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Side by Side Diff: Source/core/rendering/RenderMultiColumnSet.h

Issue 883293004: [New Multicolumn] Preparatory work for nested multicol support. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: no find copies, please Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 26
27 #ifndef RenderMultiColumnSet_h 27 #ifndef RenderMultiColumnSet_h
28 #define RenderMultiColumnSet_h 28 #define RenderMultiColumnSet_h
29 29
30 #include "core/rendering/MultiColumnRow.h"
30 #include "core/rendering/RenderMultiColumnFlowThread.h" 31 #include "core/rendering/RenderMultiColumnFlowThread.h"
31 #include "core/rendering/RenderRegion.h" 32 #include "core/rendering/RenderRegion.h"
32 #include "wtf/Vector.h" 33 #include "wtf/Vector.h"
33 34
34 namespace blink { 35 namespace blink {
35 36
36 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By 37 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By
37 // combining runs of same-size columns into a single object, we significantly re duce the number of 38 // combining runs of same-size columns into a single object, we significantly re duce the number of
38 // unique RenderObjects required to represent columns. 39 // unique RenderObjects required to represent columns.
39 // 40 //
40 // Column sets are inserted as anonymous children of the actual multicol contain er (i.e. the 41 // Column sets are inserted as anonymous children of the actual multicol contain er (i.e. the
41 // renderer whose style computes to non-auto column-count and/or column-width). 42 // renderer whose style computes to non-auto column-count and/or column-width).
42 // 43 //
43 // Being a "region", a column set has no children on its own, but is merely used to slice a portion 44 // Being a "region", a column set has no children on its own, but is merely used to slice a portion
44 // of the tall "single-column" flow thread into actual columns visually, to conv ert from flow thread 45 // of the tall "single-column" flow thread into actual columns visually, to conv ert from flow thread
45 // coordinates to visual ones. It is in charge of both positioning columns corre ctly relatively to 46 // coordinates to visual ones. It is in charge of both positioning columns corre ctly relatively to
46 // the parent multicol container, and to calculate the correct translation for e ach column's 47 // the parent multicol container, and to calculate the correct translation for e ach column's
47 // contents, and to paint any rules between them. RenderMultiColumnSet objects a re used for 48 // contents, and to paint any rules between them. RenderMultiColumnSet objects a re used for
48 // painting, hit testing, and any other type of operation that requires mapping from flow thread 49 // painting, hit testing, and any other type of operation that requires mapping from flow thread
49 // coordinates to visual coordinates. 50 // coordinates to visual coordinates.
50 // 51 //
51 // Column spans result in the creation of new column sets, since a spanning rend erer has to be 52 // Column spans result in the creation of new column sets, since a spanning rend erer has to be
52 // placed in between the column sets that come before and after the span. 53 // placed in between the column sets that come before and after the span.
54 //
55 // A multi column set has one or more column rows (MultiColumnRow objects). If w e're inside another
56 // fragmentation context, there will be one row established for each outer fragm entainer (page,
57 // column, etc.) that this set lives in. If we're not inside another fragmentati on context, on the
58 // other hand, there will only be one row.
53 class RenderMultiColumnSet : public RenderRegion { 59 class RenderMultiColumnSet : public RenderRegion {
Julien - ping for review 2015/01/29 17:37:47 It would be nice to know how much is left of Rende
mstensho (USE GERRIT) 2015/02/02 17:57:24 Yeah, those are interesting thoughts. I think Rend
54 public: 60 public:
55 enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceS hortage };
56
57 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); 61 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle);
58 62
59 virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectRenderMultiColumnSet || RenderRegion::isOfType(type); } 63 virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectRenderMultiColumnSet || RenderRegion::isOfType(type); }
60 64
61 virtual LayoutUnit pageLogicalWidth() const override final { return flowThre ad()->logicalWidth(); } 65 virtual LayoutUnit pageLogicalWidth() const final { return flowThread()->log icalWidth(); }
62 virtual LayoutUnit pageLogicalHeight() const override final { return m_colum nHeight; } 66 virtual LayoutUnit pageLogicalHeight() const final;
63 67
64 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); } 68 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); }
65 RenderMultiColumnFlowThread* multiColumnFlowThread() const 69 RenderMultiColumnFlowThread* multiColumnFlowThread() const
66 { 70 {
67 ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRender MultiColumnFlowThread()); 71 ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRender MultiColumnFlowThread());
68 return static_cast<RenderMultiColumnFlowThread*>(flowThread()); 72 return static_cast<RenderMultiColumnFlowThread*>(flowThread());
69 } 73 }
70 74
71 RenderMultiColumnSet* nextSiblingMultiColumnSet() const; 75 RenderMultiColumnSet* nextSiblingMultiColumnSet() const;
72 RenderMultiColumnSet* previousSiblingMultiColumnSet() const; 76 RenderMultiColumnSet* previousSiblingMultiColumnSet() const;
73 77
74 void setLogicalTopInFlowThread(LayoutUnit); 78 LayoutUnit logicalTopInFlowThread() const;
75 LayoutUnit logicalTopInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x(); } 79 LayoutUnit logicalBottomInFlowThread() const;
76 LayoutUnit logicalHeightInFlowThread() const { return isHorizontalWritingMod e() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); } 80 LayoutUnit logicalHeightInFlowThread() const { return logicalBottomInFlowThr ead() - logicalTopInFlowThread(); }
77 void setLogicalBottomInFlowThread(LayoutUnit);
78 LayoutUnit logicalBottomInFlowThread() const { return isHorizontalWritingMod e() ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX(); }
79 81
80 // The used CSS value of column-count, i.e. how many columns there are room for without overflowing. 82 // The used CSS value of column-count, i.e. how many columns there are room for without overflowing.
81 unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCou nt(); } 83 unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCou nt(); }
82 84
83 bool heightIsAuto() const; 85 bool heightIsAuto() const;
84 86
85 // Find the column that contains the given block offset, and return the tran slation needed to 87 // Find the column that contains the given block offset, and return the tran slation needed to
86 // get from flow thread coordinates to visual coordinates. 88 // get from flow thread coordinates to visual coordinates.
87 LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const; 89 LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const;
88 90
89 LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; 91 void updateMinimumColumnHeight(LayoutUnit offsetInFlowThread, LayoutUnit hei ght);
90
91 void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); }
92 LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; }
93 92
94 // Add a content run, specified by its end position. A content run is append ed at every 93 // Add a content run, specified by its end position. A content run is append ed at every
95 // forced/explicit break and at the end of the column set. The content runs are used to 94 // forced/explicit break and at the end of the column set. The content runs are used to
96 // determine where implicit/soft breaks will occur, in order to calculate an initial column 95 // determine where implicit/soft breaks will occur, in order to calculate an initial column
97 // height. 96 // height.
98 void addContentRun(LayoutUnit endOffsetFromFirstPage); 97 void addContentRun(LayoutUnit endOffsetFromFirstPage);
99 98
100 // (Re-)calculate the column height if it's auto. This is first and foremost needed by sets that 99 // (Re-)calculate the column height if it's auto. This is first and foremost needed by sets that
101 // are to balance the column height, but even when it isn't to be balanced, this is necessary if 100 // are to balance the column height, but even when it isn't to be balanced, this is necessary if
102 // the multicol container's height is constrained. 101 // the multicol container's height is constrained.
103 virtual bool recalculateColumnHeight(BalancedHeightCalculation); 102 bool recalculateColumnHeight(BalancedColumnHeightCalculation);
104 103
105 // Record space shortage (the amount of space that would have been enough to prevent some 104 // Record space shortage (the amount of space that would have been enough to prevent some
106 // element from being moved to the next column) at a column break. The small est amount of space 105 // element from being moved to the next column) at a column break. The small est amount of space
107 // shortage we find is the amount with which we will stretch the column heig ht, if it turns out 106 // shortage we find is the amount with which we will stretch the column heig ht, if it turns out
108 // after layout that the columns weren't tall enough. 107 // after layout that the columns weren't tall enough.
109 void recordSpaceShortage(LayoutUnit spaceShortage); 108 void recordSpaceShortage(LayoutUnit offsetInFlowThread, LayoutUnit);
110 109
111 // Reset previously calculated column height. Will mark for layout if needed . 110 // Reset previously calculated column height. Will mark for layout if needed .
112 void resetColumnHeight(); 111 void resetColumnHeight();
113 112
114 // Layout of flow thread content that's to be rendered inside this column se t begins. This 113 // Layout of flow thread content that's to be rendered inside this column se t begins. This
115 // happens at the beginning of flow thread layout, and when advancing from a previous column set 114 // happens at the beginning of flow thread layout, and when advancing from a previous column set
116 // or spanner to this one. 115 // or spanner to this one.
117 void beginFlow(LayoutUnit offsetInFlowThread); 116 void beginFlow(LayoutUnit offsetInFlowThread);
117
118 // Layout of flow thread content that was to be rendered inside this column set has 118 // Layout of flow thread content that was to be rendered inside this column set has
119 // finished. This happens at end of flow thread layout, and when advancing t o the next column 119 // finished. This happens at end of flow thread layout, and when advancing t o the next column
120 // set or spanner. 120 // set or spanner.
121 void endFlow(LayoutUnit offsetInFlowThread); 121 void endFlow(LayoutUnit offsetInFlowThread);
122 122
123 // Expand this set's flow thread portion rectangle to contain all trailing f low thread 123 // Expand this set's flow thread portion rectangle to contain all trailing f low thread
124 // overflow. Only to be called on the last set. 124 // overflow. Only to be called on the last set.
125 void expandToEncompassFlowThreadContentsIfNeeded(); 125 void expandToEncompassFlowThreadContentsIfNeeded();
126 126
127 void attachRegion(); 127 void attachRegion();
128 void detachRegion(); 128 void detachRegion();
129 129
130 // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the 130 // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
131 // flow thread portion we contain. For sets, we have to figure out the top o f the nearest column or 131 // flow thread portion we contain. For sets, we have to figure out the top o f the nearest column or
132 // page. 132 // page.
133 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; 133 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const;
134 134
135 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB ox, const LayoutRect& dirtyRect); 135 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB ox, const LayoutRect& dirtyRect);
136 136
137 LayoutUnit columnGap() const; 137 LayoutUnit columnGap() const;
138 138
139 // The "CSS actual" value of column-count. This includes overflowing columns , if any. 139 // The "CSS actual" value of column-count. This includes overflowing columns , if any.
140 unsigned actualColumnCount() const; 140 unsigned actualColumnCount() const;
141 141
142 protected: 142 protected:
143 RenderMultiColumnSet(RenderFlowThread*); 143 RenderMultiColumnSet(RenderFlowThread*);
144 144
145 private: 145 private:
146 MultiColumnRow* firstColumnRow()
147 {
148 // FIXME: support multiple rows.
149 return &m_columnRow;
150 }
151 MultiColumnRow* lastColumnRow()
Julien - ping for review 2015/01/29 17:37:47 Do we really want first / last? How about just som
mstensho (USE GERRIT) 2015/02/02 17:57:24 The first and the last groups are of special signi
152 {
153 // FIXME: support multiple rows.
154 return &m_columnRow;
155 }
156 MultiColumnRow* columnRowAtFlowThreadOffset(LayoutUnit);
157 const MultiColumnRow* firstColumnRow() const
158 {
159 // FIXME: support multiple rows.
160 return &m_columnRow;
161 }
162 const MultiColumnRow* lastColumnRow() const
163 {
164 // FIXME: support multiple rows.
165 return &m_columnRow;
166 }
167 const MultiColumnRow* columnRowAtFlowThreadOffset(LayoutUnit) const;
168
146 virtual void insertedIntoTree() override final; 169 virtual void insertedIntoTree() override final;
147 virtual void willBeRemovedFromTree() override final; 170 virtual void willBeRemovedFromTree() override final;
148 171
149 virtual bool isSelfCollapsingBlock() const override { return false; } 172 virtual bool isSelfCollapsingBlock() const override { return false; }
150 173
151 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const override; 174 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const override;
152 175
153 virtual void paintObject(const PaintInfo&, const LayoutPoint& paintOffset) o verride; 176 virtual void paintObject(const PaintInfo&, const LayoutPoint& paintOffset) o verride;
154 177
155 virtual void addOverflowFromChildren() override; 178 virtual void addOverflowFromChildren() override;
156 179
157 virtual const char* renderName() const override; 180 virtual const char* renderName() const override;
158 181
159 LayoutUnit calculateMaxColumnHeight() const; 182 virtual LayoutRect flowThreadPortionRect() const override;
160 LayoutRect columnRectAt(unsigned index) const;
161 183
162 184 MultiColumnRow m_columnRow; // FIXME: Need to support multiple rows.
163 LayoutRect flowThreadPortionRectAt(unsigned index) const;
164 LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion , unsigned index, unsigned colCount, LayoutUnit colGap) const;
165
166 enum ColumnIndexCalculationMode {
167 ClampToExistingColumns, // Stay within the range of already existing col umns.
168 AssumeNewColumns // Allow column indices outside the range of already ex isting columns.
169 };
170 unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampT oExistingColumns) const;
171
172 void setAndConstrainColumnHeight(LayoutUnit);
173
174 // Return the index of the content run with the currently tallest columns, t aking all implicit
175 // breaks assumed so far into account.
176 unsigned findRunWithTallestColumns() const;
177
178 // Given the current list of content runs, make assumptions about where we n eed to insert
179 // implicit breaks (if there's room for any at all; depending on the number of explicit breaks),
180 // and store the results. This is needed in order to balance the columns.
181 void distributeImplicitBreaks();
182
183 LayoutUnit calculateColumnHeight(BalancedHeightCalculation) const;
184
185 LayoutUnit m_columnHeight;
186
187 // The following variables are used when balancing the column set.
188 LayoutUnit m_maxColumnHeight; // Maximum column height allowed.
189 LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break.
190 LayoutUnit m_minimumColumnHeight;
191
192 // A run of content without explicit (forced) breaks; i.e. a flow thread por tion between two
193 // explicit breaks, between flow thread start and an explicit break, between an explicit break
194 // and flow thread end, or, in cases when there are no explicit breaks at al l: between flow
195 // thread portion start and flow thread portion end. We need to know where t he explicit breaks
196 // are, in order to figure out where the implicit breaks will end up, so tha t we get the columns
197 // properly balanced. A content run starts out as representing one single co lumn, and will
198 // represent one additional column for each implicit break "inserted" there.
199 class ContentRun {
200 public:
201 ContentRun(LayoutUnit breakOffset)
202 : m_breakOffset(breakOffset)
203 , m_assumedImplicitBreaks(0) { }
204
205 unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; }
206 void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; }
207 LayoutUnit breakOffset() const { return m_breakOffset; }
208
209 // Return the column height that this content run would require, conside ring the implicit
210 // breaks assumed so far.
211 LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ce ilf((m_breakOffset - startOffset).toFloat() / float(m_assumedImplicitBreaks + 1) ); }
212
213 private:
214 LayoutUnit m_breakOffset; // Flow thread offset where this run ends.
215 unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this r un assumed so far.
216 };
217 Vector<ContentRun, 1> m_contentRuns;
218 }; 185 };
219 186
220 inline void RenderMultiColumnSet::beginFlow(LayoutUnit offsetInFlowThread)
221 {
222 // At this point layout is exactly at the beginning of this set. Store block offset from flow
223 // thread start.
224 setLogicalTopInFlowThread(offsetInFlowThread);
225 }
226
227 inline void RenderMultiColumnSet::endFlow(LayoutUnit offsetInFlowThread)
228 {
229 // At this point layout is exactly at the end of this set. Store block offse t from flow thread
230 // start. This set is now considered "flowed", although we may have to revis it it later (with
231 // beginFlow()), e.g. if a subtree in the flow thread has to be laid out ove r again because the
232 // initial margin collapsing estimates were wrong.
233 setLogicalBottomInFlowThread(offsetInFlowThread);
234 }
235
236 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); 187 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet());
237 188
238 } // namespace blink 189 } // namespace blink
239 190
240 #endif // RenderMultiColumnSet_h 191 #endif // RenderMultiColumnSet_h
241 192
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