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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 893213002: Revert of Make GL bindings conditional (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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887 GLbitfield flags, 887 GLbitfield flags,
888 GLuint64 timeout); 888 GLuint64 timeout);
889 889
890 struct ExtensionsGL { 890 struct ExtensionsGL {
891 bool b_GL_ANGLE_framebuffer_blit; 891 bool b_GL_ANGLE_framebuffer_blit;
892 bool b_GL_ANGLE_framebuffer_multisample; 892 bool b_GL_ANGLE_framebuffer_multisample;
893 bool b_GL_ANGLE_instanced_arrays; 893 bool b_GL_ANGLE_instanced_arrays;
894 bool b_GL_ANGLE_translated_shader_source; 894 bool b_GL_ANGLE_translated_shader_source;
895 bool b_GL_APPLE_fence; 895 bool b_GL_APPLE_fence;
896 bool b_GL_APPLE_vertex_array_object; 896 bool b_GL_APPLE_vertex_array_object;
897 bool b_GL_ARB_ES2_compatibility;
898 bool b_GL_ARB_blend_func_extended;
899 bool b_GL_ARB_copy_buffer;
897 bool b_GL_ARB_draw_buffers; 900 bool b_GL_ARB_draw_buffers;
898 bool b_GL_ARB_draw_instanced; 901 bool b_GL_ARB_draw_instanced;
902 bool b_GL_ARB_framebuffer_object;
899 bool b_GL_ARB_get_program_binary; 903 bool b_GL_ARB_get_program_binary;
900 bool b_GL_ARB_instanced_arrays; 904 bool b_GL_ARB_instanced_arrays;
905 bool b_GL_ARB_internalformat_query;
906 bool b_GL_ARB_invalidate_subdata;
901 bool b_GL_ARB_map_buffer_range; 907 bool b_GL_ARB_map_buffer_range;
902 bool b_GL_ARB_occlusion_query; 908 bool b_GL_ARB_occlusion_query;
903 bool b_GL_ARB_robustness; 909 bool b_GL_ARB_robustness;
910 bool b_GL_ARB_sampler_objects;
904 bool b_GL_ARB_sync; 911 bool b_GL_ARB_sync;
905 bool b_GL_ARB_texture_storage; 912 bool b_GL_ARB_texture_storage;
906 bool b_GL_ARB_timer_query; 913 bool b_GL_ARB_timer_query;
914 bool b_GL_ARB_transform_feedback2;
915 bool b_GL_ARB_uniform_buffer_object;
907 bool b_GL_ARB_vertex_array_object; 916 bool b_GL_ARB_vertex_array_object;
908 bool b_GL_CHROMIUM_gles_depth_binding_hack; 917 bool b_GL_ARB_vertex_buffer_object;
909 bool b_GL_EXT_debug_marker; 918 bool b_GL_EXT_debug_marker;
910 bool b_GL_EXT_direct_state_access; 919 bool b_GL_EXT_direct_state_access;
911 bool b_GL_EXT_discard_framebuffer; 920 bool b_GL_EXT_discard_framebuffer;
912 bool b_GL_EXT_disjoint_timer_query; 921 bool b_GL_EXT_disjoint_timer_query;
913 bool b_GL_EXT_draw_buffers; 922 bool b_GL_EXT_draw_buffers;
914 bool b_GL_EXT_framebuffer_blit; 923 bool b_GL_EXT_framebuffer_blit;
915 bool b_GL_EXT_framebuffer_multisample; 924 bool b_GL_EXT_framebuffer_multisample;
916 bool b_GL_EXT_framebuffer_object; 925 bool b_GL_EXT_framebuffer_object;
917 bool b_GL_EXT_map_buffer_range; 926 bool b_GL_EXT_map_buffer_range;
918 bool b_GL_EXT_multisampled_render_to_texture; 927 bool b_GL_EXT_multisampled_render_to_texture;
919 bool b_GL_EXT_occlusion_query_boolean;
920 bool b_GL_EXT_robustness; 928 bool b_GL_EXT_robustness;
921 bool b_GL_EXT_texture_storage; 929 bool b_GL_EXT_texture_storage;
922 bool b_GL_EXT_timer_query; 930 bool b_GL_EXT_timer_query;
923 bool b_GL_IMG_multisampled_render_to_texture; 931 bool b_GL_IMG_multisampled_render_to_texture;
924 bool b_GL_KHR_blend_equation_advanced; 932 bool b_GL_KHR_blend_equation_advanced;
925 bool b_GL_KHR_robustness; 933 bool b_GL_KHR_robustness;
926 bool b_GL_NV_blend_equation_advanced; 934 bool b_GL_NV_blend_equation_advanced;
927 bool b_GL_NV_fence; 935 bool b_GL_NV_fence;
928 bool b_GL_NV_path_rendering; 936 bool b_GL_NV_path_rendering;
929 bool b_GL_OES_EGL_image; 937 bool b_GL_OES_EGL_image;
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2363 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2371 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2364 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2372 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2365 #define glVertexAttribIPointer \ 2373 #define glVertexAttribIPointer \
2366 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2374 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2367 #define glVertexAttribPointer \ 2375 #define glVertexAttribPointer \
2368 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2376 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2369 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2377 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2370 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2378 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2371 2379
2372 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2380 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_
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