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Side by Side Diff: experimental/Intersection/QuarticRoot.cpp

Issue 867213004: remove prototype pathops code (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 // from http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
2 /*
3 * Roots3And4.c
4 *
5 * Utility functions to find cubic and quartic roots,
6 * coefficients are passed like this:
7 *
8 * c[0] + c[1]*x + c[2]*x^2 + c[3]*x^3 + c[4]*x^4 = 0
9 *
10 * The functions return the number of non-complex roots and
11 * put the values into the s array.
12 *
13 * Author: Jochen Schwarze (schwarze@isa.de)
14 *
15 * Jan 26, 1990 Version for Graphics Gems
16 * Oct 11, 1990 Fixed sign problem for negative q's in SolveQuartic
17 * (reported by Mark Podlipec),
18 * Old-style function definitions,
19 * IsZero() as a macro
20 * Nov 23, 1990 Some systems do not declare acos() and cbrt() in
21 * <math.h>, though the functions exist in the library.
22 * If large coefficients are used, EQN_EPS should be
23 * reduced considerably (e.g. to 1E-30), results will be
24 * correct but multiple roots might be reported more
25 * than once.
26 */
27
28 #include <math.h>
29 #include "CubicUtilities.h"
30 #include "QuadraticUtilities.h"
31 #include "QuarticRoot.h"
32
33 int reducedQuarticRoots(const double t4, const double t3, const double t2, const double t1,
34 const double t0, const bool oneHint, double roots[4]) {
35 #ifdef SK_DEBUG
36 // create a string mathematica understands
37 // GDB set print repe 15 # if repeated digits is a bother
38 // set print elements 400 # if line doesn't fit
39 char str[1024];
40 bzero(str, sizeof(str));
41 sprintf(str, "Solve[%1.19g x^4 + %1.19g x^3 + %1.19g x^2 + %1.19g x + %1.19g == 0, x]",
42 t4, t3, t2, t1, t0);
43 mathematica_ize(str, sizeof(str));
44 #if ONE_OFF_DEBUG && ONE_OFF_DEBUG_MATHEMATICA
45 SkDebugf("%s\n", str);
46 #endif
47 #endif
48 #if 0 && SK_DEBUG
49 bool t4Or = approximately_zero_when_compared_to(t4, t0) // 0 is one root
50 || approximately_zero_when_compared_to(t4, t1)
51 || approximately_zero_when_compared_to(t4, t2);
52 bool t4And = approximately_zero_when_compared_to(t4, t0) // 0 is one root
53 && approximately_zero_when_compared_to(t4, t1)
54 && approximately_zero_when_compared_to(t4, t2);
55 if (t4Or != t4And) {
56 SkDebugf("%s t4 or and\n", __FUNCTION__);
57 }
58 bool t3Or = approximately_zero_when_compared_to(t3, t0)
59 || approximately_zero_when_compared_to(t3, t1)
60 || approximately_zero_when_compared_to(t3, t2);
61 bool t3And = approximately_zero_when_compared_to(t3, t0)
62 && approximately_zero_when_compared_to(t3, t1)
63 && approximately_zero_when_compared_to(t3, t2);
64 if (t3Or != t3And) {
65 SkDebugf("%s t3 or and\n", __FUNCTION__);
66 }
67 bool t0Or = approximately_zero_when_compared_to(t0, t1) // 0 is one root
68 && approximately_zero_when_compared_to(t0, t2)
69 && approximately_zero_when_compared_to(t0, t3)
70 && approximately_zero_when_compared_to(t0, t4);
71 bool t0And = approximately_zero_when_compared_to(t0, t1) // 0 is one root
72 && approximately_zero_when_compared_to(t0, t2)
73 && approximately_zero_when_compared_to(t0, t3)
74 && approximately_zero_when_compared_to(t0, t4);
75 if (t0Or != t0And) {
76 SkDebugf("%s t0 or and\n", __FUNCTION__);
77 }
78 #endif
79 if (approximately_zero_when_compared_to(t4, t0) // 0 is one root
80 && approximately_zero_when_compared_to(t4, t1)
81 && approximately_zero_when_compared_to(t4, t2)) {
82 if (approximately_zero_when_compared_to(t3, t0)
83 && approximately_zero_when_compared_to(t3, t1)
84 && approximately_zero_when_compared_to(t3, t2)) {
85 return quadraticRootsReal(t2, t1, t0, roots);
86 }
87 if (approximately_zero_when_compared_to(t4, t3)) {
88 return cubicRootsReal(t3, t2, t1, t0, roots);
89 }
90 }
91 if ((approximately_zero_when_compared_to(t0, t1) || approximately_zero(t1))/ / 0 is one root
92 // && approximately_zero_when_compared_to(t0, t2)
93 && approximately_zero_when_compared_to(t0, t3)
94 && approximately_zero_when_compared_to(t0, t4)) {
95 int num = cubicRootsReal(t4, t3, t2, t1, roots);
96 for (int i = 0; i < num; ++i) {
97 if (approximately_zero(roots[i])) {
98 return num;
99 }
100 }
101 roots[num++] = 0;
102 return num;
103 }
104 if (oneHint) {
105 SkASSERT(approximately_zero(t4 + t3 + t2 + t1 + t0)); // 1 is one root
106 int num = cubicRootsReal(t4, t4 + t3, -(t1 + t0), -t0, roots); // note t hat -C==A+B+D+E
107 for (int i = 0; i < num; ++i) {
108 if (approximately_equal(roots[i], 1)) {
109 return num;
110 }
111 }
112 roots[num++] = 1;
113 return num;
114 }
115 return -1;
116 }
117
118 int quarticRootsReal(int firstCubicRoot, const double A, const double B, const d ouble C,
119 const double D, const double E, double s[4]) {
120 double u, v;
121 /* normal form: x^4 + Ax^3 + Bx^2 + Cx + D = 0 */
122 const double invA = 1 / A;
123 const double a = B * invA;
124 const double b = C * invA;
125 const double c = D * invA;
126 const double d = E * invA;
127 /* substitute x = y - a/4 to eliminate cubic term:
128 x^4 + px^2 + qx + r = 0 */
129 const double a2 = a * a;
130 const double p = -3 * a2 / 8 + b;
131 const double q = a2 * a / 8 - a * b / 2 + c;
132 const double r = -3 * a2 * a2 / 256 + a2 * b / 16 - a * c / 4 + d;
133 int num;
134 if (approximately_zero(r)) {
135 /* no absolute term: y(y^3 + py + q) = 0 */
136 num = cubicRootsReal(1, 0, p, q, s);
137 s[num++] = 0;
138 } else {
139 /* solve the resolvent cubic ... */
140 double cubicRoots[3];
141 int roots = cubicRootsReal(1, -p / 2, -r, r * p / 2 - q * q / 8, cubicRo ots);
142 int index;
143 #if 0 && SK_DEBUG // enable to verify that any cubic root is as good as any other
144 double tries[3][4];
145 int nums[3];
146 for (index = 0; index < roots; ++index) {
147 /* ... and take one real solution ... */
148 const double z = cubicRoots[index];
149 /* ... to build two quadric equations */
150 u = z * z - r;
151 v = 2 * z - p;
152 if (approximately_zero_squared(u)) {
153 u = 0;
154 } else if (u > 0) {
155 u = sqrt(u);
156 } else {
157 SkDebugf("%s u=%1.9g <0\n", __FUNCTION__, u);
158 continue;
159 }
160 if (approximately_zero_squared(v)) {
161 v = 0;
162 } else if (v > 0) {
163 v = sqrt(v);
164 } else {
165 SkDebugf("%s v=%1.9g <0\n", __FUNCTION__, v);
166 continue;
167 }
168 nums[index] = quadraticRootsReal(1, q < 0 ? -v : v, z - u, tries[ind ex]);
169 nums[index] += quadraticRootsReal(1, q < 0 ? v : -v, z + u, tries[in dex] + nums[index]);
170 /* resubstitute */
171 const double sub = a / 4;
172 for (int i = 0; i < nums[index]; ++i) {
173 tries[index][i] -= sub;
174 }
175 }
176 for (index = 0; index < roots; ++index) {
177 SkDebugf("%s", __FUNCTION__);
178 for (int idx2 = 0; idx2 < nums[index]; ++idx2) {
179 SkDebugf(" %1.9g", tries[index][idx2]);
180 }
181 SkDebugf("\n");
182 }
183 #endif
184 /* ... and take one real solution ... */
185 double z;
186 num = 0;
187 int num2 = 0;
188 for (index = firstCubicRoot; index < roots; ++index) {
189 z = cubicRoots[index];
190 /* ... to build two quadric equations */
191 u = z * z - r;
192 v = 2 * z - p;
193 if (approximately_zero_squared(u)) {
194 u = 0;
195 } else if (u > 0) {
196 u = sqrt(u);
197 } else {
198 continue;
199 }
200 if (approximately_zero_squared(v)) {
201 v = 0;
202 } else if (v > 0) {
203 v = sqrt(v);
204 } else {
205 continue;
206 }
207 num = quadraticRootsReal(1, q < 0 ? -v : v, z - u, s);
208 num2 = quadraticRootsReal(1, q < 0 ? v : -v, z + u, s + num);
209 if (!((num | num2) & 1)) {
210 break; // prefer solutions without single quad roots
211 }
212 }
213 num += num2;
214 if (!num) {
215 return 0; // no valid cubic root
216 }
217 }
218 /* resubstitute */
219 const double sub = a / 4;
220 for (int i = 0; i < num; ++i) {
221 s[i] -= sub;
222 }
223 // eliminate duplicates
224 for (int i = 0; i < num - 1; ++i) {
225 for (int j = i + 1; j < num; ) {
226 if (AlmostEqualUlps(s[i], s[j])) {
227 if (j < --num) {
228 s[j] = s[num];
229 }
230 } else {
231 ++j;
232 }
233 }
234 }
235 return num;
236 }
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