Index: include/core/SkShader.h |
diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
index 1ae531e2e5d95294af98735a229a0e31fdfc9dc0..07d09b8ca2f5f5e7d838c015937fccc91f3354f0 100644 |
--- a/include/core/SkShader.h |
+++ b/include/core/SkShader.h |
@@ -47,14 +47,6 @@ public: |
*/ |
const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } |
- /** |
- * Returns true if the local matrix is not an identity matrix. |
- * |
- * FIXME: This can be incorrect for a Shader with its own local matrix |
- * that is also wrapped via CreateLocalMatrixShader. |
- */ |
- bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } |
- |
enum TileMode { |
/** replicate the edge color if the shader draws outside of its |
* original bounds |