| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 1ae531e2e5d95294af98735a229a0e31fdfc9dc0..07d09b8ca2f5f5e7d838c015937fccc91f3354f0 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -47,14 +47,6 @@ public:
|
| */
|
| const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
|
|
|
| - /**
|
| - * Returns true if the local matrix is not an identity matrix.
|
| - *
|
| - * FIXME: This can be incorrect for a Shader with its own local matrix
|
| - * that is also wrapped via CreateLocalMatrixShader.
|
| - */
|
| - bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
|
| -
|
| enum TileMode {
|
| /** replicate the edge color if the shader draws outside of its
|
| * original bounds
|
|
|