Index: ui/gl/gl_bindings_autogen_gl.h |
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h |
index b38ba3f8838110534b9b30737e07ff8d21c7d6a3..eb66b4a4534bbf735370e49eb478bc8d5e3f28a4 100644 |
--- a/ui/gl/gl_bindings_autogen_gl.h |
+++ b/ui/gl/gl_bindings_autogen_gl.h |
@@ -894,18 +894,27 @@ |
bool b_GL_ANGLE_translated_shader_source; |
bool b_GL_APPLE_fence; |
bool b_GL_APPLE_vertex_array_object; |
+ bool b_GL_ARB_ES2_compatibility; |
+ bool b_GL_ARB_blend_func_extended; |
+ bool b_GL_ARB_copy_buffer; |
bool b_GL_ARB_draw_buffers; |
bool b_GL_ARB_draw_instanced; |
+ bool b_GL_ARB_framebuffer_object; |
bool b_GL_ARB_get_program_binary; |
bool b_GL_ARB_instanced_arrays; |
+ bool b_GL_ARB_internalformat_query; |
+ bool b_GL_ARB_invalidate_subdata; |
bool b_GL_ARB_map_buffer_range; |
bool b_GL_ARB_occlusion_query; |
bool b_GL_ARB_robustness; |
+ bool b_GL_ARB_sampler_objects; |
bool b_GL_ARB_sync; |
bool b_GL_ARB_texture_storage; |
bool b_GL_ARB_timer_query; |
+ bool b_GL_ARB_transform_feedback2; |
+ bool b_GL_ARB_uniform_buffer_object; |
bool b_GL_ARB_vertex_array_object; |
- bool b_GL_CHROMIUM_gles_depth_binding_hack; |
+ bool b_GL_ARB_vertex_buffer_object; |
bool b_GL_EXT_debug_marker; |
bool b_GL_EXT_direct_state_access; |
bool b_GL_EXT_discard_framebuffer; |
@@ -916,7 +925,6 @@ |
bool b_GL_EXT_framebuffer_object; |
bool b_GL_EXT_map_buffer_range; |
bool b_GL_EXT_multisampled_render_to_texture; |
- bool b_GL_EXT_occlusion_query_boolean; |
bool b_GL_EXT_robustness; |
bool b_GL_EXT_texture_storage; |
bool b_GL_EXT_timer_query; |