 */ | |
42 void stop() { | |
43 this->setState(kStopped_State); | |
44 } | |
45 | |
46 /** | |
47 * If the timer is paused or stopped, it will resume (or start if it was st opped). | |
48 */ | |
49 void run() { | |
50 this->setState(kRunning_State); | |
51 } | |
52 | |
53 /** | |
54 * If the timer is stopped, this has no effect, else it toggles between pau sed and running. | |
55 */ | |
56 void togglePauseResume() { | |
57 if (kRunning_State == fState) { | |
58 this->setState(kPaused_State); | |
59 } else { | |
60 this->setState(kRunning_State); | |
61 } | |
62 } | |
63 | |
64 /** | |
65 * Call this each time you want to sample the clock for the timer. This is NOT done | |
66 * automatically, so that repeated calls to msec() or secs() will always re turn the | |
67 * same value. | |
68 * | |
69 * This may safely be called with the timer in any state. | |
70 */ | |
71 void updateTime() { | |
72 if (kRunning_State == fState) { | |
73 fCurrTime = SkTime::GetMSecs(); | |
74 } | |
75 } | |
76 | |
77 /** | |
78 * Return the time in milliseconds the timer has been in the running state. | |
79 * Returns 0 if the timer is stopped. | |
80 */ | |
81 SkMSec msec() const { return fCurrTime - fBaseTime; } | |
82 | |
83 /** | |
84 * Return the time in seconds the timer has been in the running state. | |
85 * Returns 0 if the timer is stopped. | |
86 */ | |
87 double secs() const { | |
88 return this->msec() * 0.001; | |
89 } | |
90 | |
91 /** | |
92 * Return the time in seconds the timer has been in the running state, | |
93 * scaled by "speed" and (if not zero) mod by period. | |
94 * Returns 0 if the timer is stopped. | |
95 */ | |
96 SkScalar scaled(SkScalar speed, SkScalar period = 0) const { | |
97 double value = this->secs() * speed; | |
98 if (period) { | |
99 value = ::fmod(value, SkScalarToDouble(period)); | |
100 } | |
101 return SkDoubleToScalar(value); | |
102 } | |
103 | |
104 private: | |
105 SkMSec fBaseTime; | |
106 SkMSec fCurrTime; | |
107 State fState; | |
108 | |
109 void setState(State newState) { | |
110 switch (newState) { | |
111 case kStopped_State: | |
112 fBaseTime = fCurrTime = 0; | |
113 fState = kStopped_State; | |
114 break; | |
115 case kPaused_State: | |
116 if (kRunning_State == fState) { | |
117 fState = kPaused_State; | |
118 } // else stay stopped or paused | |
119 break; | |
120 case kRunning_State: | |
121 switch (fState) { | |
122 case kStopped_State: | |
123 fBaseTime = fCurrTime = SkTime::GetMSecs(); | |
124 break; | |
125 case kPaused_State: {// they want "resume" | |
126 SkMSec now = SkTime::GetMSecs(); | |
127 fBaseTime += now - fCurrTime; | |
128 fCurrTime = now; | |
129 } break; | |
bsalomon
2015/02/02 20:54:25
minor, thought we put the break inside:
fCurr
| |
130 case kRunning_State: | |
131 break; | |
132 } | |
133 fState = kRunning_State; | |
134 break; | |
135 } | |
136 } | |
137 }; | |
138 | |
139 #endif | |
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