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Side by Side Diff: gm/SkAnimTimer.h

Issue 894083003: add SkAnimTimer, SPACE = pause/resume, ESP = stop (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkTime.h"
9
10 #ifndef SkAnimTimer_DEFINED
11 #define SkAnimTimer_DEFINED
12
13 /**
14 * Class to track a "timer". It supports 3 states: stopped, paused, running.
15 *
16 * The caller must call updateTime() to resync with the clock (typically just b efore
17 * using the timer). Forcing the caller to do this ensures that the timer's ret urn values
18 * are consistent if called repeatedly, as they only reflect the time since the last
19 * calle to updateTimer().
20 */
21 class SkAnimTimer {
22 public:
23 enum State {
24 kStopped_State,
25 kPaused_State,
26 kRunning_State
27 };
28
29 /**
30 * Class begins in the "stopped" state.
31 */
32 SkAnimTimer() : fBaseTime(0), fCurrTime(0), fState(kStopped_State) {}
33
34 bool isStopped() const { return kStopped_State == fState; }
35 bool isRunning() const { return kRunning_State == fState; }
36 bool isPaused() const { return kPaused_State == fState; }
37
38 /**
39 * Stops the timer, and resets it, such that the next call to run or toggle PauseResume
40 * will begin at time 0.
41 */
42 void stop() {
43 this->setState(kStopped_State);
44 }
45
46 /**
47 * If the timer is paused or stopped, it will resume (or start if it was st opped).
48 */
49 void run() {
50 this->setState(kRunning_State);
51 }
52
53 /**
54 * If the timer is stopped, this has no effect, else it toggles between pau sed and running.
55 */
56 void togglePauseResume() {
57 if (kRunning_State == fState) {
58 this->setState(kPaused_State);
59 } else {
60 this->setState(kRunning_State);
61 }
62 }
63
64 /**
65 * Call this each time you want to sample the clock for the timer. This is NOT done
66 * automatically, so that repeated calls to msec() or secs() will always re turn the
67 * same value.
68 *
69 * This may safely be called with the timer in any state.
70 */
71 void updateTime() {
72 if (kRunning_State == fState) {
73 fCurrTime = SkTime::GetMSecs();
74 }
75 }
76
77 /**
78 * Return the time in milliseconds the timer has been in the running state.
79 * Returns 0 if the timer is stopped.
80 */
81 SkMSec msec() const { return fCurrTime - fBaseTime; }
82
83 /**
84 * Return the time in seconds the timer has been in the running state.
85 * Returns 0 if the timer is stopped.
86 */
87 double secs() const {
88 return this->msec() * 0.001;
89 }
90
91 /**
92 * Return the time in seconds the timer has been in the running state,
93 * scaled by "speed" and (if not zero) mod by period.
94 * Returns 0 if the timer is stopped.
95 */
96 SkScalar scaled(SkScalar speed, SkScalar period = 0) const {
97 double value = this->secs() * speed;
98 if (period) {
99 value = ::fmod(value, SkScalarToDouble(period));
100 }
101 return SkDoubleToScalar(value);
102 }
103
104 private:
105 SkMSec fBaseTime;
106 SkMSec fCurrTime;
107 State fState;
108
109 void setState(State newState) {
110 switch (newState) {
111 case kStopped_State:
112 fBaseTime = fCurrTime = 0;
113 fState = kStopped_State;
114 break;
115 case kPaused_State:
116 if (kRunning_State == fState) {
117 fState = kPaused_State;
118 } // else stay stopped or paused
119 break;
120 case kRunning_State:
121 switch (fState) {
122 case kStopped_State:
123 fBaseTime = fCurrTime = SkTime::GetMSecs();
124 break;
125 case kPaused_State: {// they want "resume"
126 SkMSec now = SkTime::GetMSecs();
127 fBaseTime += now - fCurrTime;
128 fCurrTime = now;
129 } break;
bsalomon 2015/02/02 20:54:25 minor, thought we put the break inside: fCurr
130 case kRunning_State:
131 break;
132 }
133 fState = kRunning_State;
134 break;
135 }
136 }
137 };
138
139 #endif
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