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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef InspectorAnimationAgent_h | 5 #ifndef InspectorAnimationAgent_h |
6 #define InspectorAnimationAgent_h | 6 #define InspectorAnimationAgent_h |
7 | 7 |
8 #include "core/InspectorFrontend.h" | 8 #include "core/InspectorFrontend.h" |
9 #include "core/css/CSSKeyframesRule.h" | 9 #include "core/css/CSSKeyframesRule.h" |
10 #include "core/inspector/InspectorBaseAgent.h" | 10 #include "core/inspector/InspectorBaseAgent.h" |
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27 return adoptPtrWillBeNoop(new InspectorAnimationAgent(domAgent)); | 27 return adoptPtrWillBeNoop(new InspectorAnimationAgent(domAgent)); |
28 } | 28 } |
29 | 29 |
30 // Base agent methods. | 30 // Base agent methods. |
31 virtual void setFrontend(InspectorFrontend*) override; | 31 virtual void setFrontend(InspectorFrontend*) override; |
32 virtual void clearFrontend() override; | 32 virtual void clearFrontend() override; |
33 void reset(); | 33 void reset(); |
34 virtual void restore() override; | 34 virtual void restore() override; |
35 | 35 |
36 // Protocol method implementations. | 36 // Protocol method implementations. |
37 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool inclu
deSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::Animation
Player> >& animationPlayersArray) override; | 37 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool inclu
deSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::Animation
Player>>& animationPlayersArray) override; |
38 virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<Typ
eBuilder::Animation::AnimationPlayer>&) override; | 38 virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<Typ
eBuilder::Animation::AnimationPlayer>&) override; |
39 virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<Type
Builder::Animation::AnimationPlayer>&) override; | 39 virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<Type
Builder::Animation::AnimationPlayer>&) override; |
40 virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, d
ouble currentTime, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override; | 40 virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, d
ouble currentTime, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override; |
41 virtual void getAnimationPlayerState(ErrorString*, const String& id, double*
currentTime, bool* isRunning) override; | 41 virtual void getAnimationPlayerState(ErrorString*, const String& id, double*
currentTime, bool* isRunning) override; |
42 virtual void startListening(ErrorString*, int nodeId, bool includeSubtreeAni
mations) override; | 42 virtual void startListening(ErrorString*, int nodeId, bool includeSubtreeAni
mations) override; |
43 virtual void stopListening(ErrorString*) override; | 43 virtual void stopListening(ErrorString*) override; |
44 | 44 |
45 // API for InspectorInstrumentation | 45 // API for InspectorInstrumentation |
46 void didCreateAnimationPlayer(AnimationPlayer&); | 46 void didCreateAnimationPlayer(AnimationPlayer&); |
47 | 47 |
48 // API for InspectorFrontend | 48 // API for InspectorFrontend |
49 virtual void enable(ErrorString*) override; | 49 virtual void enable(ErrorString*) override; |
50 | 50 |
51 // Methods for other agents to use. | 51 // Methods for other agents to use. |
52 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); | 52 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); |
53 | 53 |
54 virtual void trace(Visitor*) override; | 54 virtual void trace(Visitor*) override; |
55 | 55 |
56 private: | 56 private: |
57 InspectorAnimationAgent(InspectorDOMAgent*); | 57 InspectorAnimationAgent(InspectorDOMAgent*); |
58 | 58 |
59 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType; | 59 typedef TypeBuilder::Animation::AnimationPlayer::Type::Enum AnimationType; |
60 | 60 |
61 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&); | 61 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&); |
62 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::Keyfra
mesRule> keyframeRule = nullptr); | 62 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&, AnimationType, PassRefPtr<TypeBuilder::Animation::Keyfra
mesRule> keyframeRule = nullptr); |
63 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > bui
ldArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<A
nimationPlayer> >); | 63 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>> buil
dArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<An
imationPlayer>>); |
64 | 64 |
65 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; | 65 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; |
66 InspectorFrontend::Animation* m_frontend; | 66 InspectorFrontend::Animation* m_frontend; |
67 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer> > m_idToAnimat
ionPlayer; | 67 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer>> m_idToAnimati
onPlayer; |
68 | 68 |
69 RawPtrWillBeMember<Element> m_element; | 69 RawPtrWillBeMember<Element> m_element; |
70 bool m_includeSubtree; | 70 bool m_includeSubtree; |
71 }; | 71 }; |
72 | 72 |
73 } | 73 } |
74 | 74 |
75 #endif // InspectorAnimationAgent_h | 75 #endif // InspectorAnimationAgent_h |
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