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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
| 6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
| 7 | 7 |
| 8 #include <vector> |
| 9 |
| 8 #include "base/time/time.h" | 10 #include "base/time/time.h" |
| 11 #include "ui/events/devices/input_device.h" |
| 12 #include "ui/events/devices/keyboard_device.h" |
| 13 #include "ui/events/devices/touchscreen_device.h" |
| 9 #include "ui/events/event_constants.h" | 14 #include "ui/events/event_constants.h" |
| 10 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | 15 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
| 11 #include "ui/gfx/geometry/point_f.h" | 16 #include "ui/gfx/geometry/point_f.h" |
| 12 #include "ui/gfx/geometry/vector2d.h" | 17 #include "ui/gfx/geometry/vector2d.h" |
| 13 #include "ui/gfx/geometry/vector2d_f.h" | 18 #include "ui/gfx/geometry/vector2d_f.h" |
| 14 | 19 |
| 15 namespace ui { | 20 namespace ui { |
| 16 | 21 |
| 17 struct EVENTS_OZONE_EVDEV_EXPORT KeyEventParams { | 22 struct EVENTS_OZONE_EVDEV_EXPORT KeyEventParams { |
| 18 KeyEventParams(int device_id, unsigned int code, bool down); | 23 KeyEventParams(int device_id, unsigned int code, bool down); |
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| 100 float pressure; | 105 float pressure; |
| 101 base::TimeDelta timestamp; | 106 base::TimeDelta timestamp; |
| 102 }; | 107 }; |
| 103 | 108 |
| 104 // Interface used by device objects for event dispatch. | 109 // Interface used by device objects for event dispatch. |
| 105 class EVENTS_OZONE_EVDEV_EXPORT DeviceEventDispatcherEvdev { | 110 class EVENTS_OZONE_EVDEV_EXPORT DeviceEventDispatcherEvdev { |
| 106 public: | 111 public: |
| 107 DeviceEventDispatcherEvdev() {} | 112 DeviceEventDispatcherEvdev() {} |
| 108 virtual ~DeviceEventDispatcherEvdev() {} | 113 virtual ~DeviceEventDispatcherEvdev() {} |
| 109 | 114 |
| 115 // User input events. |
| 110 virtual void DispatchKeyEvent(const KeyEventParams& params) = 0; | 116 virtual void DispatchKeyEvent(const KeyEventParams& params) = 0; |
| 111 virtual void DispatchMouseMoveEvent(const MouseMoveEventParams& params) = 0; | 117 virtual void DispatchMouseMoveEvent(const MouseMoveEventParams& params) = 0; |
| 112 virtual void DispatchMouseButtonEvent( | 118 virtual void DispatchMouseButtonEvent( |
| 113 const MouseButtonEventParams& params) = 0; | 119 const MouseButtonEventParams& params) = 0; |
| 114 virtual void DispatchMouseWheelEvent(const MouseWheelEventParams& params) = 0; | 120 virtual void DispatchMouseWheelEvent(const MouseWheelEventParams& params) = 0; |
| 115 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0; | 121 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0; |
| 116 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0; | 122 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0; |
| 123 |
| 124 // Device lifecycle events. |
| 125 virtual void DispatchKeyboardDevicesUpdated( |
| 126 const std::vector<KeyboardDevice>& devices) = 0; |
| 127 virtual void DispatchTouchscreenDevicesUpdated( |
| 128 const std::vector<TouchscreenDevice>& devices) = 0; |
| 129 virtual void DispatchMouseDevicesUpdated( |
| 130 const std::vector<InputDevice>& devices) = 0; |
| 131 virtual void DispatchTouchpadDevicesUpdated( |
| 132 const std::vector<InputDevice>& devices) = 0; |
| 117 }; | 133 }; |
| 118 | 134 |
| 119 } // namespace ui | 135 } // namespace ui |
| 120 | 136 |
| 121 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 137 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
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