Index: Source/core/inspector/InspectorAnimationAgent.h |
diff --git a/Source/core/inspector/InspectorAnimationAgent.h b/Source/core/inspector/InspectorAnimationAgent.h |
index 7d2dc40f0a0907be985e3d058f1bdae98f9cf750..0896ffa257e95ebbc678a08b093d1486ae08f35b 100644 |
--- a/Source/core/inspector/InspectorAnimationAgent.h |
+++ b/Source/core/inspector/InspectorAnimationAgent.h |
@@ -34,7 +34,7 @@ public: |
virtual void restore() override; |
// Protocol method implementations. |
- virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool includeSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> >& animationPlayersArray) override; |
+ virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool includeSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>>& animationPlayersArray) override; |
virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override; |
virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override; |
virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, double currentTime, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override; |
@@ -60,11 +60,11 @@ private: |
PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationPlayer(AnimationPlayer&); |
PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationPlayer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::KeyframesRule> keyframeRule = nullptr); |
- PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > buildArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> >); |
+ PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>> buildArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>>); |
RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; |
InspectorFrontend::Animation* m_frontend; |
- WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer> > m_idToAnimationPlayer; |
+ WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer>> m_idToAnimationPlayer; |
RawPtrWillBeMember<Element> m_element; |
bool m_includeSubtree; |