| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index f17e741169859adac2a4ba0e7d282cd20a8846f1..f1671af54cb8f860f243bc47dd1dc098e3926684 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -85,9 +85,8 @@ bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId,
|
| vertShaderSrc.append("void main() {");
|
| vertShaderSrc.append(fCode);
|
| vertShaderSrc.append("}\n");
|
| - GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId,
|
| - GR_GL_VERTEX_SHADER, vertShaderSrc,
|
| - gpu->gpuStats());
|
| + GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, GR_GL_VERTEX_SHADER,
|
| + vertShaderSrc, gpu->stats());
|
| if (!vertShaderId) {
|
| return false;
|
| }
|
|
|