Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index 71e99e18fe9f3e17b39f338aadee419c677e39cc..c59530728fef9fa00e50aa5ae0f4b4d8d1ba40bd 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -46,6 +46,7 @@ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, |
GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); |
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, const GLuint* samplers); |
+GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync); |
GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures); |
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegative n, const GLuint* ids); |
@@ -59,6 +60,7 @@ GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir |
GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); |
GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags); |
GL_APICALL void GL_APIENTRY glFinish (void); |
GL_APICALL void GL_APIENTRY glFlush (void); |
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer); |
@@ -111,6 +113,7 @@ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer); |
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); |
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync); |
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback); |
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |