OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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112 { 0x0B21, "GL_LINE_WIDTH", }, | 112 { 0x0B21, "GL_LINE_WIDTH", }, |
113 { 0x81A5, "GL_DEPTH_COMPONENT16", }, | 113 { 0x81A5, "GL_DEPTH_COMPONENT16", }, |
114 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, | 114 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, |
115 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, | 115 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, |
116 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, | 116 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, |
117 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, | 117 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, |
118 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, | 118 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, |
119 { 1, "GL_ES_VERSION_2_0", }, | 119 { 1, "GL_ES_VERSION_2_0", }, |
120 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, | 120 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, |
121 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, | 121 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, |
| 122 { 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, |
| 123 { 0x8818, "GL_LUMINANCE32F_EXT", }, |
122 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, | 124 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, |
| 125 { 0x8814, "GL_RGBA32F_EXT", }, |
123 { 0x84F2, "GL_ALL_COMPLETED_NV", }, | 126 { 0x84F2, "GL_ALL_COMPLETED_NV", }, |
124 { 0x84F3, "GL_FENCE_STATUS_NV", }, | 127 { 0x8816, "GL_ALPHA32F_EXT", }, |
125 { 0x84F4, "GL_FENCE_CONDITION_NV", }, | 128 { 0x84F4, "GL_FENCE_CONDITION_NV", }, |
126 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, | 129 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, |
127 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, | 130 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, |
| 131 { 0x881E, "GL_LUMINANCE16F_EXT", }, |
128 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, | 132 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, |
| 133 { 0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, |
| 134 { 0x881A, "GL_RGBA16F_EXT", }, |
129 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, | 135 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, |
130 { 0x0901, "GL_CCW", }, | 136 { 0x0901, "GL_CCW", }, |
131 { 0x0900, "GL_CW", }, | 137 { 0x0900, "GL_CW", }, |
132 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, | 138 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, |
133 { 0x8B60, "GL_SAMPLER_CUBE", }, | 139 { 0x8B60, "GL_SAMPLER_CUBE", }, |
134 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, | 140 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, |
135 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, | 141 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, |
136 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, | 142 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, |
137 { 0x80A0, "GL_SAMPLE_COVERAGE", }, | 143 { 0x80A0, "GL_SAMPLE_COVERAGE", }, |
138 { 0x80A9, "GL_SAMPLES", }, | 144 { 0x80A9, "GL_SAMPLES", }, |
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155 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, | 161 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, |
156 { 0x0300, "GL_SRC_COLOR", }, | 162 { 0x0300, "GL_SRC_COLOR", }, |
157 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, | 163 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, |
158 { 0x0302, "GL_SRC_ALPHA", }, | 164 { 0x0302, "GL_SRC_ALPHA", }, |
159 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, | 165 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, |
160 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, | 166 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, |
161 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, | 167 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, |
162 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, | 168 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, |
163 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, | 169 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, |
164 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, | 170 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, |
| 171 { 0x8815, "GL_RGB32F_EXT", }, |
165 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, | 172 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, |
| 173 { 0x84F3, "GL_FENCE_STATUS_NV", }, |
166 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, | 174 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, |
167 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, | 175 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, |
| 176 { 0x803C, "GL_ALPHA8_EXT", }, |
168 { 0x84F5, "GL_TEXTURE_RECTANGLE_ARB", }, | 177 { 0x84F5, "GL_TEXTURE_RECTANGLE_ARB", }, |
169 { 0x882A, "GL_DRAW_BUFFER5_NV", }, | 178 { 0x882A, "GL_DRAW_BUFFER5_NV", }, |
170 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, | 179 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, |
171 { 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_ARB", }, | 180 { 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_ARB", }, |
172 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, | 181 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, |
173 { 0x882B, "GL_DRAW_BUFFER6_NV", }, | 182 { 0x882B, "GL_DRAW_BUFFER6_NV", }, |
174 { 0x882C, "GL_DRAW_BUFFER7_NV", }, | 183 { 0x882C, "GL_DRAW_BUFFER7_NV", }, |
175 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, | 184 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, |
176 { 0x0B74, "GL_DEPTH_FUNC", }, | 185 { 0x0B74, "GL_DEPTH_FUNC", }, |
| 186 { 0x881B, "GL_RGB16F_EXT", }, |
177 { 0x0B71, "GL_DEPTH_TEST", }, | 187 { 0x0B71, "GL_DEPTH_TEST", }, |
178 { 0x0B70, "GL_DEPTH_RANGE", }, | 188 { 0x0B70, "GL_DEPTH_RANGE", }, |
179 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, | 189 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, |
180 { 0x0B72, "GL_DEPTH_WRITEMASK", }, | 190 { 0x0B72, "GL_DEPTH_WRITEMASK", }, |
181 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, | 191 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, |
182 { 0x882E, "GL_DRAW_BUFFER9_NV", }, | 192 { 0x882E, "GL_DRAW_BUFFER9_NV", }, |
183 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, | 193 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, |
184 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, | 194 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, |
185 { 0x80E1, "GL_BGRA_EXT", }, | 195 { 0x80E1, "GL_BGRA_EXT", }, |
186 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, | 196 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, |
187 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, | 197 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, |
188 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 198 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
189 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 199 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
190 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 200 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
191 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 201 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
192 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 202 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
193 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, | 203 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, |
194 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, | 204 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, |
195 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, | 205 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, |
196 { 0x800A, "GL_FUNC_SUBTRACT", }, | 206 { 0x800A, "GL_FUNC_SUBTRACT", }, |
197 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, | 207 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, |
198 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, | 208 { 0x8508, "GL_DECR_WRAP", }, |
199 { 0x8006, "GL_FUNC_ADD", }, | 209 { 0x8006, "GL_FUNC_ADD", }, |
200 { 0x8007, "GL_MIN_EXT", }, | 210 { 0x8007, "GL_MIN_EXT", }, |
201 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, | 211 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, |
202 { 0x8005, "GL_BLEND_COLOR", }, | 212 { 0x8005, "GL_BLEND_COLOR", }, |
203 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, | 213 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, |
204 { 0x8003, "GL_CONSTANT_ALPHA", }, | 214 { 0x8003, "GL_CONSTANT_ALPHA", }, |
205 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, | 215 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, |
206 { 0x8001, "GL_CONSTANT_COLOR", }, | 216 { 0x8001, "GL_CONSTANT_COLOR", }, |
207 { 0x0204, "GL_GREATER", }, | 217 { 0x0204, "GL_GREATER", }, |
208 { 0x0205, "GL_NOTEQUAL", }, | 218 { 0x0205, "GL_NOTEQUAL", }, |
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274 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, | 284 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, |
275 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS", }, | 285 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS", }, |
276 { 0x8009, "GL_BLEND_EQUATION", }, | 286 { 0x8009, "GL_BLEND_EQUATION", }, |
277 { 0x1401, "GL_UNSIGNED_BYTE", }, | 287 { 0x1401, "GL_UNSIGNED_BYTE", }, |
278 { 0x1400, "GL_BYTE", }, | 288 { 0x1400, "GL_BYTE", }, |
279 { 0x1403, "GL_UNSIGNED_SHORT", }, | 289 { 0x1403, "GL_UNSIGNED_SHORT", }, |
280 { 0x1402, "GL_SHORT", }, | 290 { 0x1402, "GL_SHORT", }, |
281 { 0x1405, "GL_UNSIGNED_INT", }, | 291 { 0x1405, "GL_UNSIGNED_INT", }, |
282 { 0x1404, "GL_INT", }, | 292 { 0x1404, "GL_INT", }, |
283 { 0x1406, "GL_FLOAT", }, | 293 { 0x1406, "GL_FLOAT", }, |
| 294 { 0x8040, "GL_LUMINANCE8_EXT", }, |
| 295 { 0x8045, "GL_LUMINANCE8_ALPHA8_EXT", }, |
284 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, | 296 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, |
285 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, | 297 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, |
286 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, | 298 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, |
287 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, | 299 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, |
288 { 0x0B90, "GL_STENCIL_TEST", }, | 300 { 0x0B90, "GL_STENCIL_TEST", }, |
289 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, | 301 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, |
| 302 { 0x881C, "GL_ALPHA16F_EXT", }, |
290 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, | 303 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, |
291 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, | 304 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, |
292 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, | 305 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, |
293 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, | 306 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, |
294 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, | 307 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, |
295 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, | 308 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, |
296 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, | 309 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, |
297 { 0x84CC, "GL_TEXTURE12", }, | 310 { 0x84CC, "GL_TEXTURE12", }, |
298 { 0x0BA2, "GL_VIEWPORT", }, | 311 { 0x0BA2, "GL_VIEWPORT", }, |
299 { 0x84CA, "GL_TEXTURE10", }, | 312 { 0x84CA, "GL_TEXTURE10", }, |
300 { 0x84CF, "GL_TEXTURE15", }, | 313 { 0x84CF, "GL_TEXTURE15", }, |
301 { 0x84CE, "GL_TEXTURE14", }, | 314 { 0x84CE, "GL_TEXTURE14", }, |
302 { 0x84CD, "GL_TEXTURE13", }, | 315 { 0x84CD, "GL_TEXTURE13", }, |
303 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", }, | 316 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", }, |
304 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", }, | 317 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", }, |
305 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, | 318 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, |
306 { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, | 319 { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, |
307 { 0x8C0A, "GL_SGX_BINARY_IMG", }, | 320 { 0x8C0A, "GL_SGX_BINARY_IMG", }, |
308 { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", }, | 321 { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", }, |
309 { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", }, | 322 { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", }, |
| 323 { 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", }, |
| 324 { 0x93A1, "GL_BGRA8_EXT", }, |
310 { 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", }, | 325 { 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", }, |
| 326 { 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", }, |
| 327 { 0x93A2, "GL_TEXTURE_USAGE_ANGLE", }, |
311 { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", }, | 328 { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", }, |
312 { 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", }, | 329 { 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", }, |
313 { 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", }, | 330 { 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", }, |
314 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, | 331 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, |
315 { 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", }, | 332 { 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", }, |
316 { 0x84C9, "GL_TEXTURE9", }, | 333 { 0x84C9, "GL_TEXTURE9", }, |
317 { 0x84C8, "GL_TEXTURE8", }, | 334 { 0x84C8, "GL_TEXTURE8", }, |
318 { 0x8869, "GL_MAX_VERTEX_ATTRIBS", }, | 335 { 0x8869, "GL_MAX_VERTEX_ATTRIBS", }, |
319 { 0x84C3, "GL_TEXTURE3", }, | 336 { 0x84C3, "GL_TEXTURE3", }, |
320 { 0x84C2, "GL_TEXTURE2", }, | 337 { 0x84C2, "GL_TEXTURE2", }, |
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409 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, | 426 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, |
410 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, | 427 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, |
411 { 0x0B92, "GL_STENCIL_FUNC", }, | 428 { 0x0B92, "GL_STENCIL_FUNC", }, |
412 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, | 429 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, |
413 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, | 430 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, |
414 { 0x0B97, "GL_STENCIL_REF", }, | 431 { 0x0B97, "GL_STENCIL_REF", }, |
415 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, | 432 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, |
416 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, | 433 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, |
417 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, | 434 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, |
418 { 0x0B98, "GL_STENCIL_WRITEMASK", }, | 435 { 0x0B98, "GL_STENCIL_WRITEMASK", }, |
| 436 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, |
419 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, | 437 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, |
420 { 0x0DE1, "GL_TEXTURE_2D", }, | 438 { 0x0DE1, "GL_TEXTURE_2D", }, |
421 { 0x80C9, "GL_BLEND_SRC_RGB", }, | 439 { 0x80C9, "GL_BLEND_SRC_RGB", }, |
422 { 0x80C8, "GL_BLEND_DST_RGB", }, | 440 { 0x80C8, "GL_BLEND_DST_RGB", }, |
| 441 { 0x8059, "GL_RGB10_A2_EXT", }, |
423 { 0x8058, "GL_RGBA8_OES", }, | 442 { 0x8058, "GL_RGBA8_OES", }, |
424 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, | 443 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, |
425 { 0x8051, "GL_RGB8_OES", }, | 444 { 0x8051, "GL_RGB8_OES", }, |
| 445 { 0x8052, "GL_RGB10_EXT", }, |
426 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, | 446 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, |
427 { 0x8057, "GL_RGB5_A1", }, | 447 { 0x8057, "GL_RGB5_A1", }, |
428 { 0x8056, "GL_RGBA4", }, | 448 { 0x8056, "GL_RGBA4", }, |
429 { 0x150A, "GL_INVERT", }, | 449 { 0x150A, "GL_INVERT", }, |
430 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, | 450 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, |
431 { 0x0B45, "GL_CULL_FACE_MODE", }, | 451 { 0x0B45, "GL_CULL_FACE_MODE", }, |
432 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, | 452 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, |
433 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, | 453 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, |
434 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, | 454 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, |
435 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, | 455 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, |
436 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, | 456 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, |
437 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, | 457 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, |
438 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, | 458 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, |
439 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, | 459 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, |
440 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, | 460 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, |
441 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, | 461 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, |
442 { 0x8CA3, "GL_STENCIL_BACK_REF", }, | 462 { 0x8CA3, "GL_STENCIL_BACK_REF", }, |
443 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, | 463 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, |
444 { 0x80CA, "GL_BLEND_DST_ALPHA", }, | 464 { 0x80CA, "GL_BLEND_DST_ALPHA", }, |
445 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, | 465 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, |
446 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 466 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
447 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 467 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
448 { 0x8508, "GL_DECR_WRAP", }, | 468 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, |
449 { 0x8507, "GL_INCR_WRAP", }, | 469 { 0x8507, "GL_INCR_WRAP", }, |
450 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 470 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
451 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 471 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
452 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 472 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
453 { 0x8892, "GL_ARRAY_BUFFER", }, | 473 { 0x8892, "GL_ARRAY_BUFFER", }, |
454 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 474 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
455 { 0x84D3, "GL_TEXTURE19", }, | 475 { 0x84D3, "GL_TEXTURE19", }, |
456 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, | 476 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, |
457 { 0x8370, "GL_MIRRORED_REPEAT", }, | 477 { 0x8370, "GL_MIRRORED_REPEAT", }, |
458 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 478 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
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1024 { GL_ALPHA, "GL_ALPHA" }, | 1044 { GL_ALPHA, "GL_ALPHA" }, |
1025 { GL_LUMINANCE, "GL_LUMINANCE" }, | 1045 { GL_LUMINANCE, "GL_LUMINANCE" }, |
1026 { GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA" }, | 1046 { GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA" }, |
1027 { GL_RGB, "GL_RGB" }, | 1047 { GL_RGB, "GL_RGB" }, |
1028 { GL_RGBA, "GL_RGBA" }, | 1048 { GL_RGBA, "GL_RGBA" }, |
1029 }; | 1049 }; |
1030 return GLES2Util::GetQualifiedEnumString( | 1050 return GLES2Util::GetQualifiedEnumString( |
1031 string_table, arraysize(string_table), value); | 1051 string_table, arraysize(string_table), value); |
1032 } | 1052 } |
1033 | 1053 |
| 1054 std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32 value) { |
| 1055 static EnumToString string_table[] = { |
| 1056 { GL_RGB565, "GL_RGB565" }, |
| 1057 { GL_RGBA4, "GL_RGBA4" }, |
| 1058 { GL_RGB5_A1, "GL_RGB5_A1" }, |
| 1059 { GL_ALPHA8_EXT, "GL_ALPHA8_EXT" }, |
| 1060 { GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT" }, |
| 1061 { GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT" }, |
| 1062 { GL_RGB8_OES, "GL_RGB8_OES" }, |
| 1063 { GL_RGBA8_OES, "GL_RGBA8_OES" }, |
| 1064 }; |
| 1065 return GLES2Util::GetQualifiedEnumString( |
| 1066 string_table, arraysize(string_table), value); |
| 1067 } |
| 1068 |
1034 std::string GLES2Util::GetStringTextureMagFilterMode(uint32 value) { | 1069 std::string GLES2Util::GetStringTextureMagFilterMode(uint32 value) { |
1035 static EnumToString string_table[] = { | 1070 static EnumToString string_table[] = { |
1036 { GL_NEAREST, "GL_NEAREST" }, | 1071 { GL_NEAREST, "GL_NEAREST" }, |
1037 { GL_LINEAR, "GL_LINEAR" }, | 1072 { GL_LINEAR, "GL_LINEAR" }, |
1038 }; | 1073 }; |
1039 return GLES2Util::GetQualifiedEnumString( | 1074 return GLES2Util::GetQualifiedEnumString( |
1040 string_table, arraysize(string_table), value); | 1075 string_table, arraysize(string_table), value); |
1041 } | 1076 } |
1042 | 1077 |
1043 std::string GLES2Util::GetStringTextureMinFilterMode(uint32 value) { | 1078 std::string GLES2Util::GetStringTextureMinFilterMode(uint32 value) { |
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1071 { GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" }, | 1106 { GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" }, |
1072 { GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" }, | 1107 { GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" }, |
1073 { GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" }, | 1108 { GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" }, |
1074 { GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" }, | 1109 { GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" }, |
1075 { GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" }, | 1110 { GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" }, |
1076 }; | 1111 }; |
1077 return GLES2Util::GetQualifiedEnumString( | 1112 return GLES2Util::GetQualifiedEnumString( |
1078 string_table, arraysize(string_table), value); | 1113 string_table, arraysize(string_table), value); |
1079 } | 1114 } |
1080 | 1115 |
| 1116 std::string GLES2Util::GetStringTextureUsage(uint32 value) { |
| 1117 static EnumToString string_table[] = { |
| 1118 { GL_NONE, "GL_NONE" }, |
| 1119 { GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE" }, |
| 1120 }; |
| 1121 return GLES2Util::GetQualifiedEnumString( |
| 1122 string_table, arraysize(string_table), value); |
| 1123 } |
| 1124 |
1081 std::string GLES2Util::GetStringTextureWrapMode(uint32 value) { | 1125 std::string GLES2Util::GetStringTextureWrapMode(uint32 value) { |
1082 static EnumToString string_table[] = { | 1126 static EnumToString string_table[] = { |
1083 { GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE" }, | 1127 { GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE" }, |
1084 { GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT" }, | 1128 { GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT" }, |
1085 { GL_REPEAT, "GL_REPEAT" }, | 1129 { GL_REPEAT, "GL_REPEAT" }, |
1086 }; | 1130 }; |
1087 return GLES2Util::GetQualifiedEnumString( | 1131 return GLES2Util::GetQualifiedEnumString( |
1088 string_table, arraysize(string_table), value); | 1132 string_table, arraysize(string_table), value); |
1089 } | 1133 } |
1090 | 1134 |
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1118 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1162 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1119 static EnumToString string_table[] = { | 1163 static EnumToString string_table[] = { |
1120 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1164 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1121 }; | 1165 }; |
1122 return GLES2Util::GetQualifiedEnumString( | 1166 return GLES2Util::GetQualifiedEnumString( |
1123 string_table, arraysize(string_table), value); | 1167 string_table, arraysize(string_table), value); |
1124 } | 1168 } |
1125 | 1169 |
1126 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1170 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1127 | 1171 |
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