| Index: cc/resources/tile_manager.cc
|
| diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
|
| index 81ae8b5c9ee656486454580dacd4e726a8c1a9c7..da888cd77297c66a19ba39bc84425ce3abe040f4 100644
|
| --- a/cc/resources/tile_manager.cc
|
| +++ b/cc/resources/tile_manager.cc
|
| @@ -9,10 +9,10 @@
|
| #include <string>
|
|
|
| #include "base/bind.h"
|
| -#include "base/debug/trace_event_argument.h"
|
| #include "base/json/json_writer.h"
|
| #include "base/logging.h"
|
| #include "base/metrics/histogram.h"
|
| +#include "base/trace_event/trace_event_argument.h"
|
| #include "cc/debug/devtools_instrumentation.h"
|
| #include "cc/debug/frame_viewer_instrumentation.h"
|
| #include "cc/debug/traced_value.h"
|
| @@ -240,7 +240,6 @@ TileManager::TileManager(
|
| task_runner_.get(),
|
| base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared,
|
| base::Unretained(this))),
|
| - eviction_priority_queue_is_up_to_date_(false),
|
| did_notify_ready_to_activate_(false),
|
| did_notify_ready_to_draw_(false) {
|
| tile_task_runner_->SetClient(this);
|
| @@ -360,11 +359,11 @@ void TileManager::PrepareTiles(
|
| CleanUpReleasedTiles();
|
|
|
| TileVector tiles_that_need_to_be_rasterized;
|
| - RasterTilePriorityQueue raster_priority_queue;
|
| - client_->BuildRasterQueue(&raster_priority_queue,
|
| - global_state_.tree_priority,
|
| - RasterTilePriorityQueue::Type::ALL);
|
| - AssignGpuMemoryToTiles(&raster_priority_queue, scheduled_raster_task_limit_,
|
| + scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
|
| + client_->BuildRasterQueue(global_state_.tree_priority,
|
| + RasterTilePriorityQueue::Type::ALL));
|
| + AssignGpuMemoryToTiles(raster_priority_queue.get(),
|
| + scheduled_raster_task_limit_,
|
| &tiles_that_need_to_be_rasterized);
|
|
|
| // Schedule tile tasks.
|
| @@ -374,15 +373,12 @@ void TileManager::PrepareTiles(
|
| did_notify_ready_to_draw_ = false;
|
| } else {
|
| if (global_state_.hard_memory_limit_in_bytes == 0) {
|
| - // TODO(vmpstr): Add a function to unconditionally create an eviction
|
| - // queue and guard the rest of the calls sites with this flag, instead of
|
| - // clearing here and building, which is a bit awkward.
|
| - eviction_priority_queue_is_up_to_date_ = false;
|
| resource_pool_->CheckBusyResources(false);
|
| MemoryUsage memory_limit(0, 0);
|
| MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
|
| resource_pool_->acquired_resource_count());
|
| - FreeTileResourcesUntilUsageIsWithinLimit(memory_limit, &memory_usage);
|
| + FreeTileResourcesUntilUsageIsWithinLimit(nullptr, memory_limit,
|
| + &memory_usage);
|
| }
|
|
|
| did_notify_ready_to_activate_ = false;
|
| @@ -411,12 +407,12 @@ void TileManager::SynchronouslyRasterizeTiles(
|
| FreeResourcesForReleasedTiles();
|
| CleanUpReleasedTiles();
|
|
|
| - RasterTilePriorityQueue required_for_draw_queue;
|
| - client_->BuildRasterQueue(&required_for_draw_queue,
|
| - global_state_.tree_priority,
|
| - RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
|
| + scoped_ptr<RasterTilePriorityQueue> required_for_draw_queue(
|
| + client_->BuildRasterQueue(
|
| + global_state_.tree_priority,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW));
|
| TileVector tiles_that_need_to_be_rasterized;
|
| - AssignGpuMemoryToTiles(&required_for_draw_queue,
|
| + AssignGpuMemoryToTiles(required_for_draw_queue.get(),
|
| std::numeric_limits<size_t>::max(),
|
| &tiles_that_need_to_be_rasterized);
|
|
|
| @@ -427,21 +423,21 @@ void TileManager::SynchronouslyRasterizeTiles(
|
| // Run and complete all raster task synchronously.
|
| rasterizer_->RasterizeTiles(
|
| tiles_that_need_to_be_rasterized, resource_pool_,
|
| + tile_task_runner_->GetResourceFormat(),
|
| base::Bind(&TileManager::UpdateTileDrawInfo, base::Unretained(this)));
|
|
|
| // Use on-demand raster for any required-for-draw tiles that have not been
|
| // assigned memory after reaching a steady memory state.
|
| // TODO(hendrikw): Figure out why this would improve jank on some tests - See
|
| // crbug.com/449288
|
| - required_for_draw_queue.Reset();
|
| - client_->BuildRasterQueue(&required_for_draw_queue,
|
| - global_state_.tree_priority,
|
| - RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
|
| + required_for_draw_queue = client_->BuildRasterQueue(
|
| + global_state_.tree_priority,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
|
|
|
| // Use on-demand raster for any tiles that have not been been assigned
|
| // memory. This ensures that we draw even when OOM.
|
| - for (; !required_for_draw_queue.IsEmpty(); required_for_draw_queue.Pop()) {
|
| - Tile* tile = required_for_draw_queue.Top();
|
| + for (; !required_for_draw_queue->IsEmpty(); required_for_draw_queue->Pop()) {
|
| + Tile* tile = required_for_draw_queue->Top();
|
| tile->draw_info().set_rasterize_on_demand();
|
| client_->NotifyTileStateChanged(tile);
|
| }
|
| @@ -492,54 +488,50 @@ void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
|
| state->EndDictionary();
|
| }
|
|
|
| -void TileManager::RebuildEvictionQueueIfNeeded() {
|
| - TRACE_EVENT1("cc",
|
| - "TileManager::RebuildEvictionQueueIfNeeded",
|
| - "eviction_priority_queue_is_up_to_date",
|
| - eviction_priority_queue_is_up_to_date_);
|
| - if (eviction_priority_queue_is_up_to_date_)
|
| - return;
|
| -
|
| - eviction_priority_queue_.Reset();
|
| - client_->BuildEvictionQueue(&eviction_priority_queue_,
|
| - global_state_.tree_priority);
|
| - eviction_priority_queue_is_up_to_date_ = true;
|
| -}
|
| -
|
| -bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
|
| +scoped_ptr<EvictionTilePriorityQueue>
|
| +TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
|
| + scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
|
| const MemoryUsage& limit,
|
| MemoryUsage* usage) {
|
| while (usage->Exceeds(limit)) {
|
| - RebuildEvictionQueueIfNeeded();
|
| - if (eviction_priority_queue_.IsEmpty())
|
| - return false;
|
| + if (!eviction_priority_queue) {
|
| + eviction_priority_queue =
|
| + client_->BuildEvictionQueue(global_state_.tree_priority);
|
| + }
|
| + if (eviction_priority_queue->IsEmpty())
|
| + break;
|
|
|
| - Tile* tile = eviction_priority_queue_.Top();
|
| + Tile* tile = eviction_priority_queue->Top();
|
| *usage -= MemoryUsage::FromTile(tile);
|
| FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
|
| - eviction_priority_queue_.Pop();
|
| + eviction_priority_queue->Pop();
|
| }
|
| - return true;
|
| + return eviction_priority_queue;
|
| }
|
|
|
| -bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
|
| +scoped_ptr<EvictionTilePriorityQueue>
|
| +TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
|
| + scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue,
|
| const MemoryUsage& limit,
|
| const TilePriority& other_priority,
|
| MemoryUsage* usage) {
|
| while (usage->Exceeds(limit)) {
|
| - RebuildEvictionQueueIfNeeded();
|
| - if (eviction_priority_queue_.IsEmpty())
|
| - return false;
|
| + if (!eviction_priority_queue) {
|
| + eviction_priority_queue =
|
| + client_->BuildEvictionQueue(global_state_.tree_priority);
|
| + }
|
| + if (eviction_priority_queue->IsEmpty())
|
| + break;
|
|
|
| - Tile* tile = eviction_priority_queue_.Top();
|
| + Tile* tile = eviction_priority_queue->Top();
|
| if (!other_priority.IsHigherPriorityThan(tile->combined_priority()))
|
| - return false;
|
| + break;
|
|
|
| *usage -= MemoryUsage::FromTile(tile);
|
| FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
|
| - eviction_priority_queue_.Pop();
|
| + eviction_priority_queue->Pop();
|
| }
|
| - return true;
|
| + return eviction_priority_queue;
|
| }
|
|
|
| bool TileManager::TilePriorityViolatesMemoryPolicy(
|
| @@ -584,7 +576,7 @@ void TileManager::AssignGpuMemoryToTiles(
|
| MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
|
| resource_pool_->acquired_resource_count());
|
|
|
| - eviction_priority_queue_is_up_to_date_ = false;
|
| + scoped_ptr<EvictionTilePriorityQueue> eviction_priority_queue;
|
| for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) {
|
| Tile* tile = raster_priority_queue->Top();
|
| TilePriority priority = tile->combined_priority();
|
| @@ -615,7 +607,7 @@ void TileManager::AssignGpuMemoryToTiles(
|
| MemoryUsage memory_required_by_tile_to_be_scheduled;
|
| if (!tile->raster_task_.get()) {
|
| memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
|
| - tile->desired_texture_size(), resource_pool_->default_format());
|
| + tile->desired_texture_size(), tile_task_runner_->GetResourceFormat());
|
| }
|
|
|
| bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
|
| @@ -626,10 +618,14 @@ void TileManager::AssignGpuMemoryToTiles(
|
| MemoryUsage& tile_memory_limit =
|
| tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
|
|
|
| - bool memory_usage_is_within_limit =
|
| + const MemoryUsage& scheduled_tile_memory_limit =
|
| + tile_memory_limit - memory_required_by_tile_to_be_scheduled;
|
| + eviction_priority_queue =
|
| FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
|
| - tile_memory_limit - memory_required_by_tile_to_be_scheduled,
|
| + eviction_priority_queue.Pass(), scheduled_tile_memory_limit,
|
| priority, &memory_usage);
|
| + bool memory_usage_is_within_limit =
|
| + !memory_usage.Exceeds(scheduled_tile_memory_limit);
|
|
|
| // If we couldn't fit the tile into our current memory limit, then we're
|
| // done.
|
| @@ -647,7 +643,8 @@ void TileManager::AssignGpuMemoryToTiles(
|
| // Note that we should try and further reduce memory in case the above loop
|
| // didn't reduce memory. This ensures that we always release as many resources
|
| // as possible to stay within the memory limit.
|
| - FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage);
|
| + eviction_priority_queue = FreeTileResourcesUntilUsageIsWithinLimit(
|
| + eviction_priority_queue.Pass(), hard_memory_limit, &memory_usage);
|
|
|
| UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
|
| !had_enough_memory_to_schedule_tiles_needed_now);
|
| @@ -746,7 +743,7 @@ scoped_refptr<ImageDecodeTask> TileManager::CreateImageDecodeTask(
|
| scoped_refptr<RasterTask> TileManager::CreateRasterTask(Tile* tile) {
|
| scoped_ptr<ScopedResource> resource =
|
| resource_pool_->AcquireResource(tile->desired_texture_size(),
|
| - resource_pool_->default_format());
|
| + tile_task_runner_->GetResourceFormat());
|
| const ScopedResource* const_resource = resource.get();
|
|
|
| // Create and queue all image decode tasks that this tile depends on.
|
| @@ -944,10 +941,11 @@ void TileManager::CheckIfMoreTilesNeedToBePrepared() {
|
| // When OOM, keep re-assigning memory until we reach a steady state
|
| // where top-priority tiles are initialized.
|
| TileVector tiles_that_need_to_be_rasterized;
|
| - RasterTilePriorityQueue raster_priority_queue;
|
| - client_->BuildRasterQueue(&raster_priority_queue, global_state_.tree_priority,
|
| - RasterTilePriorityQueue::Type::ALL);
|
| - AssignGpuMemoryToTiles(&raster_priority_queue, scheduled_raster_task_limit_,
|
| + scoped_ptr<RasterTilePriorityQueue> raster_priority_queue(
|
| + client_->BuildRasterQueue(global_state_.tree_priority,
|
| + RasterTilePriorityQueue::Type::ALL));
|
| + AssignGpuMemoryToTiles(raster_priority_queue.get(),
|
| + scheduled_raster_task_limit_,
|
| &tiles_that_need_to_be_rasterized);
|
|
|
| // |tiles_that_need_to_be_rasterized| will be empty when we reach a
|
| @@ -977,20 +975,20 @@ void TileManager::CheckIfMoreTilesNeedToBePrepared() {
|
| // we used for AssignGpuMemoryToTiles, since the AssignGpuMemoryToTiles call
|
| // could have evicted some tiles that would not be picked up by the old raster
|
| // queue.
|
| - RasterTilePriorityQueue required_for_activation_queue;
|
| - client_->BuildRasterQueue(
|
| - &required_for_activation_queue, global_state_.tree_priority,
|
| - RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
|
| + scoped_ptr<RasterTilePriorityQueue> required_for_activation_queue(
|
| + client_->BuildRasterQueue(
|
| + global_state_.tree_priority,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION));
|
|
|
| // If we have tiles to mark as rasterize on demand, but we don't allow
|
| // rasterize on demand, then skip activation and return early.
|
| - if (!required_for_activation_queue.IsEmpty() && !allow_rasterize_on_demand)
|
| + if (!required_for_activation_queue->IsEmpty() && !allow_rasterize_on_demand)
|
| return;
|
|
|
| // Mark required tiles as rasterize on demand.
|
| - for (; !required_for_activation_queue.IsEmpty();
|
| - required_for_activation_queue.Pop()) {
|
| - Tile* tile = required_for_activation_queue.Top();
|
| + for (; !required_for_activation_queue->IsEmpty();
|
| + required_for_activation_queue->Pop()) {
|
| + Tile* tile = required_for_activation_queue->Top();
|
| tile->draw_info().set_rasterize_on_demand();
|
| client_->NotifyTileStateChanged(tile);
|
| }
|
|
|