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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
7 | 7 |
| 8 #include <vector> |
| 9 |
8 #include "base/time/time.h" | 10 #include "base/time/time.h" |
| 11 #include "ui/events/devices/input_device.h" |
| 12 #include "ui/events/devices/keyboard_device.h" |
| 13 #include "ui/events/devices/touchscreen_device.h" |
9 #include "ui/events/event_constants.h" | 14 #include "ui/events/event_constants.h" |
10 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | 15 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
11 #include "ui/gfx/geometry/point_f.h" | 16 #include "ui/gfx/geometry/point_f.h" |
12 #include "ui/gfx/geometry/vector2d.h" | 17 #include "ui/gfx/geometry/vector2d.h" |
13 #include "ui/gfx/geometry/vector2d_f.h" | 18 #include "ui/gfx/geometry/vector2d_f.h" |
14 | 19 |
15 namespace ui { | 20 namespace ui { |
16 | 21 |
17 struct EVENTS_OZONE_EVDEV_EXPORT KeyEventParams { | 22 struct EVENTS_OZONE_EVDEV_EXPORT KeyEventParams { |
18 KeyEventParams(int device_id, unsigned int code, bool down); | 23 KeyEventParams(int device_id, unsigned int code, bool down); |
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100 float pressure; | 105 float pressure; |
101 base::TimeDelta timestamp; | 106 base::TimeDelta timestamp; |
102 }; | 107 }; |
103 | 108 |
104 // Interface used by device objects for event dispatch. | 109 // Interface used by device objects for event dispatch. |
105 class EVENTS_OZONE_EVDEV_EXPORT DeviceEventDispatcherEvdev { | 110 class EVENTS_OZONE_EVDEV_EXPORT DeviceEventDispatcherEvdev { |
106 public: | 111 public: |
107 DeviceEventDispatcherEvdev() {} | 112 DeviceEventDispatcherEvdev() {} |
108 virtual ~DeviceEventDispatcherEvdev() {} | 113 virtual ~DeviceEventDispatcherEvdev() {} |
109 | 114 |
| 115 // User input events. |
110 virtual void DispatchKeyEvent(const KeyEventParams& params) = 0; | 116 virtual void DispatchKeyEvent(const KeyEventParams& params) = 0; |
111 virtual void DispatchMouseMoveEvent(const MouseMoveEventParams& params) = 0; | 117 virtual void DispatchMouseMoveEvent(const MouseMoveEventParams& params) = 0; |
112 virtual void DispatchMouseButtonEvent( | 118 virtual void DispatchMouseButtonEvent( |
113 const MouseButtonEventParams& params) = 0; | 119 const MouseButtonEventParams& params) = 0; |
114 virtual void DispatchMouseWheelEvent(const MouseWheelEventParams& params) = 0; | 120 virtual void DispatchMouseWheelEvent(const MouseWheelEventParams& params) = 0; |
115 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0; | 121 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0; |
116 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0; | 122 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0; |
| 123 |
| 124 // Device lifecycle events. |
| 125 virtual void DispatchKeyboardDevicesUpdated( |
| 126 const std::vector<KeyboardDevice>& devices) = 0; |
| 127 virtual void DispatchTouchscreenDevicesUpdated( |
| 128 const std::vector<TouchscreenDevice>& devices) = 0; |
| 129 virtual void DispatchMouseDevicesUpdated( |
| 130 const std::vector<InputDevice>& devices) = 0; |
| 131 virtual void DispatchTouchpadDevicesUpdated( |
| 132 const std::vector<InputDevice>& devices) = 0; |
117 }; | 133 }; |
118 | 134 |
119 } // namespace ui | 135 } // namespace ui |
120 | 136 |
121 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 137 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
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