Index: ui/gfx/shadow_value.cc |
diff --git a/ui/gfx/shadow_value.cc b/ui/gfx/shadow_value.cc |
index 3bef43ad82600e490fc073f7e2e7a301aaf357a9..7e310578c3d19656803f1b0c26d845da1dfec1f4 100644 |
--- a/ui/gfx/shadow_value.cc |
+++ b/ui/gfx/shadow_value.cc |
@@ -8,7 +8,7 @@ |
#include "base/strings/stringprintf.h" |
#include "ui/gfx/geometry/insets.h" |
-#include "ui/gfx/geometry/point_conversions.h" |
+#include "ui/gfx/geometry/vector2d_conversions.h" |
namespace gfx { |
@@ -17,20 +17,18 @@ ShadowValue::ShadowValue() |
color_(0) { |
} |
-ShadowValue::ShadowValue(const gfx::Point& offset, |
+ShadowValue::ShadowValue(const gfx::Vector2d& offset, |
double blur, |
SkColor color) |
- : offset_(offset), |
- blur_(blur), |
- color_(color) { |
+ : offset_(offset), blur_(blur), color_(color) { |
} |
ShadowValue::~ShadowValue() { |
} |
ShadowValue ShadowValue::Scale(float scale) const { |
- gfx::Point scaled_offset = |
- gfx::ToFlooredPoint(gfx::ScalePoint(offset_, scale)); |
+ gfx::Vector2d scaled_offset = |
+ gfx::ToFlooredVector2d(gfx::ScaleVector2d(offset_, scale)); |
return ShadowValue(scaled_offset, blur_ * scale, color_); |
} |