Index: src/gpu/GrProgramDesc.h |
diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h |
index e07e116733b8a5313402d00fa0c7595c481fcef3..66e0e06b8c88ed629c1ba7eeb06c795923895ce7 100644 |
--- a/src/gpu/GrProgramDesc.h |
+++ b/src/gpu/GrProgramDesc.h |
@@ -55,9 +55,6 @@ public: |
} |
struct KeyHeader { |
- uint8_t fDstReadKey; // set by GrGLShaderBuilder if there |
- // are effects that must read the dst. |
- // Otherwise, 0. |
uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are |
// effects that read the fragment position. |
// Otherwise, 0. |
@@ -79,20 +76,6 @@ public: |
// This should really only be used internally, base classes should return their own headers |
const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
- // A struct to communicate descriptor information to the program descriptor builder |
- struct DescInfo { |
- bool operator==(const DescInfo& that) const { |
- return fReadsDst == that.fReadsDst && |
- fReadsFragPosition == that.fReadsFragPosition; |
- } |
- bool operator!=(const DescInfo& that) const { return !(*this == that); }; |
- |
- // These flags give aggregated info on the processor stages that are used when building |
- // programs. |
- bool fReadsDst; |
- bool fReadsFragPosition; |
- }; |
- |
private: |
template<typename T, size_t OFFSET> T* atOffset() { |
return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |