| Index: Source/core/rendering/RenderMultiColumnSet.h
|
| diff --git a/Source/core/rendering/RenderMultiColumnSet.h b/Source/core/rendering/RenderMultiColumnSet.h
|
| index f20ea5ad5117588cb7751913d424be0c01a2475c..6f53f04eb2140d58a7099538e9b8703c31f59e3b 100644
|
| --- a/Source/core/rendering/RenderMultiColumnSet.h
|
| +++ b/Source/core/rendering/RenderMultiColumnSet.h
|
| @@ -27,39 +27,50 @@
|
| #ifndef RenderMultiColumnSet_h
|
| #define RenderMultiColumnSet_h
|
|
|
| +#include "core/layout/MultiColumnFragmentainerGroup.h"
|
| #include "core/rendering/RenderMultiColumnFlowThread.h"
|
| #include "core/rendering/RenderRegion.h"
|
| #include "wtf/Vector.h"
|
|
|
| namespace blink {
|
|
|
| -// RenderMultiColumnSet represents a set of columns that all have the same width and height. By
|
| -// combining runs of same-size columns into a single object, we significantly reduce the number of
|
| -// unique LayoutObjects required to represent columns.
|
| +// A set of columns in a multicol container. A column set is inserted as an anonymous child of the
|
| +// actual multicol container (i.e. the renderer whose style computes to non-auto column-count and/or
|
| +// column-width), next to the flow thread. There'll be one column set for each contiguous run of
|
| +// column content. The only thing that can interrupt a contiguous run of column content is a column
|
| +// spanner, which means that if there are no spanners, there'll only be one column set.
|
| //
|
| -// Column sets are inserted as anonymous children of the actual multicol container (i.e. the
|
| -// renderer whose style computes to non-auto column-count and/or column-width).
|
| +// Since a spanner interrupts an otherwise contiguous run of column content, inserting one may
|
| +// result in the creation of additional new column sets. A placeholder for the spanning renderer has
|
| +// to be placed in between the column sets that come before and after the spanner, if there's
|
| +// actually column content both before and after the spanner.
|
| //
|
| -// Being a "region", a column set has no children on its own, but is merely used to slice a portion
|
| -// of the tall "single-column" flow thread into actual columns visually, to convert from flow thread
|
| -// coordinates to visual ones. It is in charge of both positioning columns correctly relatively to
|
| -// the parent multicol container, and to calculate the correct translation for each column's
|
| -// contents, and to paint any rules between them. RenderMultiColumnSet objects are used for
|
| -// painting, hit testing, and any other type of operation that requires mapping from flow thread
|
| -// coordinates to visual coordinates.
|
| +// A column set has no children on its own, but is merely used to slice a portion of the tall
|
| +// "single-column" flow thread into actual columns visually, to convert from flow thread coordinates
|
| +// to visual ones. It is in charge of both positioning columns correctly relatively to the parent
|
| +// multicol container, and to calculate the correct translation for each column's contents, and to
|
| +// paint any rules between them. RenderMultiColumnSet objects are used for painting, hit testing,
|
| +// and any other type of operation that requires mapping from flow thread coordinates to visual
|
| +// coordinates.
|
| //
|
| -// Column spans result in the creation of new column sets, since a spanning renderer has to be
|
| -// placed in between the column sets that come before and after the span.
|
| +// Columns are normally laid out in the inline progression direction, but if the multicol container
|
| +// is inside another fragmentation context (e.g. paged media, or an another multicol container), we
|
| +// may need to group the columns, so that we get one MultiColumnFragmentainerGroup for each outer
|
| +// fragmentainer (page / column) that the inner multicol container lives in. Each fragmentainer
|
| +// group has its own column height, but the column height is uniform within a group.
|
| class RenderMultiColumnSet : public RenderRegion {
|
| public:
|
| - enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceShortage };
|
| -
|
| static RenderMultiColumnSet* createAnonymous(RenderFlowThread&, const LayoutStyle& parentStyle);
|
|
|
| + const MultiColumnFragmentainerGroup& firstFragmentainerGroup() const { return m_fragmentainerGroups.first(); }
|
| + const MultiColumnFragmentainerGroup& lastFragmentainerGroup() const { return m_fragmentainerGroups.last(); }
|
| + MultiColumnFragmentainerGroup& fragmentainerGroupAtFlowThreadOffset(LayoutUnit);
|
| + const MultiColumnFragmentainerGroup& fragmentainerGroupAtFlowThreadOffset(LayoutUnit) const;
|
| +
|
| virtual bool isOfType(LayoutObjectType type) const override { return type == LayoutObjectRenderMultiColumnSet || RenderRegion::isOfType(type); }
|
|
|
| - virtual LayoutUnit pageLogicalWidth() const override final { return flowThread()->logicalWidth(); }
|
| - virtual LayoutUnit pageLogicalHeight() const override final { return m_columnHeight; }
|
| + virtual LayoutUnit pageLogicalWidth() const final { return flowThread()->logicalWidth(); }
|
| + virtual LayoutUnit pageLogicalHeight() const final;
|
|
|
| RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(parent()); }
|
| RenderMultiColumnFlowThread* multiColumnFlowThread() const
|
| @@ -71,11 +82,9 @@ public:
|
| RenderMultiColumnSet* nextSiblingMultiColumnSet() const;
|
| RenderMultiColumnSet* previousSiblingMultiColumnSet() const;
|
|
|
| - void setLogicalTopInFlowThread(LayoutUnit);
|
| - LayoutUnit logicalTopInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x(); }
|
| - LayoutUnit logicalHeightInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); }
|
| - void setLogicalBottomInFlowThread(LayoutUnit);
|
| - LayoutUnit logicalBottomInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX(); }
|
| + LayoutUnit logicalTopInFlowThread() const;
|
| + LayoutUnit logicalBottomInFlowThread() const;
|
| + LayoutUnit logicalHeightInFlowThread() const { return logicalBottomInFlowThread() - logicalTopInFlowThread(); }
|
|
|
| // The used CSS value of column-count, i.e. how many columns there are room for without overflowing.
|
| unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCount(); }
|
| @@ -86,10 +95,7 @@ public:
|
| // get from flow thread coordinates to visual coordinates.
|
| LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const;
|
|
|
| - LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const;
|
| -
|
| - void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); }
|
| - LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; }
|
| + void updateMinimumColumnHeight(LayoutUnit offsetInFlowThread, LayoutUnit height);
|
|
|
| // Add a content run, specified by its end position. A content run is appended at every
|
| // forced/explicit break and at the end of the column set. The content runs are used to
|
| @@ -100,13 +106,13 @@ public:
|
| // (Re-)calculate the column height if it's auto. This is first and foremost needed by sets that
|
| // are to balance the column height, but even when it isn't to be balanced, this is necessary if
|
| // the multicol container's height is constrained.
|
| - virtual bool recalculateColumnHeight(BalancedHeightCalculation);
|
| + bool recalculateColumnHeight(BalancedColumnHeightCalculation);
|
|
|
| // Record space shortage (the amount of space that would have been enough to prevent some
|
| // element from being moved to the next column) at a column break. The smallest amount of space
|
| // shortage we find is the amount with which we will stretch the column height, if it turns out
|
| // after layout that the columns weren't tall enough.
|
| - void recordSpaceShortage(LayoutUnit spaceShortage);
|
| + void recordSpaceShortage(LayoutUnit offsetInFlowThread, LayoutUnit);
|
|
|
| // Reset previously calculated column height. Will mark for layout if needed.
|
| void resetColumnHeight();
|
| @@ -115,6 +121,7 @@ public:
|
| // happens at the beginning of flow thread layout, and when advancing from a previous column set
|
| // or spanner to this one.
|
| void beginFlow(LayoutUnit offsetInFlowThread);
|
| +
|
| // Layout of flow thread content that was to be rendered inside this column set has
|
| // finished. This happens at end of flow thread layout, and when advancing to the next column
|
| // set or spanner.
|
| @@ -156,82 +163,10 @@ private:
|
|
|
| virtual const char* renderName() const override;
|
|
|
| - LayoutUnit calculateMaxColumnHeight() const;
|
| - LayoutRect columnRectAt(unsigned index) const;
|
| -
|
| -
|
| - LayoutRect flowThreadPortionRectAt(unsigned index) const;
|
| - LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const;
|
| -
|
| - enum ColumnIndexCalculationMode {
|
| - ClampToExistingColumns, // Stay within the range of already existing columns.
|
| - AssumeNewColumns // Allow column indices outside the range of already existing columns.
|
| - };
|
| - unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const;
|
| -
|
| - void setAndConstrainColumnHeight(LayoutUnit);
|
| -
|
| - // Return the index of the content run with the currently tallest columns, taking all implicit
|
| - // breaks assumed so far into account.
|
| - unsigned findRunWithTallestColumns() const;
|
| -
|
| - // Given the current list of content runs, make assumptions about where we need to insert
|
| - // implicit breaks (if there's room for any at all; depending on the number of explicit breaks),
|
| - // and store the results. This is needed in order to balance the columns.
|
| - void distributeImplicitBreaks();
|
| -
|
| - LayoutUnit calculateColumnHeight(BalancedHeightCalculation) const;
|
| -
|
| - LayoutUnit m_columnHeight;
|
| -
|
| - // The following variables are used when balancing the column set.
|
| - LayoutUnit m_maxColumnHeight; // Maximum column height allowed.
|
| - LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break.
|
| - LayoutUnit m_minimumColumnHeight;
|
| -
|
| - // A run of content without explicit (forced) breaks; i.e. a flow thread portion between two
|
| - // explicit breaks, between flow thread start and an explicit break, between an explicit break
|
| - // and flow thread end, or, in cases when there are no explicit breaks at all: between flow
|
| - // thread portion start and flow thread portion end. We need to know where the explicit breaks
|
| - // are, in order to figure out where the implicit breaks will end up, so that we get the columns
|
| - // properly balanced. A content run starts out as representing one single column, and will
|
| - // represent one additional column for each implicit break "inserted" there.
|
| - class ContentRun {
|
| - public:
|
| - ContentRun(LayoutUnit breakOffset)
|
| - : m_breakOffset(breakOffset)
|
| - , m_assumedImplicitBreaks(0) { }
|
| -
|
| - unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; }
|
| - void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; }
|
| - LayoutUnit breakOffset() const { return m_breakOffset; }
|
| -
|
| - // Return the column height that this content run would require, considering the implicit
|
| - // breaks assumed so far.
|
| - LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ceilf((m_breakOffset - startOffset).toFloat() / float(m_assumedImplicitBreaks + 1)); }
|
| -
|
| - private:
|
| - LayoutUnit m_breakOffset; // Flow thread offset where this run ends.
|
| - unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this run assumed so far.
|
| - };
|
| - Vector<ContentRun, 1> m_contentRuns;
|
| -};
|
| + virtual LayoutRect flowThreadPortionRect() const override;
|
|
|
| -inline void RenderMultiColumnSet::beginFlow(LayoutUnit offsetInFlowThread)
|
| -{
|
| - // At this point layout is exactly at the beginning of this set. Store block offset from flow
|
| - // thread start.
|
| - setLogicalTopInFlowThread(offsetInFlowThread);
|
| -}
|
| -
|
| -inline void RenderMultiColumnSet::endFlow(LayoutUnit offsetInFlowThread)
|
| -{
|
| - // At this point layout is exactly at the end of this set. Store block offset from flow thread
|
| - // start. This set is now considered "flowed", although we may have to revisit it later (with
|
| - // beginFlow()), e.g. if a subtree in the flow thread has to be laid out over again because the
|
| - // initial margin collapsing estimates were wrong.
|
| - setLogicalBottomInFlowThread(offsetInFlowThread);
|
| -}
|
| + MultiColumnFragmentainerGroupList m_fragmentainerGroups;
|
| +};
|
|
|
| DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet());
|
|
|
|
|