Chromium Code Reviews| Index: ui/gl/gl_bindings_autogen_gl.cc |
| diff --git a/ui/gl/gl_bindings_autogen_gl.cc b/ui/gl/gl_bindings_autogen_gl.cc |
| index 435758de7bfe9ac44796346b67e96a6e6277f4f8..99848f6fdad52d230e2082cab42bf3edc2d4f5c0 100644 |
| --- a/ui/gl/gl_bindings_autogen_gl.cc |
| +++ b/ui/gl/gl_bindings_autogen_gl.cc |
| @@ -23,13 +23,40 @@ namespace gfx { |
| static bool g_debugBindingsInitialized; |
| DriverGL g_driver_gl; |
| +void glBeginQueryNotBound(GLenum target, GLuint id) { |
| + NOTREACHED(); |
| +} |
| void glBeginQueryARBNotBound(GLenum target, GLuint id) { |
| NOTREACHED(); |
| } |
| -void glBindFramebufferEXTNotBound(GLenum target, GLuint framebuffer) { |
| +void glBeginTransformFeedbackNotBound(GLenum primitiveMode) { |
| + NOTREACHED(); |
| +} |
| +void glBindBufferBaseNotBound(GLenum target, GLuint index, GLuint buffer) { |
| + NOTREACHED(); |
| +} |
| +void glBindBufferRangeNotBound(GLenum target, |
| + GLuint index, |
| + GLuint buffer, |
| + GLintptr offset, |
| + GLsizeiptr size) { |
| + NOTREACHED(); |
| +} |
| +void glBindFragDataLocationNotBound(GLuint program, |
| + GLuint colorNumber, |
| + const char* name) { |
| + NOTREACHED(); |
| +} |
| +void glBindFragDataLocationIndexedNotBound(GLuint program, |
| + GLuint colorNumber, |
| + GLuint index, |
| + const char* name) { |
| + NOTREACHED(); |
| +} |
| +void glBindSamplerNotBound(GLuint unit, GLuint sampler) { |
| NOTREACHED(); |
| } |
| -void glBindRenderbufferEXTNotBound(GLenum target, GLuint renderbuffer) { |
| +void glBindTransformFeedbackNotBound(GLenum target, GLuint id) { |
| NOTREACHED(); |
| } |
| void glBindVertexArrayOESNotBound(GLuint array) { |
| @@ -38,6 +65,18 @@ void glBindVertexArrayOESNotBound(GLuint array) { |
| void glBlendBarrierKHRNotBound(void) { |
| NOTREACHED(); |
| } |
| +void glBlitFramebufferNotBound(GLint srcX0, |
| + GLint srcY0, |
| + GLint srcX1, |
| + GLint srcY1, |
| + GLint dstX0, |
| + GLint dstY0, |
| + GLint dstX1, |
| + GLint dstY1, |
| + GLbitfield mask, |
| + GLenum filter) { |
| + NOTREACHED(); |
| +} |
| void glBlitFramebufferANGLENotBound(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| @@ -62,31 +101,106 @@ void glBlitFramebufferEXTNotBound(GLint srcX0, |
| GLenum filter) { |
| NOTREACHED(); |
| } |
| -GLenum glCheckFramebufferStatusEXTNotBound(GLenum target) { |
| +void glClearBufferfiNotBound(GLenum buffer, |
| + GLint drawbuffer, |
| + const GLfloat depth, |
| + GLint stencil) { |
| + NOTREACHED(); |
| +} |
| +void glClearBufferfvNotBound(GLenum buffer, |
| + GLint drawbuffer, |
| + const GLfloat* value) { |
| + NOTREACHED(); |
| +} |
| +void glClearBufferivNotBound(GLenum buffer, |
| + GLint drawbuffer, |
| + const GLint* value) { |
| + NOTREACHED(); |
| +} |
| +void glClearBufferuivNotBound(GLenum buffer, |
| + GLint drawbuffer, |
| + const GLuint* value) { |
| + NOTREACHED(); |
| +} |
| +void glClearDepthfNotBound(GLclampf depth) { |
| + NOTREACHED(); |
| +} |
| +GLenum glClientWaitSyncNotBound(GLsync sync, |
| + GLbitfield flags, |
| + GLuint64 timeout) { |
| NOTREACHED(); |
| return 0; |
| } |
| -void glDeleteBuffersARBNotBound(GLsizei n, const GLuint* buffers) { |
| +void glCompressedTexImage3DNotBound(GLenum target, |
| + GLint level, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth, |
| + GLint border, |
| + GLsizei imageSize, |
| + const void* data) { |
| + NOTREACHED(); |
| +} |
| +void glCopyBufferSubDataNotBound(GLenum readTarget, |
| + GLenum writeTarget, |
| + GLintptr readOffset, |
| + GLintptr writeOffset, |
| + GLsizeiptr size) { |
| + NOTREACHED(); |
| +} |
| +void glCopyTexSubImage3DNotBound(GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLint zoffset, |
| + GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height) { |
| + NOTREACHED(); |
| +} |
| +void glDeleteFencesAPPLENotBound(GLsizei n, const GLuint* fences) { |
| + NOTREACHED(); |
| +} |
| +void glDeleteFencesNVNotBound(GLsizei n, const GLuint* fences) { |
| NOTREACHED(); |
| } |
| -void glDeleteFramebuffersEXTNotBound(GLsizei n, const GLuint* framebuffers) { |
| +void glDeleteQueriesNotBound(GLsizei n, const GLuint* ids) { |
| NOTREACHED(); |
| } |
| void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { |
| NOTREACHED(); |
| } |
| -void glDeleteRenderbuffersEXTNotBound(GLsizei n, const GLuint* renderbuffers) { |
| +void glDeleteSamplersNotBound(GLsizei n, const GLuint* samplers) { |
| + NOTREACHED(); |
| +} |
| +void glDeleteSyncNotBound(GLsync sync) { |
| + NOTREACHED(); |
| +} |
| +void glDeleteTransformFeedbacksNotBound(GLsizei n, const GLuint* ids) { |
| NOTREACHED(); |
| } |
| void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { |
| NOTREACHED(); |
| } |
| +void glDepthRangefNotBound(GLclampf zNear, GLclampf zFar) { |
| + NOTREACHED(); |
| +} |
| +void glDiscardFramebufferEXTNotBound(GLenum target, |
| + GLsizei numAttachments, |
| + const GLenum* attachments) { |
| + NOTREACHED(); |
| +} |
| void glDrawArraysInstancedANGLENotBound(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| NOTREACHED(); |
| } |
| +void glDrawBufferNotBound(GLenum mode) { |
| + NOTREACHED(); |
| +} |
| void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { |
| NOTREACHED(); |
| } |
| @@ -97,50 +211,136 @@ void glDrawElementsInstancedANGLENotBound(GLenum mode, |
| GLsizei primcount) { |
| NOTREACHED(); |
| } |
| +void glDrawRangeElementsNotBound(GLenum mode, |
| + GLuint start, |
| + GLuint end, |
| + GLsizei count, |
| + GLenum type, |
| + const void* indices) { |
| + NOTREACHED(); |
| +} |
| +void glEGLImageTargetRenderbufferStorageOESNotBound(GLenum target, |
| + GLeglImageOES image) { |
| + NOTREACHED(); |
| +} |
| +void glEGLImageTargetTexture2DOESNotBound(GLenum target, GLeglImageOES image) { |
| + NOTREACHED(); |
| +} |
| +void glEndQueryNotBound(GLenum target) { |
| + NOTREACHED(); |
| +} |
| void glEndQueryARBNotBound(GLenum target) { |
| NOTREACHED(); |
| } |
| -void glFramebufferRenderbufferEXTNotBound(GLenum target, |
| - GLenum attachment, |
| - GLenum renderbuffertarget, |
| - GLuint renderbuffer) { |
| +void glEndTransformFeedbackNotBound(void) { |
| + NOTREACHED(); |
| +} |
| +GLsync glFenceSyncNotBound(GLenum condition, GLbitfield flags) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +void glFinishFenceAPPLENotBound(GLuint fence) { |
| + NOTREACHED(); |
| +} |
| +void glFinishFenceNVNotBound(GLuint fence) { |
| NOTREACHED(); |
| } |
| -void glFramebufferTexture2DEXTNotBound(GLenum target, |
| +void glFlushMappedBufferRangeNotBound(GLenum target, |
| + GLintptr offset, |
| + GLsizeiptr length) { |
| + NOTREACHED(); |
| +} |
| +void glFramebufferTexture2DMultisampleEXTNotBound(GLenum target, |
| + GLenum attachment, |
| + GLenum textarget, |
| + GLuint texture, |
| + GLint level, |
| + GLsizei samples) { |
| + NOTREACHED(); |
| +} |
| +void glFramebufferTexture2DMultisampleIMGNotBound(GLenum target, |
| + GLenum attachment, |
| + GLenum textarget, |
| + GLuint texture, |
| + GLint level, |
| + GLsizei samples) { |
| + NOTREACHED(); |
| +} |
| +void glFramebufferTextureLayerNotBound(GLenum target, |
| GLenum attachment, |
| - GLenum textarget, |
| GLuint texture, |
| - GLint level) { |
| + GLint level, |
| + GLint layer) { |
| NOTREACHED(); |
| } |
| -void glGenBuffersARBNotBound(GLsizei n, GLuint* buffers) { |
| +void glGenFencesAPPLENotBound(GLsizei n, GLuint* fences) { |
| NOTREACHED(); |
| } |
| -void glGenerateMipmapEXTNotBound(GLenum target) { |
| +void glGenFencesNVNotBound(GLsizei n, GLuint* fences) { |
| NOTREACHED(); |
| } |
| -void glGenFramebuffersEXTNotBound(GLsizei n, GLuint* framebuffers) { |
| +void glGenQueriesNotBound(GLsizei n, GLuint* ids) { |
| NOTREACHED(); |
| } |
| void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { |
| NOTREACHED(); |
| } |
| -void glGenRenderbuffersEXTNotBound(GLsizei n, GLuint* renderbuffers) { |
| +void glGenSamplersNotBound(GLsizei n, GLuint* samplers) { |
| + NOTREACHED(); |
| +} |
| +void glGenTransformFeedbacksNotBound(GLsizei n, GLuint* ids) { |
| NOTREACHED(); |
| } |
| void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { |
| NOTREACHED(); |
| } |
| -void glGetFramebufferAttachmentParameterivEXTNotBound(GLenum target, |
| - GLenum attachment, |
| - GLenum pname, |
| - GLint* params) { |
| +void glGetActiveUniformBlockivNotBound(GLuint program, |
| + GLuint uniformBlockIndex, |
| + GLenum pname, |
| + GLint* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetActiveUniformBlockNameNotBound(GLuint program, |
| + GLuint uniformBlockIndex, |
| + GLsizei bufSize, |
| + GLsizei* length, |
| + char* uniformBlockName) { |
| + NOTREACHED(); |
| +} |
| +void glGetActiveUniformsivNotBound(GLuint program, |
| + GLsizei uniformCount, |
| + const GLuint* uniformIndices, |
| + GLenum pname, |
| + GLint* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetFenceivNVNotBound(GLuint fence, GLenum pname, GLint* params) { |
| NOTREACHED(); |
| } |
| +GLint glGetFragDataLocationNotBound(GLuint program, const char* name) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| GLenum glGetGraphicsResetStatusARBNotBound(void) { |
| NOTREACHED(); |
| return 0; |
| } |
| +void glGetInteger64i_vNotBound(GLenum target, GLuint index, GLint64* data) { |
| + NOTREACHED(); |
| +} |
| +void glGetInteger64vNotBound(GLenum pname, GLint64* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetIntegeri_vNotBound(GLenum target, GLuint index, GLint* data) { |
| + NOTREACHED(); |
| +} |
| +void glGetInternalformativNotBound(GLenum target, |
| + GLenum internalformat, |
| + GLenum pname, |
| + GLsizei bufSize, |
| + GLint* params) { |
| + NOTREACHED(); |
| +} |
| void glGetProgramBinaryNotBound(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| @@ -148,24 +348,116 @@ void glGetProgramBinaryNotBound(GLuint program, |
| GLvoid* binary) { |
| NOTREACHED(); |
| } |
| +void glGetQueryivNotBound(GLenum target, GLenum pname, GLint* params) { |
| + NOTREACHED(); |
| +} |
| void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { |
| NOTREACHED(); |
| } |
| +void glGetQueryObjecti64vNotBound(GLuint id, GLenum pname, GLint64* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetQueryObjectivNotBound(GLuint id, GLenum pname, GLint* params) { |
| + NOTREACHED(); |
| +} |
| void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { |
| NOTREACHED(); |
| } |
| void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { |
| NOTREACHED(); |
| } |
| +void glGetQueryObjectuivNotBound(GLuint id, GLenum pname, GLuint* params) { |
| + NOTREACHED(); |
| +} |
| void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { |
| NOTREACHED(); |
| } |
| -void glGetRenderbufferParameterivEXTNotBound(GLenum target, |
| - GLenum pname, |
| - GLint* params) { |
| +void glGetSamplerParameterfvNotBound(GLuint sampler, |
| + GLenum pname, |
| + GLfloat* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetSamplerParameterivNotBound(GLuint sampler, |
| + GLenum pname, |
| + GLint* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetShaderPrecisionFormatNotBound(GLenum shadertype, |
| + GLenum precisiontype, |
| + GLint* range, |
| + GLint* precision) { |
| + NOTREACHED(); |
| +} |
| +void glGetSyncivNotBound(GLsync sync, |
| + GLenum pname, |
| + GLsizei bufSize, |
| + GLsizei* length, |
| + GLint* values) { |
| NOTREACHED(); |
| } |
| -GLboolean glIsFramebufferEXTNotBound(GLuint framebuffer) { |
| +void glGetTexLevelParameterfvNotBound(GLenum target, |
| + GLint level, |
| + GLenum pname, |
| + GLfloat* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetTexLevelParameterivNotBound(GLenum target, |
| + GLint level, |
| + GLenum pname, |
| + GLint* params) { |
| + NOTREACHED(); |
| +} |
| +void glGetTransformFeedbackVaryingNotBound(GLuint program, |
| + GLuint index, |
| + GLsizei bufSize, |
| + GLsizei* length, |
| + GLenum* type, |
| + char* name) { |
| + NOTREACHED(); |
| +} |
| +void glGetTranslatedShaderSourceANGLENotBound(GLuint shader, |
| + GLsizei bufsize, |
| + GLsizei* length, |
| + char* source) { |
| + NOTREACHED(); |
| +} |
| +GLuint glGetUniformBlockIndexNotBound(GLuint program, |
| + const char* uniformBlockName) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +void glGetUniformIndicesNotBound(GLuint program, |
| + GLsizei uniformCount, |
| + const char* const* uniformNames, |
| + GLuint* uniformIndices) { |
| + NOTREACHED(); |
| +} |
| +void glInsertEventMarkerEXTNotBound(GLsizei length, const char* marker) { |
| + NOTREACHED(); |
| +} |
| +void glInvalidateFramebufferNotBound(GLenum target, |
| + GLsizei numAttachments, |
| + const GLenum* attachments) { |
| + NOTREACHED(); |
| +} |
| +void glInvalidateSubFramebufferNotBound(GLenum target, |
| + GLsizei numAttachments, |
| + const GLenum* attachments, |
| + GLint x, |
| + GLint y, |
| + GLint width, |
| + GLint height) { |
| + NOTREACHED(); |
| +} |
| +GLboolean glIsFenceAPPLENotBound(GLuint fence) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +GLboolean glIsFenceNVNotBound(GLuint fence) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +GLboolean glIsQueryNotBound(GLuint query) { |
| NOTREACHED(); |
| return 0; |
| } |
| @@ -173,7 +465,15 @@ GLboolean glIsQueryARBNotBound(GLuint query) { |
| NOTREACHED(); |
| return 0; |
| } |
| -GLboolean glIsRenderbufferEXTNotBound(GLuint renderbuffer) { |
| +GLboolean glIsSamplerNotBound(GLuint sampler) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +GLboolean glIsSyncNotBound(GLsync sync) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +GLboolean glIsTransformFeedbackNotBound(GLuint id) { |
| NOTREACHED(); |
| return 0; |
| } |
| @@ -192,19 +492,47 @@ void* glMapBufferRangeNotBound(GLenum target, |
| NOTREACHED(); |
| return 0; |
| } |
| +void glMatrixLoadfEXTNotBound(GLenum matrixMode, const GLfloat* m) { |
| + NOTREACHED(); |
| +} |
| +void glMatrixLoadIdentityEXTNotBound(GLenum matrixMode) { |
| + NOTREACHED(); |
| +} |
| +void glPauseTransformFeedbackNotBound(void) { |
| + NOTREACHED(); |
| +} |
| +void glPointParameteriNotBound(GLenum pname, GLint param) { |
| + NOTREACHED(); |
| +} |
| +void glPopGroupMarkerEXTNotBound(void) { |
| + NOTREACHED(); |
| +} |
| void glProgramBinaryNotBound(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| NOTREACHED(); |
| } |
| +void glProgramParameteriNotBound(GLuint program, GLenum pname, GLint value) { |
| + NOTREACHED(); |
| +} |
| +void glPushGroupMarkerEXTNotBound(GLsizei length, const char* marker) { |
| + NOTREACHED(); |
| +} |
| void glQueryCounterNotBound(GLuint id, GLenum target) { |
| NOTREACHED(); |
| } |
| -void glRenderbufferStorageEXTNotBound(GLenum target, |
| - GLenum internalformat, |
| - GLsizei width, |
| - GLsizei height) { |
| +void glReadBufferNotBound(GLenum src) { |
| + NOTREACHED(); |
| +} |
| +void glReleaseShaderCompilerNotBound(void) { |
| + NOTREACHED(); |
| +} |
| +void glRenderbufferStorageMultisampleNotBound(GLenum target, |
| + GLsizei samples, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height) { |
| NOTREACHED(); |
| } |
| void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, |
| @@ -221,6 +549,65 @@ void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, |
| GLsizei height) { |
| NOTREACHED(); |
| } |
| +void glRenderbufferStorageMultisampleIMGNotBound(GLenum target, |
| + GLsizei samples, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height) { |
| + NOTREACHED(); |
| +} |
| +void glResumeTransformFeedbackNotBound(void) { |
| + NOTREACHED(); |
| +} |
| +void glSamplerParameterfNotBound(GLuint sampler, GLenum pname, GLfloat param) { |
| + NOTREACHED(); |
| +} |
| +void glSamplerParameterfvNotBound(GLuint sampler, |
| + GLenum pname, |
| + const GLfloat* params) { |
| + NOTREACHED(); |
| +} |
| +void glSamplerParameteriNotBound(GLuint sampler, GLenum pname, GLint param) { |
| + NOTREACHED(); |
| +} |
| +void glSamplerParameterivNotBound(GLuint sampler, |
| + GLenum pname, |
| + const GLint* params) { |
| + NOTREACHED(); |
| +} |
| +void glSetFenceAPPLENotBound(GLuint fence) { |
| + NOTREACHED(); |
| +} |
| +void glSetFenceNVNotBound(GLuint fence, GLenum condition) { |
| + NOTREACHED(); |
| +} |
| +void glShaderBinaryNotBound(GLsizei n, |
| + const GLuint* shaders, |
| + GLenum binaryformat, |
| + const void* binary, |
| + GLsizei length) { |
| + NOTREACHED(); |
| +} |
| +GLboolean glTestFenceAPPLENotBound(GLuint fence) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +GLboolean glTestFenceNVNotBound(GLuint fence) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| +void glTexImage3DNotBound(GLenum target, |
| + GLint level, |
| + GLint internalformat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth, |
| + GLint border, |
| + GLenum format, |
| + GLenum type, |
| + const void* pixels) { |
| + NOTREACHED(); |
| +} |
| void glTexStorage2DEXTNotBound(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| @@ -228,6 +615,89 @@ void glTexStorage2DEXTNotBound(GLenum target, |
| GLsizei height) { |
| NOTREACHED(); |
| } |
| +void glTexStorage3DNotBound(GLenum target, |
| + GLsizei levels, |
| + GLenum internalformat, |
| + GLsizei width, |
| + GLsizei height, |
| + GLsizei depth) { |
| + NOTREACHED(); |
| +} |
| +void glTransformFeedbackVaryingsNotBound(GLuint program, |
| + GLsizei count, |
| + const char* const* varyings, |
| + GLenum bufferMode) { |
| + NOTREACHED(); |
| +} |
| +void glUniform1uiNotBound(GLint location, GLuint v0) { |
| + NOTREACHED(); |
| +} |
| +void glUniform1uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| + NOTREACHED(); |
| +} |
| +void glUniform2uiNotBound(GLint location, GLuint v0, GLuint v1) { |
| + NOTREACHED(); |
| +} |
| +void glUniform2uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| + NOTREACHED(); |
| +} |
| +void glUniform3uiNotBound(GLint location, GLuint v0, GLuint v1, GLuint v2) { |
| + NOTREACHED(); |
| +} |
| +void glUniform3uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| + NOTREACHED(); |
| +} |
| +void glUniform4uiNotBound(GLint location, |
| + GLuint v0, |
| + GLuint v1, |
| + GLuint v2, |
| + GLuint v3) { |
| + NOTREACHED(); |
| +} |
| +void glUniform4uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| + NOTREACHED(); |
| +} |
| +void glUniformBlockBindingNotBound(GLuint program, |
| + GLuint uniformBlockIndex, |
| + GLuint uniformBlockBinding) { |
| + NOTREACHED(); |
| +} |
| +void glUniformMatrix2x3fvNotBound(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) { |
| + NOTREACHED(); |
| +} |
| +void glUniformMatrix2x4fvNotBound(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) { |
| + NOTREACHED(); |
| +} |
| +void glUniformMatrix3x2fvNotBound(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) { |
| + NOTREACHED(); |
| +} |
| +void glUniformMatrix3x4fvNotBound(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) { |
| + NOTREACHED(); |
| +} |
| +void glUniformMatrix4x2fvNotBound(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) { |
| + NOTREACHED(); |
| +} |
| +void glUniformMatrix4x3fvNotBound(GLint location, |
| + GLsizei count, |
| + GLboolean transpose, |
| + const GLfloat* value) { |
| + NOTREACHED(); |
| +} |
| GLboolean glUnmapBufferNotBound(GLenum target) { |
| NOTREACHED(); |
| return 0; |
| @@ -235,42 +705,72 @@ GLboolean glUnmapBufferNotBound(GLenum target) { |
| void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { |
| NOTREACHED(); |
| } |
| +void glVertexAttribI4iNotBound(GLuint indx, |
| + GLint x, |
| + GLint y, |
| + GLint z, |
| + GLint w) { |
| + NOTREACHED(); |
| +} |
| +void glVertexAttribI4ivNotBound(GLuint indx, const GLint* values) { |
| + NOTREACHED(); |
| +} |
| +void glVertexAttribI4uiNotBound(GLuint indx, |
| + GLuint x, |
| + GLuint y, |
| + GLuint z, |
| + GLuint w) { |
| + NOTREACHED(); |
| +} |
| +void glVertexAttribI4uivNotBound(GLuint indx, const GLuint* values) { |
| + NOTREACHED(); |
| +} |
| +void glVertexAttribIPointerNotBound(GLuint indx, |
| + GLint size, |
| + GLenum type, |
| + GLsizei stride, |
| + const void* ptr) { |
| + NOTREACHED(); |
| +} |
| +GLenum glWaitSyncNotBound(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| + NOTREACHED(); |
| + return 0; |
| +} |
| void DriverGL::InitializeStaticBindings() { |
| fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
| GetGLProcAddress("glActiveTexture")); |
| fn.glAttachShaderFn = |
| reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
| - fn.glBeginQueryFn = |
| - reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| + fn.glBeginQueryFn = reinterpret_cast<glBeginQueryProc>(glBeginQueryNotBound); |
| fn.glBeginQueryARBFn = |
| reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); |
| fn.glBeginTransformFeedbackFn = |
| reinterpret_cast<glBeginTransformFeedbackProc>( |
| - GetGLProcAddress("glBeginTransformFeedback")); |
| + glBeginTransformFeedbackNotBound); |
|
Zhenyao Mo
2015/01/23 01:48:20
Can't these just be NULL? Then you don't have to
no sievers
2015/01/24 01:50:46
Except for in a release build we would handle it m
no sievers
2015/01/24 01:52:38
On second thought: it would be nice to get crash r
|
| fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
| GetGLProcAddress("glBindAttribLocation")); |
| fn.glBindBufferFn = |
| reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
| - fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
| - GetGLProcAddress("glBindBufferBase")); |
| - fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
| - GetGLProcAddress("glBindBufferRange")); |
| + fn.glBindBufferBaseFn = |
| + reinterpret_cast<glBindBufferBaseProc>(glBindBufferBaseNotBound); |
| + fn.glBindBufferRangeFn = |
| + reinterpret_cast<glBindBufferRangeProc>(glBindBufferRangeNotBound); |
| fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| - GetGLProcAddress("glBindFragDataLocation")); |
| + glBindFragDataLocationNotBound); |
| fn.glBindFragDataLocationIndexedFn = |
| reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| - GetGLProcAddress("glBindFragDataLocationIndexed")); |
| - fn.glBindFramebufferEXTFn = |
| - reinterpret_cast<glBindFramebufferEXTProc>(glBindFramebufferEXTNotBound); |
| + glBindFragDataLocationIndexedNotBound); |
| + fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| + GetGLProcAddress("glBindFramebufferEXT")); |
| fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| - glBindRenderbufferEXTNotBound); |
| + GetGLProcAddress("glBindRenderbufferEXT")); |
| fn.glBindSamplerFn = |
| - reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| + reinterpret_cast<glBindSamplerProc>(glBindSamplerNotBound); |
| fn.glBindTextureFn = |
| reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
| fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( |
| - GetGLProcAddress("glBindTransformFeedback")); |
| + glBindTransformFeedbackNotBound); |
| fn.glBindVertexArrayOESFn = |
| reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); |
| fn.glBlendBarrierKHRFn = |
| @@ -285,8 +785,8 @@ void DriverGL::InitializeStaticBindings() { |
| reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
| fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
| GetGLProcAddress("glBlendFuncSeparate")); |
| - fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| - GetGLProcAddress("glBlitFramebuffer")); |
| + fn.glBlitFramebufferFn = |
| + reinterpret_cast<glBlitFramebufferProc>(glBlitFramebufferNotBound); |
| fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| glBlitFramebufferANGLENotBound); |
| fn.glBlitFramebufferEXTFn = |
| @@ -297,26 +797,26 @@ void DriverGL::InitializeStaticBindings() { |
| GetGLProcAddress("glBufferSubData")); |
| fn.glCheckFramebufferStatusEXTFn = |
| reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| - glCheckFramebufferStatusEXTNotBound); |
| + GetGLProcAddress("glCheckFramebufferStatusEXT")); |
| fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
| - fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
| - GetGLProcAddress("glClearBufferfi")); |
| - fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
| - GetGLProcAddress("glClearBufferfv")); |
| - fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
| - GetGLProcAddress("glClearBufferiv")); |
| - fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
| - GetGLProcAddress("glClearBufferuiv")); |
| + fn.glClearBufferfiFn = |
| + reinterpret_cast<glClearBufferfiProc>(glClearBufferfiNotBound); |
| + fn.glClearBufferfvFn = |
| + reinterpret_cast<glClearBufferfvProc>(glClearBufferfvNotBound); |
| + fn.glClearBufferivFn = |
| + reinterpret_cast<glClearBufferivProc>(glClearBufferivNotBound); |
| + fn.glClearBufferuivFn = |
| + reinterpret_cast<glClearBufferuivProc>(glClearBufferuivNotBound); |
| fn.glClearColorFn = |
| reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
| fn.glClearDepthFn = |
| reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
| fn.glClearDepthfFn = |
| - reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
| + reinterpret_cast<glClearDepthfProc>(glClearDepthfNotBound); |
| fn.glClearStencilFn = |
| reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
| - fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
| - GetGLProcAddress("glClientWaitSync")); |
| + fn.glClientWaitSyncFn = |
| + reinterpret_cast<glClientWaitSyncProc>(glClientWaitSyncNotBound); |
| fn.glColorMaskFn = |
| reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
| fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
| @@ -324,52 +824,51 @@ void DriverGL::InitializeStaticBindings() { |
| fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
| GetGLProcAddress("glCompressedTexImage2D")); |
| fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| - GetGLProcAddress("glCompressedTexImage3D")); |
| + glCompressedTexImage3DNotBound); |
| fn.glCompressedTexSubImage2DFn = |
| reinterpret_cast<glCompressedTexSubImage2DProc>( |
| GetGLProcAddress("glCompressedTexSubImage2D")); |
| - fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| - GetGLProcAddress("glCopyBufferSubData")); |
| + fn.glCopyBufferSubDataFn = |
| + reinterpret_cast<glCopyBufferSubDataProc>(glCopyBufferSubDataNotBound); |
| fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
| GetGLProcAddress("glCopyTexImage2D")); |
| fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
| GetGLProcAddress("glCopyTexSubImage2D")); |
| - fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| - GetGLProcAddress("glCopyTexSubImage3D")); |
| + fn.glCopyTexSubImage3DFn = |
| + reinterpret_cast<glCopyTexSubImage3DProc>(glCopyTexSubImage3DNotBound); |
| fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
| GetGLProcAddress("glCreateProgram")); |
| fn.glCreateShaderFn = |
| reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
| fn.glCullFaceFn = |
| reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
| - fn.glDeleteBuffersARBFn = |
| - reinterpret_cast<glDeleteBuffersARBProc>(glDeleteBuffersARBNotBound); |
| - fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| - GetGLProcAddress("glDeleteFencesAPPLE")); |
| - fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| - GetGLProcAddress("glDeleteFencesNV")); |
| + fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
| + GetGLProcAddress("glDeleteBuffers")); |
| + fn.glDeleteFencesAPPLEFn = |
| + reinterpret_cast<glDeleteFencesAPPLEProc>(glDeleteFencesAPPLENotBound); |
| + fn.glDeleteFencesNVFn = |
| + reinterpret_cast<glDeleteFencesNVProc>(glDeleteFencesNVNotBound); |
| fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| - glDeleteFramebuffersEXTNotBound); |
| + GetGLProcAddress("glDeleteFramebuffersEXT")); |
| fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
| GetGLProcAddress("glDeleteProgram")); |
| - fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| - GetGLProcAddress("glDeleteQueries")); |
| + fn.glDeleteQueriesFn = |
| + reinterpret_cast<glDeleteQueriesProc>(glDeleteQueriesNotBound); |
| fn.glDeleteQueriesARBFn = |
| reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); |
| fn.glDeleteRenderbuffersEXTFn = |
| reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| - glDeleteRenderbuffersEXTNotBound); |
| - fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
| - GetGLProcAddress("glDeleteSamplers")); |
| + GetGLProcAddress("glDeleteRenderbuffersEXT")); |
| + fn.glDeleteSamplersFn = |
| + reinterpret_cast<glDeleteSamplersProc>(glDeleteSamplersNotBound); |
| fn.glDeleteShaderFn = |
| reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
| - fn.glDeleteSyncFn = |
| - reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
| + fn.glDeleteSyncFn = reinterpret_cast<glDeleteSyncProc>(glDeleteSyncNotBound); |
| fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
| GetGLProcAddress("glDeleteTextures")); |
| fn.glDeleteTransformFeedbacksFn = |
| reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| - GetGLProcAddress("glDeleteTransformFeedbacks")); |
| + glDeleteTransformFeedbacksNotBound); |
| fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( |
| glDeleteVertexArraysOESNotBound); |
| fn.glDepthFuncFn = |
| @@ -379,7 +878,7 @@ void DriverGL::InitializeStaticBindings() { |
| fn.glDepthRangeFn = |
| reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
| fn.glDepthRangefFn = |
| - reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| + reinterpret_cast<glDepthRangefProc>(glDepthRangefNotBound); |
| fn.glDetachShaderFn = |
| reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
| fn.glDisableFn = |
| @@ -388,14 +887,13 @@ void DriverGL::InitializeStaticBindings() { |
| reinterpret_cast<glDisableVertexAttribArrayProc>( |
| GetGLProcAddress("glDisableVertexAttribArray")); |
| fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( |
| - GetGLProcAddress("glDiscardFramebufferEXT")); |
| + glDiscardFramebufferEXTNotBound); |
| fn.glDrawArraysFn = |
| reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| glDrawArraysInstancedANGLENotBound); |
| - fn.glDrawBufferFn = |
| - reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
| + fn.glDrawBufferFn = reinterpret_cast<glDrawBufferProc>(glDrawBufferNotBound); |
| fn.glDrawBuffersARBFn = |
| reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); |
| fn.glDrawElementsFn = |
| @@ -403,74 +901,71 @@ void DriverGL::InitializeStaticBindings() { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| glDrawElementsInstancedANGLENotBound); |
| - fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
| - GetGLProcAddress("glDrawRangeElements")); |
| + fn.glDrawRangeElementsFn = |
| + reinterpret_cast<glDrawRangeElementsProc>(glDrawRangeElementsNotBound); |
| fn.glEGLImageTargetRenderbufferStorageOESFn = |
| reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| - GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| + glEGLImageTargetRenderbufferStorageOESNotBound); |
| fn.glEGLImageTargetTexture2DOESFn = |
| reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| - GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| + glEGLImageTargetTexture2DOESNotBound); |
| fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
| fn.glEnableVertexAttribArrayFn = |
| reinterpret_cast<glEnableVertexAttribArrayProc>( |
| GetGLProcAddress("glEnableVertexAttribArray")); |
| - fn.glEndQueryFn = |
| - reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| + fn.glEndQueryFn = reinterpret_cast<glEndQueryProc>(glEndQueryNotBound); |
| fn.glEndQueryARBFn = |
| reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); |
| fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| - GetGLProcAddress("glEndTransformFeedback")); |
| - fn.glFenceSyncFn = |
| - reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
| + glEndTransformFeedbackNotBound); |
| + fn.glFenceSyncFn = reinterpret_cast<glFenceSyncProc>(glFenceSyncNotBound); |
| fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
| - fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
| - GetGLProcAddress("glFinishFenceAPPLE")); |
| - fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
| - GetGLProcAddress("glFinishFenceNV")); |
| + fn.glFinishFenceAPPLEFn = |
| + reinterpret_cast<glFinishFenceAPPLEProc>(glFinishFenceAPPLENotBound); |
| + fn.glFinishFenceNVFn = |
| + reinterpret_cast<glFinishFenceNVProc>(glFinishFenceNVNotBound); |
| fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
| fn.glFlushMappedBufferRangeFn = |
| reinterpret_cast<glFlushMappedBufferRangeProc>( |
| - GetGLProcAddress("glFlushMappedBufferRange")); |
| + glFlushMappedBufferRangeNotBound); |
| fn.glFramebufferRenderbufferEXTFn = |
| reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| - glFramebufferRenderbufferEXTNotBound); |
| + GetGLProcAddress("glFramebufferRenderbufferEXT")); |
| fn.glFramebufferTexture2DEXTFn = |
| reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| - glFramebufferTexture2DEXTNotBound); |
| + GetGLProcAddress("glFramebufferTexture2DEXT")); |
| fn.glFramebufferTexture2DMultisampleEXTFn = |
| reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| - GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
| + glFramebufferTexture2DMultisampleEXTNotBound); |
| fn.glFramebufferTexture2DMultisampleIMGFn = |
| reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
| - GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
| + glFramebufferTexture2DMultisampleIMGNotBound); |
| fn.glFramebufferTextureLayerFn = |
| reinterpret_cast<glFramebufferTextureLayerProc>( |
| - GetGLProcAddress("glFramebufferTextureLayer")); |
| + glFramebufferTextureLayerNotBound); |
| fn.glFrontFaceFn = |
| reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
| fn.glGenBuffersARBFn = |
| - reinterpret_cast<glGenBuffersARBProc>(glGenBuffersARBNotBound); |
| - fn.glGenerateMipmapEXTFn = |
| - reinterpret_cast<glGenerateMipmapEXTProc>(glGenerateMipmapEXTNotBound); |
| - fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
| - GetGLProcAddress("glGenFencesAPPLE")); |
| + reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
| + fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| + GetGLProcAddress("glGenerateMipmapEXT")); |
| + fn.glGenFencesAPPLEFn = |
| + reinterpret_cast<glGenFencesAPPLEProc>(glGenFencesAPPLENotBound); |
| fn.glGenFencesNVFn = |
| - reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| - fn.glGenFramebuffersEXTFn = |
| - reinterpret_cast<glGenFramebuffersEXTProc>(glGenFramebuffersEXTNotBound); |
| - fn.glGenQueriesFn = |
| - reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| + reinterpret_cast<glGenFencesNVProc>(glGenFencesNVNotBound); |
| + fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| + GetGLProcAddress("glGenFramebuffersEXT")); |
| + fn.glGenQueriesFn = reinterpret_cast<glGenQueriesProc>(glGenQueriesNotBound); |
| fn.glGenQueriesARBFn = |
| reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); |
| fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| - glGenRenderbuffersEXTNotBound); |
| + GetGLProcAddress("glGenRenderbuffersEXT")); |
| fn.glGenSamplersFn = |
| - reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
| + reinterpret_cast<glGenSamplersProc>(glGenSamplersNotBound); |
| fn.glGenTexturesFn = |
| reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
| fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( |
| - GetGLProcAddress("glGenTransformFeedbacks")); |
| + glGenTransformFeedbacksNotBound); |
| fn.glGenVertexArraysOESFn = |
| reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); |
| fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
| @@ -479,12 +974,12 @@ void DriverGL::InitializeStaticBindings() { |
| GetGLProcAddress("glGetActiveUniform")); |
| fn.glGetActiveUniformBlockivFn = |
| reinterpret_cast<glGetActiveUniformBlockivProc>( |
| - GetGLProcAddress("glGetActiveUniformBlockiv")); |
| + glGetActiveUniformBlockivNotBound); |
| fn.glGetActiveUniformBlockNameFn = |
| reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| - GetGLProcAddress("glGetActiveUniformBlockName")); |
| + glGetActiveUniformBlockNameNotBound); |
| fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| - GetGLProcAddress("glGetActiveUniformsiv")); |
| + glGetActiveUniformsivNotBound); |
| fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
| GetGLProcAddress("glGetAttachedShaders")); |
| fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
| @@ -496,91 +991,89 @@ void DriverGL::InitializeStaticBindings() { |
| fn.glGetErrorFn = |
| reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
| fn.glGetFenceivNVFn = |
| - reinterpret_cast<glGetFenceivNVProc>(GetGLProcAddress("glGetFenceivNV")); |
| + reinterpret_cast<glGetFenceivNVProc>(glGetFenceivNVNotBound); |
| fn.glGetFloatvFn = |
| reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
| fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| - GetGLProcAddress("glGetFragDataLocation")); |
| + glGetFragDataLocationNotBound); |
| fn.glGetFramebufferAttachmentParameterivEXTFn = |
| reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| - glGetFramebufferAttachmentParameterivEXTNotBound); |
| + GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| glGetGraphicsResetStatusARBNotBound); |
| - fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
| - GetGLProcAddress("glGetInteger64i_v")); |
| - fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| - GetGLProcAddress("glGetInteger64v")); |
| - fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| - GetGLProcAddress("glGetIntegeri_v")); |
| + fn.glGetInteger64i_vFn = |
| + reinterpret_cast<glGetInteger64i_vProc>(glGetInteger64i_vNotBound); |
| + fn.glGetInteger64vFn = |
| + reinterpret_cast<glGetInteger64vProc>(glGetInteger64vNotBound); |
| + fn.glGetIntegeri_vFn = |
| + reinterpret_cast<glGetIntegeri_vProc>(glGetIntegeri_vNotBound); |
| fn.glGetIntegervFn = |
| reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
| fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| - GetGLProcAddress("glGetInternalformativ")); |
| + glGetInternalformativNotBound); |
| fn.glGetProgramBinaryFn = |
| reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); |
| fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
| GetGLProcAddress("glGetProgramInfoLog")); |
| fn.glGetProgramivFn = |
| reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
| - fn.glGetQueryivFn = |
| - reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| + fn.glGetQueryivFn = reinterpret_cast<glGetQueryivProc>(glGetQueryivNotBound); |
| fn.glGetQueryivARBFn = |
| reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); |
| - fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| - GetGLProcAddress("glGetQueryObjecti64v")); |
| - fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| - GetGLProcAddress("glGetQueryObjectiv")); |
| + fn.glGetQueryObjecti64vFn = |
| + reinterpret_cast<glGetQueryObjecti64vProc>(glGetQueryObjecti64vNotBound); |
| + fn.glGetQueryObjectivFn = |
| + reinterpret_cast<glGetQueryObjectivProc>(glGetQueryObjectivNotBound); |
| fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
| glGetQueryObjectivARBNotBound); |
| fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| glGetQueryObjectui64vNotBound); |
| - fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| - GetGLProcAddress("glGetQueryObjectuiv")); |
| + fn.glGetQueryObjectuivFn = |
| + reinterpret_cast<glGetQueryObjectuivProc>(glGetQueryObjectuivNotBound); |
| fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| glGetQueryObjectuivARBNotBound); |
| fn.glGetRenderbufferParameterivEXTFn = |
| reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| - glGetRenderbufferParameterivEXTNotBound); |
| + GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
| fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( |
| - GetGLProcAddress("glGetSamplerParameterfv")); |
| + glGetSamplerParameterfvNotBound); |
| fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( |
| - GetGLProcAddress("glGetSamplerParameteriv")); |
| + glGetSamplerParameterivNotBound); |
| fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
| GetGLProcAddress("glGetShaderInfoLog")); |
| fn.glGetShaderivFn = |
| reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
| fn.glGetShaderPrecisionFormatFn = |
| reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| - GetGLProcAddress("glGetShaderPrecisionFormat")); |
| + glGetShaderPrecisionFormatNotBound); |
| fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
| GetGLProcAddress("glGetShaderSource")); |
| fn.glGetStringFn = |
| reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
| - fn.glGetSyncivFn = |
| - reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| + fn.glGetSyncivFn = reinterpret_cast<glGetSyncivProc>(glGetSyncivNotBound); |
| fn.glGetTexLevelParameterfvFn = |
| reinterpret_cast<glGetTexLevelParameterfvProc>( |
| - GetGLProcAddress("glGetTexLevelParameterfv")); |
| + glGetTexLevelParameterfvNotBound); |
| fn.glGetTexLevelParameterivFn = |
| reinterpret_cast<glGetTexLevelParameterivProc>( |
| - GetGLProcAddress("glGetTexLevelParameteriv")); |
| + glGetTexLevelParameterivNotBound); |
| fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
| GetGLProcAddress("glGetTexParameterfv")); |
| fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
| GetGLProcAddress("glGetTexParameteriv")); |
| fn.glGetTransformFeedbackVaryingFn = |
| reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| - GetGLProcAddress("glGetTransformFeedbackVarying")); |
| + glGetTransformFeedbackVaryingNotBound); |
| fn.glGetTranslatedShaderSourceANGLEFn = |
| reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| - GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| + glGetTranslatedShaderSourceANGLENotBound); |
| fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| - GetGLProcAddress("glGetUniformBlockIndex")); |
| + glGetUniformBlockIndexNotBound); |
| fn.glGetUniformfvFn = |
| reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
| - fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| - GetGLProcAddress("glGetUniformIndices")); |
| + fn.glGetUniformIndicesFn = |
| + reinterpret_cast<glGetUniformIndicesProc>(glGetUniformIndicesNotBound); |
| fn.glGetUniformivFn = |
| reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
| fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
| @@ -594,38 +1087,35 @@ void DriverGL::InitializeStaticBindings() { |
| GetGLProcAddress("glGetVertexAttribPointerv")); |
| fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
| fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| - GetGLProcAddress("glInsertEventMarkerEXT")); |
| + glInsertEventMarkerEXTNotBound); |
| fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( |
| - GetGLProcAddress("glInvalidateFramebuffer")); |
| + glInvalidateFramebufferNotBound); |
| fn.glInvalidateSubFramebufferFn = |
| reinterpret_cast<glInvalidateSubFramebufferProc>( |
| - GetGLProcAddress("glInvalidateSubFramebuffer")); |
| + glInvalidateSubFramebufferNotBound); |
| fn.glIsBufferFn = |
| reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
| fn.glIsEnabledFn = |
| reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
| fn.glIsFenceAPPLEFn = |
| - reinterpret_cast<glIsFenceAPPLEProc>(GetGLProcAddress("glIsFenceAPPLE")); |
| - fn.glIsFenceNVFn = |
| - reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| - fn.glIsFramebufferEXTFn = |
| - reinterpret_cast<glIsFramebufferEXTProc>(glIsFramebufferEXTNotBound); |
| + reinterpret_cast<glIsFenceAPPLEProc>(glIsFenceAPPLENotBound); |
| + fn.glIsFenceNVFn = reinterpret_cast<glIsFenceNVProc>(glIsFenceNVNotBound); |
| + fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| + GetGLProcAddress("glIsFramebufferEXT")); |
| fn.glIsProgramFn = |
| reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
| - fn.glIsQueryFn = |
| - reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| + fn.glIsQueryFn = reinterpret_cast<glIsQueryProc>(glIsQueryNotBound); |
| fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); |
| - fn.glIsRenderbufferEXTFn = |
| - reinterpret_cast<glIsRenderbufferEXTProc>(glIsRenderbufferEXTNotBound); |
| - fn.glIsSamplerFn = |
| - reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
| + fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| + GetGLProcAddress("glIsRenderbufferEXT")); |
| + fn.glIsSamplerFn = reinterpret_cast<glIsSamplerProc>(glIsSamplerNotBound); |
| fn.glIsShaderFn = |
| reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
| - fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| + fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(glIsSyncNotBound); |
| fn.glIsTextureFn = |
| reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
| fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| - GetGLProcAddress("glIsTransformFeedback")); |
| + glIsTransformFeedbackNotBound); |
| fn.glIsVertexArrayOESFn = |
| reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); |
| fn.glLineWidthFn = |
| @@ -635,41 +1125,40 @@ void DriverGL::InitializeStaticBindings() { |
| fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); |
| fn.glMapBufferRangeFn = |
| reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); |
| - fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| - GetGLProcAddress("glMatrixLoadfEXT")); |
| + fn.glMatrixLoadfEXTFn = |
| + reinterpret_cast<glMatrixLoadfEXTProc>(glMatrixLoadfEXTNotBound); |
| fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| - GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| + glMatrixLoadIdentityEXTNotBound); |
| fn.glPauseTransformFeedbackFn = |
| reinterpret_cast<glPauseTransformFeedbackProc>( |
| - GetGLProcAddress("glPauseTransformFeedback")); |
| + glPauseTransformFeedbackNotBound); |
| fn.glPixelStoreiFn = |
| reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
| - fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| - GetGLProcAddress("glPointParameteri")); |
| + fn.glPointParameteriFn = |
| + reinterpret_cast<glPointParameteriProc>(glPointParameteriNotBound); |
| fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
| GetGLProcAddress("glPolygonOffset")); |
| - fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| - GetGLProcAddress("glPopGroupMarkerEXT")); |
| + fn.glPopGroupMarkerEXTFn = |
| + reinterpret_cast<glPopGroupMarkerEXTProc>(glPopGroupMarkerEXTNotBound); |
| fn.glProgramBinaryFn = |
| reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); |
| - fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| - GetGLProcAddress("glProgramParameteri")); |
| - fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| - GetGLProcAddress("glPushGroupMarkerEXT")); |
| + fn.glProgramParameteriFn = |
| + reinterpret_cast<glProgramParameteriProc>(glProgramParameteriNotBound); |
| + fn.glPushGroupMarkerEXTFn = |
| + reinterpret_cast<glPushGroupMarkerEXTProc>(glPushGroupMarkerEXTNotBound); |
| fn.glQueryCounterFn = |
| reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); |
| - fn.glReadBufferFn = |
| - reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
| + fn.glReadBufferFn = reinterpret_cast<glReadBufferProc>(glReadBufferNotBound); |
| fn.glReadPixelsFn = |
| reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
| fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( |
| - GetGLProcAddress("glReleaseShaderCompiler")); |
| + glReleaseShaderCompilerNotBound); |
| fn.glRenderbufferStorageEXTFn = |
| reinterpret_cast<glRenderbufferStorageEXTProc>( |
| - glRenderbufferStorageEXTNotBound); |
| + GetGLProcAddress("glRenderbufferStorageEXT")); |
| fn.glRenderbufferStorageMultisampleFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| - GetGLProcAddress("glRenderbufferStorageMultisample")); |
| + glRenderbufferStorageMultisampleNotBound); |
| fn.glRenderbufferStorageMultisampleANGLEFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| glRenderbufferStorageMultisampleANGLENotBound); |
| @@ -678,28 +1167,27 @@ void DriverGL::InitializeStaticBindings() { |
| glRenderbufferStorageMultisampleEXTNotBound); |
| fn.glRenderbufferStorageMultisampleIMGFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
| - GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| + glRenderbufferStorageMultisampleIMGNotBound); |
| fn.glResumeTransformFeedbackFn = |
| reinterpret_cast<glResumeTransformFeedbackProc>( |
| - GetGLProcAddress("glResumeTransformFeedback")); |
| + glResumeTransformFeedbackNotBound); |
| fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
| GetGLProcAddress("glSampleCoverage")); |
| - fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| - GetGLProcAddress("glSamplerParameterf")); |
| - fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| - GetGLProcAddress("glSamplerParameterfv")); |
| - fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| - GetGLProcAddress("glSamplerParameteri")); |
| - fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| - GetGLProcAddress("glSamplerParameteriv")); |
| + fn.glSamplerParameterfFn = |
| + reinterpret_cast<glSamplerParameterfProc>(glSamplerParameterfNotBound); |
| + fn.glSamplerParameterfvFn = |
| + reinterpret_cast<glSamplerParameterfvProc>(glSamplerParameterfvNotBound); |
| + fn.glSamplerParameteriFn = |
| + reinterpret_cast<glSamplerParameteriProc>(glSamplerParameteriNotBound); |
| + fn.glSamplerParameterivFn = |
| + reinterpret_cast<glSamplerParameterivProc>(glSamplerParameterivNotBound); |
| fn.glScissorFn = |
| reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
| - fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| - GetGLProcAddress("glSetFenceAPPLE")); |
| - fn.glSetFenceNVFn = |
| - reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| + fn.glSetFenceAPPLEFn = |
| + reinterpret_cast<glSetFenceAPPLEProc>(glSetFenceAPPLENotBound); |
| + fn.glSetFenceNVFn = reinterpret_cast<glSetFenceNVProc>(glSetFenceNVNotBound); |
| fn.glShaderBinaryFn = |
| - reinterpret_cast<glShaderBinaryProc>(GetGLProcAddress("glShaderBinary")); |
| + reinterpret_cast<glShaderBinaryProc>(glShaderBinaryNotBound); |
| fn.glShaderSourceFn = |
| reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
| fn.glStencilFuncFn = |
| @@ -714,14 +1202,13 @@ void DriverGL::InitializeStaticBindings() { |
| reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
| fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
| GetGLProcAddress("glStencilOpSeparate")); |
| - fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| - GetGLProcAddress("glTestFenceAPPLE")); |
| + fn.glTestFenceAPPLEFn = |
| + reinterpret_cast<glTestFenceAPPLEProc>(glTestFenceAPPLENotBound); |
| fn.glTestFenceNVFn = |
| - reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| + reinterpret_cast<glTestFenceNVProc>(glTestFenceNVNotBound); |
| fn.glTexImage2DFn = |
| reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
| - fn.glTexImage3DFn = |
| - reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| + fn.glTexImage3DFn = reinterpret_cast<glTexImage3DProc>(glTexImage3DNotBound); |
| fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
| GetGLProcAddress("glTexParameterf")); |
| fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
| @@ -733,12 +1220,12 @@ void DriverGL::InitializeStaticBindings() { |
| fn.glTexStorage2DEXTFn = |
| reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); |
| fn.glTexStorage3DFn = |
| - reinterpret_cast<glTexStorage3DProc>(GetGLProcAddress("glTexStorage3D")); |
| + reinterpret_cast<glTexStorage3DProc>(glTexStorage3DNotBound); |
| fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
| GetGLProcAddress("glTexSubImage2D")); |
| fn.glTransformFeedbackVaryingsFn = |
| reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| - GetGLProcAddress("glTransformFeedbackVaryings")); |
| + glTransformFeedbackVaryingsNotBound); |
| fn.glUniform1fFn = |
| reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
| fn.glUniform1fvFn = |
| @@ -747,10 +1234,9 @@ void DriverGL::InitializeStaticBindings() { |
| reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
| fn.glUniform1ivFn = |
| reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
| - fn.glUniform1uiFn = |
| - reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| + fn.glUniform1uiFn = reinterpret_cast<glUniform1uiProc>(glUniform1uiNotBound); |
| fn.glUniform1uivFn = |
| - reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| + reinterpret_cast<glUniform1uivProc>(glUniform1uivNotBound); |
| fn.glUniform2fFn = |
| reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
| fn.glUniform2fvFn = |
| @@ -759,10 +1245,9 @@ void DriverGL::InitializeStaticBindings() { |
| reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
| fn.glUniform2ivFn = |
| reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
| - fn.glUniform2uiFn = |
| - reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| + fn.glUniform2uiFn = reinterpret_cast<glUniform2uiProc>(glUniform2uiNotBound); |
| fn.glUniform2uivFn = |
| - reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| + reinterpret_cast<glUniform2uivProc>(glUniform2uivNotBound); |
| fn.glUniform3fFn = |
| reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
| fn.glUniform3fvFn = |
| @@ -771,10 +1256,9 @@ void DriverGL::InitializeStaticBindings() { |
| reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
| fn.glUniform3ivFn = |
| reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
| - fn.glUniform3uiFn = |
| - reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| + fn.glUniform3uiFn = reinterpret_cast<glUniform3uiProc>(glUniform3uiNotBound); |
| fn.glUniform3uivFn = |
| - reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| + reinterpret_cast<glUniform3uivProc>(glUniform3uivNotBound); |
| fn.glUniform4fFn = |
| reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
| fn.glUniform4fvFn = |
| @@ -783,30 +1267,29 @@ void DriverGL::InitializeStaticBindings() { |
| reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
| fn.glUniform4ivFn = |
| reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
| - fn.glUniform4uiFn = |
| - reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| + fn.glUniform4uiFn = reinterpret_cast<glUniform4uiProc>(glUniform4uiNotBound); |
| fn.glUniform4uivFn = |
| - reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| + reinterpret_cast<glUniform4uivProc>(glUniform4uivNotBound); |
| fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| - GetGLProcAddress("glUniformBlockBinding")); |
| + glUniformBlockBindingNotBound); |
| fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
| GetGLProcAddress("glUniformMatrix2fv")); |
| - fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| - GetGLProcAddress("glUniformMatrix2x3fv")); |
| - fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| - GetGLProcAddress("glUniformMatrix2x4fv")); |
| + fn.glUniformMatrix2x3fvFn = |
| + reinterpret_cast<glUniformMatrix2x3fvProc>(glUniformMatrix2x3fvNotBound); |
| + fn.glUniformMatrix2x4fvFn = |
| + reinterpret_cast<glUniformMatrix2x4fvProc>(glUniformMatrix2x4fvNotBound); |
| fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
| GetGLProcAddress("glUniformMatrix3fv")); |
| - fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| - GetGLProcAddress("glUniformMatrix3x2fv")); |
| - fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| - GetGLProcAddress("glUniformMatrix3x4fv")); |
| + fn.glUniformMatrix3x2fvFn = |
| + reinterpret_cast<glUniformMatrix3x2fvProc>(glUniformMatrix3x2fvNotBound); |
| + fn.glUniformMatrix3x4fvFn = |
| + reinterpret_cast<glUniformMatrix3x4fvProc>(glUniformMatrix3x4fvNotBound); |
| fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
| GetGLProcAddress("glUniformMatrix4fv")); |
| - fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| - GetGLProcAddress("glUniformMatrix4x2fv")); |
| - fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| - GetGLProcAddress("glUniformMatrix4x3fv")); |
| + fn.glUniformMatrix4x2fvFn = |
| + reinterpret_cast<glUniformMatrix4x2fvProc>(glUniformMatrix4x2fvNotBound); |
| + fn.glUniformMatrix4x3fvFn = |
| + reinterpret_cast<glUniformMatrix4x3fvProc>(glUniformMatrix4x3fvNotBound); |
| fn.glUnmapBufferFn = |
| reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); |
| fn.glUseProgramFn = |
| @@ -832,22 +1315,21 @@ void DriverGL::InitializeStaticBindings() { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| glVertexAttribDivisorANGLENotBound); |
| - fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| - GetGLProcAddress("glVertexAttribI4i")); |
| - fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| - GetGLProcAddress("glVertexAttribI4iv")); |
| - fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| - GetGLProcAddress("glVertexAttribI4ui")); |
| - fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| - GetGLProcAddress("glVertexAttribI4uiv")); |
| + fn.glVertexAttribI4iFn = |
| + reinterpret_cast<glVertexAttribI4iProc>(glVertexAttribI4iNotBound); |
| + fn.glVertexAttribI4ivFn = |
| + reinterpret_cast<glVertexAttribI4ivProc>(glVertexAttribI4ivNotBound); |
| + fn.glVertexAttribI4uiFn = |
| + reinterpret_cast<glVertexAttribI4uiProc>(glVertexAttribI4uiNotBound); |
| + fn.glVertexAttribI4uivFn = |
| + reinterpret_cast<glVertexAttribI4uivProc>(glVertexAttribI4uivNotBound); |
| fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| - GetGLProcAddress("glVertexAttribIPointer")); |
| + glVertexAttribIPointerNotBound); |
| fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
| GetGLProcAddress("glVertexAttribPointer")); |
| fn.glViewportFn = |
| reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
| - fn.glWaitSyncFn = |
| - reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| + fn.glWaitSyncFn = reinterpret_cast<glWaitSyncProc>(glWaitSyncNotBound); |
| } |
| void DriverGL::InitializeDynamicBindings(GLContext* context) { |
| @@ -870,47 +1352,32 @@ void DriverGL::InitializeDynamicBindings(GLContext* context) { |
| extensions.find("GL_APPLE_fence ") != std::string::npos; |
| ext.b_GL_APPLE_vertex_array_object = |
| extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
| - ext.b_GL_ARB_ES2_compatibility = |
| - extensions.find("GL_ARB_ES2_compatibility ") != std::string::npos; |
| - ext.b_GL_ARB_blend_func_extended = |
| - extensions.find("GL_ARB_blend_func_extended ") != std::string::npos; |
| - ext.b_GL_ARB_copy_buffer = |
| - extensions.find("GL_ARB_copy_buffer ") != std::string::npos; |
| ext.b_GL_ARB_draw_buffers = |
| extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
| ext.b_GL_ARB_draw_instanced = |
| extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
| - ext.b_GL_ARB_framebuffer_object = |
| - extensions.find("GL_ARB_framebuffer_object ") != std::string::npos; |
| ext.b_GL_ARB_get_program_binary = |
| extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
| ext.b_GL_ARB_instanced_arrays = |
| extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
| - ext.b_GL_ARB_internalformat_query = |
| - extensions.find("GL_ARB_internalformat_query ") != std::string::npos; |
| - ext.b_GL_ARB_invalidate_subdata = |
| - extensions.find("GL_ARB_invalidate_subdata ") != std::string::npos; |
| ext.b_GL_ARB_map_buffer_range = |
| extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
| ext.b_GL_ARB_occlusion_query = |
| extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
| ext.b_GL_ARB_robustness = |
| extensions.find("GL_ARB_robustness ") != std::string::npos; |
| - ext.b_GL_ARB_sampler_objects = |
| - extensions.find("GL_ARB_sampler_objects ") != std::string::npos; |
| ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
| ext.b_GL_ARB_texture_storage = |
| extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
| ext.b_GL_ARB_timer_query = |
| extensions.find("GL_ARB_timer_query ") != std::string::npos; |
| - ext.b_GL_ARB_transform_feedback2 = |
| - extensions.find("GL_ARB_transform_feedback2 ") != std::string::npos; |
| - ext.b_GL_ARB_uniform_buffer_object = |
| - extensions.find("GL_ARB_uniform_buffer_object ") != std::string::npos; |
| ext.b_GL_ARB_vertex_array_object = |
| extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
| ext.b_GL_ARB_vertex_buffer_object = |
| extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; |
| + ext.b_GL_CHROMIUM_gles_depth_binding_hack = |
| + extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") != |
| + std::string::npos; |
| ext.b_GL_EXT_debug_marker = |
| extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
| ext.b_GL_EXT_direct_state_access = |
| @@ -932,6 +1399,8 @@ void DriverGL::InitializeDynamicBindings(GLContext* context) { |
| ext.b_GL_EXT_multisampled_render_to_texture = |
| extensions.find("GL_EXT_multisampled_render_to_texture ") != |
| std::string::npos; |
| + ext.b_GL_EXT_occlusion_query_boolean = |
| + extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos; |
| ext.b_GL_EXT_robustness = |
| extensions.find("GL_EXT_robustness ") != std::string::npos; |
| ext.b_GL_EXT_texture_storage = |
| @@ -959,604 +1428,2074 @@ void DriverGL::InitializeDynamicBindings(GLContext* context) { |
| ext.b_GL_OES_vertex_array_object = |
| extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
| + fn.glBeginQueryFn = 0; |
| + debug_fn.glBeginQueryFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBeginQueryFn = |
| + reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| + } else { |
| + fn.glBeginQueryFn = |
| + reinterpret_cast<glBeginQueryProc>(glBeginQueryNotBound); |
| + } |
| + DCHECK(fn.glBeginQueryFn); |
| + |
| fn.glBeginQueryARBFn = 0; |
| debug_fn.glBeginQueryARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
| GetGLProcAddress("glBeginQueryARB")); |
| - } |
| - if (!fn.glBeginQueryARBFn) { |
| + } else if ((ext.b_GL_EXT_disjoint_timer_query || |
| + ext.b_GL_EXT_occlusion_query_boolean)) { |
| fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
| GetGLProcAddress("glBeginQueryEXT")); |
| - } |
| - |
| - fn.glBindFramebufferEXTFn = 0; |
| - debug_fn.glBindFramebufferEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| - GetGLProcAddress("glBindFramebufferEXT")); |
| - } |
| - if (!fn.glBindFramebufferEXTFn) { |
| - fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| - GetGLProcAddress("glBindFramebuffer")); |
| - } |
| - |
| - fn.glBindRenderbufferEXTFn = 0; |
| - debug_fn.glBindRenderbufferEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| - GetGLProcAddress("glBindRenderbufferEXT")); |
| - } |
| - if (!fn.glBindRenderbufferEXTFn) { |
| - fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| - GetGLProcAddress("glBindRenderbuffer")); |
| - } |
| + } else { |
| + fn.glBeginQueryARBFn = |
| + reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); |
| + } |
| + DCHECK(fn.glBeginQueryARBFn); |
| + |
| + fn.glBeginTransformFeedbackFn = 0; |
| + debug_fn.glBeginTransformFeedbackFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBeginTransformFeedbackFn = |
| + reinterpret_cast<glBeginTransformFeedbackProc>( |
| + GetGLProcAddress("glBeginTransformFeedback")); |
| + } else { |
| + fn.glBeginTransformFeedbackFn = |
| + reinterpret_cast<glBeginTransformFeedbackProc>( |
| + glBeginTransformFeedbackNotBound); |
| + } |
| + DCHECK(fn.glBeginTransformFeedbackFn); |
| + |
| + fn.glBindBufferBaseFn = 0; |
| + debug_fn.glBindBufferBaseFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
| + GetGLProcAddress("glBindBufferBase")); |
| + } else { |
| + fn.glBindBufferBaseFn = |
| + reinterpret_cast<glBindBufferBaseProc>(glBindBufferBaseNotBound); |
| + } |
| + DCHECK(fn.glBindBufferBaseFn); |
| + |
| + fn.glBindBufferRangeFn = 0; |
| + debug_fn.glBindBufferRangeFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
| + GetGLProcAddress("glBindBufferRange")); |
| + } else { |
| + fn.glBindBufferRangeFn = |
| + reinterpret_cast<glBindBufferRangeProc>(glBindBufferRangeNotBound); |
| + } |
| + DCHECK(fn.glBindBufferRangeFn); |
| + |
| + fn.glBindFragDataLocationFn = 0; |
| + debug_fn.glBindFragDataLocationFn = 0; |
| + if ((!ver->is_es && (ver->major_version >= 3u))) { |
| + fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| + GetGLProcAddress("glBindFragDataLocation")); |
| + } else { |
| + fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| + glBindFragDataLocationNotBound); |
| + } |
| + DCHECK(fn.glBindFragDataLocationFn); |
| + |
| + fn.glBindFragDataLocationIndexedFn = 0; |
| + debug_fn.glBindFragDataLocationIndexedFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))))) { |
| + fn.glBindFragDataLocationIndexedFn = |
| + reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| + GetGLProcAddress("glBindFragDataLocationIndexed")); |
| + } else { |
| + fn.glBindFragDataLocationIndexedFn = |
| + reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| + glBindFragDataLocationIndexedNotBound); |
| + } |
| + DCHECK(fn.glBindFragDataLocationIndexedFn); |
| + |
| + fn.glBindSamplerFn = 0; |
| + debug_fn.glBindSamplerFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBindSamplerFn = |
| + reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| + } else { |
| + fn.glBindSamplerFn = |
| + reinterpret_cast<glBindSamplerProc>(glBindSamplerNotBound); |
| + } |
| + DCHECK(fn.glBindSamplerFn); |
| + |
| + fn.glBindTransformFeedbackFn = 0; |
| + debug_fn.glBindTransformFeedbackFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && (ver->major_version >= 4u)))) { |
| + fn.glBindTransformFeedbackFn = |
| + reinterpret_cast<glBindTransformFeedbackProc>( |
| + GetGLProcAddress("glBindTransformFeedback")); |
| + } else { |
| + fn.glBindTransformFeedbackFn = |
| + reinterpret_cast<glBindTransformFeedbackProc>( |
| + glBindTransformFeedbackNotBound); |
| + } |
| + DCHECK(fn.glBindTransformFeedbackFn); |
| fn.glBindVertexArrayOESFn = 0; |
| debug_fn.glBindVertexArrayOESFn = 0; |
| - if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArray")); |
| - } |
| - if (!fn.glBindVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| + } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArrayOES")); |
| - } |
| - if (!fn.glBindVertexArrayOESFn) { |
| + } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArrayAPPLE")); |
| + } else { |
| + fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| + glBindVertexArrayOESNotBound); |
| } |
| + DCHECK(fn.glBindVertexArrayOESFn); |
| fn.glBlendBarrierKHRFn = 0; |
| debug_fn.glBlendBarrierKHRFn = 0; |
| if (ext.b_GL_NV_blend_equation_advanced) { |
| fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| GetGLProcAddress("glBlendBarrierNV")); |
| - } |
| - if (!fn.glBlendBarrierKHRFn) { |
| + } else if (ext.b_GL_KHR_blend_equation_advanced) { |
| fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| GetGLProcAddress("glBlendBarrierKHR")); |
| + } else { |
| + fn.glBlendBarrierKHRFn = |
| + reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); |
| + } |
| + DCHECK(fn.glBlendBarrierKHRFn); |
| + |
| + fn.glBlitFramebufferFn = 0; |
| + debug_fn.glBlitFramebufferFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| + GetGLProcAddress("glBlitFramebuffer")); |
| + } else { |
| + fn.glBlitFramebufferFn = |
| + reinterpret_cast<glBlitFramebufferProc>(glBlitFramebufferNotBound); |
| } |
| + DCHECK(fn.glBlitFramebufferFn); |
| fn.glBlitFramebufferANGLEFn = 0; |
| debug_fn.glBlitFramebufferANGLEFn = 0; |
| - if (ext.b_GL_ANGLE_framebuffer_blit) { |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| + GetGLProcAddress("glBlitFramebuffer")); |
| + } else if (ext.b_GL_ANGLE_framebuffer_blit) { |
| fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| GetGLProcAddress("glBlitFramebufferANGLE")); |
| - } |
| - if (!fn.glBlitFramebufferANGLEFn) { |
| + } else { |
| fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| - GetGLProcAddress("glBlitFramebuffer")); |
| + glBlitFramebufferANGLENotBound); |
| } |
| + DCHECK(fn.glBlitFramebufferANGLEFn); |
| fn.glBlitFramebufferEXTFn = 0; |
| debug_fn.glBlitFramebufferEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_blit) { |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| + GetGLProcAddress("glBlitFramebuffer")); |
| + } else if (ext.b_GL_EXT_framebuffer_blit) { |
| fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| GetGLProcAddress("glBlitFramebufferEXT")); |
| - } |
| - if (!fn.glBlitFramebufferEXTFn) { |
| + } else { |
| fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| - GetGLProcAddress("glBlitFramebuffer")); |
| - } |
| - |
| - fn.glCheckFramebufferStatusEXTFn = 0; |
| - debug_fn.glCheckFramebufferStatusEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glCheckFramebufferStatusEXTFn = |
| - reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| - GetGLProcAddress("glCheckFramebufferStatusEXT")); |
| - } |
| - if (!fn.glCheckFramebufferStatusEXTFn) { |
| - fn.glCheckFramebufferStatusEXTFn = |
| - reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| - GetGLProcAddress("glCheckFramebufferStatus")); |
| - } |
| - |
| - fn.glDeleteBuffersARBFn = 0; |
| - debug_fn.glDeleteBuffersARBFn = 0; |
| - if (ext.b_GL_ARB_vertex_buffer_object) { |
| - fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
| - GetGLProcAddress("glDeleteBuffersARB")); |
| - } |
| - if (!fn.glDeleteBuffersARBFn) { |
| - fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
| - GetGLProcAddress("glDeleteBuffers")); |
| - } |
| - |
| - fn.glDeleteFramebuffersEXTFn = 0; |
| - debug_fn.glDeleteFramebuffersEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glDeleteFramebuffersEXTFn = |
| - reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| - GetGLProcAddress("glDeleteFramebuffersEXT")); |
| - } |
| - if (!fn.glDeleteFramebuffersEXTFn) { |
| - fn.glDeleteFramebuffersEXTFn = |
| - reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| - GetGLProcAddress("glDeleteFramebuffers")); |
| - } |
| + glBlitFramebufferEXTNotBound); |
| + } |
| + DCHECK(fn.glBlitFramebufferEXTFn); |
| + |
| + fn.glClearBufferfiFn = 0; |
| + debug_fn.glClearBufferfiFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
| + GetGLProcAddress("glClearBufferfi")); |
| + } else { |
| + fn.glClearBufferfiFn = |
| + reinterpret_cast<glClearBufferfiProc>(glClearBufferfiNotBound); |
| + } |
| + DCHECK(fn.glClearBufferfiFn); |
| + |
| + fn.glClearBufferfvFn = 0; |
| + debug_fn.glClearBufferfvFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
| + GetGLProcAddress("glClearBufferfv")); |
| + } else { |
| + fn.glClearBufferfvFn = |
| + reinterpret_cast<glClearBufferfvProc>(glClearBufferfvNotBound); |
| + } |
| + DCHECK(fn.glClearBufferfvFn); |
| + |
| + fn.glClearBufferivFn = 0; |
| + debug_fn.glClearBufferivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
| + GetGLProcAddress("glClearBufferiv")); |
| + } else { |
| + fn.glClearBufferivFn = |
| + reinterpret_cast<glClearBufferivProc>(glClearBufferivNotBound); |
| + } |
| + DCHECK(fn.glClearBufferivFn); |
| + |
| + fn.glClearBufferuivFn = 0; |
| + debug_fn.glClearBufferuivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
| + GetGLProcAddress("glClearBufferuiv")); |
| + } else { |
| + fn.glClearBufferuivFn = |
| + reinterpret_cast<glClearBufferuivProc>(glClearBufferuivNotBound); |
| + } |
| + DCHECK(fn.glClearBufferuivFn); |
| + |
| + fn.glClearDepthfFn = 0; |
| + debug_fn.glClearDepthfFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + ver->is_es)) { |
| + fn.glClearDepthfFn = |
| + reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
| + } else { |
| + fn.glClearDepthfFn = |
| + reinterpret_cast<glClearDepthfProc>(glClearDepthfNotBound); |
| + } |
| + DCHECK(fn.glClearDepthfFn); |
| + |
| + fn.glClientWaitSyncFn = 0; |
| + debug_fn.glClientWaitSyncFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_sync) { |
| + fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
| + GetGLProcAddress("glClientWaitSync")); |
| + } else { |
| + fn.glClientWaitSyncFn = |
| + reinterpret_cast<glClientWaitSyncProc>(glClientWaitSyncNotBound); |
| + } |
| + DCHECK(fn.glClientWaitSyncFn); |
| + |
| + fn.glCompressedTexImage3DFn = 0; |
| + debug_fn.glCompressedTexImage3DFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| + GetGLProcAddress("glCompressedTexImage3D")); |
| + } else { |
| + fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| + glCompressedTexImage3DNotBound); |
| + } |
| + DCHECK(fn.glCompressedTexImage3DFn); |
| + |
| + fn.glCopyBufferSubDataFn = 0; |
| + debug_fn.glCopyBufferSubDataFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| + GetGLProcAddress("glCopyBufferSubData")); |
| + } else { |
| + fn.glCopyBufferSubDataFn = |
| + reinterpret_cast<glCopyBufferSubDataProc>(glCopyBufferSubDataNotBound); |
| + } |
| + DCHECK(fn.glCopyBufferSubDataFn); |
| + |
| + fn.glCopyTexSubImage3DFn = 0; |
| + debug_fn.glCopyTexSubImage3DFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| + GetGLProcAddress("glCopyTexSubImage3D")); |
| + } else { |
| + fn.glCopyTexSubImage3DFn = |
| + reinterpret_cast<glCopyTexSubImage3DProc>(glCopyTexSubImage3DNotBound); |
| + } |
| + DCHECK(fn.glCopyTexSubImage3DFn); |
| + |
| + fn.glDeleteFencesAPPLEFn = 0; |
| + debug_fn.glDeleteFencesAPPLEFn = 0; |
| + if (ext.b_GL_APPLE_fence) { |
| + fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| + GetGLProcAddress("glDeleteFencesAPPLE")); |
| + } else { |
| + fn.glDeleteFencesAPPLEFn = |
| + reinterpret_cast<glDeleteFencesAPPLEProc>(glDeleteFencesAPPLENotBound); |
| + } |
| + DCHECK(fn.glDeleteFencesAPPLEFn); |
| + |
| + fn.glDeleteFencesNVFn = 0; |
| + debug_fn.glDeleteFencesNVFn = 0; |
| + if (ext.b_GL_NV_fence) { |
| + fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| + GetGLProcAddress("glDeleteFencesNV")); |
| + } else { |
| + fn.glDeleteFencesNVFn = |
| + reinterpret_cast<glDeleteFencesNVProc>(glDeleteFencesNVNotBound); |
| + } |
| + DCHECK(fn.glDeleteFencesNVFn); |
| + |
| + fn.glDeleteQueriesFn = 0; |
| + debug_fn.glDeleteQueriesFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| + GetGLProcAddress("glDeleteQueries")); |
| + } else { |
| + fn.glDeleteQueriesFn = |
| + reinterpret_cast<glDeleteQueriesProc>(glDeleteQueriesNotBound); |
| + } |
| + DCHECK(fn.glDeleteQueriesFn); |
| fn.glDeleteQueriesARBFn = 0; |
| debug_fn.glDeleteQueriesARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
| GetGLProcAddress("glDeleteQueriesARB")); |
| - } |
| - if (!fn.glDeleteQueriesARBFn) { |
| + } else if ((ext.b_GL_EXT_disjoint_timer_query || |
| + ext.b_GL_EXT_occlusion_query_boolean)) { |
| fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
| GetGLProcAddress("glDeleteQueriesEXT")); |
| - } |
| - |
| - fn.glDeleteRenderbuffersEXTFn = 0; |
| - debug_fn.glDeleteRenderbuffersEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glDeleteRenderbuffersEXTFn = |
| - reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| - GetGLProcAddress("glDeleteRenderbuffersEXT")); |
| - } |
| - if (!fn.glDeleteRenderbuffersEXTFn) { |
| - fn.glDeleteRenderbuffersEXTFn = |
| - reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| - GetGLProcAddress("glDeleteRenderbuffers")); |
| - } |
| + } else { |
| + fn.glDeleteQueriesARBFn = |
| + reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); |
| + } |
| + DCHECK(fn.glDeleteQueriesARBFn); |
| + |
| + fn.glDeleteSamplersFn = 0; |
| + debug_fn.glDeleteSamplersFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
| + GetGLProcAddress("glDeleteSamplers")); |
| + } else { |
| + fn.glDeleteSamplersFn = |
| + reinterpret_cast<glDeleteSamplersProc>(glDeleteSamplersNotBound); |
| + } |
| + DCHECK(fn.glDeleteSamplersFn); |
| + |
| + fn.glDeleteSyncFn = 0; |
| + debug_fn.glDeleteSyncFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_sync) { |
| + fn.glDeleteSyncFn = |
| + reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
| + } else { |
| + fn.glDeleteSyncFn = |
| + reinterpret_cast<glDeleteSyncProc>(glDeleteSyncNotBound); |
| + } |
| + DCHECK(fn.glDeleteSyncFn); |
| + |
| + fn.glDeleteTransformFeedbacksFn = 0; |
| + debug_fn.glDeleteTransformFeedbacksFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && (ver->major_version >= 4u)))) { |
| + fn.glDeleteTransformFeedbacksFn = |
| + reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| + GetGLProcAddress("glDeleteTransformFeedbacks")); |
| + } else { |
| + fn.glDeleteTransformFeedbacksFn = |
| + reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| + glDeleteTransformFeedbacksNotBound); |
| + } |
| + DCHECK(fn.glDeleteTransformFeedbacksFn); |
| fn.glDeleteVertexArraysOESFn = 0; |
| debug_fn.glDeleteVertexArraysOESFn = 0; |
| - if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArrays")); |
| - } |
| - if (!fn.glDeleteVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| + } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArraysOES")); |
| - } |
| - if (!fn.glDeleteVertexArraysOESFn) { |
| + } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
| - } |
| + } else { |
| + fn.glDeleteVertexArraysOESFn = |
| + reinterpret_cast<glDeleteVertexArraysOESProc>( |
| + glDeleteVertexArraysOESNotBound); |
| + } |
| + DCHECK(fn.glDeleteVertexArraysOESFn); |
| + |
| + fn.glDepthRangefFn = 0; |
| + debug_fn.glDepthRangefFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + ver->is_es)) { |
| + fn.glDepthRangefFn = |
| + reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| + } else { |
| + fn.glDepthRangefFn = |
| + reinterpret_cast<glDepthRangefProc>(glDepthRangefNotBound); |
| + } |
| + DCHECK(fn.glDepthRangefFn); |
| + |
| + fn.glDiscardFramebufferEXTFn = 0; |
| + debug_fn.glDiscardFramebufferEXTFn = 0; |
| + if (ext.b_GL_EXT_discard_framebuffer) { |
| + fn.glDiscardFramebufferEXTFn = |
| + reinterpret_cast<glDiscardFramebufferEXTProc>( |
| + GetGLProcAddress("glDiscardFramebufferEXT")); |
| + } else { |
| + fn.glDiscardFramebufferEXTFn = |
| + reinterpret_cast<glDiscardFramebufferEXTProc>( |
| + glDiscardFramebufferEXTNotBound); |
| + } |
| + DCHECK(fn.glDiscardFramebufferEXTFn); |
| fn.glDrawArraysInstancedANGLEFn = 0; |
| debug_fn.glDrawArraysInstancedANGLEFn = 0; |
| - if (ext.b_GL_ARB_draw_instanced) { |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glDrawArraysInstancedANGLEFn = |
| + reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| + GetGLProcAddress("glDrawArraysInstanced")); |
| + } else if (ext.b_GL_ARB_draw_instanced) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstancedARB")); |
| - } |
| - if (!fn.glDrawArraysInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| + } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstancedANGLE")); |
| - } |
| - if (!fn.glDrawArraysInstancedANGLEFn) { |
| + } else { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| - GetGLProcAddress("glDrawArraysInstanced")); |
| + glDrawArraysInstancedANGLENotBound); |
| + } |
| + DCHECK(fn.glDrawArraysInstancedANGLEFn); |
| + |
| + fn.glDrawBufferFn = 0; |
| + debug_fn.glDrawBufferFn = 0; |
| + if (!ver->is_es) { |
| + fn.glDrawBufferFn = |
| + reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
| + } else { |
| + fn.glDrawBufferFn = |
| + reinterpret_cast<glDrawBufferProc>(glDrawBufferNotBound); |
| } |
| + DCHECK(fn.glDrawBufferFn); |
| fn.glDrawBuffersARBFn = 0; |
| debug_fn.glDrawBuffersARBFn = 0; |
| - if (ext.b_GL_ARB_draw_buffers) { |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| + GetGLProcAddress("glDrawBuffers")); |
| + } else if (ext.b_GL_ARB_draw_buffers) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffersARB")); |
| - } |
| - if (!fn.glDrawBuffersARBFn && (ext.b_GL_EXT_draw_buffers)) { |
| + } else if (ext.b_GL_EXT_draw_buffers) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffersEXT")); |
| + } else { |
| + fn.glDrawBuffersARBFn = |
| + reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); |
| } |
| - if (!fn.glDrawBuffersARBFn) { |
| - fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| - GetGLProcAddress("glDrawBuffers")); |
| - } |
| + DCHECK(fn.glDrawBuffersARBFn); |
| fn.glDrawElementsInstancedANGLEFn = 0; |
| debug_fn.glDrawElementsInstancedANGLEFn = 0; |
| - if (ext.b_GL_ARB_draw_instanced) { |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glDrawElementsInstancedANGLEFn = |
| + reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| + GetGLProcAddress("glDrawElementsInstanced")); |
| + } else if (ext.b_GL_ARB_draw_instanced) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstancedARB")); |
| - } |
| - if (!fn.glDrawElementsInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| + } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstancedANGLE")); |
| - } |
| - if (!fn.glDrawElementsInstancedANGLEFn) { |
| + } else { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| - GetGLProcAddress("glDrawElementsInstanced")); |
| + glDrawElementsInstancedANGLENotBound); |
| } |
| + DCHECK(fn.glDrawElementsInstancedANGLEFn); |
| + |
| + fn.glDrawRangeElementsFn = 0; |
| + debug_fn.glDrawRangeElementsFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
| + GetGLProcAddress("glDrawRangeElements")); |
| + } else { |
| + fn.glDrawRangeElementsFn = |
| + reinterpret_cast<glDrawRangeElementsProc>(glDrawRangeElementsNotBound); |
| + } |
| + DCHECK(fn.glDrawRangeElementsFn); |
| + |
| + fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
| + debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
| + if (ext.b_GL_OES_EGL_image) { |
| + fn.glEGLImageTargetRenderbufferStorageOESFn = |
| + reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| + GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| + } else { |
| + fn.glEGLImageTargetRenderbufferStorageOESFn = |
| + reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| + glEGLImageTargetRenderbufferStorageOESNotBound); |
| + } |
| + DCHECK(fn.glEGLImageTargetRenderbufferStorageOESFn); |
| + |
| + fn.glEGLImageTargetTexture2DOESFn = 0; |
| + debug_fn.glEGLImageTargetTexture2DOESFn = 0; |
| + if (ext.b_GL_OES_EGL_image) { |
| + fn.glEGLImageTargetTexture2DOESFn = |
| + reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| + GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| + } else { |
| + fn.glEGLImageTargetTexture2DOESFn = |
| + reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| + glEGLImageTargetTexture2DOESNotBound); |
| + } |
| + DCHECK(fn.glEGLImageTargetTexture2DOESFn); |
| + |
| + fn.glEndQueryFn = 0; |
| + debug_fn.glEndQueryFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glEndQueryFn = |
| + reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| + } else { |
| + fn.glEndQueryFn = reinterpret_cast<glEndQueryProc>(glEndQueryNotBound); |
| + } |
| + DCHECK(fn.glEndQueryFn); |
| fn.glEndQueryARBFn = 0; |
| debug_fn.glEndQueryARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glEndQueryARBFn = |
| reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); |
| - } |
| - if (!fn.glEndQueryARBFn) { |
| + } else if ((ext.b_GL_EXT_disjoint_timer_query || |
| + ext.b_GL_EXT_occlusion_query_boolean)) { |
| fn.glEndQueryARBFn = |
| reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); |
| + } else { |
| + fn.glEndQueryARBFn = |
| + reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); |
| + } |
| + DCHECK(fn.glEndQueryARBFn); |
| + |
| + fn.glEndTransformFeedbackFn = 0; |
| + debug_fn.glEndTransformFeedbackFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| + GetGLProcAddress("glEndTransformFeedback")); |
| + } else { |
| + fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| + glEndTransformFeedbackNotBound); |
| + } |
| + DCHECK(fn.glEndTransformFeedbackFn); |
| + |
| + fn.glFenceSyncFn = 0; |
| + debug_fn.glFenceSyncFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_sync) { |
| + fn.glFenceSyncFn = |
| + reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
| + } else { |
| + fn.glFenceSyncFn = reinterpret_cast<glFenceSyncProc>(glFenceSyncNotBound); |
| + } |
| + DCHECK(fn.glFenceSyncFn); |
| + |
| + fn.glFinishFenceAPPLEFn = 0; |
| + debug_fn.glFinishFenceAPPLEFn = 0; |
| + if (ext.b_GL_APPLE_fence) { |
| + fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
| + GetGLProcAddress("glFinishFenceAPPLE")); |
| + } else { |
| + fn.glFinishFenceAPPLEFn = |
| + reinterpret_cast<glFinishFenceAPPLEProc>(glFinishFenceAPPLENotBound); |
| + } |
| + DCHECK(fn.glFinishFenceAPPLEFn); |
| + |
| + fn.glFinishFenceNVFn = 0; |
| + debug_fn.glFinishFenceNVFn = 0; |
| + if (ext.b_GL_NV_fence) { |
| + fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
| + GetGLProcAddress("glFinishFenceNV")); |
| + } else { |
| + fn.glFinishFenceNVFn = |
| + reinterpret_cast<glFinishFenceNVProc>(glFinishFenceNVNotBound); |
| + } |
| + DCHECK(fn.glFinishFenceNVFn); |
| + |
| + fn.glFlushMappedBufferRangeFn = 0; |
| + debug_fn.glFlushMappedBufferRangeFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glFlushMappedBufferRangeFn = |
| + reinterpret_cast<glFlushMappedBufferRangeProc>( |
| + GetGLProcAddress("glFlushMappedBufferRange")); |
| + } else { |
| + fn.glFlushMappedBufferRangeFn = |
| + reinterpret_cast<glFlushMappedBufferRangeProc>( |
| + glFlushMappedBufferRangeNotBound); |
| + } |
| + DCHECK(fn.glFlushMappedBufferRangeFn); |
| + |
| + fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
| + debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
| + if (ext.b_GL_EXT_multisampled_render_to_texture) { |
| + fn.glFramebufferTexture2DMultisampleEXTFn = |
| + reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| + GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
| + } else { |
| + fn.glFramebufferTexture2DMultisampleEXTFn = |
| + reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| + glFramebufferTexture2DMultisampleEXTNotBound); |
| } |
| + DCHECK(fn.glFramebufferTexture2DMultisampleEXTFn); |
| - fn.glFramebufferRenderbufferEXTFn = 0; |
| - debug_fn.glFramebufferRenderbufferEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glFramebufferRenderbufferEXTFn = |
| - reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| - GetGLProcAddress("glFramebufferRenderbufferEXT")); |
| - } |
| - if (!fn.glFramebufferRenderbufferEXTFn) { |
| - fn.glFramebufferRenderbufferEXTFn = |
| - reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| - GetGLProcAddress("glFramebufferRenderbuffer")); |
| - } |
| - |
| - fn.glFramebufferTexture2DEXTFn = 0; |
| - debug_fn.glFramebufferTexture2DEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glFramebufferTexture2DEXTFn = |
| - reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| - GetGLProcAddress("glFramebufferTexture2DEXT")); |
| - } |
| - if (!fn.glFramebufferTexture2DEXTFn) { |
| - fn.glFramebufferTexture2DEXTFn = |
| - reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| - GetGLProcAddress("glFramebufferTexture2D")); |
| - } |
| - |
| - fn.glGenBuffersARBFn = 0; |
| - debug_fn.glGenBuffersARBFn = 0; |
| - if (ext.b_GL_ARB_vertex_buffer_object) { |
| - fn.glGenBuffersARBFn = reinterpret_cast<glGenBuffersARBProc>( |
| - GetGLProcAddress("glGenBuffersARB")); |
| - } |
| - if (!fn.glGenBuffersARBFn) { |
| - fn.glGenBuffersARBFn = |
| - reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
| - } |
| - |
| - fn.glGenerateMipmapEXTFn = 0; |
| - debug_fn.glGenerateMipmapEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| - GetGLProcAddress("glGenerateMipmapEXT")); |
| - } |
| - if (!fn.glGenerateMipmapEXTFn) { |
| - fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| - GetGLProcAddress("glGenerateMipmap")); |
| - } |
| - |
| - fn.glGenFramebuffersEXTFn = 0; |
| - debug_fn.glGenFramebuffersEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| - GetGLProcAddress("glGenFramebuffersEXT")); |
| - } |
| - if (!fn.glGenFramebuffersEXTFn) { |
| - fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| - GetGLProcAddress("glGenFramebuffers")); |
| - } |
| + fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
| + debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
| + if (ext.b_GL_IMG_multisampled_render_to_texture) { |
| + fn.glFramebufferTexture2DMultisampleIMGFn = |
| + reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
| + GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
| + } else { |
| + fn.glFramebufferTexture2DMultisampleIMGFn = |
| + reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
| + glFramebufferTexture2DMultisampleIMGNotBound); |
| + } |
| + DCHECK(fn.glFramebufferTexture2DMultisampleIMGFn); |
| + |
| + fn.glFramebufferTextureLayerFn = 0; |
| + debug_fn.glFramebufferTextureLayerFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glFramebufferTextureLayerFn = |
| + reinterpret_cast<glFramebufferTextureLayerProc>( |
| + GetGLProcAddress("glFramebufferTextureLayer")); |
| + } else { |
| + fn.glFramebufferTextureLayerFn = |
| + reinterpret_cast<glFramebufferTextureLayerProc>( |
| + glFramebufferTextureLayerNotBound); |
| + } |
| + DCHECK(fn.glFramebufferTextureLayerFn); |
| + |
| + fn.glGenFencesAPPLEFn = 0; |
| + debug_fn.glGenFencesAPPLEFn = 0; |
| + if (ext.b_GL_APPLE_fence) { |
| + fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
| + GetGLProcAddress("glGenFencesAPPLE")); |
| + } else { |
| + fn.glGenFencesAPPLEFn = |
| + reinterpret_cast<glGenFencesAPPLEProc>(glGenFencesAPPLENotBound); |
| + } |
| + DCHECK(fn.glGenFencesAPPLEFn); |
| + |
| + fn.glGenFencesNVFn = 0; |
| + debug_fn.glGenFencesNVFn = 0; |
| + if (ext.b_GL_NV_fence) { |
| + fn.glGenFencesNVFn = |
| + reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| + } else { |
| + fn.glGenFencesNVFn = |
| + reinterpret_cast<glGenFencesNVProc>(glGenFencesNVNotBound); |
| + } |
| + DCHECK(fn.glGenFencesNVFn); |
| + |
| + fn.glGenQueriesFn = 0; |
| + debug_fn.glGenQueriesFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGenQueriesFn = |
| + reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| + } else { |
| + fn.glGenQueriesFn = |
| + reinterpret_cast<glGenQueriesProc>(glGenQueriesNotBound); |
| + } |
| + DCHECK(fn.glGenQueriesFn); |
| fn.glGenQueriesARBFn = 0; |
| debug_fn.glGenQueriesARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
| GetGLProcAddress("glGenQueriesARB")); |
| - } |
| - if (!fn.glGenQueriesARBFn) { |
| + } else if ((ext.b_GL_EXT_disjoint_timer_query || |
| + ext.b_GL_EXT_occlusion_query_boolean)) { |
| fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
| GetGLProcAddress("glGenQueriesEXT")); |
| - } |
| - |
| - fn.glGenRenderbuffersEXTFn = 0; |
| - debug_fn.glGenRenderbuffersEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| - GetGLProcAddress("glGenRenderbuffersEXT")); |
| - } |
| - if (!fn.glGenRenderbuffersEXTFn) { |
| - fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| - GetGLProcAddress("glGenRenderbuffers")); |
| - } |
| + } else { |
| + fn.glGenQueriesARBFn = |
| + reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); |
| + } |
| + DCHECK(fn.glGenQueriesARBFn); |
| + |
| + fn.glGenSamplersFn = 0; |
| + debug_fn.glGenSamplersFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGenSamplersFn = |
| + reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
| + } else { |
| + fn.glGenSamplersFn = |
| + reinterpret_cast<glGenSamplersProc>(glGenSamplersNotBound); |
| + } |
| + DCHECK(fn.glGenSamplersFn); |
| + |
| + fn.glGenTransformFeedbacksFn = 0; |
| + debug_fn.glGenTransformFeedbacksFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && (ver->major_version >= 4u)))) { |
| + fn.glGenTransformFeedbacksFn = |
| + reinterpret_cast<glGenTransformFeedbacksProc>( |
| + GetGLProcAddress("glGenTransformFeedbacks")); |
| + } else { |
| + fn.glGenTransformFeedbacksFn = |
| + reinterpret_cast<glGenTransformFeedbacksProc>( |
| + glGenTransformFeedbacksNotBound); |
| + } |
| + DCHECK(fn.glGenTransformFeedbacksFn); |
| fn.glGenVertexArraysOESFn = 0; |
| debug_fn.glGenVertexArraysOESFn = 0; |
| - if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArrays")); |
| - } |
| - if (!fn.glGenVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| + } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArraysOES")); |
| - } |
| - if (!fn.glGenVertexArraysOESFn) { |
| + } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArraysAPPLE")); |
| - } |
| - |
| - fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
| - debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glGetFramebufferAttachmentParameterivEXTFn = |
| - reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| - GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
| - } |
| - if (!fn.glGetFramebufferAttachmentParameterivEXTFn) { |
| - fn.glGetFramebufferAttachmentParameterivEXTFn = |
| - reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| - GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
| - } |
| + } else { |
| + fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| + glGenVertexArraysOESNotBound); |
| + } |
| + DCHECK(fn.glGenVertexArraysOESFn); |
| + |
| + fn.glGetActiveUniformBlockivFn = 0; |
| + debug_fn.glGetActiveUniformBlockivFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glGetActiveUniformBlockivFn = |
| + reinterpret_cast<glGetActiveUniformBlockivProc>( |
| + GetGLProcAddress("glGetActiveUniformBlockiv")); |
| + } else { |
| + fn.glGetActiveUniformBlockivFn = |
| + reinterpret_cast<glGetActiveUniformBlockivProc>( |
| + glGetActiveUniformBlockivNotBound); |
| + } |
| + DCHECK(fn.glGetActiveUniformBlockivFn); |
| + |
| + fn.glGetActiveUniformBlockNameFn = 0; |
| + debug_fn.glGetActiveUniformBlockNameFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glGetActiveUniformBlockNameFn = |
| + reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| + GetGLProcAddress("glGetActiveUniformBlockName")); |
| + } else { |
| + fn.glGetActiveUniformBlockNameFn = |
| + reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| + glGetActiveUniformBlockNameNotBound); |
| + } |
| + DCHECK(fn.glGetActiveUniformBlockNameFn); |
| + |
| + fn.glGetActiveUniformsivFn = 0; |
| + debug_fn.glGetActiveUniformsivFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| + GetGLProcAddress("glGetActiveUniformsiv")); |
| + } else { |
| + fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| + glGetActiveUniformsivNotBound); |
| + } |
| + DCHECK(fn.glGetActiveUniformsivFn); |
| + |
| + fn.glGetFenceivNVFn = 0; |
| + debug_fn.glGetFenceivNVFn = 0; |
| + if (ext.b_GL_NV_fence) { |
| + fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( |
| + GetGLProcAddress("glGetFenceivNV")); |
| + } else { |
| + fn.glGetFenceivNVFn = |
| + reinterpret_cast<glGetFenceivNVProc>(glGetFenceivNVNotBound); |
| + } |
| + DCHECK(fn.glGetFenceivNVFn); |
| + |
| + fn.glGetFragDataLocationFn = 0; |
| + debug_fn.glGetFragDataLocationFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| + GetGLProcAddress("glGetFragDataLocation")); |
| + } else { |
| + fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| + glGetFragDataLocationNotBound); |
| + } |
| + DCHECK(fn.glGetFragDataLocationFn); |
| fn.glGetGraphicsResetStatusARBFn = 0; |
| debug_fn.glGetGraphicsResetStatusARBFn = 0; |
| - if (ext.b_GL_ARB_robustness) { |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 5u))))) { |
| + fn.glGetGraphicsResetStatusARBFn = |
| + reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| + GetGLProcAddress("glGetGraphicsResetStatus")); |
| + } else if (ext.b_GL_ARB_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusARB")); |
| - } |
| - if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_KHR_robustness)) { |
| + } else if (ext.b_GL_KHR_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
| - } |
| - if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_EXT_robustness)) { |
| + } else if (ext.b_GL_EXT_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
| - } |
| - if (!fn.glGetGraphicsResetStatusARBFn) { |
| + } else { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| - GetGLProcAddress("glGetGraphicsResetStatus")); |
| - } |
| + glGetGraphicsResetStatusARBNotBound); |
| + } |
| + DCHECK(fn.glGetGraphicsResetStatusARBFn); |
| + |
| + fn.glGetInteger64i_vFn = 0; |
| + debug_fn.glGetInteger64i_vFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
| + GetGLProcAddress("glGetInteger64i_v")); |
| + } else { |
| + fn.glGetInteger64i_vFn = |
| + reinterpret_cast<glGetInteger64i_vProc>(glGetInteger64i_vNotBound); |
| + } |
| + DCHECK(fn.glGetInteger64i_vFn); |
| + |
| + fn.glGetInteger64vFn = 0; |
| + debug_fn.glGetInteger64vFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| + GetGLProcAddress("glGetInteger64v")); |
| + } else { |
| + fn.glGetInteger64vFn = |
| + reinterpret_cast<glGetInteger64vProc>(glGetInteger64vNotBound); |
| + } |
| + DCHECK(fn.glGetInteger64vFn); |
| + |
| + fn.glGetIntegeri_vFn = 0; |
| + debug_fn.glGetIntegeri_vFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| + GetGLProcAddress("glGetIntegeri_v")); |
| + } else { |
| + fn.glGetIntegeri_vFn = |
| + reinterpret_cast<glGetIntegeri_vProc>(glGetIntegeri_vNotBound); |
| + } |
| + DCHECK(fn.glGetIntegeri_vFn); |
| + |
| + fn.glGetInternalformativFn = 0; |
| + debug_fn.glGetInternalformativFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| + GetGLProcAddress("glGetInternalformativ")); |
| + } else { |
| + fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| + glGetInternalformativNotBound); |
| + } |
| + DCHECK(fn.glGetInternalformativFn); |
| fn.glGetProgramBinaryFn = 0; |
| debug_fn.glGetProgramBinaryFn = 0; |
| - if (ext.b_GL_OES_get_program_binary) { |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_get_program_binary) { |
| + fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| + GetGLProcAddress("glGetProgramBinary")); |
| + } else if (ext.b_GL_OES_get_program_binary) { |
| fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| GetGLProcAddress("glGetProgramBinaryOES")); |
| + } else { |
| + fn.glGetProgramBinaryFn = |
| + reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); |
| } |
| - if (!fn.glGetProgramBinaryFn) { |
| - fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| - GetGLProcAddress("glGetProgramBinary")); |
| + DCHECK(fn.glGetProgramBinaryFn); |
| + |
| + fn.glGetQueryivFn = 0; |
| + debug_fn.glGetQueryivFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetQueryivFn = |
| + reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| + } else { |
| + fn.glGetQueryivFn = |
| + reinterpret_cast<glGetQueryivProc>(glGetQueryivNotBound); |
| } |
| + DCHECK(fn.glGetQueryivFn); |
| fn.glGetQueryivARBFn = 0; |
| debug_fn.glGetQueryivARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
| GetGLProcAddress("glGetQueryivARB")); |
| - } |
| - if (!fn.glGetQueryivARBFn) { |
| + } else if ((ext.b_GL_EXT_disjoint_timer_query || |
| + ext.b_GL_EXT_occlusion_query_boolean)) { |
| fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
| GetGLProcAddress("glGetQueryivEXT")); |
| - } |
| + } else { |
| + fn.glGetQueryivARBFn = |
| + reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); |
| + } |
| + DCHECK(fn.glGetQueryivARBFn); |
| + |
| + fn.glGetQueryObjecti64vFn = 0; |
| + debug_fn.glGetQueryObjecti64vFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u)))) || |
| + ext.b_GL_ARB_timer_query) { |
| + fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| + GetGLProcAddress("glGetQueryObjecti64v")); |
| + } else if ((ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query)) { |
| + fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| + GetGLProcAddress("glGetQueryObjecti64vEXT")); |
| + } else { |
| + fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| + glGetQueryObjecti64vNotBound); |
| + } |
| + DCHECK(fn.glGetQueryObjecti64vFn); |
| + |
| + fn.glGetQueryObjectivFn = 0; |
| + debug_fn.glGetQueryObjectivFn = 0; |
| + if (!ver->is_es) { |
| + fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| + GetGLProcAddress("glGetQueryObjectiv")); |
| + } else { |
| + fn.glGetQueryObjectivFn = |
| + reinterpret_cast<glGetQueryObjectivProc>(glGetQueryObjectivNotBound); |
| + } |
| + DCHECK(fn.glGetQueryObjectivFn); |
| fn.glGetQueryObjectivARBFn = 0; |
| debug_fn.glGetQueryObjectivARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
| GetGLProcAddress("glGetQueryObjectivARB")); |
| - } |
| - if (!fn.glGetQueryObjectivARBFn) { |
| + } else if (ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
| GetGLProcAddress("glGetQueryObjectivEXT")); |
| + } else { |
| + fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
| + glGetQueryObjectivARBNotBound); |
| } |
| + DCHECK(fn.glGetQueryObjectivARBFn); |
| fn.glGetQueryObjectui64vFn = 0; |
| debug_fn.glGetQueryObjectui64vFn = 0; |
| - if (ext.b_GL_ARB_timer_query) { |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u)))) || |
| + ext.b_GL_ARB_timer_query) { |
| fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| GetGLProcAddress("glGetQueryObjectui64v")); |
| - } |
| - if (!fn.glGetQueryObjectui64vFn) { |
| + } else if ((ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query)) { |
| fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| GetGLProcAddress("glGetQueryObjectui64vEXT")); |
| + } else { |
| + fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| + glGetQueryObjectui64vNotBound); |
| + } |
| + DCHECK(fn.glGetQueryObjectui64vFn); |
| + |
| + fn.glGetQueryObjectuivFn = 0; |
| + debug_fn.glGetQueryObjectuivFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| + GetGLProcAddress("glGetQueryObjectuiv")); |
| + } else { |
| + fn.glGetQueryObjectuivFn = |
| + reinterpret_cast<glGetQueryObjectuivProc>(glGetQueryObjectuivNotBound); |
| } |
| + DCHECK(fn.glGetQueryObjectuivFn); |
| fn.glGetQueryObjectuivARBFn = 0; |
| debug_fn.glGetQueryObjectuivARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| GetGLProcAddress("glGetQueryObjectuivARB")); |
| - } |
| - if (!fn.glGetQueryObjectuivARBFn) { |
| + } else if ((ext.b_GL_EXT_disjoint_timer_query || |
| + ext.b_GL_EXT_occlusion_query_boolean)) { |
| fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| GetGLProcAddress("glGetQueryObjectuivEXT")); |
| - } |
| - |
| - fn.glGetRenderbufferParameterivEXTFn = 0; |
| - debug_fn.glGetRenderbufferParameterivEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glGetRenderbufferParameterivEXTFn = |
| - reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| - GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
| - } |
| - if (!fn.glGetRenderbufferParameterivEXTFn) { |
| - fn.glGetRenderbufferParameterivEXTFn = |
| - reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| - GetGLProcAddress("glGetRenderbufferParameteriv")); |
| - } |
| - |
| - fn.glIsFramebufferEXTFn = 0; |
| - debug_fn.glIsFramebufferEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| - GetGLProcAddress("glIsFramebufferEXT")); |
| - } |
| - if (!fn.glIsFramebufferEXTFn) { |
| - fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| - GetGLProcAddress("glIsFramebuffer")); |
| - } |
| + } else { |
| + fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| + glGetQueryObjectuivARBNotBound); |
| + } |
| + DCHECK(fn.glGetQueryObjectuivARBFn); |
| + |
| + fn.glGetSamplerParameterfvFn = 0; |
| + debug_fn.glGetSamplerParameterfvFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetSamplerParameterfvFn = |
| + reinterpret_cast<glGetSamplerParameterfvProc>( |
| + GetGLProcAddress("glGetSamplerParameterfv")); |
| + } else { |
| + fn.glGetSamplerParameterfvFn = |
| + reinterpret_cast<glGetSamplerParameterfvProc>( |
| + glGetSamplerParameterfvNotBound); |
| + } |
| + DCHECK(fn.glGetSamplerParameterfvFn); |
| + |
| + fn.glGetSamplerParameterivFn = 0; |
| + debug_fn.glGetSamplerParameterivFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetSamplerParameterivFn = |
| + reinterpret_cast<glGetSamplerParameterivProc>( |
| + GetGLProcAddress("glGetSamplerParameteriv")); |
| + } else { |
| + fn.glGetSamplerParameterivFn = |
| + reinterpret_cast<glGetSamplerParameterivProc>( |
| + glGetSamplerParameterivNotBound); |
| + } |
| + DCHECK(fn.glGetSamplerParameterivFn); |
| + |
| + fn.glGetShaderPrecisionFormatFn = 0; |
| + debug_fn.glGetShaderPrecisionFormatFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + ver->is_es)) { |
| + fn.glGetShaderPrecisionFormatFn = |
| + reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| + GetGLProcAddress("glGetShaderPrecisionFormat")); |
| + } else { |
| + fn.glGetShaderPrecisionFormatFn = |
| + reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| + glGetShaderPrecisionFormatNotBound); |
| + } |
| + DCHECK(fn.glGetShaderPrecisionFormatFn); |
| + |
| + fn.glGetSyncivFn = 0; |
| + debug_fn.glGetSyncivFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_sync) { |
| + fn.glGetSyncivFn = |
| + reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| + } else { |
| + fn.glGetSyncivFn = reinterpret_cast<glGetSyncivProc>(glGetSyncivNotBound); |
| + } |
| + DCHECK(fn.glGetSyncivFn); |
| + |
| + fn.glGetTexLevelParameterfvFn = 0; |
| + debug_fn.glGetTexLevelParameterfvFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version > 3u || |
| + (ver->major_version == 3u && |
| + ver->minor_version >= 1u))))) { |
| + fn.glGetTexLevelParameterfvFn = |
| + reinterpret_cast<glGetTexLevelParameterfvProc>( |
| + GetGLProcAddress("glGetTexLevelParameterfv")); |
| + } else { |
| + fn.glGetTexLevelParameterfvFn = |
| + reinterpret_cast<glGetTexLevelParameterfvProc>( |
| + glGetTexLevelParameterfvNotBound); |
| + } |
| + DCHECK(fn.glGetTexLevelParameterfvFn); |
| + |
| + fn.glGetTexLevelParameterivFn = 0; |
| + debug_fn.glGetTexLevelParameterivFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version > 3u || |
| + (ver->major_version == 3u && |
| + ver->minor_version >= 1u))))) { |
| + fn.glGetTexLevelParameterivFn = |
| + reinterpret_cast<glGetTexLevelParameterivProc>( |
| + GetGLProcAddress("glGetTexLevelParameteriv")); |
| + } else { |
| + fn.glGetTexLevelParameterivFn = |
| + reinterpret_cast<glGetTexLevelParameterivProc>( |
| + glGetTexLevelParameterivNotBound); |
| + } |
| + DCHECK(fn.glGetTexLevelParameterivFn); |
| + |
| + fn.glGetTransformFeedbackVaryingFn = 0; |
| + debug_fn.glGetTransformFeedbackVaryingFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glGetTransformFeedbackVaryingFn = |
| + reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| + GetGLProcAddress("glGetTransformFeedbackVarying")); |
| + } else { |
| + fn.glGetTransformFeedbackVaryingFn = |
| + reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| + glGetTransformFeedbackVaryingNotBound); |
| + } |
| + DCHECK(fn.glGetTransformFeedbackVaryingFn); |
| + |
| + fn.glGetTranslatedShaderSourceANGLEFn = 0; |
| + debug_fn.glGetTranslatedShaderSourceANGLEFn = 0; |
| + if (ext.b_GL_ANGLE_translated_shader_source) { |
| + fn.glGetTranslatedShaderSourceANGLEFn = |
| + reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| + GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| + } else { |
| + fn.glGetTranslatedShaderSourceANGLEFn = |
| + reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| + glGetTranslatedShaderSourceANGLENotBound); |
| + } |
| + DCHECK(fn.glGetTranslatedShaderSourceANGLEFn); |
| + |
| + fn.glGetUniformBlockIndexFn = 0; |
| + debug_fn.glGetUniformBlockIndexFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| + GetGLProcAddress("glGetUniformBlockIndex")); |
| + } else { |
| + fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| + glGetUniformBlockIndexNotBound); |
| + } |
| + DCHECK(fn.glGetUniformBlockIndexFn); |
| + |
| + fn.glGetUniformIndicesFn = 0; |
| + debug_fn.glGetUniformIndicesFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| + GetGLProcAddress("glGetUniformIndices")); |
| + } else { |
| + fn.glGetUniformIndicesFn = |
| + reinterpret_cast<glGetUniformIndicesProc>(glGetUniformIndicesNotBound); |
| + } |
| + DCHECK(fn.glGetUniformIndicesFn); |
| + |
| + fn.glInsertEventMarkerEXTFn = 0; |
| + debug_fn.glInsertEventMarkerEXTFn = 0; |
| + if (ext.b_GL_EXT_debug_marker) { |
| + fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| + GetGLProcAddress("glInsertEventMarkerEXT")); |
| + } else { |
| + fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| + glInsertEventMarkerEXTNotBound); |
| + } |
| + DCHECK(fn.glInsertEventMarkerEXTFn); |
| + |
| + fn.glInvalidateFramebufferFn = 0; |
| + debug_fn.glInvalidateFramebufferFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glInvalidateFramebufferFn = |
| + reinterpret_cast<glInvalidateFramebufferProc>( |
| + GetGLProcAddress("glInvalidateFramebuffer")); |
| + } else { |
| + fn.glInvalidateFramebufferFn = |
| + reinterpret_cast<glInvalidateFramebufferProc>( |
| + glInvalidateFramebufferNotBound); |
| + } |
| + DCHECK(fn.glInvalidateFramebufferFn); |
| + |
| + fn.glInvalidateSubFramebufferFn = 0; |
| + debug_fn.glInvalidateSubFramebufferFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glInvalidateSubFramebufferFn = |
| + reinterpret_cast<glInvalidateSubFramebufferProc>( |
| + GetGLProcAddress("glInvalidateSubFramebuffer")); |
| + } else { |
| + fn.glInvalidateSubFramebufferFn = |
| + reinterpret_cast<glInvalidateSubFramebufferProc>( |
| + glInvalidateSubFramebufferNotBound); |
| + } |
| + DCHECK(fn.glInvalidateSubFramebufferFn); |
| + |
| + fn.glIsFenceAPPLEFn = 0; |
| + debug_fn.glIsFenceAPPLEFn = 0; |
| + if (ext.b_GL_APPLE_fence) { |
| + fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( |
| + GetGLProcAddress("glIsFenceAPPLE")); |
| + } else { |
| + fn.glIsFenceAPPLEFn = |
| + reinterpret_cast<glIsFenceAPPLEProc>(glIsFenceAPPLENotBound); |
| + } |
| + DCHECK(fn.glIsFenceAPPLEFn); |
| + |
| + fn.glIsFenceNVFn = 0; |
| + debug_fn.glIsFenceNVFn = 0; |
| + if (ext.b_GL_NV_fence) { |
| + fn.glIsFenceNVFn = |
| + reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| + } else { |
| + fn.glIsFenceNVFn = reinterpret_cast<glIsFenceNVProc>(glIsFenceNVNotBound); |
| + } |
| + DCHECK(fn.glIsFenceNVFn); |
| + |
| + fn.glIsQueryFn = 0; |
| + debug_fn.glIsQueryFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glIsQueryFn = |
| + reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| + } else { |
| + fn.glIsQueryFn = reinterpret_cast<glIsQueryProc>(glIsQueryNotBound); |
| + } |
| + DCHECK(fn.glIsQueryFn); |
| fn.glIsQueryARBFn = 0; |
| debug_fn.glIsQueryARBFn = 0; |
| if (ext.b_GL_ARB_occlusion_query) { |
| fn.glIsQueryARBFn = |
| reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); |
| - } |
| - if (!fn.glIsQueryARBFn) { |
| + } else if ((ext.b_GL_EXT_disjoint_timer_query || |
| + ext.b_GL_EXT_occlusion_query_boolean)) { |
| fn.glIsQueryARBFn = |
| reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); |
| - } |
| - |
| - fn.glIsRenderbufferEXTFn = 0; |
| - debug_fn.glIsRenderbufferEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| - GetGLProcAddress("glIsRenderbufferEXT")); |
| - } |
| - if (!fn.glIsRenderbufferEXTFn) { |
| - fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| - GetGLProcAddress("glIsRenderbuffer")); |
| - } |
| + } else { |
| + fn.glIsQueryARBFn = |
| + reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); |
| + } |
| + DCHECK(fn.glIsQueryARBFn); |
| + |
| + fn.glIsSamplerFn = 0; |
| + debug_fn.glIsSamplerFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glIsSamplerFn = |
| + reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
| + } else { |
| + fn.glIsSamplerFn = reinterpret_cast<glIsSamplerProc>(glIsSamplerNotBound); |
| + } |
| + DCHECK(fn.glIsSamplerFn); |
| + |
| + fn.glIsSyncFn = 0; |
| + debug_fn.glIsSyncFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_sync) { |
| + fn.glIsSyncFn = |
| + reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| + } else { |
| + fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(glIsSyncNotBound); |
| + } |
| + DCHECK(fn.glIsSyncFn); |
| + |
| + fn.glIsTransformFeedbackFn = 0; |
| + debug_fn.glIsTransformFeedbackFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && (ver->major_version >= 4u)))) { |
| + fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| + GetGLProcAddress("glIsTransformFeedback")); |
| + } else { |
| + fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| + glIsTransformFeedbackNotBound); |
| + } |
| + DCHECK(fn.glIsTransformFeedbackFn); |
| fn.glIsVertexArrayOESFn = 0; |
| debug_fn.glIsVertexArrayOESFn = 0; |
| - if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArray")); |
| - } |
| - if (!fn.glIsVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
| + } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArrayOES")); |
| - } |
| - if (!fn.glIsVertexArrayOESFn) { |
| + } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArrayAPPLE")); |
| + } else { |
| + fn.glIsVertexArrayOESFn = |
| + reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); |
| } |
| + DCHECK(fn.glIsVertexArrayOESFn); |
| fn.glMapBufferFn = 0; |
| debug_fn.glMapBufferFn = 0; |
| - if (ext.b_GL_OES_mapbuffer) { |
| - fn.glMapBufferFn = |
| - reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
| - } |
| - if (!fn.glMapBufferFn) { |
| + if (!ver->is_es) { |
| fn.glMapBufferFn = |
| reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
| + } else if (ext.b_GL_OES_mapbuffer) { |
| + fn.glMapBufferFn = |
| + reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
| + } else { |
| + fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); |
| } |
| + DCHECK(fn.glMapBufferFn); |
| fn.glMapBufferRangeFn = 0; |
| debug_fn.glMapBufferRangeFn = 0; |
| - if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| ext.b_GL_ARB_map_buffer_range) { |
| fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| GetGLProcAddress("glMapBufferRange")); |
| - } |
| - if (!fn.glMapBufferRangeFn) { |
| + } else if (ext.b_GL_EXT_map_buffer_range) { |
| fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| GetGLProcAddress("glMapBufferRangeEXT")); |
| - } |
| + } else { |
| + fn.glMapBufferRangeFn = |
| + reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); |
| + } |
| + DCHECK(fn.glMapBufferRangeFn); |
| + |
| + fn.glMatrixLoadfEXTFn = 0; |
| + debug_fn.glMatrixLoadfEXTFn = 0; |
| + if ((ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering)) { |
| + fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| + GetGLProcAddress("glMatrixLoadfEXT")); |
| + } else { |
| + fn.glMatrixLoadfEXTFn = |
| + reinterpret_cast<glMatrixLoadfEXTProc>(glMatrixLoadfEXTNotBound); |
| + } |
| + DCHECK(fn.glMatrixLoadfEXTFn); |
| + |
| + fn.glMatrixLoadIdentityEXTFn = 0; |
| + debug_fn.glMatrixLoadIdentityEXTFn = 0; |
| + if ((ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering)) { |
| + fn.glMatrixLoadIdentityEXTFn = |
| + reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| + GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| + } else { |
| + fn.glMatrixLoadIdentityEXTFn = |
| + reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| + glMatrixLoadIdentityEXTNotBound); |
| + } |
| + DCHECK(fn.glMatrixLoadIdentityEXTFn); |
| + |
| + fn.glPauseTransformFeedbackFn = 0; |
| + debug_fn.glPauseTransformFeedbackFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && (ver->major_version >= 4u)))) { |
| + fn.glPauseTransformFeedbackFn = |
| + reinterpret_cast<glPauseTransformFeedbackProc>( |
| + GetGLProcAddress("glPauseTransformFeedback")); |
| + } else { |
| + fn.glPauseTransformFeedbackFn = |
| + reinterpret_cast<glPauseTransformFeedbackProc>( |
| + glPauseTransformFeedbackNotBound); |
| + } |
| + DCHECK(fn.glPauseTransformFeedbackFn); |
| + |
| + fn.glPointParameteriFn = 0; |
| + debug_fn.glPointParameteriFn = 0; |
| + if (!ver->is_es) { |
| + fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| + GetGLProcAddress("glPointParameteri")); |
| + } else { |
| + fn.glPointParameteriFn = |
| + reinterpret_cast<glPointParameteriProc>(glPointParameteriNotBound); |
| + } |
| + DCHECK(fn.glPointParameteriFn); |
| + |
| + fn.glPopGroupMarkerEXTFn = 0; |
| + debug_fn.glPopGroupMarkerEXTFn = 0; |
| + if (ext.b_GL_EXT_debug_marker) { |
| + fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| + GetGLProcAddress("glPopGroupMarkerEXT")); |
| + } else { |
| + fn.glPopGroupMarkerEXTFn = |
| + reinterpret_cast<glPopGroupMarkerEXTProc>(glPopGroupMarkerEXTNotBound); |
| + } |
| + DCHECK(fn.glPopGroupMarkerEXTFn); |
| fn.glProgramBinaryFn = 0; |
| debug_fn.glProgramBinaryFn = 0; |
| - if (ext.b_GL_OES_get_program_binary) { |
| - fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| - GetGLProcAddress("glProgramBinaryOES")); |
| - } |
| - if (!fn.glProgramBinaryFn) { |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_get_program_binary) { |
| fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| GetGLProcAddress("glProgramBinary")); |
| - } |
| + } else if (ext.b_GL_OES_get_program_binary) { |
| + fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| + GetGLProcAddress("glProgramBinaryOES")); |
| + } else { |
| + fn.glProgramBinaryFn = |
| + reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); |
| + } |
| + DCHECK(fn.glProgramBinaryFn); |
| + |
| + fn.glProgramParameteriFn = 0; |
| + debug_fn.glProgramParameteriFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_get_program_binary) { |
| + fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| + GetGLProcAddress("glProgramParameteri")); |
| + } else { |
| + fn.glProgramParameteriFn = |
| + reinterpret_cast<glProgramParameteriProc>(glProgramParameteriNotBound); |
| + } |
| + DCHECK(fn.glProgramParameteriFn); |
| + |
| + fn.glPushGroupMarkerEXTFn = 0; |
| + debug_fn.glPushGroupMarkerEXTFn = 0; |
| + if (ext.b_GL_EXT_debug_marker) { |
| + fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| + GetGLProcAddress("glPushGroupMarkerEXT")); |
| + } else { |
| + fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| + glPushGroupMarkerEXTNotBound); |
| + } |
| + DCHECK(fn.glPushGroupMarkerEXTFn); |
| fn.glQueryCounterFn = 0; |
| debug_fn.glQueryCounterFn = 0; |
| - if (ext.b_GL_ARB_timer_query) { |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u)))) || |
| + ext.b_GL_ARB_timer_query) { |
| fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| GetGLProcAddress("glQueryCounter")); |
| - } |
| - if (!fn.glQueryCounterFn) { |
| + } else if (ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| GetGLProcAddress("glQueryCounterEXT")); |
| + } else { |
| + fn.glQueryCounterFn = |
| + reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); |
| + } |
| + DCHECK(fn.glQueryCounterFn); |
| + |
| + fn.glReadBufferFn = 0; |
| + debug_fn.glReadBufferFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glReadBufferFn = |
| + reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
| + } else { |
| + fn.glReadBufferFn = |
| + reinterpret_cast<glReadBufferProc>(glReadBufferNotBound); |
| + } |
| + DCHECK(fn.glReadBufferFn); |
| + |
| + fn.glReleaseShaderCompilerFn = 0; |
| + debug_fn.glReleaseShaderCompilerFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + ver->is_es)) { |
| + fn.glReleaseShaderCompilerFn = |
| + reinterpret_cast<glReleaseShaderCompilerProc>( |
| + GetGLProcAddress("glReleaseShaderCompiler")); |
| + } else { |
| + fn.glReleaseShaderCompilerFn = |
| + reinterpret_cast<glReleaseShaderCompilerProc>( |
| + glReleaseShaderCompilerNotBound); |
| + } |
| + DCHECK(fn.glReleaseShaderCompilerFn); |
| + |
| + fn.glRenderbufferStorageMultisampleFn = 0; |
| + debug_fn.glRenderbufferStorageMultisampleFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glRenderbufferStorageMultisampleFn = |
| + reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| + GetGLProcAddress("glRenderbufferStorageMultisample")); |
| + } else { |
| + fn.glRenderbufferStorageMultisampleFn = |
| + reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| + glRenderbufferStorageMultisampleNotBound); |
| } |
| - |
| - fn.glRenderbufferStorageEXTFn = 0; |
| - debug_fn.glRenderbufferStorageEXTFn = 0; |
| - if (ext.b_GL_EXT_framebuffer_object) { |
| - fn.glRenderbufferStorageEXTFn = |
| - reinterpret_cast<glRenderbufferStorageEXTProc>( |
| - GetGLProcAddress("glRenderbufferStorageEXT")); |
| - } |
| - if (!fn.glRenderbufferStorageEXTFn) { |
| - fn.glRenderbufferStorageEXTFn = |
| - reinterpret_cast<glRenderbufferStorageEXTProc>( |
| - GetGLProcAddress("glRenderbufferStorage")); |
| - } |
| + DCHECK(fn.glRenderbufferStorageMultisampleFn); |
| fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
| debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
| - if (ext.b_GL_ANGLE_framebuffer_multisample) { |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glRenderbufferStorageMultisampleANGLEFn = |
| + reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| + GetGLProcAddress("glRenderbufferStorageMultisample")); |
| + } else if (ext.b_GL_ANGLE_framebuffer_multisample) { |
| fn.glRenderbufferStorageMultisampleANGLEFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
| - } |
| - if (!fn.glRenderbufferStorageMultisampleANGLEFn) { |
| + } else { |
| fn.glRenderbufferStorageMultisampleANGLEFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| - GetGLProcAddress("glRenderbufferStorageMultisample")); |
| + glRenderbufferStorageMultisampleANGLENotBound); |
| } |
| + DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
| fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| - if ((ext.b_GL_EXT_framebuffer_multisample || |
| - ext.b_GL_EXT_multisampled_render_to_texture)) { |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glRenderbufferStorageMultisampleEXTFn = |
| + reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| + GetGLProcAddress("glRenderbufferStorageMultisample")); |
| + } else if ((ext.b_GL_EXT_multisampled_render_to_texture || |
| + ext.b_GL_EXT_framebuffer_multisample)) { |
| fn.glRenderbufferStorageMultisampleEXTFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
| - } |
| - if (!fn.glRenderbufferStorageMultisampleEXTFn) { |
| + } else { |
| fn.glRenderbufferStorageMultisampleEXTFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| - GetGLProcAddress("glRenderbufferStorageMultisample")); |
| + glRenderbufferStorageMultisampleEXTNotBound); |
| } |
| + DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
| + |
| + fn.glRenderbufferStorageMultisampleIMGFn = 0; |
| + debug_fn.glRenderbufferStorageMultisampleIMGFn = 0; |
| + if (ext.b_GL_IMG_multisampled_render_to_texture) { |
| + fn.glRenderbufferStorageMultisampleIMGFn = |
| + reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
| + GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| + } else { |
| + fn.glRenderbufferStorageMultisampleIMGFn = |
| + reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
| + glRenderbufferStorageMultisampleIMGNotBound); |
| + } |
| + DCHECK(fn.glRenderbufferStorageMultisampleIMGFn); |
| + |
| + fn.glResumeTransformFeedbackFn = 0; |
| + debug_fn.glResumeTransformFeedbackFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && (ver->major_version >= 4u)))) { |
| + fn.glResumeTransformFeedbackFn = |
| + reinterpret_cast<glResumeTransformFeedbackProc>( |
| + GetGLProcAddress("glResumeTransformFeedback")); |
| + } else { |
| + fn.glResumeTransformFeedbackFn = |
| + reinterpret_cast<glResumeTransformFeedbackProc>( |
| + glResumeTransformFeedbackNotBound); |
| + } |
| + DCHECK(fn.glResumeTransformFeedbackFn); |
| + |
| + fn.glSamplerParameterfFn = 0; |
| + debug_fn.glSamplerParameterfFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| + GetGLProcAddress("glSamplerParameterf")); |
| + } else { |
| + fn.glSamplerParameterfFn = |
| + reinterpret_cast<glSamplerParameterfProc>(glSamplerParameterfNotBound); |
| + } |
| + DCHECK(fn.glSamplerParameterfFn); |
| + |
| + fn.glSamplerParameterfvFn = 0; |
| + debug_fn.glSamplerParameterfvFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| + GetGLProcAddress("glSamplerParameterfv")); |
| + } else { |
| + fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| + glSamplerParameterfvNotBound); |
| + } |
| + DCHECK(fn.glSamplerParameterfvFn); |
| + |
| + fn.glSamplerParameteriFn = 0; |
| + debug_fn.glSamplerParameteriFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| + GetGLProcAddress("glSamplerParameteri")); |
| + } else { |
| + fn.glSamplerParameteriFn = |
| + reinterpret_cast<glSamplerParameteriProc>(glSamplerParameteriNotBound); |
| + } |
| + DCHECK(fn.glSamplerParameteriFn); |
| + |
| + fn.glSamplerParameterivFn = 0; |
| + debug_fn.glSamplerParameterivFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| + GetGLProcAddress("glSamplerParameteriv")); |
| + } else { |
| + fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| + glSamplerParameterivNotBound); |
| + } |
| + DCHECK(fn.glSamplerParameterivFn); |
| + |
| + fn.glSetFenceAPPLEFn = 0; |
| + debug_fn.glSetFenceAPPLEFn = 0; |
| + if (ext.b_GL_APPLE_fence) { |
| + fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| + GetGLProcAddress("glSetFenceAPPLE")); |
| + } else { |
| + fn.glSetFenceAPPLEFn = |
| + reinterpret_cast<glSetFenceAPPLEProc>(glSetFenceAPPLENotBound); |
| + } |
| + DCHECK(fn.glSetFenceAPPLEFn); |
| + |
| + fn.glSetFenceNVFn = 0; |
| + debug_fn.glSetFenceNVFn = 0; |
| + if (ext.b_GL_NV_fence) { |
| + fn.glSetFenceNVFn = |
| + reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| + } else { |
| + fn.glSetFenceNVFn = |
| + reinterpret_cast<glSetFenceNVProc>(glSetFenceNVNotBound); |
| + } |
| + DCHECK(fn.glSetFenceNVFn); |
| + |
| + fn.glShaderBinaryFn = 0; |
| + debug_fn.glShaderBinaryFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 1u))) || |
| + ver->is_es)) { |
| + fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( |
| + GetGLProcAddress("glShaderBinary")); |
| + } else { |
| + fn.glShaderBinaryFn = |
| + reinterpret_cast<glShaderBinaryProc>(glShaderBinaryNotBound); |
| + } |
| + DCHECK(fn.glShaderBinaryFn); |
| + |
| + fn.glTestFenceAPPLEFn = 0; |
| + debug_fn.glTestFenceAPPLEFn = 0; |
| + if (ext.b_GL_APPLE_fence) { |
| + fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| + GetGLProcAddress("glTestFenceAPPLE")); |
| + } else { |
| + fn.glTestFenceAPPLEFn = |
| + reinterpret_cast<glTestFenceAPPLEProc>(glTestFenceAPPLENotBound); |
| + } |
| + DCHECK(fn.glTestFenceAPPLEFn); |
| + |
| + fn.glTestFenceNVFn = 0; |
| + debug_fn.glTestFenceNVFn = 0; |
| + if (ext.b_GL_NV_fence) { |
| + fn.glTestFenceNVFn = |
| + reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| + } else { |
| + fn.glTestFenceNVFn = |
| + reinterpret_cast<glTestFenceNVProc>(glTestFenceNVNotBound); |
| + } |
| + DCHECK(fn.glTestFenceNVFn); |
| + |
| + fn.glTexImage3DFn = 0; |
| + debug_fn.glTexImage3DFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glTexImage3DFn = |
| + reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| + } else { |
| + fn.glTexImage3DFn = |
| + reinterpret_cast<glTexImage3DProc>(glTexImage3DNotBound); |
| + } |
| + DCHECK(fn.glTexImage3DFn); |
| fn.glTexStorage2DEXTFn = 0; |
| debug_fn.glTexStorage2DEXTFn = 0; |
| - if (ver->is_es3 || ext.b_GL_ARB_texture_storage) { |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_texture_storage) { |
| fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| GetGLProcAddress("glTexStorage2D")); |
| - } |
| - if (!fn.glTexStorage2DEXTFn) { |
| + } else if (ext.b_GL_EXT_texture_storage) { |
| fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| GetGLProcAddress("glTexStorage2DEXT")); |
| - } |
| + } else { |
| + fn.glTexStorage2DEXTFn = |
| + reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); |
| + } |
| + DCHECK(fn.glTexStorage2DEXTFn); |
| + |
| + fn.glTexStorage3DFn = 0; |
| + debug_fn.glTexStorage3DFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 4u || |
| + (ver->major_version == 4u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( |
| + GetGLProcAddress("glTexStorage3D")); |
| + } else { |
| + fn.glTexStorage3DFn = |
| + reinterpret_cast<glTexStorage3DProc>(glTexStorage3DNotBound); |
| + } |
| + DCHECK(fn.glTexStorage3DFn); |
| + |
| + fn.glTransformFeedbackVaryingsFn = 0; |
| + debug_fn.glTransformFeedbackVaryingsFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glTransformFeedbackVaryingsFn = |
| + reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| + GetGLProcAddress("glTransformFeedbackVaryings")); |
| + } else { |
| + fn.glTransformFeedbackVaryingsFn = |
| + reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| + glTransformFeedbackVaryingsNotBound); |
| + } |
| + DCHECK(fn.glTransformFeedbackVaryingsFn); |
| + |
| + fn.glUniform1uiFn = 0; |
| + debug_fn.glUniform1uiFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform1uiFn = |
| + reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| + } else { |
| + fn.glUniform1uiFn = |
| + reinterpret_cast<glUniform1uiProc>(glUniform1uiNotBound); |
| + } |
| + DCHECK(fn.glUniform1uiFn); |
| + |
| + fn.glUniform1uivFn = 0; |
| + debug_fn.glUniform1uivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform1uivFn = |
| + reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| + } else { |
| + fn.glUniform1uivFn = |
| + reinterpret_cast<glUniform1uivProc>(glUniform1uivNotBound); |
| + } |
| + DCHECK(fn.glUniform1uivFn); |
| + |
| + fn.glUniform2uiFn = 0; |
| + debug_fn.glUniform2uiFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform2uiFn = |
| + reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| + } else { |
| + fn.glUniform2uiFn = |
| + reinterpret_cast<glUniform2uiProc>(glUniform2uiNotBound); |
| + } |
| + DCHECK(fn.glUniform2uiFn); |
| + |
| + fn.glUniform2uivFn = 0; |
| + debug_fn.glUniform2uivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform2uivFn = |
| + reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| + } else { |
| + fn.glUniform2uivFn = |
| + reinterpret_cast<glUniform2uivProc>(glUniform2uivNotBound); |
| + } |
| + DCHECK(fn.glUniform2uivFn); |
| + |
| + fn.glUniform3uiFn = 0; |
| + debug_fn.glUniform3uiFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform3uiFn = |
| + reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| + } else { |
| + fn.glUniform3uiFn = |
| + reinterpret_cast<glUniform3uiProc>(glUniform3uiNotBound); |
| + } |
| + DCHECK(fn.glUniform3uiFn); |
| + |
| + fn.glUniform3uivFn = 0; |
| + debug_fn.glUniform3uivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform3uivFn = |
| + reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| + } else { |
| + fn.glUniform3uivFn = |
| + reinterpret_cast<glUniform3uivProc>(glUniform3uivNotBound); |
| + } |
| + DCHECK(fn.glUniform3uivFn); |
| + |
| + fn.glUniform4uiFn = 0; |
| + debug_fn.glUniform4uiFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform4uiFn = |
| + reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| + } else { |
| + fn.glUniform4uiFn = |
| + reinterpret_cast<glUniform4uiProc>(glUniform4uiNotBound); |
| + } |
| + DCHECK(fn.glUniform4uiFn); |
| + |
| + fn.glUniform4uivFn = 0; |
| + debug_fn.glUniform4uivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniform4uivFn = |
| + reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| + } else { |
| + fn.glUniform4uivFn = |
| + reinterpret_cast<glUniform4uivProc>(glUniform4uivNotBound); |
| + } |
| + DCHECK(fn.glUniform4uivFn); |
| + |
| + fn.glUniformBlockBindingFn = 0; |
| + debug_fn.glUniformBlockBindingFn = 0; |
| + if (((ver->is_es && (ver->major_version >= 3u)) || |
| + (!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 1u))))) { |
| + fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| + GetGLProcAddress("glUniformBlockBinding")); |
| + } else { |
| + fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| + glUniformBlockBindingNotBound); |
| + } |
| + DCHECK(fn.glUniformBlockBindingFn); |
| + |
| + fn.glUniformMatrix2x3fvFn = 0; |
| + debug_fn.glUniformMatrix2x3fvFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| + GetGLProcAddress("glUniformMatrix2x3fv")); |
| + } else { |
| + fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| + glUniformMatrix2x3fvNotBound); |
| + } |
| + DCHECK(fn.glUniformMatrix2x3fvFn); |
| + |
| + fn.glUniformMatrix2x4fvFn = 0; |
| + debug_fn.glUniformMatrix2x4fvFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| + GetGLProcAddress("glUniformMatrix2x4fv")); |
| + } else { |
| + fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| + glUniformMatrix2x4fvNotBound); |
| + } |
| + DCHECK(fn.glUniformMatrix2x4fvFn); |
| + |
| + fn.glUniformMatrix3x2fvFn = 0; |
| + debug_fn.glUniformMatrix3x2fvFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| + GetGLProcAddress("glUniformMatrix3x2fv")); |
| + } else { |
| + fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| + glUniformMatrix3x2fvNotBound); |
| + } |
| + DCHECK(fn.glUniformMatrix3x2fvFn); |
| + |
| + fn.glUniformMatrix3x4fvFn = 0; |
| + debug_fn.glUniformMatrix3x4fvFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| + GetGLProcAddress("glUniformMatrix3x4fv")); |
| + } else { |
| + fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| + glUniformMatrix3x4fvNotBound); |
| + } |
| + DCHECK(fn.glUniformMatrix3x4fvFn); |
| + |
| + fn.glUniformMatrix4x2fvFn = 0; |
| + debug_fn.glUniformMatrix4x2fvFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| + GetGLProcAddress("glUniformMatrix4x2fv")); |
| + } else { |
| + fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| + glUniformMatrix4x2fvNotBound); |
| + } |
| + DCHECK(fn.glUniformMatrix4x2fvFn); |
| + |
| + fn.glUniformMatrix4x3fvFn = 0; |
| + debug_fn.glUniformMatrix4x3fvFn = 0; |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| + GetGLProcAddress("glUniformMatrix4x3fv")); |
| + } else { |
| + fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| + glUniformMatrix4x3fvNotBound); |
| + } |
| + DCHECK(fn.glUniformMatrix4x3fvFn); |
| fn.glUnmapBufferFn = 0; |
| debug_fn.glUnmapBufferFn = 0; |
| - if (ext.b_GL_OES_mapbuffer) { |
| + if ((!ver->is_es || (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glUnmapBufferFn = |
| + reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| + } else if (ext.b_GL_OES_mapbuffer) { |
| fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
| GetGLProcAddress("glUnmapBufferOES")); |
| - } |
| - if (!fn.glUnmapBufferFn) { |
| + } else { |
| fn.glUnmapBufferFn = |
| - reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| + reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); |
| } |
| + DCHECK(fn.glUnmapBufferFn); |
| fn.glVertexAttribDivisorANGLEFn = 0; |
| debug_fn.glVertexAttribDivisorANGLEFn = 0; |
| - if (ext.b_GL_ARB_instanced_arrays) { |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 3u))) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glVertexAttribDivisorANGLEFn = |
| + reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| + GetGLProcAddress("glVertexAttribDivisor")); |
| + } else if (ext.b_GL_ARB_instanced_arrays) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisorARB")); |
| - } |
| - if (!fn.glVertexAttribDivisorANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| + } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisorANGLE")); |
| - } |
| - if (!fn.glVertexAttribDivisorANGLEFn) { |
| + } else { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| - GetGLProcAddress("glVertexAttribDivisor")); |
| - } |
| + glVertexAttribDivisorANGLENotBound); |
| + } |
| + DCHECK(fn.glVertexAttribDivisorANGLEFn); |
| + |
| + fn.glVertexAttribI4iFn = 0; |
| + debug_fn.glVertexAttribI4iFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| + GetGLProcAddress("glVertexAttribI4i")); |
| + } else { |
| + fn.glVertexAttribI4iFn = |
| + reinterpret_cast<glVertexAttribI4iProc>(glVertexAttribI4iNotBound); |
| + } |
| + DCHECK(fn.glVertexAttribI4iFn); |
| + |
| + fn.glVertexAttribI4ivFn = 0; |
| + debug_fn.glVertexAttribI4ivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| + GetGLProcAddress("glVertexAttribI4iv")); |
| + } else { |
| + fn.glVertexAttribI4ivFn = |
| + reinterpret_cast<glVertexAttribI4ivProc>(glVertexAttribI4ivNotBound); |
| + } |
| + DCHECK(fn.glVertexAttribI4ivFn); |
| + |
| + fn.glVertexAttribI4uiFn = 0; |
| + debug_fn.glVertexAttribI4uiFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| + GetGLProcAddress("glVertexAttribI4ui")); |
| + } else { |
| + fn.glVertexAttribI4uiFn = |
| + reinterpret_cast<glVertexAttribI4uiProc>(glVertexAttribI4uiNotBound); |
| + } |
| + DCHECK(fn.glVertexAttribI4uiFn); |
| + |
| + fn.glVertexAttribI4uivFn = 0; |
| + debug_fn.glVertexAttribI4uivFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| + GetGLProcAddress("glVertexAttribI4uiv")); |
| + } else { |
| + fn.glVertexAttribI4uivFn = |
| + reinterpret_cast<glVertexAttribI4uivProc>(glVertexAttribI4uivNotBound); |
| + } |
| + DCHECK(fn.glVertexAttribI4uivFn); |
| + |
| + fn.glVertexAttribIPointerFn = 0; |
| + debug_fn.glVertexAttribIPointerFn = 0; |
| + if (((!ver->is_es && (ver->major_version >= 3u)) || |
| + (ver->is_es && (ver->major_version >= 3u)))) { |
| + fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| + GetGLProcAddress("glVertexAttribIPointer")); |
| + } else { |
| + fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| + glVertexAttribIPointerNotBound); |
| + } |
| + DCHECK(fn.glVertexAttribIPointerFn); |
| + |
| + fn.glWaitSyncFn = 0; |
| + debug_fn.glWaitSyncFn = 0; |
| + if (((!ver->is_es && |
| + (ver->major_version > 3u || |
| + (ver->major_version == 3u && ver->minor_version >= 2u))) || |
| + (ver->is_es && (ver->major_version >= 3u))) || |
| + ext.b_GL_ARB_sync) { |
| + fn.glWaitSyncFn = |
| + reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| + } else { |
| + fn.glWaitSyncFn = reinterpret_cast<glWaitSyncProc>(glWaitSyncNotBound); |
| + } |
| + DCHECK(fn.glWaitSyncFn); |
| if (g_debugBindingsInitialized) |
| InitializeDebugBindings(); |