| Index: src/compiler/node-properties-inl.h
|
| diff --git a/src/compiler/node-properties-inl.h b/src/compiler/node-properties-inl.h
|
| deleted file mode 100644
|
| index e0f94de5d28ec7f2d802e00ea5508f00278c3dcc..0000000000000000000000000000000000000000
|
| --- a/src/compiler/node-properties-inl.h
|
| +++ /dev/null
|
| @@ -1,230 +0,0 @@
|
| -// Copyright 2013 the V8 project authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef V8_COMPILER_NODE_PROPERTIES_INL_H_
|
| -#define V8_COMPILER_NODE_PROPERTIES_INL_H_
|
| -
|
| -#include "src/v8.h"
|
| -
|
| -#include "src/compiler/common-operator.h"
|
| -#include "src/compiler/node-properties.h"
|
| -#include "src/compiler/opcodes.h"
|
| -#include "src/compiler/operator.h"
|
| -#include "src/compiler/operator-properties.h"
|
| -
|
| -namespace v8 {
|
| -namespace internal {
|
| -namespace compiler {
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Input layout.
|
| -// Inputs are always arranged in order as follows:
|
| -// 0 [ values, context, effects, control ] node->InputCount()
|
| -
|
| -inline int NodeProperties::FirstValueIndex(Node* node) { return 0; }
|
| -
|
| -inline int NodeProperties::FirstContextIndex(Node* node) {
|
| - return PastValueIndex(node);
|
| -}
|
| -
|
| -inline int NodeProperties::FirstFrameStateIndex(Node* node) {
|
| - return PastContextIndex(node);
|
| -}
|
| -
|
| -inline int NodeProperties::FirstEffectIndex(Node* node) {
|
| - return PastFrameStateIndex(node);
|
| -}
|
| -
|
| -inline int NodeProperties::FirstControlIndex(Node* node) {
|
| - return PastEffectIndex(node);
|
| -}
|
| -
|
| -
|
| -inline int NodeProperties::PastValueIndex(Node* node) {
|
| - return FirstValueIndex(node) + node->op()->ValueInputCount();
|
| -}
|
| -
|
| -inline int NodeProperties::PastContextIndex(Node* node) {
|
| - return FirstContextIndex(node) +
|
| - OperatorProperties::GetContextInputCount(node->op());
|
| -}
|
| -
|
| -inline int NodeProperties::PastFrameStateIndex(Node* node) {
|
| - return FirstFrameStateIndex(node) +
|
| - OperatorProperties::GetFrameStateInputCount(node->op());
|
| -}
|
| -
|
| -inline int NodeProperties::PastEffectIndex(Node* node) {
|
| - return FirstEffectIndex(node) + node->op()->EffectInputCount();
|
| -}
|
| -
|
| -inline int NodeProperties::PastControlIndex(Node* node) {
|
| - return FirstControlIndex(node) + node->op()->ControlInputCount();
|
| -}
|
| -
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Input accessors.
|
| -
|
| -inline Node* NodeProperties::GetValueInput(Node* node, int index) {
|
| - DCHECK(0 <= index && index < node->op()->ValueInputCount());
|
| - return node->InputAt(FirstValueIndex(node) + index);
|
| -}
|
| -
|
| -inline Node* NodeProperties::GetContextInput(Node* node) {
|
| - DCHECK(OperatorProperties::HasContextInput(node->op()));
|
| - return node->InputAt(FirstContextIndex(node));
|
| -}
|
| -
|
| -inline Node* NodeProperties::GetFrameStateInput(Node* node) {
|
| - DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
|
| - return node->InputAt(FirstFrameStateIndex(node));
|
| -}
|
| -
|
| -inline Node* NodeProperties::GetEffectInput(Node* node, int index) {
|
| - DCHECK(0 <= index && index < node->op()->EffectInputCount());
|
| - return node->InputAt(FirstEffectIndex(node) + index);
|
| -}
|
| -
|
| -inline Node* NodeProperties::GetControlInput(Node* node, int index) {
|
| - DCHECK(0 <= index && index < node->op()->ControlInputCount());
|
| - return node->InputAt(FirstControlIndex(node) + index);
|
| -}
|
| -
|
| -inline int NodeProperties::GetFrameStateIndex(Node* node) {
|
| - DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
|
| - return FirstFrameStateIndex(node);
|
| -}
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Edge kinds.
|
| -
|
| -inline bool NodeProperties::IsInputRange(Edge edge, int first, int num) {
|
| - // TODO(titzer): edge.index() is linear time;
|
| - // edges maybe need to be marked as value/effect/control.
|
| - if (num == 0) return false;
|
| - int index = edge.index();
|
| - return first <= index && index < first + num;
|
| -}
|
| -
|
| -inline bool NodeProperties::IsValueEdge(Edge edge) {
|
| - Node* node = edge.from();
|
| - return IsInputRange(edge, FirstValueIndex(node),
|
| - node->op()->ValueInputCount());
|
| -}
|
| -
|
| -inline bool NodeProperties::IsContextEdge(Edge edge) {
|
| - Node* node = edge.from();
|
| - return IsInputRange(edge, FirstContextIndex(node),
|
| - OperatorProperties::GetContextInputCount(node->op()));
|
| -}
|
| -
|
| -inline bool NodeProperties::IsEffectEdge(Edge edge) {
|
| - Node* node = edge.from();
|
| - return IsInputRange(edge, FirstEffectIndex(node),
|
| - node->op()->EffectInputCount());
|
| -}
|
| -
|
| -inline bool NodeProperties::IsControlEdge(Edge edge) {
|
| - Node* node = edge.from();
|
| - return IsInputRange(edge, FirstControlIndex(node),
|
| - node->op()->ControlInputCount());
|
| -}
|
| -
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Miscellaneous predicates.
|
| -
|
| -inline bool NodeProperties::IsControl(Node* node) {
|
| - return IrOpcode::IsControlOpcode(node->opcode());
|
| -}
|
| -
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Miscellaneous mutators.
|
| -
|
| -inline void NodeProperties::ReplaceContextInput(Node* node, Node* context) {
|
| - node->ReplaceInput(FirstContextIndex(node), context);
|
| -}
|
| -
|
| -inline void NodeProperties::ReplaceControlInput(Node* node, Node* control) {
|
| - node->ReplaceInput(FirstControlIndex(node), control);
|
| -}
|
| -
|
| -inline void NodeProperties::ReplaceEffectInput(Node* node, Node* effect,
|
| - int index) {
|
| - DCHECK(index < node->op()->EffectInputCount());
|
| - return node->ReplaceInput(FirstEffectIndex(node) + index, effect);
|
| -}
|
| -
|
| -inline void NodeProperties::ReplaceFrameStateInput(Node* node,
|
| - Node* frame_state) {
|
| - DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
|
| - node->ReplaceInput(FirstFrameStateIndex(node), frame_state);
|
| -}
|
| -
|
| -inline void NodeProperties::RemoveNonValueInputs(Node* node) {
|
| - node->TrimInputCount(node->op()->ValueInputCount());
|
| -}
|
| -
|
| -
|
| -// Replace value uses of {node} with {value} and effect uses of {node} with
|
| -// {effect}. If {effect == NULL}, then use the effect input to {node}.
|
| -inline void NodeProperties::ReplaceWithValue(Node* node, Node* value,
|
| - Node* effect) {
|
| - DCHECK(node->op()->ControlOutputCount() == 0);
|
| - if (effect == NULL && node->op()->EffectInputCount() > 0) {
|
| - effect = NodeProperties::GetEffectInput(node);
|
| - }
|
| -
|
| - // Requires distinguishing between value and effect edges.
|
| - for (Edge edge : node->use_edges()) {
|
| - if (NodeProperties::IsEffectEdge(edge)) {
|
| - DCHECK_NE(NULL, effect);
|
| - edge.UpdateTo(effect);
|
| - } else {
|
| - edge.UpdateTo(value);
|
| - }
|
| - }
|
| -}
|
| -
|
| -
|
| -// -----------------------------------------------------------------------------
|
| -// Type Bounds.
|
| -
|
| -inline bool NodeProperties::IsTyped(Node* node) {
|
| - Bounds bounds = node->bounds();
|
| - DCHECK((bounds.lower == NULL) == (bounds.upper == NULL));
|
| - return bounds.upper != NULL;
|
| -}
|
| -
|
| -inline Bounds NodeProperties::GetBounds(Node* node) {
|
| - DCHECK(IsTyped(node));
|
| - return node->bounds();
|
| -}
|
| -
|
| -inline void NodeProperties::RemoveBounds(Node* node) {
|
| - Bounds empty;
|
| - node->set_bounds(empty);
|
| -}
|
| -
|
| -inline void NodeProperties::SetBounds(Node* node, Bounds b) {
|
| - DCHECK(b.lower != NULL && b.upper != NULL);
|
| - node->set_bounds(b);
|
| -}
|
| -
|
| -inline bool NodeProperties::AllValueInputsAreTyped(Node* node) {
|
| - int input_count = node->op()->ValueInputCount();
|
| - for (int i = 0; i < input_count; ++i) {
|
| - if (!IsTyped(GetValueInput(node, i))) return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -
|
| -}
|
| -}
|
| -} // namespace v8::internal::compiler
|
| -
|
| -#endif // V8_COMPILER_NODE_PROPERTIES_INL_H_
|
|
|