Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
=================================================================== |
--- gpu/command_buffer/service/gles2_cmd_decoder.cc (revision 112643) |
+++ gpu/command_buffer/service/gles2_cmd_decoder.cc (working copy) |
@@ -751,6 +751,14 @@ |
GLuint io_surface_id, |
GLuint plane); |
+ // Wrapper for TexStorage2DEXT. |
+ void DoTexStorage2DEXT( |
+ GLenum target, |
+ GLint levels, |
+ GLenum internal_format, |
+ GLsizei width, |
+ GLsizei height); |
+ |
// Creates a ProgramInfo for the given program. |
ProgramManager::ProgramInfo* CreateProgramInfo( |
GLuint client_id, GLuint service_id) { |
@@ -3229,7 +3237,8 @@ |
void GLES2DecoderImpl::DoGenerateMipmap(GLenum target) { |
TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
- if (!info || !texture_manager()->MarkMipmapsGenerated(feature_info_, info)) { |
+ if (!info || |
+ !texture_manager()->MarkMipmapsGenerated(feature_info_, info, true)) { |
SetGLError(GL_INVALID_OPERATION, |
"glGenerateMipmaps: Can not generate mips for npot textures"); |
return; |
@@ -6185,6 +6194,11 @@ |
"glCompressedTexImage2D: unknown texture target"); |
return error::kNoError; |
} |
+ if (info->IsImmutable()) { |
+ SetGLError(GL_INVALID_OPERATION, |
+ "glCompressedTexImage2D: texture is immutable"); |
+ return error::kNoError; |
+ } |
scoped_array<int8> zero; |
if (!data) { |
zero.reset(new int8[image_size]); |
@@ -6360,6 +6374,12 @@ |
return error::kNoError; |
} |
+ if (info->IsImmutable()) { |
+ SetGLError(GL_INVALID_OPERATION, |
+ "glTexImage2D: texture is immutable"); |
+ return error::kNoError; |
+ } |
+ |
GLsizei tex_width = 0; |
GLsizei tex_height = 0; |
GLenum tex_type = 0; |
@@ -6534,6 +6554,10 @@ |
"glCopyTexImage2D: unknown texture for target"); |
return; |
} |
+ if (info->IsImmutable()) { |
+ SetGLError(GL_INVALID_OPERATION, |
+ "glCopyTexImage2D: texture is immutable"); |
+ } |
if (!texture_manager()->ValidForTarget( |
feature_info_, target, level, width, height, 1) || |
border != 0) { |
@@ -6729,7 +6753,8 @@ |
} |
// See if we can call glTexImage2D instead since it appears to be faster. |
- if (teximage2d_faster_than_texsubimage2d_ && xoffset == 0 && yoffset == 0) { |
+ if (teximage2d_faster_than_texsubimage2d_ && xoffset == 0 && yoffset == 0 && |
+ !info->IsImmutable()) { |
GLsizei tex_width = 0; |
GLsizei tex_height = 0; |
bool ok = info->GetLevelSize(target, level, &tex_width, &tex_height); |
@@ -7684,7 +7709,138 @@ |
#endif |
} |
+static GLenum ExtractFormatFromStorageFormat(GLenum internalformat) { |
+ switch (internalformat) { |
+ case GL_RGB565: |
+ return GL_RGB; |
+ case GL_RGBA4: |
+ return GL_RGBA; |
+ case GL_RGB5_A1: |
+ return GL_RGBA; |
+ case GL_RGB8_OES: |
+ return GL_RGB; |
+ case GL_RGBA8_OES: |
+ return GL_RGBA; |
+ case GL_LUMINANCE8_ALPHA8_EXT: |
+ return GL_LUMINANCE_ALPHA; |
+ case GL_LUMINANCE8_EXT: |
+ return GL_LUMINANCE; |
+ case GL_ALPHA8_EXT: |
+ return GL_ALPHA; |
+ case GL_RGBA32F_EXT: |
+ return GL_RGBA; |
+ case GL_RGB32F_EXT: |
+ return GL_RGB; |
+ case GL_ALPHA32F_EXT: |
+ return GL_ALPHA; |
+ case GL_LUMINANCE32F_EXT: |
+ return GL_LUMINANCE; |
+ case GL_LUMINANCE_ALPHA32F_EXT: |
+ return GL_LUMINANCE_ALPHA; |
+ case GL_RGBA16F_EXT: |
+ return GL_RGBA; |
+ case GL_RGB16F_EXT: |
+ return GL_RGB; |
+ case GL_ALPHA16F_EXT: |
+ return GL_ALPHA; |
+ case GL_LUMINANCE16F_EXT: |
+ return GL_LUMINANCE; |
+ case GL_LUMINANCE_ALPHA16F_EXT: |
+ return GL_LUMINANCE_ALPHA; |
+ case GL_BGRA8_EXT: |
+ return GL_BGRA_EXT; |
+ default: |
+ return GL_NONE; |
+ } |
+} |
+static GLenum ExtractTypeFromStorageFormat(GLenum internalformat) { |
+ switch (internalformat) { |
+ case GL_RGB565: |
+ return GL_UNSIGNED_SHORT_5_6_5; |
+ case GL_RGBA4: |
+ return GL_UNSIGNED_SHORT_4_4_4_4; |
+ case GL_RGB5_A1: |
+ return GL_UNSIGNED_SHORT_5_5_5_1; |
+ case GL_RGB8_OES: |
+ return GL_UNSIGNED_BYTE; |
+ case GL_RGBA8_OES: |
+ return GL_UNSIGNED_BYTE; |
+ case GL_LUMINANCE8_ALPHA8_EXT: |
+ return GL_UNSIGNED_BYTE; |
+ case GL_LUMINANCE8_EXT: |
+ return GL_UNSIGNED_BYTE; |
+ case GL_ALPHA8_EXT: |
+ return GL_UNSIGNED_BYTE; |
+ case GL_RGBA32F_EXT: |
+ return GL_FLOAT; |
+ case GL_RGB32F_EXT: |
+ return GL_FLOAT; |
+ case GL_ALPHA32F_EXT: |
+ return GL_FLOAT; |
+ case GL_LUMINANCE32F_EXT: |
+ return GL_FLOAT; |
+ case GL_LUMINANCE_ALPHA32F_EXT: |
+ return GL_FLOAT; |
+ case GL_RGBA16F_EXT: |
+ return GL_HALF_FLOAT_OES; |
+ case GL_RGB16F_EXT: |
+ return GL_HALF_FLOAT_OES; |
+ case GL_ALPHA16F_EXT: |
+ return GL_HALF_FLOAT_OES; |
+ case GL_LUMINANCE16F_EXT: |
+ return GL_HALF_FLOAT_OES; |
+ case GL_LUMINANCE_ALPHA16F_EXT: |
+ return GL_HALF_FLOAT_OES; |
+ case GL_BGRA8_EXT: |
+ return GL_UNSIGNED_BYTE; |
+ default: |
+ return GL_NONE; |
+ } |
+} |
+ |
+void GLES2DecoderImpl::DoTexStorage2DEXT( |
+ GLenum target, |
+ GLint levels, |
+ GLenum internal_format, |
+ GLsizei width, |
+ GLsizei height) { |
+ if (!texture_manager()->ValidForTarget( |
+ feature_info_, target, 0, width, height, 1) || |
+ TextureManager::ComputeMipMapCount(width, height, 1) < levels) { |
+ SetGLError(GL_INVALID_VALUE, "glTexStorage2DEXT: dimensions out of range"); |
+ return; |
+ } |
+ TextureManager::TextureInfo* info = GetTextureInfoForTarget(target); |
+ if (!info) { |
+ SetGLError(GL_INVALID_OPERATION, |
+ "glTexStorage2DEXT: unknown texture for target"); |
+ return; |
+ } |
+ if (info->IsAttachedToFramebuffer()) { |
+ state_dirty_ = true; |
+ } |
+ if (info->IsImmutable()) { |
+ SetGLError(GL_INVALID_OPERATION, |
+ "glTexStorage2DEXT: texture is immutable"); |
+ return; |
+ } |
+ CopyRealGLErrorsToWrapper(); |
+ glTexStorage2DEXT(target, levels, internal_format, width, height); |
+ GLenum error = PeekGLError(); |
+ if (error == GL_NO_ERROR) { |
+ GLenum format = ExtractFormatFromStorageFormat(internal_format); |
+ GLenum type = ExtractTypeFromStorageFormat(internal_format); |
+ texture_manager()->SetLevelInfo( |
+ feature_info_, info, |
+ target, 0, format, width, height, 1, 0, format, type, |
+ false); |
+ texture_manager()->MarkMipmapsGenerated(feature_info_, info, false); |
+ info->SetImmutable(true); |
+ } |
+ |
+} |
+ |
// Include the auto-generated part of this file. We split this because it means |
// we can easily edit the non-auto generated parts right here in this file |
// instead of having to edit some template or the code generator. |