Index: cc/resources/tile_manager.cc |
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
index 81ae8b5c9ee656486454580dacd4e726a8c1a9c7..da888cd77297c66a19ba39bc84425ce3abe040f4 100644 |
--- a/cc/resources/tile_manager.cc |
+++ b/cc/resources/tile_manager.cc |
@@ -9,10 +9,10 @@ |
#include <string> |
#include "base/bind.h" |
-#include "base/debug/trace_event_argument.h" |
#include "base/json/json_writer.h" |
#include "base/logging.h" |
#include "base/metrics/histogram.h" |
+#include "base/trace_event/trace_event_argument.h" |
#include "cc/debug/devtools_instrumentation.h" |
#include "cc/debug/frame_viewer_instrumentation.h" |
#include "cc/debug/traced_value.h" |
@@ -240,7 +240,6 @@ TileManager::TileManager( |
task_runner_.get(), |
base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared, |
base::Unretained(this))), |
- eviction_priority_queue_is_up_to_date_(false), |
did_notify_ready_to_activate_(false), |
did_notify_ready_to_draw_(false) { |
tile_task_runner_->SetClient(this); |
@@ -360,11 +359,11 @@ void TileManager::PrepareTiles( |
CleanUpReleasedTiles(); |
TileVector tiles_that_need_to_be_rasterized; |
- RasterTilePriorityQueue raster_priority_queue; |
- client_->BuildRasterQueue(&raster_priority_queue, |
- global_state_.tree_priority, |
- RasterTilePriorityQueue::Type::ALL); |
- AssignGpuMemoryToTiles(&raster_priority_queue, scheduled_raster_task_limit_, |
+ scoped_ptr<RasterTilePriorityQueue> raster_priority_queue( |
+ client_->BuildRasterQueue(global_state_.tree_priority, |
+ RasterTilePriorityQueue::Type::ALL)); |
+ AssignGpuMemoryToTiles(raster_priority_queue.get(), |
+ scheduled_raster_task_limit_, |
&tiles_that_need_to_be_rasterized); |
// Schedule tile tasks. |
@@ -374,15 +373,12 @@ void TileManager::PrepareTiles( |
did_notify_ready_to_draw_ = false; |
} else { |
if (global_state_.hard_memory_limit_in_bytes == 0) { |
- // TODO(vmpstr): Add a function to unconditionally create an eviction |
- // queue and guard the rest of the calls sites with this flag, instead of |
- // clearing here and building, which is a bit awkward. |
- eviction_priority_queue_is_up_to_date_ = false; |
resource_pool_->CheckBusyResources(false); |
MemoryUsage memory_limit(0, 0); |
MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
resource_pool_->acquired_resource_count()); |
- FreeTileResourcesUntilUsageIsWithinLimit(memory_limit, &memory_usage); |
+ FreeTileResourcesUntilUsageIsWithinLimit(nullptr, memory_limit, |
+ &memory_usage); |
} |
did_notify_ready_to_activate_ = false; |
@@ -411,12 +407,12 @@ void TileManager::SynchronouslyRasterizeTiles( |
FreeResourcesForReleasedTiles(); |
CleanUpReleasedTiles(); |
- RasterTilePriorityQueue required_for_draw_queue; |
- client_->BuildRasterQueue(&required_for_draw_queue, |
- global_state_.tree_priority, |
- RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
+ scoped_ptr<RasterTilePriorityQueue> required_for_draw_queue( |
+ client_->BuildRasterQueue( |
+ global_state_.tree_priority, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW)); |
TileVector tiles_that_need_to_be_rasterized; |
- AssignGpuMemoryToTiles(&required_for_draw_queue, |
+ AssignGpuMemoryToTiles(required_for_draw_queue.get(), |
std::numeric_limits<size_t>::max(), |
&tiles_that_need_to_be_rasterized); |
@@ -427,21 +423,21 @@ void TileManager::SynchronouslyRasterizeTiles( |
// Run and complete all raster task synchronously. |
rasterizer_->RasterizeTiles( |
tiles_that_need_to_be_rasterized, resource_pool_, |
+ tile_task_runner_->GetResourceFormat(), |
base::Bind(&TileManager::UpdateTileDrawInfo, base::Unretained(this))); |
// Use on-demand raster for any required-for-draw tiles that have not been |
// assigned memory after reaching a steady memory state. |
// TODO(hendrikw): Figure out why this would improve jank on some tests - See |
// crbug.com/449288 |
- required_for_draw_queue.Reset(); |
- client_->BuildRasterQueue(&required_for_draw_queue, |
- global_state_.tree_priority, |
- RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
+ required_for_draw_queue = client_->BuildRasterQueue( |
+ global_state_.tree_priority, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
// Use on-demand raster for any tiles that have not been been assigned |
// memory. This ensures that we draw even when OOM. |
- for (; !required_for_draw_queue.IsEmpty(); required_for_draw_queue.Pop()) { |
- Tile* tile = required_for_draw_queue.Top(); |
+ for (; !required_for_draw_queue->IsEmpty(); required_for_draw_queue->Pop()) { |
+ Tile* tile = required_for_draw_queue->Top(); |
tile->draw_info().set_rasterize_on_demand(); |
client_->NotifyTileStateChanged(tile); |
} |
@@ -492,54 +488,50 @@ void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { |
state->EndDictionary(); |
} |
-void TileManager::RebuildEvictionQueueIfNeeded() { |
- TRACE_EVENT1("cc", |
- "TileManager::RebuildEvictionQueueIfNeeded", |
- "eviction_priority_queue_is_up_to_date", |
- eviction_priority_queue_is_up_to_date_); |
- if (eviction_priority_queue_is_up_to_date_) |
- return; |
- |
- eviction_priority_queue_.Reset(); |
- client_->BuildEvictionQueue(&eviction_priority_queue_, |
- global_state_.tree_priority); |
- eviction_priority_queue_is_up_to_date_ = true; |
-} |
- |
-bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit( |
+scoped_ptr<EvictionTilePriorityQueue> |
+TileManager::FreeTileResourcesUntilUsageIsWithinLimit( |
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue, |
const MemoryUsage& limit, |
MemoryUsage* usage) { |
while (usage->Exceeds(limit)) { |
- RebuildEvictionQueueIfNeeded(); |
- if (eviction_priority_queue_.IsEmpty()) |
- return false; |
+ if (!eviction_priority_queue) { |
+ eviction_priority_queue = |
+ client_->BuildEvictionQueue(global_state_.tree_priority); |
+ } |
+ if (eviction_priority_queue->IsEmpty()) |
+ break; |
- Tile* tile = eviction_priority_queue_.Top(); |
+ Tile* tile = eviction_priority_queue->Top(); |
*usage -= MemoryUsage::FromTile(tile); |
FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
- eviction_priority_queue_.Pop(); |
+ eviction_priority_queue->Pop(); |
} |
- return true; |
+ return eviction_priority_queue; |
} |
-bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
+scoped_ptr<EvictionTilePriorityQueue> |
+TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue, |
const MemoryUsage& limit, |
const TilePriority& other_priority, |
MemoryUsage* usage) { |
while (usage->Exceeds(limit)) { |
- RebuildEvictionQueueIfNeeded(); |
- if (eviction_priority_queue_.IsEmpty()) |
- return false; |
+ if (!eviction_priority_queue) { |
+ eviction_priority_queue = |
+ client_->BuildEvictionQueue(global_state_.tree_priority); |
+ } |
+ if (eviction_priority_queue->IsEmpty()) |
+ break; |
- Tile* tile = eviction_priority_queue_.Top(); |
+ Tile* tile = eviction_priority_queue->Top(); |
if (!other_priority.IsHigherPriorityThan(tile->combined_priority())) |
- return false; |
+ break; |
*usage -= MemoryUsage::FromTile(tile); |
FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
- eviction_priority_queue_.Pop(); |
+ eviction_priority_queue->Pop(); |
} |
- return true; |
+ return eviction_priority_queue; |
} |
bool TileManager::TilePriorityViolatesMemoryPolicy( |
@@ -584,7 +576,7 @@ void TileManager::AssignGpuMemoryToTiles( |
MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
resource_pool_->acquired_resource_count()); |
- eviction_priority_queue_is_up_to_date_ = false; |
+ scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue; |
for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) { |
Tile* tile = raster_priority_queue->Top(); |
TilePriority priority = tile->combined_priority(); |
@@ -615,7 +607,7 @@ void TileManager::AssignGpuMemoryToTiles( |
MemoryUsage memory_required_by_tile_to_be_scheduled; |
if (!tile->raster_task_.get()) { |
memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig( |
- tile->desired_texture_size(), resource_pool_->default_format()); |
+ tile->desired_texture_size(), tile_task_runner_->GetResourceFormat()); |
} |
bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW; |
@@ -626,10 +618,14 @@ void TileManager::AssignGpuMemoryToTiles( |
MemoryUsage& tile_memory_limit = |
tile_is_needed_now ? hard_memory_limit : soft_memory_limit; |
- bool memory_usage_is_within_limit = |
+ const MemoryUsage& scheduled_tile_memory_limit = |
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled; |
+ eviction_priority_queue = |
FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
- tile_memory_limit - memory_required_by_tile_to_be_scheduled, |
+ eviction_priority_queue.Pass(), scheduled_tile_memory_limit, |
priority, &memory_usage); |
+ bool memory_usage_is_within_limit = |
+ !memory_usage.Exceeds(scheduled_tile_memory_limit); |
// If we couldn't fit the tile into our current memory limit, then we're |
// done. |
@@ -647,7 +643,8 @@ void TileManager::AssignGpuMemoryToTiles( |
// Note that we should try and further reduce memory in case the above loop |
// didn't reduce memory. This ensures that we always release as many resources |
// as possible to stay within the memory limit. |
- FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage); |
+ eviction_priority_queue = FreeTileResourcesUntilUsageIsWithinLimit( |
+ eviction_priority_queue.Pass(), hard_memory_limit, &memory_usage); |
UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", |
!had_enough_memory_to_schedule_tiles_needed_now); |
@@ -746,7 +743,7 @@ scoped_refptr<ImageDecodeTask> TileManager::CreateImageDecodeTask( |
scoped_refptr<RasterTask> TileManager::CreateRasterTask(Tile* tile) { |
scoped_ptr<ScopedResource> resource = |
resource_pool_->AcquireResource(tile->desired_texture_size(), |
- resource_pool_->default_format()); |
+ tile_task_runner_->GetResourceFormat()); |
const ScopedResource* const_resource = resource.get(); |
// Create and queue all image decode tasks that this tile depends on. |
@@ -944,10 +941,11 @@ void TileManager::CheckIfMoreTilesNeedToBePrepared() { |
// When OOM, keep re-assigning memory until we reach a steady state |
// where top-priority tiles are initialized. |
TileVector tiles_that_need_to_be_rasterized; |
- RasterTilePriorityQueue raster_priority_queue; |
- client_->BuildRasterQueue(&raster_priority_queue, global_state_.tree_priority, |
- RasterTilePriorityQueue::Type::ALL); |
- AssignGpuMemoryToTiles(&raster_priority_queue, scheduled_raster_task_limit_, |
+ scoped_ptr<RasterTilePriorityQueue> raster_priority_queue( |
+ client_->BuildRasterQueue(global_state_.tree_priority, |
+ RasterTilePriorityQueue::Type::ALL)); |
+ AssignGpuMemoryToTiles(raster_priority_queue.get(), |
+ scheduled_raster_task_limit_, |
&tiles_that_need_to_be_rasterized); |
// |tiles_that_need_to_be_rasterized| will be empty when we reach a |
@@ -977,20 +975,20 @@ void TileManager::CheckIfMoreTilesNeedToBePrepared() { |
// we used for AssignGpuMemoryToTiles, since the AssignGpuMemoryToTiles call |
// could have evicted some tiles that would not be picked up by the old raster |
// queue. |
- RasterTilePriorityQueue required_for_activation_queue; |
- client_->BuildRasterQueue( |
- &required_for_activation_queue, global_state_.tree_priority, |
- RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION); |
+ scoped_ptr<RasterTilePriorityQueue> required_for_activation_queue( |
+ client_->BuildRasterQueue( |
+ global_state_.tree_priority, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION)); |
// If we have tiles to mark as rasterize on demand, but we don't allow |
// rasterize on demand, then skip activation and return early. |
- if (!required_for_activation_queue.IsEmpty() && !allow_rasterize_on_demand) |
+ if (!required_for_activation_queue->IsEmpty() && !allow_rasterize_on_demand) |
return; |
// Mark required tiles as rasterize on demand. |
- for (; !required_for_activation_queue.IsEmpty(); |
- required_for_activation_queue.Pop()) { |
- Tile* tile = required_for_activation_queue.Top(); |
+ for (; !required_for_activation_queue->IsEmpty(); |
+ required_for_activation_queue->Pop()) { |
+ Tile* tile = required_for_activation_queue->Top(); |
tile->draw_info().set_rasterize_on_demand(); |
client_->NotifyTileStateChanged(tile); |
} |