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Unified Diff: Source/core/inspector/InspectorAnimationAgent.h

Issue 884753003: Fix template angle bracket syntax in inspector (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Some more fixes Created 5 years, 11 months ago
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Index: Source/core/inspector/InspectorAnimationAgent.h
diff --git a/Source/core/inspector/InspectorAnimationAgent.h b/Source/core/inspector/InspectorAnimationAgent.h
index 7d2dc40f0a0907be985e3d058f1bdae98f9cf750..0896ffa257e95ebbc678a08b093d1486ae08f35b 100644
--- a/Source/core/inspector/InspectorAnimationAgent.h
+++ b/Source/core/inspector/InspectorAnimationAgent.h
@@ -34,7 +34,7 @@ public:
virtual void restore() override;
// Protocol method implementations.
- virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool includeSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> >& animationPlayersArray) override;
+ virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool includeSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>>& animationPlayersArray) override;
virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override;
virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override;
virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, double currentTime, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override;
@@ -60,11 +60,11 @@ private:
PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationPlayer(AnimationPlayer&);
PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationPlayer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::KeyframesRule> keyframeRule = nullptr);
- PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > buildArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> >);
+ PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>> buildArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>>);
RawPtrWillBeMember<InspectorDOMAgent> m_domAgent;
InspectorFrontend::Animation* m_frontend;
- WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer> > m_idToAnimationPlayer;
+ WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer>> m_idToAnimationPlayer;
RawPtrWillBeMember<Element> m_element;
bool m_includeSubtree;
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