Chromium Code Reviews| Index: Source/core/rendering/RenderMultiColumnSet.h |
| diff --git a/Source/core/rendering/RenderMultiColumnSet.h b/Source/core/rendering/RenderMultiColumnSet.h |
| index 263055e34947fc87a7c3125c1b29bcdbd928f925..68674d967177294d9ab0231906837afce8f640e7 100644 |
| --- a/Source/core/rendering/RenderMultiColumnSet.h |
| +++ b/Source/core/rendering/RenderMultiColumnSet.h |
| @@ -27,6 +27,7 @@ |
| #ifndef RenderMultiColumnSet_h |
| #define RenderMultiColumnSet_h |
| +#include "core/rendering/MultiColumnRow.h" |
| #include "core/rendering/RenderMultiColumnFlowThread.h" |
| #include "core/rendering/RenderRegion.h" |
| #include "wtf/Vector.h" |
| @@ -50,16 +51,19 @@ namespace blink { |
| // |
| // Column spans result in the creation of new column sets, since a spanning renderer has to be |
| // placed in between the column sets that come before and after the span. |
| +// |
| +// A multi column set has one or more column rows (MultiColumnRow objects). If we're inside another |
| +// fragmentation context, there will be one row established for each outer fragmentainer (page, |
| +// column, etc.) that this set lives in. If we're not inside another fragmentation context, on the |
| +// other hand, there will only be one row. |
| class RenderMultiColumnSet : public RenderRegion { |
|
Julien - ping for review
2015/01/29 17:37:47
It would be nice to know how much is left of Rende
mstensho (USE GERRIT)
2015/02/02 17:57:24
Yeah, those are interesting thoughts. I think Rend
|
| public: |
| - enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceShortage }; |
| - |
| static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); |
| virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectRenderMultiColumnSet || RenderRegion::isOfType(type); } |
| - virtual LayoutUnit pageLogicalWidth() const override final { return flowThread()->logicalWidth(); } |
| - virtual LayoutUnit pageLogicalHeight() const override final { return m_columnHeight; } |
| + virtual LayoutUnit pageLogicalWidth() const final { return flowThread()->logicalWidth(); } |
| + virtual LayoutUnit pageLogicalHeight() const final; |
| RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(parent()); } |
| RenderMultiColumnFlowThread* multiColumnFlowThread() const |
| @@ -71,11 +75,9 @@ public: |
| RenderMultiColumnSet* nextSiblingMultiColumnSet() const; |
| RenderMultiColumnSet* previousSiblingMultiColumnSet() const; |
| - void setLogicalTopInFlowThread(LayoutUnit); |
| - LayoutUnit logicalTopInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x(); } |
| - LayoutUnit logicalHeightInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); } |
| - void setLogicalBottomInFlowThread(LayoutUnit); |
| - LayoutUnit logicalBottomInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX(); } |
| + LayoutUnit logicalTopInFlowThread() const; |
| + LayoutUnit logicalBottomInFlowThread() const; |
| + LayoutUnit logicalHeightInFlowThread() const { return logicalBottomInFlowThread() - logicalTopInFlowThread(); } |
| // The used CSS value of column-count, i.e. how many columns there are room for without overflowing. |
| unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCount(); } |
| @@ -86,10 +88,7 @@ public: |
| // get from flow thread coordinates to visual coordinates. |
| LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const; |
| - LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; |
| - |
| - void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); } |
| - LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; } |
| + void updateMinimumColumnHeight(LayoutUnit offsetInFlowThread, LayoutUnit height); |
| // Add a content run, specified by its end position. A content run is appended at every |
| // forced/explicit break and at the end of the column set. The content runs are used to |
| @@ -100,13 +99,13 @@ public: |
| // (Re-)calculate the column height if it's auto. This is first and foremost needed by sets that |
| // are to balance the column height, but even when it isn't to be balanced, this is necessary if |
| // the multicol container's height is constrained. |
| - virtual bool recalculateColumnHeight(BalancedHeightCalculation); |
| + bool recalculateColumnHeight(BalancedColumnHeightCalculation); |
| // Record space shortage (the amount of space that would have been enough to prevent some |
| // element from being moved to the next column) at a column break. The smallest amount of space |
| // shortage we find is the amount with which we will stretch the column height, if it turns out |
| // after layout that the columns weren't tall enough. |
| - void recordSpaceShortage(LayoutUnit spaceShortage); |
| + void recordSpaceShortage(LayoutUnit offsetInFlowThread, LayoutUnit); |
| // Reset previously calculated column height. Will mark for layout if needed. |
| void resetColumnHeight(); |
| @@ -115,6 +114,7 @@ public: |
| // happens at the beginning of flow thread layout, and when advancing from a previous column set |
| // or spanner to this one. |
| void beginFlow(LayoutUnit offsetInFlowThread); |
| + |
| // Layout of flow thread content that was to be rendered inside this column set has |
| // finished. This happens at end of flow thread layout, and when advancing to the next column |
| // set or spanner. |
| @@ -143,6 +143,29 @@ protected: |
| RenderMultiColumnSet(RenderFlowThread*); |
| private: |
| + MultiColumnRow* firstColumnRow() |
| + { |
| + // FIXME: support multiple rows. |
| + return &m_columnRow; |
| + } |
| + MultiColumnRow* lastColumnRow() |
|
Julien - ping for review
2015/01/29 17:37:47
Do we really want first / last? How about just som
mstensho (USE GERRIT)
2015/02/02 17:57:24
The first and the last groups are of special signi
|
| + { |
| + // FIXME: support multiple rows. |
| + return &m_columnRow; |
| + } |
| + MultiColumnRow* columnRowAtFlowThreadOffset(LayoutUnit); |
| + const MultiColumnRow* firstColumnRow() const |
| + { |
| + // FIXME: support multiple rows. |
| + return &m_columnRow; |
| + } |
| + const MultiColumnRow* lastColumnRow() const |
| + { |
| + // FIXME: support multiple rows. |
| + return &m_columnRow; |
| + } |
| + const MultiColumnRow* columnRowAtFlowThreadOffset(LayoutUnit) const; |
| + |
| virtual void insertedIntoTree() override final; |
| virtual void willBeRemovedFromTree() override final; |
| @@ -156,82 +179,10 @@ private: |
| virtual const char* renderName() const override; |
| - LayoutUnit calculateMaxColumnHeight() const; |
| - LayoutRect columnRectAt(unsigned index) const; |
| - |
| - |
| - LayoutRect flowThreadPortionRectAt(unsigned index) const; |
| - LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const; |
| - |
| - enum ColumnIndexCalculationMode { |
| - ClampToExistingColumns, // Stay within the range of already existing columns. |
| - AssumeNewColumns // Allow column indices outside the range of already existing columns. |
| - }; |
| - unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const; |
| - |
| - void setAndConstrainColumnHeight(LayoutUnit); |
| - |
| - // Return the index of the content run with the currently tallest columns, taking all implicit |
| - // breaks assumed so far into account. |
| - unsigned findRunWithTallestColumns() const; |
| - |
| - // Given the current list of content runs, make assumptions about where we need to insert |
| - // implicit breaks (if there's room for any at all; depending on the number of explicit breaks), |
| - // and store the results. This is needed in order to balance the columns. |
| - void distributeImplicitBreaks(); |
| - |
| - LayoutUnit calculateColumnHeight(BalancedHeightCalculation) const; |
| - |
| - LayoutUnit m_columnHeight; |
| - |
| - // The following variables are used when balancing the column set. |
| - LayoutUnit m_maxColumnHeight; // Maximum column height allowed. |
| - LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break. |
| - LayoutUnit m_minimumColumnHeight; |
| - |
| - // A run of content without explicit (forced) breaks; i.e. a flow thread portion between two |
| - // explicit breaks, between flow thread start and an explicit break, between an explicit break |
| - // and flow thread end, or, in cases when there are no explicit breaks at all: between flow |
| - // thread portion start and flow thread portion end. We need to know where the explicit breaks |
| - // are, in order to figure out where the implicit breaks will end up, so that we get the columns |
| - // properly balanced. A content run starts out as representing one single column, and will |
| - // represent one additional column for each implicit break "inserted" there. |
| - class ContentRun { |
| - public: |
| - ContentRun(LayoutUnit breakOffset) |
| - : m_breakOffset(breakOffset) |
| - , m_assumedImplicitBreaks(0) { } |
| - |
| - unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; } |
| - void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; } |
| - LayoutUnit breakOffset() const { return m_breakOffset; } |
| - |
| - // Return the column height that this content run would require, considering the implicit |
| - // breaks assumed so far. |
| - LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ceilf((m_breakOffset - startOffset).toFloat() / float(m_assumedImplicitBreaks + 1)); } |
| - |
| - private: |
| - LayoutUnit m_breakOffset; // Flow thread offset where this run ends. |
| - unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this run assumed so far. |
| - }; |
| - Vector<ContentRun, 1> m_contentRuns; |
| -}; |
| + virtual LayoutRect flowThreadPortionRect() const override; |
| -inline void RenderMultiColumnSet::beginFlow(LayoutUnit offsetInFlowThread) |
| -{ |
| - // At this point layout is exactly at the beginning of this set. Store block offset from flow |
| - // thread start. |
| - setLogicalTopInFlowThread(offsetInFlowThread); |
| -} |
| - |
| -inline void RenderMultiColumnSet::endFlow(LayoutUnit offsetInFlowThread) |
| -{ |
| - // At this point layout is exactly at the end of this set. Store block offset from flow thread |
| - // start. This set is now considered "flowed", although we may have to revisit it later (with |
| - // beginFlow()), e.g. if a subtree in the flow thread has to be laid out over again because the |
| - // initial margin collapsing estimates were wrong. |
| - setLogicalBottomInFlowThread(offsetInFlowThread); |
| -} |
| + MultiColumnRow m_columnRow; // FIXME: Need to support multiple rows. |
| +}; |
| DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); |