Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 | 26 |
| 27 #ifndef RenderMultiColumnSet_h | 27 #ifndef RenderMultiColumnSet_h |
| 28 #define RenderMultiColumnSet_h | 28 #define RenderMultiColumnSet_h |
| 29 | 29 |
| 30 #include "core/rendering/MultiColumnRow.h" | |
| 30 #include "core/rendering/RenderMultiColumnFlowThread.h" | 31 #include "core/rendering/RenderMultiColumnFlowThread.h" |
| 31 #include "core/rendering/RenderRegion.h" | 32 #include "core/rendering/RenderRegion.h" |
| 32 #include "wtf/Vector.h" | 33 #include "wtf/Vector.h" |
| 33 | 34 |
| 34 namespace blink { | 35 namespace blink { |
| 35 | 36 |
| 36 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By | 37 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By |
| 37 // combining runs of same-size columns into a single object, we significantly re duce the number of | 38 // combining runs of same-size columns into a single object, we significantly re duce the number of |
| 38 // unique RenderObjects required to represent columns. | 39 // unique RenderObjects required to represent columns. |
| 39 // | 40 // |
| 40 // Column sets are inserted as anonymous children of the actual multicol contain er (i.e. the | 41 // Column sets are inserted as anonymous children of the actual multicol contain er (i.e. the |
| 41 // renderer whose style computes to non-auto column-count and/or column-width). | 42 // renderer whose style computes to non-auto column-count and/or column-width). |
| 42 // | 43 // |
| 43 // Being a "region", a column set has no children on its own, but is merely used to slice a portion | 44 // Being a "region", a column set has no children on its own, but is merely used to slice a portion |
| 44 // of the tall "single-column" flow thread into actual columns visually, to conv ert from flow thread | 45 // of the tall "single-column" flow thread into actual columns visually, to conv ert from flow thread |
| 45 // coordinates to visual ones. It is in charge of both positioning columns corre ctly relatively to | 46 // coordinates to visual ones. It is in charge of both positioning columns corre ctly relatively to |
| 46 // the parent multicol container, and to calculate the correct translation for e ach column's | 47 // the parent multicol container, and to calculate the correct translation for e ach column's |
| 47 // contents, and to paint any rules between them. RenderMultiColumnSet objects a re used for | 48 // contents, and to paint any rules between them. RenderMultiColumnSet objects a re used for |
| 48 // painting, hit testing, and any other type of operation that requires mapping from flow thread | 49 // painting, hit testing, and any other type of operation that requires mapping from flow thread |
| 49 // coordinates to visual coordinates. | 50 // coordinates to visual coordinates. |
| 50 // | 51 // |
| 51 // Column spans result in the creation of new column sets, since a spanning rend erer has to be | 52 // Column spans result in the creation of new column sets, since a spanning rend erer has to be |
| 52 // placed in between the column sets that come before and after the span. | 53 // placed in between the column sets that come before and after the span. |
| 54 // | |
| 55 // A multi column set has one or more column rows (MultiColumnRow objects). If w e're inside another | |
| 56 // fragmentation context, there will be one row established for each outer fragm entainer (page, | |
| 57 // column, etc.) that this set lives in. If we're not inside another fragmentati on context, on the | |
| 58 // other hand, there will only be one row. | |
| 53 class RenderMultiColumnSet : public RenderRegion { | 59 class RenderMultiColumnSet : public RenderRegion { |
|
Julien - ping for review
2015/01/29 17:37:47
It would be nice to know how much is left of Rende
mstensho (USE GERRIT)
2015/02/02 17:57:24
Yeah, those are interesting thoughts. I think Rend
| |
| 54 public: | 60 public: |
| 55 enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceS hortage }; | |
| 56 | |
| 57 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); | 61 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); |
| 58 | 62 |
| 59 virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectRenderMultiColumnSet || RenderRegion::isOfType(type); } | 63 virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectRenderMultiColumnSet || RenderRegion::isOfType(type); } |
| 60 | 64 |
| 61 virtual LayoutUnit pageLogicalWidth() const override final { return flowThre ad()->logicalWidth(); } | 65 virtual LayoutUnit pageLogicalWidth() const final { return flowThread()->log icalWidth(); } |
| 62 virtual LayoutUnit pageLogicalHeight() const override final { return m_colum nHeight; } | 66 virtual LayoutUnit pageLogicalHeight() const final; |
| 63 | 67 |
| 64 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); } | 68 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); } |
| 65 RenderMultiColumnFlowThread* multiColumnFlowThread() const | 69 RenderMultiColumnFlowThread* multiColumnFlowThread() const |
| 66 { | 70 { |
| 67 ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRender MultiColumnFlowThread()); | 71 ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRender MultiColumnFlowThread()); |
| 68 return static_cast<RenderMultiColumnFlowThread*>(flowThread()); | 72 return static_cast<RenderMultiColumnFlowThread*>(flowThread()); |
| 69 } | 73 } |
| 70 | 74 |
| 71 RenderMultiColumnSet* nextSiblingMultiColumnSet() const; | 75 RenderMultiColumnSet* nextSiblingMultiColumnSet() const; |
| 72 RenderMultiColumnSet* previousSiblingMultiColumnSet() const; | 76 RenderMultiColumnSet* previousSiblingMultiColumnSet() const; |
| 73 | 77 |
| 74 void setLogicalTopInFlowThread(LayoutUnit); | 78 LayoutUnit logicalTopInFlowThread() const; |
| 75 LayoutUnit logicalTopInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x(); } | 79 LayoutUnit logicalBottomInFlowThread() const; |
| 76 LayoutUnit logicalHeightInFlowThread() const { return isHorizontalWritingMod e() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); } | 80 LayoutUnit logicalHeightInFlowThread() const { return logicalBottomInFlowThr ead() - logicalTopInFlowThread(); } |
| 77 void setLogicalBottomInFlowThread(LayoutUnit); | |
| 78 LayoutUnit logicalBottomInFlowThread() const { return isHorizontalWritingMod e() ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX(); } | |
| 79 | 81 |
| 80 // The used CSS value of column-count, i.e. how many columns there are room for without overflowing. | 82 // The used CSS value of column-count, i.e. how many columns there are room for without overflowing. |
| 81 unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCou nt(); } | 83 unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCou nt(); } |
| 82 | 84 |
| 83 bool heightIsAuto() const; | 85 bool heightIsAuto() const; |
| 84 | 86 |
| 85 // Find the column that contains the given block offset, and return the tran slation needed to | 87 // Find the column that contains the given block offset, and return the tran slation needed to |
| 86 // get from flow thread coordinates to visual coordinates. | 88 // get from flow thread coordinates to visual coordinates. |
| 87 LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const; | 89 LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const; |
| 88 | 90 |
| 89 LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; | 91 void updateMinimumColumnHeight(LayoutUnit offsetInFlowThread, LayoutUnit hei ght); |
| 90 | |
| 91 void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); } | |
| 92 LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; } | |
| 93 | 92 |
| 94 // Add a content run, specified by its end position. A content run is append ed at every | 93 // Add a content run, specified by its end position. A content run is append ed at every |
| 95 // forced/explicit break and at the end of the column set. The content runs are used to | 94 // forced/explicit break and at the end of the column set. The content runs are used to |
| 96 // determine where implicit/soft breaks will occur, in order to calculate an initial column | 95 // determine where implicit/soft breaks will occur, in order to calculate an initial column |
| 97 // height. | 96 // height. |
| 98 void addContentRun(LayoutUnit endOffsetFromFirstPage); | 97 void addContentRun(LayoutUnit endOffsetFromFirstPage); |
| 99 | 98 |
| 100 // (Re-)calculate the column height if it's auto. This is first and foremost needed by sets that | 99 // (Re-)calculate the column height if it's auto. This is first and foremost needed by sets that |
| 101 // are to balance the column height, but even when it isn't to be balanced, this is necessary if | 100 // are to balance the column height, but even when it isn't to be balanced, this is necessary if |
| 102 // the multicol container's height is constrained. | 101 // the multicol container's height is constrained. |
| 103 virtual bool recalculateColumnHeight(BalancedHeightCalculation); | 102 bool recalculateColumnHeight(BalancedColumnHeightCalculation); |
| 104 | 103 |
| 105 // Record space shortage (the amount of space that would have been enough to prevent some | 104 // Record space shortage (the amount of space that would have been enough to prevent some |
| 106 // element from being moved to the next column) at a column break. The small est amount of space | 105 // element from being moved to the next column) at a column break. The small est amount of space |
| 107 // shortage we find is the amount with which we will stretch the column heig ht, if it turns out | 106 // shortage we find is the amount with which we will stretch the column heig ht, if it turns out |
| 108 // after layout that the columns weren't tall enough. | 107 // after layout that the columns weren't tall enough. |
| 109 void recordSpaceShortage(LayoutUnit spaceShortage); | 108 void recordSpaceShortage(LayoutUnit offsetInFlowThread, LayoutUnit); |
| 110 | 109 |
| 111 // Reset previously calculated column height. Will mark for layout if needed . | 110 // Reset previously calculated column height. Will mark for layout if needed . |
| 112 void resetColumnHeight(); | 111 void resetColumnHeight(); |
| 113 | 112 |
| 114 // Layout of flow thread content that's to be rendered inside this column se t begins. This | 113 // Layout of flow thread content that's to be rendered inside this column se t begins. This |
| 115 // happens at the beginning of flow thread layout, and when advancing from a previous column set | 114 // happens at the beginning of flow thread layout, and when advancing from a previous column set |
| 116 // or spanner to this one. | 115 // or spanner to this one. |
| 117 void beginFlow(LayoutUnit offsetInFlowThread); | 116 void beginFlow(LayoutUnit offsetInFlowThread); |
| 117 | |
| 118 // Layout of flow thread content that was to be rendered inside this column set has | 118 // Layout of flow thread content that was to be rendered inside this column set has |
| 119 // finished. This happens at end of flow thread layout, and when advancing t o the next column | 119 // finished. This happens at end of flow thread layout, and when advancing t o the next column |
| 120 // set or spanner. | 120 // set or spanner. |
| 121 void endFlow(LayoutUnit offsetInFlowThread); | 121 void endFlow(LayoutUnit offsetInFlowThread); |
| 122 | 122 |
| 123 // Expand this set's flow thread portion rectangle to contain all trailing f low thread | 123 // Expand this set's flow thread portion rectangle to contain all trailing f low thread |
| 124 // overflow. Only to be called on the last set. | 124 // overflow. Only to be called on the last set. |
| 125 void expandToEncompassFlowThreadContentsIfNeeded(); | 125 void expandToEncompassFlowThreadContentsIfNeeded(); |
| 126 | 126 |
| 127 void attachRegion(); | 127 void attachRegion(); |
| 128 void detachRegion(); | 128 void detachRegion(); |
| 129 | 129 |
| 130 // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the | 130 // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the |
| 131 // flow thread portion we contain. For sets, we have to figure out the top o f the nearest column or | 131 // flow thread portion we contain. For sets, we have to figure out the top o f the nearest column or |
| 132 // page. | 132 // page. |
| 133 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; | 133 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; |
| 134 | 134 |
| 135 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB ox, const LayoutRect& dirtyRect); | 135 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB ox, const LayoutRect& dirtyRect); |
| 136 | 136 |
| 137 LayoutUnit columnGap() const; | 137 LayoutUnit columnGap() const; |
| 138 | 138 |
| 139 // The "CSS actual" value of column-count. This includes overflowing columns , if any. | 139 // The "CSS actual" value of column-count. This includes overflowing columns , if any. |
| 140 unsigned actualColumnCount() const; | 140 unsigned actualColumnCount() const; |
| 141 | 141 |
| 142 protected: | 142 protected: |
| 143 RenderMultiColumnSet(RenderFlowThread*); | 143 RenderMultiColumnSet(RenderFlowThread*); |
| 144 | 144 |
| 145 private: | 145 private: |
| 146 MultiColumnRow* firstColumnRow() | |
| 147 { | |
| 148 // FIXME: support multiple rows. | |
| 149 return &m_columnRow; | |
| 150 } | |
| 151 MultiColumnRow* lastColumnRow() | |
|
Julien - ping for review
2015/01/29 17:37:47
Do we really want first / last? How about just som
mstensho (USE GERRIT)
2015/02/02 17:57:24
The first and the last groups are of special signi
| |
| 152 { | |
| 153 // FIXME: support multiple rows. | |
| 154 return &m_columnRow; | |
| 155 } | |
| 156 MultiColumnRow* columnRowAtFlowThreadOffset(LayoutUnit); | |
| 157 const MultiColumnRow* firstColumnRow() const | |
| 158 { | |
| 159 // FIXME: support multiple rows. | |
| 160 return &m_columnRow; | |
| 161 } | |
| 162 const MultiColumnRow* lastColumnRow() const | |
| 163 { | |
| 164 // FIXME: support multiple rows. | |
| 165 return &m_columnRow; | |
| 166 } | |
| 167 const MultiColumnRow* columnRowAtFlowThreadOffset(LayoutUnit) const; | |
| 168 | |
| 146 virtual void insertedIntoTree() override final; | 169 virtual void insertedIntoTree() override final; |
| 147 virtual void willBeRemovedFromTree() override final; | 170 virtual void willBeRemovedFromTree() override final; |
| 148 | 171 |
| 149 virtual bool isSelfCollapsingBlock() const override { return false; } | 172 virtual bool isSelfCollapsingBlock() const override { return false; } |
| 150 | 173 |
| 151 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const override; | 174 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const override; |
| 152 | 175 |
| 153 virtual void paintObject(const PaintInfo&, const LayoutPoint& paintOffset) o verride; | 176 virtual void paintObject(const PaintInfo&, const LayoutPoint& paintOffset) o verride; |
| 154 | 177 |
| 155 virtual void addOverflowFromChildren() override; | 178 virtual void addOverflowFromChildren() override; |
| 156 | 179 |
| 157 virtual const char* renderName() const override; | 180 virtual const char* renderName() const override; |
| 158 | 181 |
| 159 LayoutUnit calculateMaxColumnHeight() const; | 182 virtual LayoutRect flowThreadPortionRect() const override; |
| 160 LayoutRect columnRectAt(unsigned index) const; | |
| 161 | 183 |
| 162 | 184 MultiColumnRow m_columnRow; // FIXME: Need to support multiple rows. |
| 163 LayoutRect flowThreadPortionRectAt(unsigned index) const; | |
| 164 LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion , unsigned index, unsigned colCount, LayoutUnit colGap) const; | |
| 165 | |
| 166 enum ColumnIndexCalculationMode { | |
| 167 ClampToExistingColumns, // Stay within the range of already existing col umns. | |
| 168 AssumeNewColumns // Allow column indices outside the range of already ex isting columns. | |
| 169 }; | |
| 170 unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampT oExistingColumns) const; | |
| 171 | |
| 172 void setAndConstrainColumnHeight(LayoutUnit); | |
| 173 | |
| 174 // Return the index of the content run with the currently tallest columns, t aking all implicit | |
| 175 // breaks assumed so far into account. | |
| 176 unsigned findRunWithTallestColumns() const; | |
| 177 | |
| 178 // Given the current list of content runs, make assumptions about where we n eed to insert | |
| 179 // implicit breaks (if there's room for any at all; depending on the number of explicit breaks), | |
| 180 // and store the results. This is needed in order to balance the columns. | |
| 181 void distributeImplicitBreaks(); | |
| 182 | |
| 183 LayoutUnit calculateColumnHeight(BalancedHeightCalculation) const; | |
| 184 | |
| 185 LayoutUnit m_columnHeight; | |
| 186 | |
| 187 // The following variables are used when balancing the column set. | |
| 188 LayoutUnit m_maxColumnHeight; // Maximum column height allowed. | |
| 189 LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break. | |
| 190 LayoutUnit m_minimumColumnHeight; | |
| 191 | |
| 192 // A run of content without explicit (forced) breaks; i.e. a flow thread por tion between two | |
| 193 // explicit breaks, between flow thread start and an explicit break, between an explicit break | |
| 194 // and flow thread end, or, in cases when there are no explicit breaks at al l: between flow | |
| 195 // thread portion start and flow thread portion end. We need to know where t he explicit breaks | |
| 196 // are, in order to figure out where the implicit breaks will end up, so tha t we get the columns | |
| 197 // properly balanced. A content run starts out as representing one single co lumn, and will | |
| 198 // represent one additional column for each implicit break "inserted" there. | |
| 199 class ContentRun { | |
| 200 public: | |
| 201 ContentRun(LayoutUnit breakOffset) | |
| 202 : m_breakOffset(breakOffset) | |
| 203 , m_assumedImplicitBreaks(0) { } | |
| 204 | |
| 205 unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; } | |
| 206 void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; } | |
| 207 LayoutUnit breakOffset() const { return m_breakOffset; } | |
| 208 | |
| 209 // Return the column height that this content run would require, conside ring the implicit | |
| 210 // breaks assumed so far. | |
| 211 LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ce ilf((m_breakOffset - startOffset).toFloat() / float(m_assumedImplicitBreaks + 1) ); } | |
| 212 | |
| 213 private: | |
| 214 LayoutUnit m_breakOffset; // Flow thread offset where this run ends. | |
| 215 unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this r un assumed so far. | |
| 216 }; | |
| 217 Vector<ContentRun, 1> m_contentRuns; | |
| 218 }; | 185 }; |
| 219 | 186 |
| 220 inline void RenderMultiColumnSet::beginFlow(LayoutUnit offsetInFlowThread) | |
| 221 { | |
| 222 // At this point layout is exactly at the beginning of this set. Store block offset from flow | |
| 223 // thread start. | |
| 224 setLogicalTopInFlowThread(offsetInFlowThread); | |
| 225 } | |
| 226 | |
| 227 inline void RenderMultiColumnSet::endFlow(LayoutUnit offsetInFlowThread) | |
| 228 { | |
| 229 // At this point layout is exactly at the end of this set. Store block offse t from flow thread | |
| 230 // start. This set is now considered "flowed", although we may have to revis it it later (with | |
| 231 // beginFlow()), e.g. if a subtree in the flow thread has to be laid out ove r again because the | |
| 232 // initial margin collapsing estimates were wrong. | |
| 233 setLogicalBottomInFlowThread(offsetInFlowThread); | |
| 234 } | |
| 235 | |
| 236 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); | 187 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); |
| 237 | 188 |
| 238 } // namespace blink | 189 } // namespace blink |
| 239 | 190 |
| 240 #endif // RenderMultiColumnSet_h | 191 #endif // RenderMultiColumnSet_h |
| 241 | 192 |
| OLD | NEW |