| Index: ui/events/ozone/evdev/device_event_dispatcher_evdev.h
|
| diff --git a/ui/events/ozone/evdev/device_event_dispatcher_evdev.h b/ui/events/ozone/evdev/device_event_dispatcher_evdev.h
|
| index f109c9f35af9a20d07a8a025b91b8689215f03e3..70bd4b0d22de0f12638bb98ed04763187eda9086 100644
|
| --- a/ui/events/ozone/evdev/device_event_dispatcher_evdev.h
|
| +++ b/ui/events/ozone/evdev/device_event_dispatcher_evdev.h
|
| @@ -5,7 +5,12 @@
|
| #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_
|
| #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_
|
|
|
| +#include <vector>
|
| +
|
| #include "base/time/time.h"
|
| +#include "ui/events/devices/input_device.h"
|
| +#include "ui/events/devices/keyboard_device.h"
|
| +#include "ui/events/devices/touchscreen_device.h"
|
| #include "ui/events/event_constants.h"
|
| #include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
|
| #include "ui/gfx/geometry/point_f.h"
|
| @@ -107,6 +112,7 @@ class EVENTS_OZONE_EVDEV_EXPORT DeviceEventDispatcherEvdev {
|
| DeviceEventDispatcherEvdev() {}
|
| virtual ~DeviceEventDispatcherEvdev() {}
|
|
|
| + // User input events.
|
| virtual void DispatchKeyEvent(const KeyEventParams& params) = 0;
|
| virtual void DispatchMouseMoveEvent(const MouseMoveEventParams& params) = 0;
|
| virtual void DispatchMouseButtonEvent(
|
| @@ -114,6 +120,16 @@ class EVENTS_OZONE_EVDEV_EXPORT DeviceEventDispatcherEvdev {
|
| virtual void DispatchMouseWheelEvent(const MouseWheelEventParams& params) = 0;
|
| virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0;
|
| virtual void DispatchTouchEvent(const TouchEventParams& params) = 0;
|
| +
|
| + // Device lifecycle events.
|
| + virtual void DispatchKeyboardDevicesUpdated(
|
| + const std::vector<KeyboardDevice>& devices) = 0;
|
| + virtual void DispatchTouchscreenDevicesUpdated(
|
| + const std::vector<TouchscreenDevice>& devices) = 0;
|
| + virtual void DispatchMouseDevicesUpdated(
|
| + const std::vector<InputDevice>& devices) = 0;
|
| + virtual void DispatchTouchpadDevicesUpdated(
|
| + const std::vector<InputDevice>& devices) = 0;
|
| };
|
|
|
| } // namespace ui
|
|
|