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Unified Diff: experimental/Intersection/QuarticRoot.cpp

Issue 867213004: remove prototype pathops code (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 11 months ago
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Index: experimental/Intersection/QuarticRoot.cpp
diff --git a/experimental/Intersection/QuarticRoot.cpp b/experimental/Intersection/QuarticRoot.cpp
deleted file mode 100644
index 46bb4f50247a2e670db7bbe2833360d9cffb18e8..0000000000000000000000000000000000000000
--- a/experimental/Intersection/QuarticRoot.cpp
+++ /dev/null
@@ -1,236 +0,0 @@
-// from http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
-/*
- * Roots3And4.c
- *
- * Utility functions to find cubic and quartic roots,
- * coefficients are passed like this:
- *
- * c[0] + c[1]*x + c[2]*x^2 + c[3]*x^3 + c[4]*x^4 = 0
- *
- * The functions return the number of non-complex roots and
- * put the values into the s array.
- *
- * Author: Jochen Schwarze (schwarze@isa.de)
- *
- * Jan 26, 1990 Version for Graphics Gems
- * Oct 11, 1990 Fixed sign problem for negative q's in SolveQuartic
- * (reported by Mark Podlipec),
- * Old-style function definitions,
- * IsZero() as a macro
- * Nov 23, 1990 Some systems do not declare acos() and cbrt() in
- * <math.h>, though the functions exist in the library.
- * If large coefficients are used, EQN_EPS should be
- * reduced considerably (e.g. to 1E-30), results will be
- * correct but multiple roots might be reported more
- * than once.
- */
-
-#include <math.h>
-#include "CubicUtilities.h"
-#include "QuadraticUtilities.h"
-#include "QuarticRoot.h"
-
-int reducedQuarticRoots(const double t4, const double t3, const double t2, const double t1,
- const double t0, const bool oneHint, double roots[4]) {
-#ifdef SK_DEBUG
- // create a string mathematica understands
- // GDB set print repe 15 # if repeated digits is a bother
- // set print elements 400 # if line doesn't fit
- char str[1024];
- bzero(str, sizeof(str));
- sprintf(str, "Solve[%1.19g x^4 + %1.19g x^3 + %1.19g x^2 + %1.19g x + %1.19g == 0, x]",
- t4, t3, t2, t1, t0);
- mathematica_ize(str, sizeof(str));
-#if ONE_OFF_DEBUG && ONE_OFF_DEBUG_MATHEMATICA
- SkDebugf("%s\n", str);
-#endif
-#endif
-#if 0 && SK_DEBUG
- bool t4Or = approximately_zero_when_compared_to(t4, t0) // 0 is one root
- || approximately_zero_when_compared_to(t4, t1)
- || approximately_zero_when_compared_to(t4, t2);
- bool t4And = approximately_zero_when_compared_to(t4, t0) // 0 is one root
- && approximately_zero_when_compared_to(t4, t1)
- && approximately_zero_when_compared_to(t4, t2);
- if (t4Or != t4And) {
- SkDebugf("%s t4 or and\n", __FUNCTION__);
- }
- bool t3Or = approximately_zero_when_compared_to(t3, t0)
- || approximately_zero_when_compared_to(t3, t1)
- || approximately_zero_when_compared_to(t3, t2);
- bool t3And = approximately_zero_when_compared_to(t3, t0)
- && approximately_zero_when_compared_to(t3, t1)
- && approximately_zero_when_compared_to(t3, t2);
- if (t3Or != t3And) {
- SkDebugf("%s t3 or and\n", __FUNCTION__);
- }
- bool t0Or = approximately_zero_when_compared_to(t0, t1) // 0 is one root
- && approximately_zero_when_compared_to(t0, t2)
- && approximately_zero_when_compared_to(t0, t3)
- && approximately_zero_when_compared_to(t0, t4);
- bool t0And = approximately_zero_when_compared_to(t0, t1) // 0 is one root
- && approximately_zero_when_compared_to(t0, t2)
- && approximately_zero_when_compared_to(t0, t3)
- && approximately_zero_when_compared_to(t0, t4);
- if (t0Or != t0And) {
- SkDebugf("%s t0 or and\n", __FUNCTION__);
- }
-#endif
- if (approximately_zero_when_compared_to(t4, t0) // 0 is one root
- && approximately_zero_when_compared_to(t4, t1)
- && approximately_zero_when_compared_to(t4, t2)) {
- if (approximately_zero_when_compared_to(t3, t0)
- && approximately_zero_when_compared_to(t3, t1)
- && approximately_zero_when_compared_to(t3, t2)) {
- return quadraticRootsReal(t2, t1, t0, roots);
- }
- if (approximately_zero_when_compared_to(t4, t3)) {
- return cubicRootsReal(t3, t2, t1, t0, roots);
- }
- }
- if ((approximately_zero_when_compared_to(t0, t1) || approximately_zero(t1))// 0 is one root
- // && approximately_zero_when_compared_to(t0, t2)
- && approximately_zero_when_compared_to(t0, t3)
- && approximately_zero_when_compared_to(t0, t4)) {
- int num = cubicRootsReal(t4, t3, t2, t1, roots);
- for (int i = 0; i < num; ++i) {
- if (approximately_zero(roots[i])) {
- return num;
- }
- }
- roots[num++] = 0;
- return num;
- }
- if (oneHint) {
- SkASSERT(approximately_zero(t4 + t3 + t2 + t1 + t0)); // 1 is one root
- int num = cubicRootsReal(t4, t4 + t3, -(t1 + t0), -t0, roots); // note that -C==A+B+D+E
- for (int i = 0; i < num; ++i) {
- if (approximately_equal(roots[i], 1)) {
- return num;
- }
- }
- roots[num++] = 1;
- return num;
- }
- return -1;
-}
-
-int quarticRootsReal(int firstCubicRoot, const double A, const double B, const double C,
- const double D, const double E, double s[4]) {
- double u, v;
- /* normal form: x^4 + Ax^3 + Bx^2 + Cx + D = 0 */
- const double invA = 1 / A;
- const double a = B * invA;
- const double b = C * invA;
- const double c = D * invA;
- const double d = E * invA;
- /* substitute x = y - a/4 to eliminate cubic term:
- x^4 + px^2 + qx + r = 0 */
- const double a2 = a * a;
- const double p = -3 * a2 / 8 + b;
- const double q = a2 * a / 8 - a * b / 2 + c;
- const double r = -3 * a2 * a2 / 256 + a2 * b / 16 - a * c / 4 + d;
- int num;
- if (approximately_zero(r)) {
- /* no absolute term: y(y^3 + py + q) = 0 */
- num = cubicRootsReal(1, 0, p, q, s);
- s[num++] = 0;
- } else {
- /* solve the resolvent cubic ... */
- double cubicRoots[3];
- int roots = cubicRootsReal(1, -p / 2, -r, r * p / 2 - q * q / 8, cubicRoots);
- int index;
- #if 0 && SK_DEBUG // enable to verify that any cubic root is as good as any other
- double tries[3][4];
- int nums[3];
- for (index = 0; index < roots; ++index) {
- /* ... and take one real solution ... */
- const double z = cubicRoots[index];
- /* ... to build two quadric equations */
- u = z * z - r;
- v = 2 * z - p;
- if (approximately_zero_squared(u)) {
- u = 0;
- } else if (u > 0) {
- u = sqrt(u);
- } else {
- SkDebugf("%s u=%1.9g <0\n", __FUNCTION__, u);
- continue;
- }
- if (approximately_zero_squared(v)) {
- v = 0;
- } else if (v > 0) {
- v = sqrt(v);
- } else {
- SkDebugf("%s v=%1.9g <0\n", __FUNCTION__, v);
- continue;
- }
- nums[index] = quadraticRootsReal(1, q < 0 ? -v : v, z - u, tries[index]);
- nums[index] += quadraticRootsReal(1, q < 0 ? v : -v, z + u, tries[index] + nums[index]);
- /* resubstitute */
- const double sub = a / 4;
- for (int i = 0; i < nums[index]; ++i) {
- tries[index][i] -= sub;
- }
- }
- for (index = 0; index < roots; ++index) {
- SkDebugf("%s", __FUNCTION__);
- for (int idx2 = 0; idx2 < nums[index]; ++idx2) {
- SkDebugf(" %1.9g", tries[index][idx2]);
- }
- SkDebugf("\n");
- }
- #endif
- /* ... and take one real solution ... */
- double z;
- num = 0;
- int num2 = 0;
- for (index = firstCubicRoot; index < roots; ++index) {
- z = cubicRoots[index];
- /* ... to build two quadric equations */
- u = z * z - r;
- v = 2 * z - p;
- if (approximately_zero_squared(u)) {
- u = 0;
- } else if (u > 0) {
- u = sqrt(u);
- } else {
- continue;
- }
- if (approximately_zero_squared(v)) {
- v = 0;
- } else if (v > 0) {
- v = sqrt(v);
- } else {
- continue;
- }
- num = quadraticRootsReal(1, q < 0 ? -v : v, z - u, s);
- num2 = quadraticRootsReal(1, q < 0 ? v : -v, z + u, s + num);
- if (!((num | num2) & 1)) {
- break; // prefer solutions without single quad roots
- }
- }
- num += num2;
- if (!num) {
- return 0; // no valid cubic root
- }
- }
- /* resubstitute */
- const double sub = a / 4;
- for (int i = 0; i < num; ++i) {
- s[i] -= sub;
- }
- // eliminate duplicates
- for (int i = 0; i < num - 1; ++i) {
- for (int j = i + 1; j < num; ) {
- if (AlmostEqualUlps(s[i], s[j])) {
- if (j < --num) {
- s[j] = s[num];
- }
- } else {
- ++j;
- }
- }
- }
- return num;
-}
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