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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/shadow_value.h" | 5 #include "ui/gfx/shadow_value.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 #include "ui/gfx/geometry/insets.h" | 10 #include "ui/gfx/geometry/insets.h" |
11 #include "ui/gfx/geometry/point_conversions.h" | 11 #include "ui/gfx/geometry/vector2d_conversions.h" |
12 | 12 |
13 namespace gfx { | 13 namespace gfx { |
14 | 14 |
15 ShadowValue::ShadowValue() | 15 ShadowValue::ShadowValue() |
16 : blur_(0), | 16 : blur_(0), |
17 color_(0) { | 17 color_(0) { |
18 } | 18 } |
19 | 19 |
20 ShadowValue::ShadowValue(const gfx::Point& offset, | 20 ShadowValue::ShadowValue(const gfx::Vector2d& offset, |
21 double blur, | 21 double blur, |
22 SkColor color) | 22 SkColor color) |
23 : offset_(offset), | 23 : offset_(offset), blur_(blur), color_(color) { |
24 blur_(blur), | |
25 color_(color) { | |
26 } | 24 } |
27 | 25 |
28 ShadowValue::~ShadowValue() { | 26 ShadowValue::~ShadowValue() { |
29 } | 27 } |
30 | 28 |
31 ShadowValue ShadowValue::Scale(float scale) const { | 29 ShadowValue ShadowValue::Scale(float scale) const { |
32 gfx::Point scaled_offset = | 30 gfx::Vector2d scaled_offset = |
33 gfx::ToFlooredPoint(gfx::ScalePoint(offset_, scale)); | 31 gfx::ToFlooredVector2d(gfx::ScaleVector2d(offset_, scale)); |
34 return ShadowValue(scaled_offset, blur_ * scale, color_); | 32 return ShadowValue(scaled_offset, blur_ * scale, color_); |
35 } | 33 } |
36 | 34 |
37 std::string ShadowValue::ToString() const { | 35 std::string ShadowValue::ToString() const { |
38 return base::StringPrintf( | 36 return base::StringPrintf( |
39 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", | 37 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", |
40 offset_.x(), offset_.y(), | 38 offset_.x(), offset_.y(), |
41 blur_, | 39 blur_, |
42 SkColorGetR(color_), | 40 SkColorGetR(color_), |
43 SkColorGetG(color_), | 41 SkColorGetG(color_), |
(...skipping 17 matching lines...) Expand all Loading... |
61 left = std::max(left, blur - shadow.x()); | 59 left = std::max(left, blur - shadow.x()); |
62 top = std::max(top, blur - shadow.y()); | 60 top = std::max(top, blur - shadow.y()); |
63 right = std::max(right, blur + shadow.x()); | 61 right = std::max(right, blur + shadow.x()); |
64 bottom = std::max(bottom, blur + shadow.y()); | 62 bottom = std::max(bottom, blur + shadow.y()); |
65 } | 63 } |
66 | 64 |
67 return Insets(-top, -left, -bottom, -right); | 65 return Insets(-top, -left, -bottom, -right); |
68 } | 66 } |
69 | 67 |
70 } // namespace gfx | 68 } // namespace gfx |
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